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boss_flame_leviathan::boss_flame_leviathanAI Struct Reference

Public Member Functions

 boss_flame_leviathanAI (Creature *creature)
 
void Initialize ()
 
void InitializeAI () override
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void ActiveTower ()
 
void JustDied (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
uint32 GetData (uint32 type) const override
 
void SetData (uint32 id, uint32 data) override
 
void UpdateAI (uint32 diff) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
void DoAction (int32 action) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint8 ActiveTowersCount
 
uint8 Shutdown
 
bool ActiveTowers
 
bool towerOfStorms
 
bool towerOfLife
 
bool towerOfFlames
 
bool towerOfFrost
 
bool Shutout
 
bool Unbroken
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Private Member Functions

void DoBatteringRamIfReady ()
 

Private Attributes

ObjectGuid _pursueTarget
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_flame_leviathan::boss_flame_leviathanAI::boss_flame_leviathanAI ( Creature *  creature)
inline
224  : BossAI(creature, BOSS_LEVIATHAN)
225  {
226  Initialize();
227  }
Definition: ulduar.h:32
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
void Initialize()
Definition: boss_flame_leviathan.cpp:229

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Member Function Documentation

void boss_flame_leviathan::boss_flame_leviathanAI::ActiveTower ( )
inline
289  {
290  if (ActiveTowers)
291  {
292  if (towerOfStorms)
293  {
296  }
297 
298  if (towerOfFlames)
299  {
302  }
303 
304  if (towerOfFrost)
305  {
308  }
309 
310  if (towerOfLife)
311  {
314  }
315 
318  else
320  }
321  else
322  Talk(SAY_AGGRO);
323  }
bool towerOfFrost
Definition: boss_flame_leviathan.cpp:261
bool towerOfLife
Definition: boss_flame_leviathan.cpp:259
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:14463
Definition: boss_flame_leviathan.cpp:120
Definition: boss_flame_leviathan.cpp:157
Definition: boss_flame_leviathan.cpp:69
Definition: boss_flame_leviathan.cpp:68
Definition: boss_flame_leviathan.cpp:121
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_flame_leviathan.cpp:122
bool towerOfStorms
Definition: boss_flame_leviathan.cpp:258
Definition: boss_flame_leviathan.cpp:67
Definition: boss_flame_leviathan.cpp:152
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
bool towerOfFlames
Definition: boss_flame_leviathan.cpp:260
Definition: Common.h:103
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_flame_leviathan.cpp:123
Definition: boss_flame_leviathan.cpp:70
bool ActiveTowers
Definition: boss_flame_leviathan.cpp:257
Definition: boss_flame_leviathan.cpp:156

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void boss_flame_leviathan::boss_flame_leviathanAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

476  {
477  if (action && action <= 4) // Tower destruction, debuff leviathan loot and reduce active tower count
478  {
481 
484 
487 
490  }
491 
492  switch (action)
493  {
495  if (towerOfStorms)
496  {
497  towerOfStorms = false;
499  }
500  break;
502  if (towerOfFrost)
503  {
504  towerOfFrost = false;
506  }
507  break;
509  if (towerOfFlames)
510  {
511  towerOfFlames = false;
513  }
514  break;
516  if (towerOfLife)
517  {
518  towerOfLife = false;
520  }
521  break;
522  case ACTION_START_HARD_MODE: // Activate hard-mode enable all towers, apply buffs on leviathan
523  ActiveTowers = true;
524  towerOfStorms = true;
525  towerOfLife = true;
526  towerOfFlames = true;
527  towerOfFrost = true;
529  break;
530  case ACTION_MOVE_TO_CENTER_POSITION: // Triggered by 2 Collossus near door
531  if (!me->isDead())
532  {
537  return;
538  }
539  break;
540  default:
541  break;
542  }
543  }
bool towerOfFrost
Definition: boss_flame_leviathan.cpp:261
bool towerOfLife
Definition: boss_flame_leviathan.cpp:259
Definition: SharedDefines.h:73
Definition: Unit.h:674
Definition: Unit.h:1131
bool HasLootMode(uint16 lootMode)
Definition: Creature.h:593
Definition: ulduar.h:291
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, bool generatePath=false)
Definition: MotionMaster.cpp:465
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
Definition: SharedDefines.h:69
Definition: SharedDefines.h:70
uint8 ActiveTowersCount
Definition: boss_flame_leviathan.cpp:255
void RemoveLootMode(uint16 lootMode)
Definition: Creature.h:596
Creature *const me
Definition: CreatureAI.h:71
bool towerOfStorms
Definition: boss_flame_leviathan.cpp:258
Definition: ulduar.h:288
Definition: ulduar.h:287
float GetPositionY() const
Definition: Position.h:105
void SetLootMode(uint16 lootMode)
Definition: Creature.h:594
float GetPositionZ() const
Definition: Position.h:106
Position const Center
Definition: boss_flame_leviathan.cpp:179
Definition: SharedDefines.h:72
Definition: ulduar.h:289
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
bool isDead() const
Definition: Unit.h:1694
Definition: boss_flame_leviathan.cpp:172
Definition: UpdateFields.h:109
bool towerOfFlames
Definition: boss_flame_leviathan.cpp:260
Definition: Unit.h:691
Definition: ulduar.h:290
float GetPositionX() const
Definition: Position.h:104
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: Unit.h:698
bool ActiveTowers
Definition: boss_flame_leviathan.cpp:257
Definition: SharedDefines.h:71

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void boss_flame_leviathan::boss_flame_leviathanAI::DoBatteringRamIfReady ( )
inlineprivate

Copypasta from DoSpellAttackIfReady, only difference is the target - it cannot be selected trough GetVictim this way - I also removed the spellInfo check

549  {
550  if (me->isAttackReady())
551  {
553 
554  // Pursue was unable to acquire a valid target, so get the current victim as target.
555  if (!target && me->GetVictim())
556  target = me->GetVictim();
557 
558  if (me->IsWithinCombatRange(target, 30.0f))
559  {
560  DoCast(target, SPELL_BATTERING_RAM);
561  me->resetAttackTimer();
562  }
563  }
564  }
bool IsWithinCombatRange(const Unit *obj, float dist2compare) const
Definition: Unit.cpp:492
ObjectGuid _pursueTarget
Definition: boss_flame_leviathan.cpp:566
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Creature *const me
Definition: CreatureAI.h:71
Unit * GetVictim() const
Definition: Unit.h:1379
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition: Unit.h:1357
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition: Unit.cpp:481
Definition: boss_flame_leviathan.cpp:47
Definition: Unit.h:1305

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void boss_flame_leviathan::boss_flame_leviathanAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

276  {
277  _EnterCombat();
285  ActiveTower(); //void ActiveTower
286  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: Unit.h:1129
Definition: boss_flame_leviathan.cpp:114
Definition: boss_flame_leviathan.cpp:113
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_flame_leviathan.cpp:116
void ActiveTower()
Definition: boss_flame_leviathan.cpp:288
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_flame_leviathan.cpp:117
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_flame_leviathan.cpp:115
Definition: boss_flame_leviathan.cpp:118
Definition: Common.h:103
EventMap events
Definition: ScriptedCreature.h:371
void SetReactState(ReactStates st)
Definition: Creature.h:502

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uint32 boss_flame_leviathan::boss_flame_leviathanAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

347  {
348  switch (type)
349  {
350  case DATA_SHUTOUT:
351  return Shutout ? 1 : 0;
352  case DATA_UNBROKEN:
353  return Unbroken ? 1 : 0;
355  if (ActiveTowers) // Only on HardMode
356  return ActiveTowersCount;
357  default:
358  break;
359  }
360 
361  return 0;
362  }
bool Unbroken
Definition: boss_flame_leviathan.cpp:263
Definition: ulduar.h:419
Definition: boss_flame_leviathan.cpp:143
uint8 ActiveTowersCount
Definition: boss_flame_leviathan.cpp:255
Definition: boss_flame_leviathan.cpp:144
bool Shutout
Definition: boss_flame_leviathan.cpp:262
bool ActiveTowers
Definition: boss_flame_leviathan.cpp:257
void boss_flame_leviathan::boss_flame_leviathanAI::Initialize ( void  )
inline
230  {
231  ActiveTowersCount = 4;
232  Shutdown = 0;
233  ActiveTowers = false;
234  towerOfStorms = false;
235  towerOfLife = false;
236  towerOfFlames = false;
237  towerOfFrost = false;
238  Shutout = true;
239  Unbroken = true;
240  }
bool towerOfFrost
Definition: boss_flame_leviathan.cpp:261
bool towerOfLife
Definition: boss_flame_leviathan.cpp:259
bool Unbroken
Definition: boss_flame_leviathan.cpp:263
uint8 ActiveTowersCount
Definition: boss_flame_leviathan.cpp:255
bool towerOfStorms
Definition: boss_flame_leviathan.cpp:258
uint8 Shutdown
Definition: boss_flame_leviathan.cpp:256
bool towerOfFlames
Definition: boss_flame_leviathan.cpp:260
bool Shutout
Definition: boss_flame_leviathan.cpp:262
bool ActiveTowers
Definition: boss_flame_leviathan.cpp:257

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void boss_flame_leviathan::boss_flame_leviathanAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

243  {
244  if (!me->isDead())
245  Reset();
246 
247  Initialize();
248 
250 
253  }
Definition: Unit.h:674
Definition: Unit.h:1129
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool isDead() const
Definition: Unit.h:1694
Definition: UpdateFields.h:109
Definition: Unit.h:691
void Reset() override
Definition: boss_flame_leviathan.cpp:265
Definition: boss_flame_leviathan.cpp:59
void SetReactState(ReactStates st)
Definition: Creature.h:502
void Initialize()
Definition: boss_flame_leviathan.cpp:229
Definition: Unit.h:698

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void boss_flame_leviathan::boss_flame_leviathanAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

326  {
327  _JustDied();
328  // Set Field Flags 67108928 = 64 | 67108864 = UNIT_FLAG_UNK_6 | UNIT_FLAG_SKINNABLE
329  // Set DynFlags 12
330  // Set NPCFlags 0
331  Talk(SAY_DEATH);
332  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_flame_leviathan.cpp:154

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void boss_flame_leviathan::boss_flame_leviathanAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

266  {
267  _Reset();
268  //resets shutdown counter to 0. 2 or 4 depending on raid mode
269  Shutdown = 0;
271 
273  }
ObjectGuid _pursueTarget
Definition: boss_flame_leviathan.cpp:566
Definition: Unit.h:1130
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457
uint8 Shutdown
Definition: boss_flame_leviathan.cpp:256
void Clear()
Definition: ObjectGuid.h:215
void SetReactState(ReactStates st)
Definition: Creature.h:502

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void boss_flame_leviathan::boss_flame_leviathanAI::SetData ( uint32  id,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

365  {
366  if (id == DATA_UNBROKEN)
367  Unbroken = data ? true : false;
368  }
bool Unbroken
Definition: boss_flame_leviathan.cpp:263
Definition: ulduar.h:419
void boss_flame_leviathan::boss_flame_leviathanAI::SpellHit ( Unit *  ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

335  {
336  if (spell->Id == SPELL_START_THE_ENGINE)
337  ASSERT_NOTNULL(me->GetVehicleKit())->InstallAllAccessories(false);
338 
339  if (spell->Id == SPELL_ELECTROSHOCK)
341 
342  if (spell->Id == SPELL_OVERLOAD_CIRCUIT)
343  ++Shutdown;
344  }
T * ASSERT_NOTNULL(T *pointer)
Definition: Errors.h:58
Definition: Unit.h:1110
Creature *const me
Definition: CreatureAI.h:71
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true)
Definition: Unit.cpp:2849
Definition: boss_flame_leviathan.cpp:52
uint8 Shutdown
Definition: boss_flame_leviathan.cpp:256
Definition: boss_flame_leviathan.cpp:51
Definition: boss_flame_leviathan.cpp:57
Vehicle * GetVehicleKit() const
Definition: Unit.h:2165

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void boss_flame_leviathan::boss_flame_leviathanAI::SpellHitTarget ( Unit *  target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

470  {
471  if (spell->Id == SPELL_PURSUED)
472  _pursueTarget = target->GetGUID();
473  }
ObjectGuid _pursueTarget
Definition: boss_flame_leviathan.cpp:566
Definition: boss_flame_leviathan.cpp:45
ObjectGuid const & GetGUID() const
Definition: Object.h:105

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void boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

371  {
372  if (!UpdateVictim())
373  return;
374 
375  events.Update(diff);
376 
378  {
379  Shutdown = 0;
383  return;
384  }
385 
387  return;
388 
389  while (uint32 eventId = events.ExecuteEvent())
390  {
391  switch (eventId)
392  {
393  case EVENT_PURSUE:
394  Talk(SAY_TARGET);
395  DoCast(SPELL_PURSUED); // Will select target in spellscript
397  break;
398  case EVENT_MISSILE:
401  break;
402  case EVENT_VENT:
405  break;
406  case EVENT_SPEED:
409  break;
410  case EVENT_SUMMON:
411  if (summons.size() < 15)
412  if (Creature* lift = DoSummonFlyer(NPC_MECHANOLIFT, me, 30.0f, 50.0f, 0))
413  lift->GetMotionMaster()->MoveRandom(100);
415  break;
416  case EVENT_SHUTDOWN:
420  if (Shutout)
421  Shutout = false;
424  break;
425  case EVENT_REPAIR:
430  break;
431  case EVENT_THORIM_S_HAMMER: // Tower of Storms
432  for (uint8 i = 0; i < 7; ++i)
433  {
434  if (Creature* thorim = DoSummon(NPC_THORIM_BEACON, me, float(urand(20, 60)), 20000, TEMPSUMMON_TIMED_DESPAWN))
435  thorim->GetMotionMaster()->MoveRandom(100);
436  }
439  break;
440  case EVENT_MIMIRON_S_INFERNO: // Tower of Flames
444  break;
445  case EVENT_HODIR_S_FURY: // Tower of Frost
446  for (uint8 i = 0; i < 7; ++i)
447  {
448  if (Creature* hodir = DoSummon(NPC_HODIR_BEACON, me, 50, 0))
449  hodir->GetMotionMaster()->MoveRandom(100);
450  }
453  break;
454  case EVENT_FREYA_S_WARD: // Tower of Nature
456  for (int32 i = 0; i < 4; ++i)
458 
459  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
460  DoCast(target, SPELL_FREYA_S_WARD);
462  break;
463  }
464  }
465 
467  }
Definition: boss_flame_leviathan.cpp:158
Definition: boss_flame_leviathan.cpp:64
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_flame_leviathan.cpp:163
Definition: Unit.h:565
Definition: boss_flame_leviathan.cpp:160
Definition: boss_flame_leviathan.cpp:93
Definition: boss_flame_leviathan.cpp:114
Definition: boss_flame_leviathan.cpp:120
Definition: boss_flame_leviathan.cpp:46
Definition: boss_flame_leviathan.cpp:161
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
Position const FreyaBeacons[FREYA_SPAWNS]
Definition: boss_flame_leviathan.cpp:209
Definition: Creature.h:467
Definition: boss_flame_leviathan.cpp:92
Definition: boss_flame_leviathan.cpp:95
Definition: boss_flame_leviathan.cpp:121
Definition: boss_flame_leviathan.cpp:165
Definition: boss_flame_leviathan.cpp:159
Definition: boss_flame_leviathan.cpp:113
void ClearUnitState(uint32 f)
Definition: Unit.h:1396
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_flame_leviathan.cpp:122
Definition: boss_flame_leviathan.cpp:89
Definition: boss_flame_leviathan.cpp:45
Definition: boss_flame_leviathan.cpp:176
Definition: boss_flame_leviathan.cpp:116
Definition: boss_flame_leviathan.cpp:49
Definition: Unit.h:553
Definition: UnitAI.h:35
Position const InfernoStart
Definition: boss_flame_leviathan.cpp:180
Definition: Object.h:56
Definition: boss_flame_leviathan.cpp:48
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:377
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_flame_leviathan.cpp:94
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_flame_leviathan.cpp:117
int32_t int32
Definition: Define.h:146
uint32_t uint32
Definition: Define.h:150
uint8 Shutdown
Definition: boss_flame_leviathan.cpp:256
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_flame_leviathan.cpp:51
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
SummonList summons
Definition: ScriptedCreature.h:372
Definition: boss_flame_leviathan.cpp:119
Definition: boss_flame_leviathan.cpp:115
void Update(uint32 time)
Definition: EventMap.h:54
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:293
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_flame_leviathan.cpp:166
Definition: boss_flame_leviathan.cpp:118
void DoBatteringRamIfReady()
Definition: boss_flame_leviathan.cpp:548
Definition: Common.h:103
Definition: Unit.h:560
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
bool Shutout
Definition: boss_flame_leviathan.cpp:262
Definition: boss_flame_leviathan.cpp:50
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
uint8_t uint8
Definition: Define.h:152
EventMap events
Definition: ScriptedCreature.h:371
Creature * DoSummonFlyer(uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:388
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: boss_flame_leviathan.cpp:123
void DelayEvents(Milliseconds const &delay)
Definition: EventMap.h:219
Definition: boss_flame_leviathan.cpp:155
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
size_type size() const
Definition: ScriptedCreature.h:87
Definition: boss_flame_leviathan.cpp:175

+ Here is the call graph for this function:

Member Data Documentation

ObjectGuid boss_flame_leviathan::boss_flame_leviathanAI::_pursueTarget
private
bool boss_flame_leviathan::boss_flame_leviathanAI::ActiveTowers
uint8 boss_flame_leviathan::boss_flame_leviathanAI::ActiveTowersCount
uint8 boss_flame_leviathan::boss_flame_leviathanAI::Shutdown
bool boss_flame_leviathan::boss_flame_leviathanAI::Shutout
bool boss_flame_leviathan::boss_flame_leviathanAI::towerOfFlames
bool boss_flame_leviathan::boss_flame_leviathanAI::towerOfFrost
bool boss_flame_leviathan::boss_flame_leviathanAI::towerOfLife
bool boss_flame_leviathan::boss_flame_leviathanAI::towerOfStorms
bool boss_flame_leviathan::boss_flame_leviathanAI::Unbroken

The documentation for this struct was generated from the following file: