TrinityCore
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Public Member Functions | |
boss_flame_leviathanAI (Creature *creature) | |
void | Initialize () |
void | InitializeAI () override |
void | Reset () override |
void | EnterCombat (Unit *) override |
void | ActiveTower () |
void | JustDied (Unit *) override |
void | SpellHit (Unit *, SpellInfo const *spell) override |
uint32 | GetData (uint32 type) const override |
void | SetData (uint32 id, uint32 data) override |
void | UpdateAI (uint32 diff) override |
void | SpellHitTarget (Unit *target, SpellInfo const *spell) override |
void | DoAction (int32 action) override |
Public Member Functions inherited from BossAI | |
BossAI (Creature *creature, uint32 bossId) | |
virtual | ~BossAI () |
void | JustSummoned (Creature *summon) override |
void | SummonedCreatureDespawn (Creature *summon) override |
virtual void | ExecuteEvent (uint32) |
virtual void | ScheduleTasks () |
void | JustReachedHome () override |
bool | CanAIAttack (Unit const *target) const override |
Public Member Functions inherited from ScriptedAI | |
ScriptedAI (Creature *creature) | |
virtual | ~ScriptedAI () |
void | AttackStartNoMove (Unit *target) |
void | DamageTaken (Unit *, uint32 &) override |
void | KilledUnit (Unit *) override |
void | OnPossess (bool) |
void | AttackStart (Unit *) override |
void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
void | DoStartNoMovement (Unit *target) |
void | DoStopAttack () |
void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
void | DoResetThreat () |
float | DoGetThreat (Unit *unit) |
void | DoModifyThreatPercent (Unit *unit, int32 pct) |
void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
void | DoTeleportTo (float const pos[4]) |
void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
void | DoTeleportAll (float x, float y, float z, float o) |
Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
std::list< Creature * > | DoFindFriendlyCC (float range) |
std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
Player * | GetPlayerAtMinimumRange (float minRange) |
Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) |
bool | HealthBelowPct (uint32 pct) const |
bool | HealthAbovePct (uint32 pct) const |
SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
void | SetCombatMovement (bool allowMovement) |
bool | IsCombatMovementAllowed () const |
bool | IsHeroic () const |
Difficulty | GetDifficulty () const |
bool | Is25ManRaid () const |
template<class T > | |
const T & | DUNGEON_MODE (const T &normal5, const T &heroic10) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const |
Public Member Functions inherited from CreatureAI | |
void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
CreatureAI (Creature *creature) | |
virtual | ~CreatureAI () |
void | MoveInLineOfSight_Safe (Unit *who) |
== Reactions At ================================= More... | |
void | TriggerAlert (Unit const *who) const |
virtual bool | CanRespawn () |
virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
virtual void | IsSummonedBy (Unit *) |
virtual void | SummonedCreatureDies (Creature *, Unit *) |
virtual void | AttackedBy (Unit *) |
virtual bool | IsEscorted () const |
virtual void | JustRespawned () |
virtual void | MovementInform (uint32, uint32) |
void | OnCharmed (bool apply) override |
void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
virtual void | ReceiveEmote (Player *, uint32) |
virtual void | OwnerAttackedBy (Unit *) |
virtual void | OwnerAttacked (Unit *) |
virtual void | CorpseRemoved (uint32 &) |
== Triggered Actions Requested ================== More... | |
virtual void | PassengerBoarded (Unit *, int8, bool) |
== Fields ======================================= More... | |
virtual void | OnSpellClick (Unit *, bool &) |
virtual bool | CanSeeAlways (WorldObject const *) |
int32 | VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const |
virtual bool | CheckInRoom () |
CreatureBoundary const * | GetBoundary () const |
Public Member Functions inherited from UnitAI | |
UnitAI (Unit *unit) | |
virtual | ~UnitAI () |
virtual void | SetGUID (ObjectGuid, int32=0) |
virtual ObjectGuid | GetGUID (int32=0) const |
Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
template<class PREDICATE > | |
Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
template<class PREDICATE > | |
void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
virtual void | HealReceived (Unit *, uint32 &) |
virtual void | HealDone (Unit *, uint32 &) |
virtual void | SpellInterrupted (uint32, uint32) |
void | AttackStartCaster (Unit *victim, float dist) |
void | DoCast (uint32 spellId) |
void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
void | DoCastVictim (uint32 spellId, bool triggered=false) |
void | DoCastAOE (uint32 spellId, bool triggered=false) |
void | DoMeleeAttackIfReady () |
bool | DoSpellAttackIfReady (uint32 spellId) |
virtual void | sGossipHello (Player *) |
virtual void | sGossipSelect (Player *, uint32, uint32) |
virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
virtual void | sQuestAccept (Player *, Quest const *) |
virtual void | sQuestSelect (Player *, Quest const *) |
virtual void | sQuestReward (Player *, Quest const *, uint32) |
virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
virtual void | sOnGameEvent (bool, uint16) |
Public Attributes | |
uint8 | ActiveTowersCount |
uint8 | Shutdown |
bool | ActiveTowers |
bool | towerOfStorms |
bool | towerOfLife |
bool | towerOfFlames |
bool | towerOfFrost |
bool | Shutout |
bool | Unbroken |
Public Attributes inherited from BossAI | |
InstanceScript *const | instance |
Public Attributes inherited from ScriptedAI | |
bool | IsFleeing |
Private Member Functions | |
void | DoBatteringRamIfReady () |
Private Attributes | |
ObjectGuid | _pursueTarget |
Additional Inherited Members | |
Public Types inherited from CreatureAI | |
enum | EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER } |
Static Public Member Functions inherited from UnitAI | |
static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from BossAI | |
void | _Reset () |
void | _EnterCombat () |
void | _JustDied () |
void | _JustReachedHome () |
void | _DespawnAtEvade () |
void | TeleportCheaters () |
Protected Member Functions inherited from CreatureAI | |
bool | UpdateVictim () |
bool | UpdateVictimWithGaze () |
void | SetGazeOn (Unit *target) |
Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
bool | CheckBoundary (Position const *who=nullptr) const |
void | SetBoundary (CreatureBoundary const *boundary) |
virtual void | MoveInLineOfSight (Unit *) |
bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from BossAI | |
EventMap | events |
SummonList | summons |
TaskScheduler | scheduler |
Protected Attributes inherited from CreatureAI | |
Creature *const | me |
CreatureBoundary const * | _boundary |
Protected Attributes inherited from UnitAI | |
Unit *const | me |
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inline |
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inline |
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inlineoverridevirtual |
Reimplemented from UnitAI.
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inlineprivate |
Copypasta from DoSpellAttackIfReady, only difference is the target - it cannot be selected trough GetVictim this way - I also removed the spellInfo check
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inlineoverridevirtual |
Reimplemented from BossAI.
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inlineoverridevirtual |
Reimplemented from UnitAI.
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inline |
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inlineoverridevirtual |
Reimplemented from UnitAI.
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inlineoverridevirtual |
Reimplemented from BossAI.
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inlineoverridevirtual |
Reimplemented from BossAI.
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inlineoverridevirtual |
Reimplemented from UnitAI.
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
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inlineoverridevirtual |
Reimplemented from BossAI.
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private |
bool boss_flame_leviathan::boss_flame_leviathanAI::ActiveTowers |
uint8 boss_flame_leviathan::boss_flame_leviathanAI::ActiveTowersCount |
uint8 boss_flame_leviathan::boss_flame_leviathanAI::Shutdown |
bool boss_flame_leviathan::boss_flame_leviathanAI::Shutout |
bool boss_flame_leviathan::boss_flame_leviathanAI::towerOfFlames |
bool boss_flame_leviathan::boss_flame_leviathanAI::towerOfFrost |
bool boss_flame_leviathan::boss_flame_leviathanAI::towerOfLife |
bool boss_flame_leviathan::boss_flame_leviathanAI::towerOfStorms |
bool boss_flame_leviathan::boss_flame_leviathanAI::Unbroken |