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npc_blackhand_incarcerator::npc_blackhand_incarceratorAI Struct Reference

Public Member Functions

 npc_blackhand_incarceratorAI (Creature *creature)
 
void Reset () override
 
void JustDied (Unit *) override
 
void SetData (uint32 data, uint32 value) override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::npc_blackhand_incarceratorAI ( Creature creature)
inline
333 : ScriptedAI(creature) { }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100

Member Function Documentation

void npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

361  {
362  // Used to close doors
363  if (Creature* Emberseer = me->FindNearestCreature(NPC_PYROGAURD_EMBERSEER, 30.0f, true))
364  Emberseer->AI()->SetData(1, 2);
365 
366  // Had to do this because CallForHelp will ignore any npcs without LOS
367  std::list<Creature*> creatureList;
369  for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
370  {
371  if (Creature* creature = *itr)
372  creature->SetInCombatWithZone(); // AI()->AttackStart(me->GetVictim());
373  }
374 
375  _events.ScheduleEvent(EVENT_STRIKE, urand(8000, 16000));
376  _events.ScheduleEvent(EVENT_ENCAGE, urand(10000, 20000));
377  }
Definition: blackrock_spire.h:73
EventMap _events
Definition: boss_pyroguard_emberseer.cpp:428
TC_GAME_API void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:621
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_pyroguard_emberseer.cpp:323
Definition: boss_pyroguard_emberseer.cpp:322
Definition: blackrock_spire.h:65

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void npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

343  {
344  me->DespawnOrUnsummon(10000);
345  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Creature *const me
Definition: CreatureAI.h:71

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void npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

336  {
338  if (Creature* Emberseer = me->FindNearestCreature(NPC_PYROGAURD_EMBERSEER, 30.0f, true))
339  Emberseer->AI()->SetData(1, 3);
340  }
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
Definition: Unit.h:682
Definition: UpdateFields.h:109
Definition: blackrock_spire.h:65

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void npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::SetData ( uint32  data,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

348  {
349  if (data == 1 && value == 1)
350  {
354  }
355 
356  if (data == 1 && value == 2)
358  }
Definition: Unit.h:1110
EventMap _events
Definition: boss_pyroguard_emberseer.cpp:428
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
Definition: Unit.h:681
Definition: boss_pyroguard_emberseer.cpp:320
Creature *const me
Definition: CreatureAI.h:71
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true)
Definition: Unit.cpp:2849
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: Unit.h:682
Definition: UpdateFields.h:109
const FieldDescriptor value
Definition: descriptor.h:1522

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void npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

380  {
381 
382 
383  if (!UpdateVictim())
384  {
385  _events.Update(diff);
386 
387  while (uint32 eventId = _events.ExecuteEvent())
388  {
389  switch (eventId)
390  {
392  {
393  if (me->GetPositionX() == me->GetHomePosition().GetPositionX())
395  if (Creature* Emberseer = me->FindNearestCreature(NPC_PYROGAURD_EMBERSEER, 30.0f, true))
396  DoCast(Emberseer, SPELL_ENCAGE_EMBERSEER);
397  break;
398 
399  }
400  }
401  }
402  return;
403  }
404 
405  _events.Update(diff);
406 
407  while (uint32 eventId = _events.ExecuteEvent())
408  {
409  switch (eventId)
410  {
411  case EVENT_STRIKE:
412  DoCastVictim(SPELL_STRIKE, true);
413  _events.ScheduleEvent(EVENT_STRIKE, urand(14000, 23000));
414  break;
415  case EVENT_ENCAGE:
416  DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true), EVENT_ENCAGE, true);
417  _events.ScheduleEvent(EVENT_ENCAGE, urand(6000, 12000));
418  break;
419  default:
420  break;
421  }
422  }
423 
425  }
Definition: boss_pyroguard_emberseer.cpp:47
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
bool UpdateVictim()
Definition: CreatureAI.cpp:233
EventMap _events
Definition: boss_pyroguard_emberseer.cpp:428
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Definition: boss_pyroguard_emberseer.cpp:320
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_pyroguard_emberseer.cpp:323
Definition: boss_pyroguard_emberseer.cpp:322
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_pyroguard_emberseer.cpp:46
Definition: blackrock_spire.h:65
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
float GetPositionX() const
Definition: Position.h:104
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:672

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Member Data Documentation

EventMap npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::_events
private

The documentation for this struct was generated from the following file: