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boss_brutallus::boss_brutallusAI Struct Reference

Public Member Functions

 boss_brutallusAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void EnterEvadeMode (EvadeReason why) override
 
void StartIntro ()
 
void EndIntro ()
 
void AttackStart (Unit *who) override
 
void DoIntro ()
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
uint32 SlashTimer
 
uint32 BurnTimer
 
uint32 StompTimer
 
uint32 BerserkTimer
 
uint32 IntroPhase
 
uint32 IntroPhaseTimer
 
uint32 IntroFrostBoltTimer
 
bool Intro
 
bool IsIntro
 
bool Enraged
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_brutallus::boss_brutallusAI::boss_brutallusAI ( Creature *  creature)
inline
71  : ScriptedAI(creature)
72  {
73  Initialize();
74  instance = creature->GetInstanceScript();
75  Intro = true;
76  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * instance
Definition: boss_brutallus.cpp:93
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
bool Intro
Definition: boss_brutallus.cpp:104
void Initialize()
Definition: boss_brutallus.cpp:78

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Member Function Documentation

void boss_brutallus::boss_brutallusAI::AttackStart ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

177  {
178  if (!who || Intro || IsIntro)
179  return;
181  }
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
bool Intro
Definition: boss_brutallus.cpp:104
bool IsIntro
Definition: boss_brutallus.cpp:105

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void boss_brutallus::boss_brutallusAI::DoIntro ( )
inline
184  {
186  if (!Madrigosa)
187  return;
188 
189  switch (IntroPhase)
190  {
191  case 0:
192  Madrigosa->AI()->Talk(YELL_MADR_ICE_BARRIER);
193  IntroPhaseTimer = 7000;
194  ++IntroPhase;
195  break;
196  case 1:
197  me->SetInFront(Madrigosa);
198  Madrigosa->SetInFront(me);
199  Madrigosa->AI()->Talk(YELL_MADR_INTRO, me);
200  IntroPhaseTimer = 9000;
201  ++IntroPhase;
202  break;
203  case 2:
204  Talk(YELL_INTRO, Madrigosa);
205  IntroPhaseTimer = 13000;
206  ++IntroPhase;
207  break;
208  case 3:
210  Madrigosa->SetDisableGravity(true);
211  me->AttackStop();
212  Madrigosa->AttackStop();
213  IntroFrostBoltTimer = 3000;
214  IntroPhaseTimer = 28000;
215  ++IntroPhase;
216  break;
217  case 4:
219  IntroPhaseTimer = 6000;
220  ++IntroPhase;
221  break;
222  case 5:
223  Madrigosa->CastSpell(me, SPELL_INTRO_ENCAPSULATE_CHANELLING, false);
224  Madrigosa->AI()->Talk(YELL_MADR_TRAP);
226  IntroPhaseTimer = 11000;
227  ++IntroPhase;
228  break;
229  case 6:
231  IntroPhaseTimer = 5000;
232  ++IntroPhase;
233  break;
234  case 7:
235  me->Kill(Madrigosa);
236  Madrigosa->AI()->Talk(YELL_MADR_DEATH);
237  me->SetFullHealth();
238  me->AttackStop();
239  IntroPhaseTimer = 4000;
240  ++IntroPhase;
241  break;
242  case 8:
244  me->SetOrientation(0.14f);
245  me->StopMoving();
246  Madrigosa->setDeathState(CORPSE);
247  IntroPhaseTimer = 8000;
248  ++IntroPhase;
249  break;
250  case 9:
252  IntroPhaseTimer = 5000;
253  ++IntroPhase;
254  break;
255  case 10:
256  EndIntro();
257  break;
258  }
259  }
bool AttackStop()
Definition: Unit.cpp:7337
void Kill(Unit *victim, bool durabilityLoss=true)
Definition: Unit.cpp:13513
uint32 IntroFrostBoltTimer
Definition: boss_brutallus.cpp:102
Definition: boss_brutallus.cpp:33
InstanceScript * instance
Definition: boss_brutallus.cpp:93
void SetOrientation(float orientation)
Definition: Position.h:99
Definition: boss_brutallus.cpp:31
Definition: boss_brutallus.cpp:61
void EndIntro()
Definition: boss_brutallus.cpp:169
Definition: Creature.h:467
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Definition: Unit.h:543
Definition: boss_brutallus.cpp:44
Definition: boss_brutallus.cpp:58
Definition: boss_brutallus.cpp:60
Definition: sunwell_plateau.h:39
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_brutallus.cpp:35
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void setDeathState(DeathState s) override
Definition: Creature.cpp:1624
CreatureAI * AI() const
Definition: Creature.h:525
Definition: boss_brutallus.cpp:43
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint32 IntroPhaseTimer
Definition: boss_brutallus.cpp:101
Definition: boss_brutallus.cpp:34
void SetFullHealth()
Definition: Unit.h:1440
Definition: boss_brutallus.cpp:32
void SetInFront(WorldObject const *target)
Definition: Unit.cpp:15771
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743
uint32 IntroPhase
Definition: boss_brutallus.cpp:100
Definition: boss_brutallus.cpp:47
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: boss_brutallus.cpp:46

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void boss_brutallus::boss_brutallusAI::EndIntro ( )
inline
170  {
172  Intro = false;
173  IsIntro = false;
174  }
Definition: Unit.h:674
Creature *const me
Definition: CreatureAI.h:71
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
bool Intro
Definition: boss_brutallus.cpp:104
bool IsIntro
Definition: boss_brutallus.cpp:105

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void boss_brutallus::boss_brutallusAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

118  {
119  Talk(YELL_AGGRO);
120 
122  }
InstanceScript * instance
Definition: boss_brutallus.cpp:93
Definition: InstanceScript.h:59
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: boss_brutallus.cpp:37
Definition: sunwell_plateau.h:30

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void boss_brutallus::boss_brutallusAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

140  {
141  if (!Intro)
143  }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
bool Intro
Definition: boss_brutallus.cpp:104

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void boss_brutallus::boss_brutallusAI::Initialize ( void  )
inline
79  {
80  SlashTimer = 11000;
81  StompTimer = 30000;
82  BurnTimer = 60000;
83  BerserkTimer = 360000;
84 
85  IntroPhase = 0;
86  IntroPhaseTimer = 0;
88 
89  IsIntro = false;
90  Enraged = false;
91  }
uint32 IntroFrostBoltTimer
Definition: boss_brutallus.cpp:102
uint32 BurnTimer
Definition: boss_brutallus.cpp:96
uint32 StompTimer
Definition: boss_brutallus.cpp:97
uint32 IntroPhaseTimer
Definition: boss_brutallus.cpp:101
uint32 SlashTimer
Definition: boss_brutallus.cpp:95
bool IsIntro
Definition: boss_brutallus.cpp:105
uint32 IntroPhase
Definition: boss_brutallus.cpp:100
bool Enraged
Definition: boss_brutallus.cpp:106
uint32 BerserkTimer
Definition: boss_brutallus.cpp:98

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void boss_brutallus::boss_brutallusAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

130  {
131  Talk(YELL_DEATH);
132 
134  float x, y, z;
135  me->GetPosition(x, y, z);
137  }
Definition: Object.h:61
InstanceScript * instance
Definition: boss_brutallus.cpp:93
Definition: inflate.h:49
Creature *const me
Definition: CreatureAI.h:71
Definition: sunwell_plateau.h:65
float GetOrientation() const
Definition: Position.h:107
G3D::int16 z
Definition: Vector3int16.h:46
void GetPosition(float &x, float &y) const
Definition: Position.h:109
G3D::int16 y
Definition: Vector2int16.h:38
Definition: boss_brutallus.cpp:41
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
G3D::int16 x
Definition: Vector2int16.h:37
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
Definition: sunwell_plateau.h:30

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void boss_brutallus::boss_brutallusAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

125  {
126  Talk(YELL_KILL);
127  }
Definition: boss_brutallus.cpp:38
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_brutallus::boss_brutallusAI::MoveInLineOfSight ( Unit *  who)
inlineoverridevirtual

Reimplemented from CreatureAI.

262  {
263  if (!me->IsValidAttackTarget(who))
264  return;
265 
266  if (Intro)
268 
269  if (Intro && !IsIntro)
270  StartIntro();
271 
272  if (!Intro)
274  }
InstanceScript * instance
Definition: boss_brutallus.cpp:93
bool IsValidAttackTarget(Unit const *target) const
Definition: Unit.cpp:10002
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:62
void StartIntro()
Definition: boss_brutallus.cpp:145
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128
bool Intro
Definition: boss_brutallus.cpp:104
bool IsIntro
Definition: boss_brutallus.cpp:105
Definition: sunwell_plateau.h:30

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void boss_brutallus::boss_brutallusAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

109  {
110  Initialize();
111 
112  DoCast(me, SPELL_DUAL_WIELD, true);
113 
115  }
Definition: boss_brutallus.cpp:56
InstanceScript * instance
Definition: boss_brutallus.cpp:93
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:58
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
void Initialize()
Definition: boss_brutallus.cpp:78
Definition: sunwell_plateau.h:30

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void boss_brutallus::boss_brutallusAI::StartIntro ( )
inline
146  {
147  if (!Intro || IsIntro)
148  return;
149 
151  {
152  Madrigosa->Respawn();
153  Madrigosa->setActive(true);
154  IsIntro = true;
155  Madrigosa->SetMaxHealth(me->GetMaxHealth());
156  Madrigosa->SetHealth(me->GetMaxHealth());
158  me->Attack(Madrigosa, true);
159  Madrigosa->Attack(me, true);
160  }
161  else
162  {
163  // Madrigosa not found, end intro
164  TC_LOG_ERROR("scripts", "Madrigosa was not found");
165  EndIntro();
166  }
167  }
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:7222
uint32 GetMaxHealth() const
Definition: Unit.h:1427
Definition: Unit.h:674
InstanceScript * instance
Definition: boss_brutallus.cpp:93
void EndIntro()
Definition: boss_brutallus.cpp:169
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: sunwell_plateau.h:39
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: UpdateFields.h:109
bool Intro
Definition: boss_brutallus.cpp:104
#define TC_LOG_ERROR(filterType__,...)
Definition: Log.h:207
bool IsIntro
Definition: boss_brutallus.cpp:105

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void boss_brutallus::boss_brutallusAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

277  {
278  if (IsIntro)
279  {
280  if (IntroPhaseTimer <= diff)
281  DoIntro();
282  else IntroPhaseTimer -= diff;
283 
284  if (IntroPhase == 3 + 1)
285  {
286  if (IntroFrostBoltTimer <= diff)
287  {
289  {
290  Madrigosa->CastSpell(me, SPELL_INTRO_FROSTBOLT, true);
291  IntroFrostBoltTimer = 2000;
292  }
293  }
294  else
295  IntroFrostBoltTimer -= diff;
296  }
297 
298  if (!UpdateVictim())
299  return;
300 
302  }
303 
304  if (!UpdateVictim() || IsIntro)
305  return;
306 
307  if (SlashTimer <= diff)
308  {
310  SlashTimer = 11000;
311  } else SlashTimer -= diff;
312 
313  if (StompTimer <= diff)
314  {
315  Talk(YELL_LOVE);
317  StompTimer = 30000;
318  } else StompTimer -= diff;
319 
320  if (BurnTimer <= diff)
321  {
322  std::list<Unit*> targets;
323  SelectTargetList(targets, 10, SELECT_TARGET_RANDOM, 100, true);
324  for (std::list<Unit*>::const_iterator i = targets.begin(); i != targets.end(); ++i)
325  if (!(*i)->HasAura(SPELL_BURN))
326  {
327  (*i)->CastSpell((*i), SPELL_BURN, true);
328  break;
329  }
330  BurnTimer = urand(60000, 180000);
331  } else BurnTimer -= diff;
332 
333  if (BerserkTimer < diff && !Enraged)
334  {
337  Enraged = true;
338  } else BerserkTimer -= diff;
339 
341  }
Definition: boss_brutallus.cpp:39
uint32 IntroFrostBoltTimer
Definition: boss_brutallus.cpp:102
bool UpdateVictim()
Definition: CreatureAI.cpp:233
InstanceScript * instance
Definition: boss_brutallus.cpp:93
void DoIntro()
Definition: boss_brutallus.cpp:183
Definition: boss_brutallus.cpp:55
Definition: Creature.h:467
Definition: boss_brutallus.cpp:52
uint32 BurnTimer
Definition: boss_brutallus.cpp:96
Definition: sunwell_plateau.h:39
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_brutallus.cpp:54
Definition: UnitAI.h:35
Definition: boss_brutallus.cpp:59
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void SelectTargetList(std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:96
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint32 StompTimer
Definition: boss_brutallus.cpp:97
uint32 IntroPhaseTimer
Definition: boss_brutallus.cpp:101
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 SlashTimer
Definition: boss_brutallus.cpp:95
Definition: boss_brutallus.cpp:40
Definition: boss_brutallus.cpp:53
bool IsIntro
Definition: boss_brutallus.cpp:105
uint32 IntroPhase
Definition: boss_brutallus.cpp:100
bool Enraged
Definition: boss_brutallus.cpp:106
uint32 BerserkTimer
Definition: boss_brutallus.cpp:98

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Member Data Documentation

uint32 boss_brutallus::boss_brutallusAI::BerserkTimer
uint32 boss_brutallus::boss_brutallusAI::BurnTimer
bool boss_brutallus::boss_brutallusAI::Enraged
InstanceScript* boss_brutallus::boss_brutallusAI::instance
bool boss_brutallus::boss_brutallusAI::Intro
uint32 boss_brutallus::boss_brutallusAI::IntroFrostBoltTimer
uint32 boss_brutallus::boss_brutallusAI::IntroPhase
uint32 boss_brutallus::boss_brutallusAI::IntroPhaseTimer
bool boss_brutallus::boss_brutallusAI::IsIntro
uint32 boss_brutallus::boss_brutallusAI::SlashTimer
uint32 boss_brutallus::boss_brutallusAI::StompTimer

The documentation for this struct was generated from the following file: