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npc_snobold_vassal::npc_snobold_vassalAI Struct Reference

Public Member Functions

 npc_snobold_vassalAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void DamageTaken (Unit *pDoneBy, uint32 &uiDamage) override
 
void MovementInform (uint32 type, uint32 pointId) override
 
void JustDied (Unit *) override
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 
ObjectGuid _targetGUID
 
bool _targetDied
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_snobold_vassal::npc_snobold_vassalAI::npc_snobold_vassalAI ( Creature creature)
inline
293  : ScriptedAI(creature)
294  {
295  _targetDied = false;
296  _instance = creature->GetInstanceScript();
298  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
Definition: trial_of_the_crusader.h:30
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * _instance
Definition: boss_northrend_beasts.cpp:436
bool _targetDied
Definition: boss_northrend_beasts.cpp:438
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: trial_of_the_crusader.h:27

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Member Function Documentation

void npc_snobold_vassal::npc_snobold_vassalAI::DamageTaken ( Unit pDoneBy,
uint32 uiDamage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

320  {
321  if (pDoneBy->GetGUID() == _targetGUID)
322  uiDamage = 0;
323  }
ObjectGuid _targetGUID
Definition: boss_northrend_beasts.cpp:437
ObjectGuid const & GetGUID() const
Definition: Object.h:105

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void npc_snobold_vassal::npc_snobold_vassalAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

350  {
351  switch (action)
352  {
355  break;
358  break;
359  default:
360  break;
361  }
362  }
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_northrend_beasts.cpp:122
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: Common.h:103
EventMap _events
Definition: boss_northrend_beasts.cpp:435
Definition: boss_northrend_beasts.cpp:111
Definition: boss_northrend_beasts.cpp:110

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void npc_snobold_vassal::npc_snobold_vassalAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

313  {
314  _targetGUID = who->GetGUID();
315  me->TauntApply(who);
316  DoCast(who, SPELL_SNOBOLLED);
317  }
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
ObjectGuid _targetGUID
Definition: boss_northrend_beasts.cpp:437
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: boss_northrend_beasts.cpp:74
void TauntApply(Unit *victim)
Definition: Unit.cpp:10709

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void npc_snobold_vassal::npc_snobold_vassalAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

342  {
343  if (Unit* target = ObjectAccessor::GetPlayer(*me, _targetGUID))
344  if (target->IsAlive())
345  target->RemoveAurasDueToSpell(SPELL_SNOBOLLED);
347  }
Definition: trial_of_the_crusader.h:31
InstanceScript * _instance
Definition: boss_northrend_beasts.cpp:436
Creature *const me
Definition: CreatureAI.h:71
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: trial_of_the_crusader.h:27
ObjectGuid _targetGUID
Definition: boss_northrend_beasts.cpp:437
Definition: boss_northrend_beasts.cpp:74
Definition: Unit.h:1305

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void npc_snobold_vassal::npc_snobold_vassalAI::MovementInform ( uint32  type,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

326  {
327  if (type != POINT_MOTION_TYPE)
328  return;
329 
330  switch (pointId)
331  {
332  case 0:
333  if (_targetDied)
335  break;
336  default:
337  break;
338  }
339  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
bool _targetDied
Definition: boss_northrend_beasts.cpp:438
Creature *const me
Definition: CreatureAI.h:71
Definition: MotionMaster.h:46

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void npc_snobold_vassal::npc_snobold_vassalAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

301  {
304 
305  _targetGUID.Clear();
306  _targetDied = false;
307 
308  //Workaround for Snobold
310  }
Definition: Unit.h:674
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_northrend_beasts.cpp:124
bool _targetDied
Definition: boss_northrend_beasts.cpp:438
Creature *const me
Definition: CreatureAI.h:71
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
ObjectGuid _targetGUID
Definition: boss_northrend_beasts.cpp:437
void Clear()
Definition: ObjectGuid.h:215
Definition: UpdateFields.h:109
Definition: Common.h:103
Definition: boss_northrend_beasts.cpp:123
EventMap _events
Definition: boss_northrend_beasts.cpp:435
Definition: Unit.h:698

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void npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

365  {
366  if (!UpdateVictim() || _targetDied)
367  return;
368 
369  if (Unit* target = ObjectAccessor::GetPlayer(*me, _targetGUID))
370  {
371  if (!target->IsAlive())
372  {
374  if (gormok && gormok->IsAlive())
375  {
376  SetCombatMovement(false);
377  _targetDied = true;
378 
379  // looping through Gormoks seats
380  for (uint8 i = 0; i < MAX_SNOBOLDS; i++)
381  {
382  if (!gormok->GetVehicleKit()->GetPassenger(i))
383  {
384  me->EnterVehicle(gormok, i);
386  break;
387  }
388  }
389  }
390  else if (Unit* target2 = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
391  {
392  _targetGUID = target2->GetGUID();
393  me->GetMotionMaster()->MoveJump(*target2, 15.0f, 15.0f);
394  }
395  }
396  }
397 
398  _events.Update(diff);
399 
401  return;
402 
403  while (uint32 eventId = _events.ExecuteEvent())
404  {
405  switch (eventId)
406  {
407  case EVENT_FIRE_BOMB:
408  if (me->GetVehicleBase())
409  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, -me->GetVehicleBase()->GetCombatReach(), true))
410  me->CastSpell(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), SPELL_FIRE_BOMB, true);
412  return;
413  case EVENT_HEAD_CRACK:
414  // commented out while SPELL_SNOBOLLED gets fixed
415  //if (Unit* target = ObjectAccessor::GetPlayer(*me, m_uiTargetGUID))
418  return;
419  case EVENT_BATTER:
420  // commented out while SPELL_SNOBOLLED gets fixed
421  //if (Unit* target = ObjectAccessor::GetPlayer(*me, m_uiTargetGUID))
424  return;
425  default:
426  return;
427  }
428  }
429 
430  // do melee attack only when not on Gormoks back
431  if (!me->GetVehicleBase())
433  }
Definition: boss_northrend_beasts.cpp:64
Unit * GetVehicleBase() const
Definition: Unit.cpp:14341
Definition: boss_northrend_beasts.cpp:79
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_northrend_beasts.cpp:124
InstanceScript * _instance
Definition: boss_northrend_beasts.cpp:436
bool _targetDied
Definition: boss_northrend_beasts.cpp:438
Creature *const me
Definition: CreatureAI.h:71
float GetCombatReach() const
Definition: Unit.h:1361
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: UnitAI.h:35
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=EVENT_JUMP, bool hasOrientation=false, uint32 arrivalSpellId=0, ObjectGuid const &arrivalSpellTargetGuid=ObjectGuid::Empty)
Definition: MotionMaster.h:184
Unit * GetPassenger(int8 seatId) const
Gets a passenger on specified seat.
Definition: Vehicle.cpp:287
bool IsAlive() const
Definition: Unit.h:1692
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
Definition: boss_northrend_beasts.cpp:75
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
Definition: boss_northrend_beasts.cpp:122
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
ObjectGuid _targetGUID
Definition: boss_northrend_beasts.cpp:437
void Update(uint32 time)
Definition: EventMap.h:54
void DoAction(int32 action) override
Definition: boss_northrend_beasts.cpp:349
Definition: trial_of_the_crusader.h:194
Definition: Common.h:103
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: boss_northrend_beasts.cpp:123
uint8_t uint8
Definition: Define.h:152
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
EventMap _events
Definition: boss_northrend_beasts.cpp:435
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: boss_northrend_beasts.cpp:110
void EnterVehicle(Unit *base, int8 seatId=-1)
Definition: Unit.cpp:15249
Definition: boss_northrend_beasts.cpp:76
Vehicle * GetVehicleKit() const
Definition: Unit.h:2165

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Member Data Documentation

EventMap npc_snobold_vassal::npc_snobold_vassalAI::_events
private
InstanceScript* npc_snobold_vassal::npc_snobold_vassalAI::_instance
private
bool npc_snobold_vassal::npc_snobold_vassalAI::_targetDied
private
ObjectGuid npc_snobold_vassal::npc_snobold_vassalAI::_targetGUID
private

The documentation for this struct was generated from the following file: