TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_snobold_vassal::npc_snobold_vassalAI Struct Reference

Public Member Functions

 npc_snobold_vassalAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void DamageTaken (Unit *pDoneBy, uint32 &uiDamage) override
 
void MovementInform (uint32 type, uint32 pointId) override
 
void JustDied (Unit *) override
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
InstanceScript * _instance
 
ObjectGuid _targetGUID
 
bool _targetDied
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_snobold_vassal::npc_snobold_vassalAI::npc_snobold_vassalAI ( Creature *  creature)
inline
293  : ScriptedAI(creature)
294  {
295  _targetDied = false;
296  _instance = creature->GetInstanceScript();
298  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
Definition: trial_of_the_crusader.h:30
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * _instance
Definition: boss_northrend_beasts.cpp:436
bool _targetDied
Definition: boss_northrend_beasts.cpp:438
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: trial_of_the_crusader.h:27

+ Here is the call graph for this function:

Member Function Documentation

void npc_snobold_vassal::npc_snobold_vassalAI::DamageTaken ( Unit *  pDoneBy,
uint32 &  uiDamage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

320  {
321  if (pDoneBy->GetGUID() == _targetGUID)
322  uiDamage = 0;
323  }
ObjectGuid _targetGUID
Definition: boss_northrend_beasts.cpp:437
ObjectGuid const & GetGUID() const
Definition: Object.h:105

+ Here is the call graph for this function:

void npc_snobold_vassal::npc_snobold_vassalAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

350  {
351  switch (action)
352  {
355  break;
358  break;
359  default:
360  break;
361  }
362  }
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_northrend_beasts.cpp:122
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: Common.h:103
EventMap _events
Definition: boss_northrend_beasts.cpp:435
Definition: boss_northrend_beasts.cpp:111
Definition: boss_northrend_beasts.cpp:110

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void npc_snobold_vassal::npc_snobold_vassalAI::EnterCombat ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

313  {
314  _targetGUID = who->GetGUID();
315  me->TauntApply(who);
316  DoCast(who, SPELL_SNOBOLLED);
317  }
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
ObjectGuid _targetGUID
Definition: boss_northrend_beasts.cpp:437
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: boss_northrend_beasts.cpp:74
void TauntApply(Unit *victim)
Definition: Unit.cpp:10709

+ Here is the call graph for this function:

void npc_snobold_vassal::npc_snobold_vassalAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

342  {
343  if (Unit* target = ObjectAccessor::GetPlayer(*me, _targetGUID))
344  if (target->IsAlive())
345  target->RemoveAurasDueToSpell(SPELL_SNOBOLLED);
347  }
Definition: trial_of_the_crusader.h:31
InstanceScript * _instance
Definition: boss_northrend_beasts.cpp:436
Creature *const me
Definition: CreatureAI.h:71
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: trial_of_the_crusader.h:27
ObjectGuid _targetGUID
Definition: boss_northrend_beasts.cpp:437
Definition: boss_northrend_beasts.cpp:74
Definition: Unit.h:1305

+ Here is the call graph for this function:

void npc_snobold_vassal::npc_snobold_vassalAI::MovementInform ( uint32  type,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

326  {
327  if (type != POINT_MOTION_TYPE)
328  return;
329 
330  switch (pointId)
331  {
332  case 0:
333  if (_targetDied)
335  break;
336  default:
337  break;
338  }
339  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
bool _targetDied
Definition: boss_northrend_beasts.cpp:438
Creature *const me
Definition: CreatureAI.h:71
Definition: MotionMaster.h:46

+ Here is the call graph for this function:

void npc_snobold_vassal::npc_snobold_vassalAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

301  {
304 
305  _targetGUID.Clear();
306  _targetDied = false;
307 
308  //Workaround for Snobold
310  }
Definition: Unit.h:674
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_northrend_beasts.cpp:124
bool _targetDied
Definition: boss_northrend_beasts.cpp:438
Creature *const me
Definition: CreatureAI.h:71
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
ObjectGuid _targetGUID
Definition: boss_northrend_beasts.cpp:437
void Clear()
Definition: ObjectGuid.h:215
Definition: UpdateFields.h:109
Definition: Common.h:103
Definition: boss_northrend_beasts.cpp:123
EventMap _events
Definition: boss_northrend_beasts.cpp:435
Definition: Unit.h:698

+ Here is the call graph for this function:

void npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

365  {
366  if (!UpdateVictim() || _targetDied)
367  return;
368 
369  if (Unit* target = ObjectAccessor::GetPlayer(*me, _targetGUID))
370  {
371  if (!target->IsAlive())
372  {
374  if (gormok && gormok->IsAlive())
375  {
376  SetCombatMovement(false);
377  _targetDied = true;
378 
379  // looping through Gormoks seats
380  for (uint8 i = 0; i < MAX_SNOBOLDS; i++)
381  {
382  if (!gormok->GetVehicleKit()->GetPassenger(i))
383  {
384  me->EnterVehicle(gormok, i);
386  break;
387  }
388  }
389  }
390  else if (Unit* target2 = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
391  {
392  _targetGUID = target2->GetGUID();
393  me->GetMotionMaster()->MoveJump(*target2, 15.0f, 15.0f);
394  }
395  }
396  }
397 
398  _events.Update(diff);
399 
401  return;
402 
403  while (uint32 eventId = _events.ExecuteEvent())
404  {
405  switch (eventId)
406  {
407  case EVENT_FIRE_BOMB:
408  if (me->GetVehicleBase())
409  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, -me->GetVehicleBase()->GetCombatReach(), true))
410  me->CastSpell(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), SPELL_FIRE_BOMB, true);
412  return;
413  case EVENT_HEAD_CRACK:
414  // commented out while SPELL_SNOBOLLED gets fixed
415  //if (Unit* target = ObjectAccessor::GetPlayer(*me, m_uiTargetGUID))
418  return;
419  case EVENT_BATTER:
420  // commented out while SPELL_SNOBOLLED gets fixed
421  //if (Unit* target = ObjectAccessor::GetPlayer(*me, m_uiTargetGUID))
424  return;
425  default:
426  return;
427  }
428  }
429 
430  // do melee attack only when not on Gormoks back
431  if (!me->GetVehicleBase())
433  }
Definition: boss_northrend_beasts.cpp:64
Unit * GetVehicleBase() const
Definition: Unit.cpp:14341
Definition: boss_northrend_beasts.cpp:79
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_northrend_beasts.cpp:124
InstanceScript * _instance
Definition: boss_northrend_beasts.cpp:436
bool _targetDied
Definition: boss_northrend_beasts.cpp:438
Creature *const me
Definition: CreatureAI.h:71
float GetCombatReach() const
Definition: Unit.h:1361
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: UnitAI.h:35
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=EVENT_JUMP, bool hasOrientation=false, uint32 arrivalSpellId=0, ObjectGuid const &arrivalSpellTargetGuid=ObjectGuid::Empty)
Definition: MotionMaster.h:184
Unit * GetPassenger(int8 seatId) const
Gets a passenger on specified seat.
Definition: Vehicle.cpp:287
bool IsAlive() const
Definition: Unit.h:1692
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
Definition: boss_northrend_beasts.cpp:75
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
Definition: boss_northrend_beasts.cpp:122
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
ObjectGuid _targetGUID
Definition: boss_northrend_beasts.cpp:437
void Update(uint32 time)
Definition: EventMap.h:54
void DoAction(int32 action) override
Definition: boss_northrend_beasts.cpp:349
Definition: trial_of_the_crusader.h:194
Definition: Common.h:103
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: boss_northrend_beasts.cpp:123
uint8_t uint8
Definition: Define.h:152
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
EventMap _events
Definition: boss_northrend_beasts.cpp:435
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: boss_northrend_beasts.cpp:110
void EnterVehicle(Unit *base, int8 seatId=-1)
Definition: Unit.cpp:15249
Definition: boss_northrend_beasts.cpp:76
Vehicle * GetVehicleKit() const
Definition: Unit.h:2165

+ Here is the call graph for this function:

Member Data Documentation

EventMap npc_snobold_vassal::npc_snobold_vassalAI::_events
private
InstanceScript* npc_snobold_vassal::npc_snobold_vassalAI::_instance
private
bool npc_snobold_vassal::npc_snobold_vassalAI::_targetDied
private
ObjectGuid npc_snobold_vassal::npc_snobold_vassalAI::_targetGUID
private

The documentation for this struct was generated from the following file: