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boss_romulo::boss_romuloAI Struct Reference

Public Member Functions

 boss_romuloAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustReachedHome () override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void EnterCombat (Unit *) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
ObjectGuid JulianneGUID
 
uint32 Phase
 
uint32 EntryYellTimer
 
uint32 AggroYellTimer
 
uint32 BackwardLungeTimer
 
uint32 DaringTimer
 
uint32 DeadlySwatheTimer
 
uint32 PoisonThrustTimer
 
uint32 ResurrectTimer
 
bool IsFakingDeath
 
bool JulianneDead
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_romulo::boss_romuloAI::boss_romuloAI ( Creature *  creature)
inline
1190  : ScriptedAI(creature)
1191  {
1192  Initialize();
1193  instance = creature->GetInstanceScript();
1194  EntryYellTimer = 8000;
1195  AggroYellTimer = 15000;
1196  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
uint32 AggroYellTimer
Definition: bosses_opera.cpp:1219
InstanceScript * instance
Definition: bosses_opera.cpp:1213
uint32 EntryYellTimer
Definition: bosses_opera.cpp:1218
void Initialize()
Definition: bosses_opera.cpp:1198

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Member Function Documentation

void boss_romulo::boss_romuloAI::DamageTaken ( Unit *  ,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1240  {
1241  if (damage < me->GetHealth())
1242  return;
1243 
1244  //anything below only used if incoming damage will kill
1245 
1246  if (Phase == PHASE_ROMULO)
1247  {
1249  PretendToDie(me);
1250  IsFakingDeath = true;
1251  Phase = PHASE_BOTH;
1252 
1253  if (Creature* Julianne = (ObjectAccessor::GetCreature((*me), JulianneGUID)))
1254  {
1255  ENSURE_AI(boss_julianne::boss_julianneAI, Julianne->AI())->RomuloDead = true;
1256  ENSURE_AI(boss_julianne::boss_julianneAI, Julianne->AI())->ResurrectSelfTimer = 10000;
1257  }
1258 
1259  damage = 0;
1260  return;
1261  }
1262 
1263  if (Phase == PHASE_BOTH)
1264  {
1265  if (JulianneDead)
1266  {
1267  if (Creature* Julianne = (ObjectAccessor::GetCreature((*me), JulianneGUID)))
1268  {
1269  Julianne->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
1270  Julianne->GetMotionMaster()->Clear();
1271  Julianne->setDeathState(JUST_DIED);
1272  Julianne->CombatStop(true);
1273  Julianne->DeleteThreatList();
1274  Julianne->SetUInt32Value(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
1275  }
1276  return;
1277  }
1278 
1279  if (Creature* Julianne = (ObjectAccessor::GetCreature((*me), JulianneGUID)))
1280  {
1281  PretendToDie(me);
1282  IsFakingDeath = true;
1283  ENSURE_AI(boss_julianne::boss_julianneAI, Julianne->AI())->ResurrectTimer = 10000;
1284  ENSURE_AI(boss_julianne::boss_julianneAI, Julianne->AI())->RomuloDead = true;
1285  damage = 0;
1286  return;
1287  }
1288  }
1289 
1290  TC_LOG_ERROR("scripts", "boss_romuloAI: DamageTaken reach end of code, that should not happen.");
1291  }
Definition: Unit.h:542
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
bool IsFakingDeath
Definition: bosses_opera.cpp:1226
bool JulianneDead
Definition: bosses_opera.cpp:1227
Definition: bosses_opera.cpp:994
ObjectGuid JulianneGUID
Definition: bosses_opera.cpp:1215
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: bosses_opera.cpp:1022
Definition: bosses_opera.cpp:1023
void PretendToDie(Creature *creature)
Definition: bosses_opera.cpp:1026
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: SharedDefines.h:4201
Definition: bosses_opera.cpp:1062
Definition: UpdateFields.h:109
Definition: UpdateFields.h:30
#define TC_LOG_ERROR(filterType__,...)
Definition: Log.h:207
uint32 ResurrectTimer
Definition: bosses_opera.cpp:1224
Phase
Definition: boss_kiljaeden.cpp:153
Definition: Unit.h:698

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void boss_romulo::boss_romuloAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1294  {
1296  if (!JulianneGUID.IsEmpty())
1297  {
1299  if (Julianne && Julianne->GetVictim())
1300  {
1301  me->AddThreat(Julianne->GetVictim(), 1.0f);
1302  AttackStart(Julianne->GetVictim());
1303  }
1304  }
1305  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
Unit * GetVictim() const
Definition: Unit.h:1379
ObjectGuid JulianneGUID
Definition: bosses_opera.cpp:1215
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: bosses_opera.cpp:993
bool IsEmpty() const
Definition: ObjectGuid.h:242

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void boss_romulo::boss_romuloAI::Initialize ( void  )
inline
1199  {
1200  JulianneGUID.Clear();
1201  Phase = PHASE_ROMULO;
1202 
1203  BackwardLungeTimer = 15000;
1204  DaringTimer = 20000;
1205  DeadlySwatheTimer = 25000;
1206  PoisonThrustTimer = 10000;
1207  ResurrectTimer = 10000;
1208 
1209  IsFakingDeath = false;
1210  JulianneDead = false;
1211  }
uint32 BackwardLungeTimer
Definition: bosses_opera.cpp:1220
bool IsFakingDeath
Definition: bosses_opera.cpp:1226
bool JulianneDead
Definition: bosses_opera.cpp:1227
ObjectGuid JulianneGUID
Definition: bosses_opera.cpp:1215
Definition: bosses_opera.cpp:1022
uint32 PoisonThrustTimer
Definition: bosses_opera.cpp:1223
void Clear()
Definition: ObjectGuid.h:215
uint32 DeadlySwatheTimer
Definition: bosses_opera.cpp:1222
uint32 ResurrectTimer
Definition: bosses_opera.cpp:1224
Phase
Definition: boss_kiljaeden.cpp:153
uint32 DaringTimer
Definition: bosses_opera.cpp:1221
void boss_romulo::boss_romuloAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1317  {
1319 
1323 
1325  pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
1326  }
Definition: karazhan.h:30
Definition: karazhan.h:46
Definition: inflate.h:49
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: bosses_opera.cpp:994
Definition: karazhan.h:57
Definition: SharedDefines.h:2122
Map * instance
Definition: InstanceScript.h:148
Definition: GameObject.h:880
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
InstanceScript * instance
Definition: bosses_opera.cpp:1213
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
Definition: UpdateFields.h:319
Definition: karazhan.h:47
GameObject * GetGameObject(ObjectGuid const &guid)
Definition: Map.cpp:3545

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void boss_romulo::boss_romuloAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1235  {
1236  me->DespawnOrUnsummon();
1237  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Creature *const me
Definition: CreatureAI.h:71
void boss_romulo::boss_romuloAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1329  {
1331  }
Definition: bosses_opera.cpp:997
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void boss_romulo::boss_romuloAI::MoveInLineOfSight ( Unit *  who)
inlineoverridevirtual

Reimplemented from CreatureAI.

1309  {
1311  return;
1312 
1314  }
Definition: Unit.h:674
Creature *const me
Definition: CreatureAI.h:71
Definition: UpdateFields.h:109
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239

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void boss_romulo::boss_romuloAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1230  {
1231  Initialize();
1232  }
void Initialize()
Definition: bosses_opera.cpp:1198

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void boss_romulo::boss_romuloAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1334  {
1335  if (!UpdateVictim() || IsFakingDeath)
1336  return;
1337 
1338  if (JulianneDead)
1339  {
1340  if (ResurrectTimer <= diff)
1341  {
1343  if (Julianne && ENSURE_AI(boss_julianne::boss_julianneAI, Julianne->AI())->IsFakingDeath)
1344  {
1346  Resurrect(Julianne);
1348  JulianneDead = false;
1349  ResurrectTimer = 10000;
1350  }
1351  } else ResurrectTimer -= diff;
1352  }
1353 
1354  if (BackwardLungeTimer <= diff)
1355  {
1356  Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
1357  if (target && !me->HasInArc(float(M_PI), target))
1358  {
1359  DoCast(target, SPELL_BACKWARD_LUNGE);
1360  BackwardLungeTimer = urand(15000, 30000);
1361  }
1362  } else BackwardLungeTimer -= diff;
1363 
1364  if (DaringTimer <= diff)
1365  {
1367  DaringTimer = urand(20000, 40000);
1368  } else DaringTimer -= diff;
1369 
1370  if (DeadlySwatheTimer <= diff)
1371  {
1372  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
1373  DoCast(target, SPELL_DEADLY_SWATHE);
1374  DeadlySwatheTimer = urand(15000, 25000);
1375  } else DeadlySwatheTimer -= diff;
1376 
1377  if (PoisonThrustTimer <= diff)
1378  {
1380  PoisonThrustTimer = urand(10000, 20000);
1381  } else PoisonThrustTimer -= diff;
1382 
1384  }
Definition: bosses_opera.cpp:1008
Definition: bosses_opera.cpp:1005
bool UpdateVictim()
Definition: CreatureAI.cpp:233
#define M_PI
Definition: Common.h:163
uint32 BackwardLungeTimer
Definition: bosses_opera.cpp:1220
Definition: bosses_opera.cpp:996
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
bool IsFakingDeath
Definition: bosses_opera.cpp:1226
Definition: UnitAI.h:35
Definition: bosses_opera.cpp:1006
void Resurrect(Creature *target)
Definition: bosses_opera.cpp:1037
bool JulianneDead
Definition: bosses_opera.cpp:1227
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool HasInArc(float arcangle, Position const *pos, float border=2.0f) const
Definition: Position.cpp:129
ObjectGuid JulianneGUID
Definition: bosses_opera.cpp:1215
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 PoisonThrustTimer
Definition: bosses_opera.cpp:1223
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: bosses_opera.cpp:1062
Definition: bosses_opera.cpp:1007
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint32 DeadlySwatheTimer
Definition: bosses_opera.cpp:1222
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 ResurrectTimer
Definition: bosses_opera.cpp:1224
Definition: Unit.h:1305
uint32 DaringTimer
Definition: bosses_opera.cpp:1221

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Member Data Documentation

uint32 boss_romulo::boss_romuloAI::AggroYellTimer
uint32 boss_romulo::boss_romuloAI::BackwardLungeTimer
uint32 boss_romulo::boss_romuloAI::DaringTimer
uint32 boss_romulo::boss_romuloAI::DeadlySwatheTimer
uint32 boss_romulo::boss_romuloAI::EntryYellTimer
InstanceScript* boss_romulo::boss_romuloAI::instance
bool boss_romulo::boss_romuloAI::IsFakingDeath
bool boss_romulo::boss_romuloAI::JulianneDead
ObjectGuid boss_romulo::boss_romuloAI::JulianneGUID
uint32 boss_romulo::boss_romuloAI::Phase
uint32 boss_romulo::boss_romuloAI::PoisonThrustTimer
uint32 boss_romulo::boss_romuloAI::ResurrectTimer

The documentation for this struct was generated from the following file: