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boss_romulo::boss_romuloAI Struct Reference

Public Member Functions

 boss_romuloAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustReachedHome () override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void EnterCombat (Unit *) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
ObjectGuid JulianneGUID
 
uint32 Phase
 
uint32 EntryYellTimer
 
uint32 AggroYellTimer
 
uint32 BackwardLungeTimer
 
uint32 DaringTimer
 
uint32 DeadlySwatheTimer
 
uint32 PoisonThrustTimer
 
uint32 ResurrectTimer
 
bool IsFakingDeath
 
bool JulianneDead
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_romulo::boss_romuloAI::boss_romuloAI ( Creature creature)
inline
1190  : ScriptedAI(creature)
1191  {
1192  Initialize();
1193  instance = creature->GetInstanceScript();
1194  EntryYellTimer = 8000;
1195  AggroYellTimer = 15000;
1196  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
uint32 AggroYellTimer
Definition: bosses_opera.cpp:1219
InstanceScript * instance
Definition: bosses_opera.cpp:1213
uint32 EntryYellTimer
Definition: bosses_opera.cpp:1218
void Initialize()
Definition: bosses_opera.cpp:1198

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Member Function Documentation

void boss_romulo::boss_romuloAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1240  {
1241  if (damage < me->GetHealth())
1242  return;
1243 
1244  //anything below only used if incoming damage will kill
1245 
1246  if (Phase == PHASE_ROMULO)
1247  {
1249  PretendToDie(me);
1250  IsFakingDeath = true;
1251  Phase = PHASE_BOTH;
1252 
1253  if (Creature* Julianne = (ObjectAccessor::GetCreature((*me), JulianneGUID)))
1254  {
1255  ENSURE_AI(boss_julianne::boss_julianneAI, Julianne->AI())->RomuloDead = true;
1256  ENSURE_AI(boss_julianne::boss_julianneAI, Julianne->AI())->ResurrectSelfTimer = 10000;
1257  }
1258 
1259  damage = 0;
1260  return;
1261  }
1262 
1263  if (Phase == PHASE_BOTH)
1264  {
1265  if (JulianneDead)
1266  {
1267  if (Creature* Julianne = (ObjectAccessor::GetCreature((*me), JulianneGUID)))
1268  {
1269  Julianne->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
1270  Julianne->GetMotionMaster()->Clear();
1271  Julianne->setDeathState(JUST_DIED);
1272  Julianne->CombatStop(true);
1273  Julianne->DeleteThreatList();
1274  Julianne->SetUInt32Value(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
1275  }
1276  return;
1277  }
1278 
1279  if (Creature* Julianne = (ObjectAccessor::GetCreature((*me), JulianneGUID)))
1280  {
1281  PretendToDie(me);
1282  IsFakingDeath = true;
1283  ENSURE_AI(boss_julianne::boss_julianneAI, Julianne->AI())->ResurrectTimer = 10000;
1284  ENSURE_AI(boss_julianne::boss_julianneAI, Julianne->AI())->RomuloDead = true;
1285  damage = 0;
1286  return;
1287  }
1288  }
1289 
1290  TC_LOG_ERROR("scripts", "boss_romuloAI: DamageTaken reach end of code, that should not happen.");
1291  }
Definition: Unit.h:542
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
bool IsFakingDeath
Definition: bosses_opera.cpp:1226
bool JulianneDead
Definition: bosses_opera.cpp:1227
Definition: bosses_opera.cpp:994
ObjectGuid JulianneGUID
Definition: bosses_opera.cpp:1215
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: bosses_opera.cpp:1022
Definition: bosses_opera.cpp:1023
void PretendToDie(Creature *creature)
Definition: bosses_opera.cpp:1026
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: SharedDefines.h:4201
Definition: bosses_opera.cpp:1062
Definition: UpdateFields.h:109
Definition: UpdateFields.h:30
#define TC_LOG_ERROR(filterType__,...)
Definition: Log.h:207
uint32 ResurrectTimer
Definition: bosses_opera.cpp:1224
Phase
Definition: boss_kiljaeden.cpp:153
Definition: Unit.h:698

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void boss_romulo::boss_romuloAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1294  {
1296  if (!JulianneGUID.IsEmpty())
1297  {
1299  if (Julianne && Julianne->GetVictim())
1300  {
1301  me->AddThreat(Julianne->GetVictim(), 1.0f);
1302  AttackStart(Julianne->GetVictim());
1303  }
1304  }
1305  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
Unit * GetVictim() const
Definition: Unit.h:1379
ObjectGuid JulianneGUID
Definition: bosses_opera.cpp:1215
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: bosses_opera.cpp:993
bool IsEmpty() const
Definition: ObjectGuid.h:242

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void boss_romulo::boss_romuloAI::Initialize ( void  )
inline
1199  {
1200  JulianneGUID.Clear();
1201  Phase = PHASE_ROMULO;
1202 
1203  BackwardLungeTimer = 15000;
1204  DaringTimer = 20000;
1205  DeadlySwatheTimer = 25000;
1206  PoisonThrustTimer = 10000;
1207  ResurrectTimer = 10000;
1208 
1209  IsFakingDeath = false;
1210  JulianneDead = false;
1211  }
uint32 BackwardLungeTimer
Definition: bosses_opera.cpp:1220
bool IsFakingDeath
Definition: bosses_opera.cpp:1226
bool JulianneDead
Definition: bosses_opera.cpp:1227
ObjectGuid JulianneGUID
Definition: bosses_opera.cpp:1215
Definition: bosses_opera.cpp:1022
uint32 PoisonThrustTimer
Definition: bosses_opera.cpp:1223
void Clear()
Definition: ObjectGuid.h:215
uint32 DeadlySwatheTimer
Definition: bosses_opera.cpp:1222
uint32 ResurrectTimer
Definition: bosses_opera.cpp:1224
Phase
Definition: boss_kiljaeden.cpp:153
uint32 DaringTimer
Definition: bosses_opera.cpp:1221
void boss_romulo::boss_romuloAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1317  {
1319 
1323 
1325  pSideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
1326  }
Definition: karazhan.h:30
Definition: karazhan.h:46
Definition: inflate.h:49
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: bosses_opera.cpp:994
Definition: karazhan.h:57
Definition: SharedDefines.h:2122
Map * instance
Definition: InstanceScript.h:148
Definition: GameObject.h:880
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
InstanceScript * instance
Definition: bosses_opera.cpp:1213
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
Definition: UpdateFields.h:319
Definition: karazhan.h:47
GameObject * GetGameObject(ObjectGuid const &guid)
Definition: Map.cpp:3545

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void boss_romulo::boss_romuloAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1235  {
1236  me->DespawnOrUnsummon();
1237  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Creature *const me
Definition: CreatureAI.h:71
void boss_romulo::boss_romuloAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1329  {
1331  }
Definition: bosses_opera.cpp:997
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void boss_romulo::boss_romuloAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

1309  {
1311  return;
1312 
1314  }
Definition: Unit.h:674
Creature *const me
Definition: CreatureAI.h:71
Definition: UpdateFields.h:109
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239

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void boss_romulo::boss_romuloAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1230  {
1231  Initialize();
1232  }
void Initialize()
Definition: bosses_opera.cpp:1198

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void boss_romulo::boss_romuloAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1334  {
1335  if (!UpdateVictim() || IsFakingDeath)
1336  return;
1337 
1338  if (JulianneDead)
1339  {
1340  if (ResurrectTimer <= diff)
1341  {
1343  if (Julianne && ENSURE_AI(boss_julianne::boss_julianneAI, Julianne->AI())->IsFakingDeath)
1344  {
1346  Resurrect(Julianne);
1348  JulianneDead = false;
1349  ResurrectTimer = 10000;
1350  }
1351  } else ResurrectTimer -= diff;
1352  }
1353 
1354  if (BackwardLungeTimer <= diff)
1355  {
1356  Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
1357  if (target && !me->HasInArc(float(M_PI), target))
1358  {
1359  DoCast(target, SPELL_BACKWARD_LUNGE);
1360  BackwardLungeTimer = urand(15000, 30000);
1361  }
1362  } else BackwardLungeTimer -= diff;
1363 
1364  if (DaringTimer <= diff)
1365  {
1367  DaringTimer = urand(20000, 40000);
1368  } else DaringTimer -= diff;
1369 
1370  if (DeadlySwatheTimer <= diff)
1371  {
1372  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
1373  DoCast(target, SPELL_DEADLY_SWATHE);
1374  DeadlySwatheTimer = urand(15000, 25000);
1375  } else DeadlySwatheTimer -= diff;
1376 
1377  if (PoisonThrustTimer <= diff)
1378  {
1380  PoisonThrustTimer = urand(10000, 20000);
1381  } else PoisonThrustTimer -= diff;
1382 
1384  }
Definition: bosses_opera.cpp:1008
Definition: bosses_opera.cpp:1005
bool UpdateVictim()
Definition: CreatureAI.cpp:233
#define M_PI
Definition: Common.h:163
uint32 BackwardLungeTimer
Definition: bosses_opera.cpp:1220
Definition: bosses_opera.cpp:996
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
bool IsFakingDeath
Definition: bosses_opera.cpp:1226
Definition: UnitAI.h:35
Definition: bosses_opera.cpp:1006
void Resurrect(Creature *target)
Definition: bosses_opera.cpp:1037
bool JulianneDead
Definition: bosses_opera.cpp:1227
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool HasInArc(float arcangle, Position const *pos, float border=2.0f) const
Definition: Position.cpp:129
ObjectGuid JulianneGUID
Definition: bosses_opera.cpp:1215
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 PoisonThrustTimer
Definition: bosses_opera.cpp:1223
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: bosses_opera.cpp:1062
Definition: bosses_opera.cpp:1007
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint32 DeadlySwatheTimer
Definition: bosses_opera.cpp:1222
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 ResurrectTimer
Definition: bosses_opera.cpp:1224
Definition: Unit.h:1305
uint32 DaringTimer
Definition: bosses_opera.cpp:1221

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Member Data Documentation

uint32 boss_romulo::boss_romuloAI::AggroYellTimer
uint32 boss_romulo::boss_romuloAI::BackwardLungeTimer
uint32 boss_romulo::boss_romuloAI::DaringTimer
uint32 boss_romulo::boss_romuloAI::DeadlySwatheTimer
uint32 boss_romulo::boss_romuloAI::EntryYellTimer
InstanceScript* boss_romulo::boss_romuloAI::instance
bool boss_romulo::boss_romuloAI::IsFakingDeath
bool boss_romulo::boss_romuloAI::JulianneDead
ObjectGuid boss_romulo::boss_romuloAI::JulianneGUID
uint32 boss_romulo::boss_romuloAI::Phase
uint32 boss_romulo::boss_romuloAI::PoisonThrustTimer
uint32 boss_romulo::boss_romuloAI::ResurrectTimer

The documentation for this struct was generated from the following file: