TrinityCore
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Go to the source code of this file.
Classes | |
struct | SelectableAI |
struct | CreatureAIFactory< REAL_AI > |
struct | SelectableGameObjectAI |
struct | GameObjectAIFactory< REAL_GO_AI > |
Macros | |
#define | sCreatureAIRegistry CreatureAIRegistry::instance() |
#define | sGameObjectAIRegistry GameObjectAIRegistry::instance() |
Typedefs | |
typedef FactoryHolder< CreatureAI > | CreatureAICreator |
typedef FactoryHolder < CreatureAI > ::FactoryHolderRegistry | CreatureAIRegistry |
typedef FactoryHolder < GameObjectAI > | GameObjectAICreator |
typedef FactoryHolder < GameObjectAI > ::FactoryHolderRegistry | GameObjectAIRegistry |
#define sCreatureAIRegistry CreatureAIRegistry::instance() |
#define sGameObjectAIRegistry GameObjectAIRegistry::instance() |
typedef FactoryHolder<CreatureAI> CreatureAICreator |
typedef FactoryHolder<CreatureAI>::FactoryHolderRegistry CreatureAIRegistry |
typedef FactoryHolder<GameObjectAI> GameObjectAICreator |
typedef FactoryHolder<GameObjectAI>::FactoryHolderRegistry GameObjectAIRegistry |