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boss_terestian_illhoof::boss_terestianAI Struct Reference

Public Member Functions

 boss_terestianAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustSummoned (Creature *summoned) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
ObjectGuid PortalGUID [2]
 
uint8 PortalsCount
 
uint32 SacrificeTimer
 
uint32 ShadowboltTimer
 
uint32 SummonTimer
 
uint32 BerserkTimer
 
bool SummonedPortals
 
bool Berserk
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_terestian_illhoof::boss_terestianAI::boss_terestianAI ( Creature creature)
inline
269  : ScriptedAI(creature)
270  {
271  instance = creature->GetInstanceScript();
272  Initialize();
273  }
InstanceScript * instance
Definition: boss_terestian_illhoof.cpp:287
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_terestian_illhoof.cpp:275

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Member Function Documentation

void boss_terestian_illhoof::boss_terestianAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

334  {
335  Talk(SAY_AGGRO);
336  }
Definition: boss_terestian_illhoof.cpp:35
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_terestian_illhoof::boss_terestianAI::Initialize ( void  )
inline
276  {
277  PortalsCount = 0;
278  SacrificeTimer = 30000;
279  ShadowboltTimer = 5000;
280  SummonTimer = 10000;
281  BerserkTimer = 600000;
282 
283  SummonedPortals = false;
284  Berserk = false;
285  }
bool SummonedPortals
Definition: boss_terestian_illhoof.cpp:297
uint8 PortalsCount
Definition: boss_terestian_illhoof.cpp:290
bool Berserk
Definition: boss_terestian_illhoof.cpp:298
uint32 ShadowboltTimer
Definition: boss_terestian_illhoof.cpp:293
uint32 BerserkTimer
Definition: boss_terestian_illhoof.cpp:295
uint32 SacrificeTimer
Definition: boss_terestian_illhoof.cpp:292
uint32 SummonTimer
Definition: boss_terestian_illhoof.cpp:294

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void boss_terestian_illhoof::boss_terestianAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

359  {
360  for (uint8 i = 0; i < 2; ++i)
361  {
362  if (!PortalGUID[i].IsEmpty())
363  {
364  if (Creature* pPortal = ObjectAccessor::GetCreature((*me), PortalGUID[i]))
365  pPortal->DespawnOrUnsummon();
366 
367  PortalGUID[i].Clear();
368  }
369  }
370 
371  Talk(SAY_DEATH);
372 
374  }
InstanceScript * instance
Definition: boss_terestian_illhoof.cpp:287
ObjectGuid PortalGUID[2]
Definition: boss_terestian_illhoof.cpp:289
Definition: inflate.h:49
Definition: Creature.h:467
Definition: boss_terestian_illhoof.cpp:34
Creature *const me
Definition: CreatureAI.h:71
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: karazhan.h:33
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Clear()
Definition: ObjectGuid.h:215
uint8_t uint8
Definition: Define.h:152

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void boss_terestian_illhoof::boss_terestianAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

339  {
340  if (summoned->GetEntry() == NPC_PORTAL)
341  {
342  PortalGUID[PortalsCount] = summoned->GetGUID();
343  ++PortalsCount;
344 
346  {
347  Talk(SAY_SUMMON);
348  SummonedPortals = true;
349  }
350  }
351  }
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:300
bool SummonedPortals
Definition: boss_terestian_illhoof.cpp:297
uint8 PortalsCount
Definition: boss_terestian_illhoof.cpp:290
Definition: boss_terestian_illhoof.cpp:63
ObjectGuid PortalGUID[2]
Definition: boss_terestian_illhoof.cpp:289
Definition: UpdateFields.h:134
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
ObjectGuid const & GetGUID() const
Definition: Object.h:105
uint32 GetEntry() const
Definition: Object.h:107
Definition: boss_terestian_illhoof.cpp:37
Definition: boss_terestian_illhoof.cpp:52

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void boss_terestian_illhoof::boss_terestianAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

354  {
355  Talk(SAY_SLAY);
356  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_terestian_illhoof.cpp:33

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void boss_terestian_illhoof::boss_terestianAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

301  {
302  for (uint8 i = 0; i < 2; ++i)
303  {
304  if (!PortalGUID[i].IsEmpty())
305  {
306  if (Creature* pPortal = ObjectAccessor::GetCreature(*me, PortalGUID[i]))
307  {
308  ENSURE_AI(npc_fiendish_portal::npc_fiendish_portalAI, pPortal->AI())->DespawnAllImp();
309  pPortal->DespawnOrUnsummon();
310  }
311 
312  PortalGUID[i].Clear();
313  }
314  }
315 
316  Initialize();
317 
319 
321 
322  if (Minion* Kilrek = me->GetFirstMinion())
323  {
324  if (!Kilrek->IsAlive())
325  {
326  Kilrek->UnSummon();
327  DoCast(me, SPELL_SUMMON_IMP, true);
328  }
329  }
330  else DoCast(me, SPELL_SUMMON_IMP, true);
331  }
InstanceScript * instance
Definition: boss_terestian_illhoof.cpp:287
Definition: boss_terestian_illhoof.cpp:49
ObjectGuid PortalGUID[2]
Definition: boss_terestian_illhoof.cpp:289
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
Definition: TemporarySummon.h:66
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
Definition: boss_terestian_illhoof.cpp:55
void Initialize()
Definition: boss_terestian_illhoof.cpp:275
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: InstanceScript.h:58
Definition: karazhan.h:33
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Clear()
Definition: ObjectGuid.h:215
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_terestian_illhoof.cpp:183
uint8_t uint8
Definition: Define.h:152
Minion * GetFirstMinion() const
Definition: Unit.cpp:7580

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void boss_terestian_illhoof::boss_terestianAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

377  {
378  if (!UpdateVictim())
379  return;
380 
381  if (SacrificeTimer <= diff)
382  {
383  Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
384  if (target && target->IsAlive())
385  {
386  DoCast(target, SPELL_SACRIFICE, true);
387  DoCast(target, SPELL_SUMMON_DEMONCHAINS, true);
388 
389  if (Creature* Chains = me->FindNearestCreature(NPC_DEMONCHAINS, 5000))
390  {
391  ENSURE_AI(npc_demon_chain::npc_demon_chainAI, Chains->AI())->SacrificeGUID = target->GetGUID();
392  Chains->CastSpell(Chains, SPELL_DEMON_CHAINS, true);
394  SacrificeTimer = 30000;
395  }
396  }
397  } else SacrificeTimer -= diff;
398 
399  if (ShadowboltTimer <= diff)
400  {
402  ShadowboltTimer = 10000;
403  } else ShadowboltTimer -= diff;
404 
405  if (SummonTimer <= diff)
406  {
407  if (!PortalGUID[0])
409 
410  if (!PortalGUID[1])
412 
413  if (!PortalGUID[0].IsEmpty() && !PortalGUID[1].IsEmpty())
414  {
415  if (Creature* pPortal = ObjectAccessor::GetCreature(*me, PortalGUID[urand(0, 1)]))
416  pPortal->CastSpell(me->GetVictim(), SPELL_SUMMON_FIENDISIMP, false);
417  SummonTimer = 5000;
418  }
419  } else SummonTimer -= diff;
420 
421  if (!Berserk)
422  {
423  if (BerserkTimer <= diff)
424  {
426  Berserk = true;
427  } else BerserkTimer -= diff;
428  }
429 
431  }
Definition: boss_terestian_illhoof.cpp:45
Definition: UnitAI.h:36
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool Berserk
Definition: boss_terestian_illhoof.cpp:298
ObjectGuid PortalGUID[2]
Definition: boss_terestian_illhoof.cpp:289
Definition: boss_terestian_illhoof.cpp:36
Definition: boss_terestian_illhoof.cpp:48
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
uint32 ShadowboltTimer
Definition: boss_terestian_illhoof.cpp:293
Definition: boss_terestian_illhoof.cpp:61
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_terestian_illhoof.cpp:46
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
Definition: UnitAI.h:35
bool IsAlive() const
Definition: Unit.h:1692
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32 BerserkTimer
Definition: boss_terestian_illhoof.cpp:295
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_terestian_illhoof.cpp:51
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint32 SacrificeTimer
Definition: boss_terestian_illhoof.cpp:292
ObjectGuid const & GetGUID() const
Definition: Object.h:105
uint32 SummonTimer
Definition: boss_terestian_illhoof.cpp:294
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_terestian_illhoof.cpp:47
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
Definition: boss_terestian_illhoof.cpp:43
Definition: boss_terestian_illhoof.cpp:137
Definition: boss_terestian_illhoof.cpp:52
Definition: boss_terestian_illhoof.cpp:42

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Member Data Documentation

bool boss_terestian_illhoof::boss_terestianAI::Berserk
uint32 boss_terestian_illhoof::boss_terestianAI::BerserkTimer
InstanceScript* boss_terestian_illhoof::boss_terestianAI::instance
ObjectGuid boss_terestian_illhoof::boss_terestianAI::PortalGUID[2]
uint8 boss_terestian_illhoof::boss_terestianAI::PortalsCount
uint32 boss_terestian_illhoof::boss_terestianAI::SacrificeTimer
uint32 boss_terestian_illhoof::boss_terestianAI::ShadowboltTimer
bool boss_terestian_illhoof::boss_terestianAI::SummonedPortals
uint32 boss_terestian_illhoof::boss_terestianAI::SummonTimer

The documentation for this struct was generated from the following file: