19 #ifndef __BATTLEGROUNDSA_H
20 #define __BATTLEGROUNDSA_H
26 #define BG_SA_FLAG_AMOUNT 3
27 #define BG_SA_DEMOLISHER_AMOUNT 4
248 { 1436.429f, 110.05f, 41.407f, 5.4f },
249 { 1404.9023f, 84.758f, 41.183f, 5.46f },
250 { 1068.693f, -86.951f, 93.81f, 0.02f },
251 { 1068.83f, -127.56f, 96.45f, 0.0912f },
252 { 1422.115f, -196.433f, 42.1825f, 1.0222f },
253 { 1454.887f, -220.454f, 41.956f, 0.9627f },
254 { 1232.345f, -187.517f, 66.945f, 0.45f },
255 { 1249.634f, -224.189f, 66.72f, 0.635f },
256 { 1236.213f, 92.287f, 64.965f, 5.751f },
257 { 1215.11f, 57.772f, 64.739f, 5.78f },
259 { 1611.597656f, -117.270073f, 8.719355f, 2.513274f},
260 { 1575.562500f, -158.421875f, 5.024450f, 2.129302f},
261 { 1618.047729f, 61.424641f, 7.248210f, 3.979351f},
262 { 1575.103149f, 98.873344f, 2.830360f, 3.752458f},
264 { 1371.055786f, -317.071136f, 35.007359f, 1.947460f},
265 { 1424.034912f, -260.195190f, 31.084425f, 2.820013f},
266 { 1353.139893f, 223.745438f, 35.265411f, 4.343684f},
267 { 1404.809570f, 197.027237f, 32.046032f, 3.605401f},
269 { 1348.644165f, -298.786469f, 31.080130f, 1.710423f},
270 { 1358.191040f, 195.527786f, 31.018187f, 4.171337f},
271 { 841.921f, -134.194f, 196.838f, 6.23082f }
307 { 1411.57f, 108.163f, 28.692f, 5.441f },
308 { 1055.452f, -108.1f, 82.134f, 0.034f },
309 { 1431.3413f, -219.437f, 30.893f, 0.9736f },
310 { 1227.667f, -212.555f, 55.372f, 0.5023f },
311 { 1214.681f, 81.21f, 53.413f, 5.745f },
312 { 878.555f, -108.2f, 117.845f, 0.0f },
313 { 836.5f, -108.8f, 120.219f, 0.0f },
315 {1468.380005f, -225.798996f, 30.896200f, 0.0f},
316 {1394.270020f, 72.551399f, 31.054300f, 0.0f},
317 {1065.260010f, -89.79501f, 81.073402f, 0.0f},
318 {1216.069946f, 47.904301f, 54.278198f, 0.0f},
319 {1255.569946f, -233.548996f, 56.43699f, 0.0f},
321 { 2679.696777f, -826.891235f, 3.712860f, 5.78367f},
322 { 2574.003662f, 981.261475f, 2.603424f, 0.807696f},
324 { 1414.054f, 106.72f, 41.442f, 5.441f },
325 { 1060.63f, -107.8f, 94.7f, 0.034f },
326 { 1433.383f, -216.4f, 43.642f, 0.9736f },
327 { 1230.75f, -210.724f, 67.611f, 0.5023f },
328 { 1217.8f, 79.532f, 66.58f, 5.745f },
330 { 1215.114258f, -65.711861f, 70.084267f, -3.124123f},
331 {1338.863892f, -153.336533f, 30.895121f, -2.530723f},
332 {1309.124268f, 9.410645f, 30.893402f, -1.623156f},
334 { 1215.108032f, -65.715767f, 70.084267f, -3.124123f},
335 { 1338.859253f, -153.327316f, 30.895077f, -2.530723f},
336 { 1309.192017f, 9.416233f, 30.893402f, 1.518436f},
338 {1333.45f, 211.354f, 31.0538f, 5.03666f},
339 {1334.29f, 209.582f, 31.0532f, 1.28088f},
340 {1332.72f, 210.049f, 31.0532f, 1.28088f},
341 {1334.28f, 210.78f, 31.0538f, 3.85856f},
342 {1332.64f, 211.39f, 31.0532f, 1.29266f},
343 {1371.41f, 194.028f, 31.5107f, 0.753095f},
344 {1372.39f, 194.951f, 31.4679f, 0.753095f},
345 {1371.58f, 196.942f, 30.9349f, 1.01777f},
346 {1370.43f, 196.614f, 30.9349f, 0.957299f},
347 {1369.46f, 196.877f, 30.9351f, 2.45348f},
348 {1370.35f, 197.361f, 30.9349f, 1.08689f},
349 {1369.47f, 197.941f, 30.9349f, 0.984787f},
350 {1592.49f, 47.5969f, 7.52271f, 4.63218f},
351 {1593.91f, 47.8036f, 7.65856f, 4.63218f},
352 {1593.13f, 46.8106f, 7.54073f, 4.63218f},
353 {1589.22f, 36.3616f, 7.45975f, 4.64396f},
354 {1588.24f, 35.5842f, 7.55613f, 4.79564f},
355 {1588.14f, 36.7611f, 7.49675f, 4.79564f},
356 {1595.74f, 35.5278f, 7.46602f, 4.90246f},
357 {1596, 36.6475f, 7.47991f, 4.90246f},
358 {1597.03f, 36.2356f, 7.48631f, 4.90246f},
359 {1597.93f, 37.1214f, 7.51725f, 4.90246f},
360 {1598.16f, 35.888f, 7.50018f, 4.90246f},
361 {1579.6f, -98.0917f, 8.48478f, 1.37996f},
362 {1581.2f, -98.401f, 8.47483f, 1.37996f},
363 {1580.38f, -98.9556f, 8.4772f, 1.38781f},
364 {1585.68f, -104.966f, 8.88551f, 0.493246f},
365 {1586.15f, -106.033f, 9.10616f, 0.493246f},
366 {1584.88f, -105.394f, 8.82985f, 0.493246f},
367 {1581.87f, -100.899f, 8.46164f, 0.929142f},
368 {1581.48f, -99.4657f, 8.46926f, 0.929142f},
369 {1583.2f, -91.2291f, 8.49227f, 1.40038f},
370 {1581.94f, -91.0119f, 8.49977f, 1.40038f},
371 {1582.33f, -91.951f, 8.49353f, 1.1844f},
372 {1342.06f, -304.049f, 30.9532f, 5.59507f},
373 {1340.96f, -304.536f, 30.9458f, 1.28323f},
374 {1341.22f, -303.316f, 30.9413f, 0.486051f},
375 {1342.22f, -302.939f, 30.986f, 4.87643f},
376 {1382.16f, -287.466f, 32.3063f, 4.80968f},
377 {1381, -287.58f, 32.2805f, 4.80968f},
378 {1381.55f, -286.536f, 32.3929f, 2.84225f},
379 {1382.75f, -286.354f, 32.4099f, 1.00442f},
380 {1379.92f, -287.34f, 32.2872f, 3.81615f},
381 {1100.52f, -2.41391f, 70.2984f, 0.131054f},
382 {1099.35f, -2.13851f, 70.3375f, 4.4586f},
383 {1099.59f, -1.00329f, 70.238f, 2.49903f},
384 {1097.79f, 0.571316f, 70.159f, 4.00307f},
385 {1098.74f, -7.23252f, 70.7972f, 4.1523f},
386 {1098.46f, -5.91443f, 70.6715f, 4.1523f},
387 {1097.53f, -7.39704f, 70.7959f, 4.1523f},
388 {1097.32f, -6.64233f, 70.7424f, 4.1523f},
389 {1096.45f, -5.96664f, 70.7242f, 4.1523f},
390 {971.725f, 0.496763f, 86.8467f, 2.09233f},
391 {973.589f, 0.119518f, 86.7985f, 3.17225f},
392 {972.524f, 1.25333f, 86.8351f, 5.28497f},
393 {971.993f, 2.05668f, 86.8584f, 5.28497f},
394 {973.635f, 2.11805f, 86.8197f, 2.36722f},
395 {974.791f, 1.74679f, 86.7942f, 1.5936f},
396 {974.771f, 3.0445f, 86.8125f, 0.647199f},
397 {979.554f, 3.6037f, 86.7923f, 1.69178f},
398 {979.758f, 2.57519f, 86.7748f, 1.76639f},
399 {980.769f, 3.48904f, 86.7939f, 1.76639f},
400 {979.122f, 2.87109f, 86.7794f, 1.76639f},
401 {986.167f, 4.85363f, 86.8439f, 1.5779f},
402 {986.176f, 3.50367f, 86.8217f, 1.5779f},
403 {987.33f, 4.67389f, 86.8486f, 1.5779f},
404 {985.23f, 4.65898f, 86.8368f, 1.5779f},
405 {984.556f, 3.54097f, 86.8137f, 1.5779f},
569 void Reset()
override;
587 if (Gates[i].GameObjectId == entry)
void HandleKillUnit(Creature *creature, Player *killer) override
Called when a player kill a unit in bg.
Definition: BattlegroundSA.cpp:635
Definition: BattlegroundSA.h:184
Definition: BattlegroundSA.h:198
Definition: BattlegroundSA.h:76
bool CheckAchievementCriteriaMeet(uint32 criteriaId, Player const *source, Unit const *target=NULL, uint32 miscValue=0) override
Definition: BattlegroundSA.cpp:1037
void StartingEventCloseDoors() override
Called when battle start.
Definition: BattlegroundSA.cpp:434
Definition: BattlegroundSA.h:291
Definition: BattlegroundSA.h:120
Definition: BattlegroundSA.h:106
bool TimerEnabled
used for know we are in timer phase or not (used for worldstate update)
Definition: BattlegroundSA.h:683
GateInfo const * GetGate(uint32 entry)
Return GateInfo, relative to bg data, according to gameobject entry.
Definition: BattlegroundSA.h:584
Definition: BattlegroundSA.h:286
Definition: BattlegroundSA.h:89
Definition: BattlegroundSA.h:164
Definition: BattlegroundSA.h:148
Definition: BattlegroundSA.h:277
BattlegroundSA()
Definition: BattlegroundSA.cpp:27
BG_SA_EventIds
Definition: BattlegroundSA.h:46
SAWorldStates
Definition: BattlegroundSA.h:153
Definition: BattlegroundSA.h:41
void PostUpdateImpl(uint32 diff) override
Called every time for update battle data -Update timer -Round switch.
Definition: BattlegroundSA.cpp:313
bool ShipsStarted
For know if boats has start moving or not yet.
Definition: BattlegroundSA.h:673
Definition: BattlegroundSA.h:280
Definition: BattlegroundSA.h:60
void HandleAreaTrigger(Player *source, uint32 trigger, bool entered) override
Definition: BattlegroundSA.cpp:490
void Reset() override
Definition: BattlegroundSA.cpp:66
Definition: BattlegroundSA.h:210
Definition: BattlegroundSA.h:52
Definition: BattlegroundSA.h:185
Definition: BattlegroundSA.h:298
Definition: BattlegroundSA.h:191
Definition: BattlegroundScore.h:51
Definition: BattlegroundSA.h:139
SASounds
Definition: BattlegroundSA.h:109
BattlegroundSAScore(ObjectGuid playerGuid, uint32 team)
Definition: BattlegroundSA.h:516
#define MAX_GATES
Definition: BattlegroundSA.h:494
uint32 const BG_SA_Factions[2]
Definition: BattlegroundSA.h:451
void DestroyGate(Player *player, GameObject *go) override
Called when a gate is destroy -Give honor to player witch destroy it -Update worldstate -Delete gameo...
Definition: BattlegroundSA.cpp:684
Definition: BattlegroundSA.h:282
uint32 GetAttr2() const finaloverride
Definition: BattlegroundSA.h:541
bool ResetObjs()
Called on setup and between the two round -Delete all gameobject / creature -Respawn all gameobject /...
Definition: BattlegroundSA.cpp:84
BG_SA_RoundScore RoundScores[2]
Score of each round.
Definition: BattlegroundSA.h:681
Definition: BattlegroundSA.h:288
Definition: BattlegroundSA.h:302
bool SetupBattleground() override
Called for ini battleground, after that the first player be entered.
Definition: BattlegroundSA.cpp:79
Definition: BattlegroundSA.h:156
Definition: BattlegroundSA.h:505
void StartShips()
Called for start ship movement.
Definition: BattlegroundSA.cpp:288
Definition: BattlegroundSA.h:300
Definition: BattlegroundSA.h:169
Definition: BattlegroundSA.h:187
Definition: BattlegroundSA.h:179
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &packet) override
Called for generate packet contain worldstate data.
Definition: BattlegroundSA.cpp:438
Definition: BattlegroundSA.h:54
Definition: BattlegroundSA.h:116
Definition: BattlegroundSA.h:147
Definition: BattlegroundSA.h:278
void StartingEventOpenDoors() override
Definition: BattlegroundSA.cpp:436
Definition: BattlegroundSA.h:73
Definition: BattlegroundSA.h:171
Definition: BattlegroundSA.h:176
virtual void UpdateScore(uint32 type, uint32 value)
Definition: BattlegroundScore.h:65
Definition: BattlegroundSA.h:118
Definition: BattlegroundSA.h:57
Definition: BattlegroundSA.h:293
void SendTransportsRemove(Player *player)
Send packet to player for destroy boats (client part)
Definition: BattlegroundSA.cpp:1022
Definition: BattlegroundSA.h:158
Definition: BattlegroundSA.h:157
Definition: BattlegroundSA.h:281
Definition: BattlegroundSA.h:127
Definition: BattlegroundSA.h:211
Definition: BattlegroundSA.h:43
Definition: BattlegroundSA.h:135
Definition: BattlegroundSA.h:287
Definition: DBCStructure.h:1434
Definition: BattlegroundSA.h:99
Definition: BattlegroundSA.h:142
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: BattlegroundSA.h:32
uint32 const BG_SA_ObjEntries[BG_SA_MAXOBJ+BG_SA_FLAG_AMOUNT]
Definition: BattlegroundSA.h:421
BG_SA_Graveyards
Definition: BattlegroundSA.h:457
void UpdateObjectInteractionFlags()
Definition: BattlegroundSA.cpp:767
Definition: BattlegroundSA.h:289
BG_SA_Status Status
Statu of battle (Start or not, and what round)
Definition: BattlegroundSA.h:677
Definition: BattlegroundSA.h:49
Definition: BattlegroundSA.h:203
void SendTime()
Update timer worldstate.
Definition: BattlegroundSA.cpp:723
Definition: Creature.h:467
GateInfo const Gates[MAX_GATES]
Definition: BattlegroundSA.h:495
Definition: BattlegroundSA.h:195
Definition: BattlegroundSA.h:98
Definition: BattlegroundSA.h:192
Definition: BattlegroundSA.h:58
Definition: BattlegroundSA.h:190
Definition: BattlegroundSA.h:212
uint32 UpdateWaitTimer
5secs before starting the 1min countdown for second round
Definition: BattlegroundSA.h:685
Definition: BattlegroundSA.h:84
Definition: BattlegroundSA.h:133
Definition: BattlegroundSA.h:201
Definition: BattlegroundSA.h:459
BG_SA_Timers
Definition: BattlegroundSA.h:102
Definition: BattlegroundSA.h:205
Definition: BattlegroundSA.h:130
Definition: BattlegroundScore.h:50
Definition: BattlegroundSA.h:87
Definition: BattlegroundSA.h:301
SASpellIds
Definition: BattlegroundSA.h:69
Definition: BattlegroundSA.h:150
uint8 DamagedText
Definition: BattlegroundSA.h:490
Definition: BattlegroundSA.h:189
void TeleportToEntrancePosition(Player *player)
Definition: BattlegroundSA.cpp:523
Definition: BattlegroundSA.h:285
uint32 EndRoundTimer
Max time of round.
Definition: BattlegroundSA.h:671
#define BG_TEAMS_COUNT
Definition: SharedDefines.h:4555
Definition: BattlegroundSA.h:105
uint32 TotalTime
Totale elapsed time of current round.
Definition: BattlegroundSA.h:669
WorldSafeLocsEntry const * GetClosestGraveYard(Player *player) override
Return the nearest graveyard where player can respawn.
Definition: BattlegroundSA.cpp:688
Definition: BattlegroundScore.h:54
std::map< uint32, uint32 > DemoliserRespawnList
Definition: BattlegroundSA.h:692
BG_SA_NPCs
Definition: BattlegroundSA.h:182
Definition: BattlegroundSA.h:75
Definition: BattlegroundSA.h:82
Definition: BattlegroundSA.h:172
Definition: BattlegroundSA.h:294
const uint32 BG_SA_GYEntries[BG_SA_MAX_GY]
Definition: BattlegroundSA.h:467
Definition: BattlegroundSA.h:170
Definition: BattlegroundSA.h:177
Definition: BattlegroundSA.h:95
Definition: BattlegroundSA.h:111
Definition: BattlegroundSA.h:166
Definition: BattlegroundSA.h:113
Definition: BattlegroundSA.h:88
Definition: BattlegroundSA.h:63
BG_SA_GateState
Definition: BattlegroundSA.h:39
Definition: BattlegroundSA.h:295
Definition: BattlegroundSA.h:81
Definition: BattlegroundSA.h:159
Definition: BattlegroundSA.h:284
Definition: BattlegroundSA.h:464
Definition: BattlegroundSA.h:71
Definition: BattlegroundSA.h:74
Definition: BattlegroundSA.h:64
BG_SA_Status
Definition: BattlegroundSA.h:29
Definition: BattlegroundSA.h:202
void RemovePlayer(Player *player, ObjectGuid guid, uint32 team) override
Called when a player leave battleground.
Definition: BattlegroundSA.cpp:488
Definition: BattlegroundSA.h:86
Definition: BattlegroundSA.h:178
void UpdateDemolisherSpawns()
Respawn dead demolisher.
Definition: BattlegroundSA.cpp:975
Definition: BattlegroundSA.h:175
Definition: BattlegroundSA.h:141
Definition: BattlegroundSA.h:83
void DemolisherStartState(bool start)
Set selectable or not demolisher, called on battle start, when boats arrive to dock.
Definition: BattlegroundSA.cpp:666
SAGameObjectIds
Definition: BattlegroundSA.h:92
void EventPlayerClickedOnFlag(Player *source, GameObject *go) override
Called when a player click on flag (graveyard flag)
Definition: BattlegroundSA.cpp:774
uint32_t uint32
Definition: Define.h:150
#define BG_SA_FLAG_AMOUNT
Definition: BattlegroundSA.h:26
Position const BG_SA_NpcSpawnlocs[BG_SA_MAXNPC]
Definition: BattlegroundSA.h:245
Definition: BattlegroundSA.h:173
bool SignaledRoundTwo
for know if warning about second round start has been sent
Definition: BattlegroundSA.h:687
Definition: BattlegroundSA.h:213
Definition: WorldStatePackets.h:27
Definition: BattlegroundSA.h:461
Definition: BattlegroundSA.h:31
Definition: GameObject.h:880
bool _allVehiclesAlive[BG_TEAMS_COUNT]
Definition: BattlegroundSA.h:698
void SendTransportInit(Player *player)
Send packet to player for create boats (client part)
Definition: BattlegroundSA.cpp:1005
bool SignaledRoundTwoHalfMin
for know if warning about second round start has been sent
Definition: BattlegroundSA.h:689
BG_SA_Objects
Definition: BattlegroundSA.h:274
uint32 GameObjectId
Definition: BattlegroundSA.h:488
Definition: BattlegroundSA.h:97
Definition: BattlegroundSA.h:193
Definition: BattlegroundSA.h:126
Definition: BattlegroundSA.h:143
void UpdateScore(uint32 type, uint32 value) override
Definition: BattlegroundSA.h:518
Definition: BattlegroundSA.h:292
TeamId
Definition: SharedDefines.h:990
BG_SA_GateState GateStatus[MAX_GATES]
Status of each gate (Destroy/Damage/Intact)
Definition: BattlegroundSA.h:675
TeamId Attackers
Id of attacker team.
Definition: BattlegroundSA.h:666
Definition: BattlegroundSA.h:94
Definition: BattlegroundSA.h:48
Definition: BattlegroundSA.h:279
TeamId GraveyardStatus[BG_SA_MAX_GY]
Team witch conntrol each graveyard.
Definition: BattlegroundSA.h:679
Definition: BattlegroundSA.h:199
Definition: BattlegroundSA.h:34
Definition: BattlegroundSA.h:463
Definition: BattlegroundSA.h:188
void BuildObjectivesBlock(std::vector< int32 > &stats) override
Definition: BattlegroundSA.h:534
Definition: BattlegroundSA.h:299
BG_SA_Boat
Definition: BattlegroundSA.h:208
Definition: BattlegroundSA.h:149
Definition: BattlegroundSA.h:460
Definition: BattlegroundSA.h:115
Definition: BattlegroundSA.h:137
Definition: BattlegroundSA.h:66
float const BG_SA_GYOrientation[BG_SA_MAX_GY]
Definition: BattlegroundSA.h:476
bool InitSecondRound
for know if second round has been init
Definition: BattlegroundSA.h:691
Definition: BattlegroundSA.h:33
bool IsSpellAllowed(uint32 spellId, Player const *player) const override
Definition: BattlegroundSA.cpp:1050
Definition: BattlegroundSA.h:290
TeamId winner
Definition: BattlegroundSA.h:507
Definition: BattlegroundSA.h:138
bool _gateDestroyed
Definition: BattlegroundSA.h:695
void TitanRelicActivated(Player *clicker)
Called when a player clicked on relic.
Definition: BattlegroundSA.cpp:887
void OverrideGunFaction()
Called on start and between the two round -Update faction of all vehicle.
Definition: BattlegroundSA.cpp:648
Definition: BattlegroundSA.h:186
uint32 const BG_SA_NpcEntries[BG_SA_MAXNPC]
Definition: BattlegroundSA.h:216
Definition: BattlegroundSA.h:462
Definition: BattlegroundSA.h:136
Definition: BattlegroundSA.h:511
Definition: BattlegroundSA.h:35
Definition: BattlegroundSA.h:204
SATexts
Definition: BattlegroundSA.h:123
Definition: BattlegroundSA.h:104
void ProcessEvent(WorldObject *, uint32, WorldObject *=NULL) override
Called when someone activates an event.
Definition: BattlegroundSA.cpp:543
Definition: BattlegroundSA.h:96
Definition: BattlegroundSA.h:168
Definition: BattlegroundSA.h:112
Definition: BattlegroundSA.h:194
uint8 GateId
Definition: BattlegroundSA.h:487
Definition: BattlegroundSA.h:485
void EndBattleground(uint32 winner) override
Called on battleground ending.
Definition: BattlegroundSA.cpp:960
uint8_t uint8
Definition: Define.h:152
Definition: Position.h:27
bool CanInteractWithObject(uint32 objectId)
Checks if a player can interact with the given object.
Definition: BattlegroundSA.cpp:731
Definition: BattlegroundSA.h:160
void TeleportPlayers()
Called between the two round -Teleport all players to good location.
Definition: BattlegroundSA.cpp:497
void CaptureGraveyard(BG_SA_Graveyards i, Player *Source)
Called when a graveyard is capture -Update spiritguide -Update gameobject (flag) -Update Worldstate -...
Definition: BattlegroundSA.cpp:798
Definition: BattlegroundSA.h:296
uint32 time
Definition: BattlegroundSA.h:508
Definition: Battleground.h:235
Definition: BattlegroundSA.h:117
Definition: BattlegroundSA.h:163
Definition: BattlegroundSA.h:140
const FieldDescriptor value
Definition: descriptor.h:1522
uint32 GatesDestroyed
Definition: BattlegroundSA.h:544
void AddPlayer(Player *player) override
Called when a player join battle.
Definition: BattlegroundSA.cpp:478
Definition: BattlegroundSA.h:55
Definition: ObjectGuid.h:189
Definition: BattlegroundSA.h:134
Definition: BattlegroundSA.h:61
#define const
Definition: zconf.h:217
Definition: BattlegroundSA.h:144
Definition: BattlegroundSA.h:165
Definition: BattlegroundSA.h:200
Definition: BattlegroundSA.h:174
void ToggleTimer()
Switch on/off timer worldstate.
Definition: BattlegroundSA.cpp:954
Definition: BattlegroundSA.h:114
Definition: BattlegroundSA.h:72
Definition: BattlegroundSA.h:36
Definition: BattlegroundSA.h:162
uint8 DestroyedText
Definition: BattlegroundSA.h:491
Definition: BattlegroundSA.h:276
Definition: BattlegroundSA.h:145
Definition: BattlegroundSA.h:119
Definition: BattlegroundSA.h:155
uint32 WorldState
Definition: BattlegroundSA.h:489
Class for manage Strand of Ancient battleground.
Definition: BattlegroundSA.h:548
Definition: BattlegroundSA.h:167
~BattlegroundSA()
Definition: BattlegroundSA.cpp:64
Definition: BattlegroundSA.h:161
Definition: BattlegroundSA.h:283
uint32 DemolishersDestroyed
Definition: BattlegroundSA.h:543
Position const BG_SA_ObjSpawnlocs[BG_SA_MAXOBJ]
Definition: BattlegroundSA.h:305
SACreatureIds
Definition: BattlegroundSA.h:79
uint32 GetAttr1() const finaloverride
Definition: BattlegroundSA.h:540
Definition: BattlegroundSA.h:297
Definition: BattlegroundSA.h:51
Definition: BattlegroundSA.h:197
Definition: BattlegroundSA.h:146
Definition: BattlegroundSA.h:42
Definition: BattlegroundSA.h:196