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boss_bjarngrim::boss_bjarngrimAI Struct Reference

Public Member Functions

 boss_bjarngrimAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterEvadeMode (EvadeReason why) override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void DoRemoveStanceAura (uint8 uiStance)
 
void UpdateAI (uint32 uiDiff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
bool m_bIsChangingStance
 
bool canBuff
 
uint8 m_uiChargingStatus
 
uint8 m_uiStance
 
uint32 m_uiCharge_Timer
 
uint32 m_uiChangeStance_Timer
 
uint32 m_uiReflection_Timer
 
uint32 m_uiKnockAway_Timer
 
uint32 m_uiPummel_Timer
 
uint32 m_uiIronform_Timer
 
uint32 m_uiIntercept_Timer
 
uint32 m_uiWhirlwind_Timer
 
uint32 m_uiCleave_Timer
 
uint32 m_uiMortalStrike_Timer
 
uint32 m_uiSlam_Timer
 
ObjectGuid m_auiStormforgedLieutenantGUID [2]
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_bjarngrim::boss_bjarngrimAI::boss_bjarngrimAI ( Creature *  creature)
inline
107  : ScriptedAI(creature)
108  {
109  Initialize();
110  instance = creature->GetInstanceScript();
112  canBuff = true;
113  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
bool canBuff
Definition: boss_bjarngrim.cpp:140
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_bjarngrim.cpp:115
Definition: boss_bjarngrim.cpp:86
uint8 m_uiStance
Definition: boss_bjarngrim.cpp:143
InstanceScript * instance
Definition: boss_bjarngrim.cpp:137

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Member Function Documentation

void boss_bjarngrim::boss_bjarngrimAI::DoRemoveStanceAura ( uint8  uiStance)
inline
Todo:
remove when removal is done by the core
224  {
225  switch (uiStance)
226  {
227  case STANCE_DEFENSIVE:
229  break;
230  case STANCE_BERSERKER:
232  break;
233  case STANCE_BATTLE:
235  break;
236  }
237  }
Definition: boss_bjarngrim.cpp:58
Definition: boss_bjarngrim.cpp:52
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_bjarngrim.cpp:45
Definition: boss_bjarngrim.cpp:86
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_bjarngrim.cpp:88
Definition: boss_bjarngrim.cpp:87

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void boss_bjarngrim::boss_bjarngrimAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

201  {
202  Talk(SAY_AGGRO);
203 
204  //must get both lieutenants here and make sure they are with him
205  me->CallForHelp(30.0f);
206 
208  }
Creature *const me
Definition: CreatureAI.h:71
Definition: halls_of_lightning.h:29
Definition: InstanceScript.h:59
void CallForHelp(float fRadius)
Definition: Creature.cpp:2061
Definition: boss_bjarngrim.cpp:32
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
InstanceScript * instance
Definition: boss_bjarngrim.cpp:137

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void boss_bjarngrim::boss_bjarngrimAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

191  {
193  canBuff = true;
194  else
195  canBuff = false;
196 
198  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
bool canBuff
Definition: boss_bjarngrim.cpp:140
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Definition: boss_bjarngrim.cpp:65
Creature *const me
Definition: CreatureAI.h:71

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void boss_bjarngrim::boss_bjarngrimAI::Initialize ( void  )
inline
116  {
117  m_bIsChangingStance = false;
118 
119  m_uiChargingStatus = 0;
120  m_uiCharge_Timer = 1000;
121 
122  m_uiChangeStance_Timer = urand(20000, 25000);
123 
124  m_uiReflection_Timer = 8000;
125  m_uiKnockAway_Timer = 20000;
126  m_uiPummel_Timer = 10000;
127  m_uiIronform_Timer = 25000;
128 
129  m_uiIntercept_Timer = 5000;
130  m_uiWhirlwind_Timer = 10000;
131  m_uiCleave_Timer = 8000;
132 
133  m_uiMortalStrike_Timer = 8000;
134  m_uiSlam_Timer = 10000;
135  }
uint32 m_uiIronform_Timer
Definition: boss_bjarngrim.cpp:151
uint32 m_uiKnockAway_Timer
Definition: boss_bjarngrim.cpp:149
uint8 m_uiChargingStatus
Definition: boss_bjarngrim.cpp:142
uint32 m_uiCleave_Timer
Definition: boss_bjarngrim.cpp:155
bool m_bIsChangingStance
Definition: boss_bjarngrim.cpp:139
uint32 m_uiMortalStrike_Timer
Definition: boss_bjarngrim.cpp:157
uint32 m_uiReflection_Timer
Definition: boss_bjarngrim.cpp:148
uint32 m_uiCharge_Timer
Definition: boss_bjarngrim.cpp:145
uint32 m_uiWhirlwind_Timer
Definition: boss_bjarngrim.cpp:154
uint32 m_uiChangeStance_Timer
Definition: boss_bjarngrim.cpp:146
uint32 m_uiPummel_Timer
Definition: boss_bjarngrim.cpp:150
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 m_uiIntercept_Timer
Definition: boss_bjarngrim.cpp:153
uint32 m_uiSlam_Timer
Definition: boss_bjarngrim.cpp:158

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void boss_bjarngrim::boss_bjarngrimAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

216  {
217  Talk(SAY_DEATH);
218 
220  }
Definition: inflate.h:49
Definition: halls_of_lightning.h:29
Definition: boss_bjarngrim.cpp:37
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
InstanceScript * instance
Definition: boss_bjarngrim.cpp:137

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void boss_bjarngrim::boss_bjarngrimAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

211  {
212  Talk(SAY_SLAY);
213  }
Definition: boss_bjarngrim.cpp:36
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_bjarngrim::boss_bjarngrimAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

163  {
164  if (canBuff)
167 
168  Initialize();
169 
170  for (uint8 i = 0; i < 2; ++i)
171  {
172  // Something isn't right here - m_auiStormforgedLieutenantGUID is never assinged to
173  if (Creature* pStormforgedLieutenant = ObjectAccessor::GetCreature(*me, m_auiStormforgedLieutenantGUID[i]))
174  if (!pStormforgedLieutenant->IsAlive())
175  pStormforgedLieutenant->Respawn();
176  }
177 
179  {
183  }
184 
186 
188  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
bool canBuff
Definition: boss_bjarngrim.cpp:140
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:364
ObjectGuid m_auiStormforgedLieutenantGUID[2]
Definition: boss_bjarngrim.cpp:160
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:14463
Definition: boss_bjarngrim.cpp:80
Definition: Creature.h:467
void Initialize()
Definition: boss_bjarngrim.cpp:115
Definition: boss_bjarngrim.cpp:65
Definition: CreatureAI.h:63
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_bjarngrim.cpp:45
Definition: halls_of_lightning.h:29
Definition: boss_bjarngrim.cpp:86
Definition: InstanceScript.h:58
void DoRemoveStanceAura(uint8 uiStance)
Definition: boss_bjarngrim.cpp:223
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint8 m_uiStance
Definition: boss_bjarngrim.cpp:143
Definition: boss_bjarngrim.cpp:79
uint8_t uint8
Definition: Define.h:152
InstanceScript * instance
Definition: boss_bjarngrim.cpp:137

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void boss_bjarngrim::boss_bjarngrimAI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

240  {
241  //Return since we have no target
242  if (!UpdateVictim())
243  return;
244 
245  // Change stance
246  if (m_uiChangeStance_Timer <= uiDiff)
247  {
248  //wait for current spell to finish before change stance
249  if (me->IsNonMeleeSpellCast(false))
250  return;
251 
253 
254  int uiTempStance = rand32() % (3 - 1);
255 
256  if (uiTempStance >= m_uiStance)
257  ++uiTempStance;
258 
259  m_uiStance = uiTempStance;
260 
261  switch (m_uiStance)
262  {
263  case STANCE_DEFENSIVE:
268  break;
269  case STANCE_BERSERKER:
274  break;
275  case STANCE_BATTLE:
280  break;
281  }
282 
283  m_uiChangeStance_Timer = urand(20000, 25000);
284  return;
285  }
286  else
287  m_uiChangeStance_Timer -= uiDiff;
288 
289  switch (m_uiStance)
290  {
291  case STANCE_DEFENSIVE:
292  {
293  if (m_uiReflection_Timer <= uiDiff)
294  {
296  m_uiReflection_Timer = urand(8000, 9000);
297  }
298  else
299  m_uiReflection_Timer -= uiDiff;
300 
301  if (m_uiKnockAway_Timer <= uiDiff)
302  {
304  m_uiKnockAway_Timer = urand(20000, 21000);
305  }
306  else
307  m_uiKnockAway_Timer -= uiDiff;
308 
309  if (m_uiPummel_Timer <= uiDiff)
310  {
312  m_uiPummel_Timer = urand(10000, 11000);
313  }
314  else
315  m_uiPummel_Timer -= uiDiff;
316 
317  if (m_uiIronform_Timer <= uiDiff)
318  {
320  m_uiIronform_Timer = urand(25000, 26000);
321  }
322  else
323  m_uiIronform_Timer -= uiDiff;
324 
325  break;
326  }
327  case STANCE_BERSERKER:
328  {
329  if (m_uiIntercept_Timer <= uiDiff)
330  {
331  //not much point is this, better random target and more often?
333  m_uiIntercept_Timer = urand(45000, 46000);
334  }
335  else
336  m_uiIntercept_Timer -= uiDiff;
337 
338  if (m_uiWhirlwind_Timer <= uiDiff)
339  {
341  m_uiWhirlwind_Timer = urand(10000, 11000);
342  }
343  else
344  m_uiWhirlwind_Timer -= uiDiff;
345 
346  if (m_uiCleave_Timer <= uiDiff)
347  {
349  m_uiCleave_Timer = urand(8000, 9000);
350  }
351  else
352  m_uiCleave_Timer -= uiDiff;
353 
354  break;
355  }
356  case STANCE_BATTLE:
357  {
358  if (m_uiMortalStrike_Timer <= uiDiff)
359  {
361  m_uiMortalStrike_Timer = urand(20000, 21000);
362  }
363  else
364  m_uiMortalStrike_Timer -= uiDiff;
365 
366  if (m_uiSlam_Timer <= uiDiff)
367  {
369  m_uiSlam_Timer = urand(15000, 16000);
370  }
371  else
372  m_uiSlam_Timer -= uiDiff;
373 
374  break;
375  }
376  }
377 
379  }
Definition: boss_bjarngrim.cpp:58
uint32 m_uiIronform_Timer
Definition: boss_bjarngrim.cpp:151
Definition: boss_bjarngrim.cpp:35
Definition: boss_bjarngrim.cpp:52
Definition: boss_bjarngrim.cpp:38
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:364
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 m_uiKnockAway_Timer
Definition: boss_bjarngrim.cpp:149
Definition: boss_bjarngrim.cpp:55
Definition: boss_bjarngrim.cpp:40
uint32 m_uiCleave_Timer
Definition: boss_bjarngrim.cpp:155
Definition: boss_bjarngrim.cpp:50
Definition: boss_bjarngrim.cpp:39
uint32 m_uiMortalStrike_Timer
Definition: boss_bjarngrim.cpp:157
Definition: boss_bjarngrim.cpp:33
Definition: boss_bjarngrim.cpp:80
uint32 m_uiReflection_Timer
Definition: boss_bjarngrim.cpp:148
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:2886
Definition: boss_bjarngrim.cpp:60
Definition: boss_bjarngrim.cpp:47
uint32 m_uiWhirlwind_Timer
Definition: boss_bjarngrim.cpp:154
Definition: CreatureAI.h:63
Creature *const me
Definition: CreatureAI.h:71
uint32 m_uiChangeStance_Timer
Definition: boss_bjarngrim.cpp:146
Definition: boss_bjarngrim.cpp:56
Definition: boss_bjarngrim.cpp:45
uint32 m_uiPummel_Timer
Definition: boss_bjarngrim.cpp:150
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_bjarngrim.cpp:86
void DoRemoveStanceAura(uint8 uiStance)
Definition: boss_bjarngrim.cpp:223
uint32 m_uiIntercept_Timer
Definition: boss_bjarngrim.cpp:153
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 m_uiSlam_Timer
Definition: boss_bjarngrim.cpp:158
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint8 m_uiStance
Definition: boss_bjarngrim.cpp:143
Definition: boss_bjarngrim.cpp:79
Definition: boss_bjarngrim.cpp:34
uint32 rand32()
Definition: Random.cpp:64
Definition: boss_bjarngrim.cpp:88
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_bjarngrim.cpp:87
Definition: boss_bjarngrim.cpp:81
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_bjarngrim.cpp:49
Definition: boss_bjarngrim.cpp:48
Definition: boss_bjarngrim.cpp:54
Definition: CreatureAI.h:64
Definition: boss_bjarngrim.cpp:61

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Member Data Documentation

bool boss_bjarngrim::boss_bjarngrimAI::canBuff
InstanceScript* boss_bjarngrim::boss_bjarngrimAI::instance
ObjectGuid boss_bjarngrim::boss_bjarngrimAI::m_auiStormforgedLieutenantGUID[2]
bool boss_bjarngrim::boss_bjarngrimAI::m_bIsChangingStance
uint32 boss_bjarngrim::boss_bjarngrimAI::m_uiChangeStance_Timer
uint32 boss_bjarngrim::boss_bjarngrimAI::m_uiCharge_Timer
uint8 boss_bjarngrim::boss_bjarngrimAI::m_uiChargingStatus
uint32 boss_bjarngrim::boss_bjarngrimAI::m_uiCleave_Timer
uint32 boss_bjarngrim::boss_bjarngrimAI::m_uiIntercept_Timer
uint32 boss_bjarngrim::boss_bjarngrimAI::m_uiIronform_Timer
uint32 boss_bjarngrim::boss_bjarngrimAI::m_uiKnockAway_Timer
uint32 boss_bjarngrim::boss_bjarngrimAI::m_uiMortalStrike_Timer
uint32 boss_bjarngrim::boss_bjarngrimAI::m_uiPummel_Timer
uint32 boss_bjarngrim::boss_bjarngrimAI::m_uiReflection_Timer
uint32 boss_bjarngrim::boss_bjarngrimAI::m_uiSlam_Timer
uint8 boss_bjarngrim::boss_bjarngrimAI::m_uiStance
uint32 boss_bjarngrim::boss_bjarngrimAI::m_uiWhirlwind_Timer

The documentation for this struct was generated from the following file: