387 if (PrinceTaldaram && PrinceTaldaram->
IsAlive())
Definition: boss_prince_taldaram.cpp:58
Definition: SharedDefines.h:2125
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
Definition: ahnkahet.h:36
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: ahnkahet.h:80
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: ahnkahet.h:79
Definition: InstanceScript.h:59
Definition: ahnkahet.h:30
bool IsAlive() const
Definition: Unit.h:1692
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
CreatureAI * AI() const
Definition: Creature.h:525
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: UpdateFields.h:319
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: GameObject.h:822
void SetGoState(GOState state)
Definition: GameObject.cpp:2137
Definition: ahnkahet.h:37
Definition: InstanceScript.h:141
uint32 GetEntry() const
Definition: Object.h:107
Definition: boss_prince_taldaram.cpp:86