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npc_king_jokkum_vehicle::npc_king_jokkum_vehicleAI Struct Reference

Public Member Functions

 npc_king_jokkum_vehicleAI (Creature *creature)
 
void Reset () override
 
void OnCharmed (bool) override
 
void PassengerBoarded (Unit *who, int8, bool apply) override
 == Fields ======================================= More...
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap events
 
ObjectGuid playerGUID
 
bool pathEnd
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from VehicleAI
static int Permissible (Creature const *)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_king_jokkum_vehicle::npc_king_jokkum_vehicleAI::npc_king_jokkum_vehicleAI ( Creature creature)
inline
651  : VehicleAI(creature)
652  {
653  pathEnd = false;
654  }
bool pathEnd
Definition: zone_storm_peaks.cpp:725
VehicleAI(Creature *creature)
Definition: CombatAI.cpp:262

Member Function Documentation

void npc_king_jokkum_vehicle::npc_king_jokkum_vehicleAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

677  {
678  if (type != WAYPOINT_MOTION_TYPE)
679  return;
680 
681  if (pathEnd)
682  {
683  if (id == 4)
684  {
685 
686  }
687  }
688  else
689  {
690  if (id == 19)
691  {
692  pathEnd = true;
693  me->SetFacingTo(0.418879f);
698 
699  }
700  }
701  }
Definition: zone_storm_peaks.cpp:616
Definition: zone_storm_peaks.cpp:631
bool pathEnd
Definition: zone_storm_peaks.cpp:725
Creature *const me
Definition: CreatureAI.h:71
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
void SetFacingTo(float ori)
Definition: Unit.cpp:15777
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: zone_storm_peaks.cpp:630
ObjectGuid playerGUID
Definition: zone_storm_peaks.cpp:724
Definition: MotionMaster.h:39
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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void npc_king_jokkum_vehicle::npc_king_jokkum_vehicleAI::OnCharmed ( bool  )
inlineoverridevirtual

Reimplemented from VehicleAI.

662 { }
void npc_king_jokkum_vehicle::npc_king_jokkum_vehicleAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

665  {
666  if (apply)
667  {
668  playerGUID = who->GetGUID();
669  Talk(SAY_HOLD_ON, who);
673  }
674  }
Definition: zone_storm_peaks.cpp:629
Definition: zone_storm_peaks.cpp:615
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
void apply(T *val)
Definition: ByteConverter.h:41
Creature *const me
Definition: CreatureAI.h:71
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: Unit.h:682
Definition: UpdateFields.h:109
void MovePath(uint32 path_id, bool repeatable)
Definition: MotionMaster.cpp:618
ObjectGuid playerGUID
Definition: zone_storm_peaks.cpp:724
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: zone_storm_peaks.cpp:613

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void npc_king_jokkum_vehicle::npc_king_jokkum_vehicleAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

657  {
658  playerGUID.Clear();
659  pathEnd = false;
660  }
bool pathEnd
Definition: zone_storm_peaks.cpp:725
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid playerGUID
Definition: zone_storm_peaks.cpp:724

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void npc_king_jokkum_vehicle::npc_king_jokkum_vehicleAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from VehicleAI.

704  {
705  if (!pathEnd)
706  return;
707 
708  events.Update(diff);
709 
710  while (uint32 eventId = events.ExecuteEvent())
711  {
712  switch (eventId)
713  {
714  case EVENT_KROLMIR_1:
717  break;
718  }
719  }
720  }
EventMap events
Definition: zone_storm_peaks.cpp:723
Definition: zone_storm_peaks.cpp:634
Definition: zone_storm_peaks.cpp:633
bool pathEnd
Definition: zone_storm_peaks.cpp:725
uint32_t uint32
Definition: Define.h:150
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: zone_storm_peaks.cpp:617
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
uint32 ExecuteEvent()
Definition: EventMap.cpp:46

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Member Data Documentation

EventMap npc_king_jokkum_vehicle::npc_king_jokkum_vehicleAI::events
private
bool npc_king_jokkum_vehicle::npc_king_jokkum_vehicleAI::pathEnd
private
ObjectGuid npc_king_jokkum_vehicle::npc_king_jokkum_vehicleAI::playerGUID
private

The documentation for this struct was generated from the following file: