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instance_black_temple::instance_black_temple_InstanceMapScript Struct Reference

Public Member Functions

 instance_black_temple_InstanceMapScript (Map *map)
 
void OnCreatureCreate (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetGuidData (uint32 type) const override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
virtual ~InstanceScript ()
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
virtual void OnCreatureRemove (Creature *creature) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=NULL)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
bool ServerAllowsTwoSideGroups ()
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary constGetBossBoundary (uint32 id) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=NULL, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source)
 
void SetCompletedEncountersMask (uint32 newMask)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &)
 
void UpdatePhasing ()
 
uint32 GetEncounterCount () const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnUnitDeath (Unit *)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Protected Attributes

ObjectGuid NajentusGUID
 
ObjectGuid SupremusGUID
 
ObjectGuid ShadeOfAkamaGUID
 
ObjectGuid AkamaShadeGUID
 
ObjectGuid AkamaGUID
 
ObjectGuid GathiosTheShattererGUID
 
ObjectGuid HighNethermancerZerevorGUID
 
ObjectGuid LadyMalandeGUID
 
ObjectGuid VerasDarkshadowGUID
 
ObjectGuid IllidariCouncilGUID
 
ObjectGuid BloodElfCouncilVoiceGUID
 
ObjectGuid IllidanStormrageGUID
 
ObjectGuid IllidanGateGUID
 
ObjectGuid IllidanDoorGUIDs [2]
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
BossInfoGetBossInfo (uint32 id)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Constructor & Destructor Documentation

instance_black_temple::instance_black_temple_InstanceMapScript::instance_black_temple_InstanceMapScript ( Map map)
inline
45  : InstanceScript(map)
46  {
50  }
uint32 const EncounterCount
Definition: baradin_hold.h:28
void SetBossNumber(uint32 number)
Definition: InstanceScript.h:258
DoorData const doorData[]
Definition: instance_black_temple.cpp:22
void SetHeaders(std::string const &dataHeaders)
Definition: InstanceScript.cpp:98
#define DataHeader
Definition: baradin_hold.h:25
InstanceScript(Map *map)
Definition: InstanceScript.h:144
void LoadDoorData(DoorData const *data)
Definition: InstanceScript.cpp:124

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Member Function Documentation

ObjectGuid instance_black_temple::instance_black_temple_InstanceMapScript::GetGuidData ( uint32  type) const
inlineoverridevirtual

Reimplemented from InstanceScript.

149  {
150  switch (type)
151  {
153  return NajentusGUID;
154  case DATA_SUPREMUS:
155  return SupremusGUID;
156  case DATA_SHADE_OF_AKAMA:
157  return ShadeOfAkamaGUID;
158  case DATA_AKAMA_SHADE:
159  return AkamaShadeGUID;
160  case DATA_AKAMA:
161  return AkamaGUID;
166  case DATA_LADY_MALANDE:
167  return LadyMalandeGUID;
169  return VerasDarkshadowGUID;
171  return IllidariCouncilGUID;
175  return IllidanStormrageGUID;
177  return IllidanGateGUID;
179  return IllidanDoorGUIDs[0];
181  return IllidanDoorGUIDs[1];
182  default:
183  break;
184  }
185 
186  return ObjectGuid::Empty;
187  }
Definition: black_temple.h:30
Definition: black_temple.h:45
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
Definition: black_temple.h:46
Definition: black_temple.h:40
Definition: black_temple.h:50
Definition: black_temple.h:49
ObjectGuid HighNethermancerZerevorGUID
Definition: instance_black_temple.cpp:197
Definition: black_temple.h:31
ObjectGuid SupremusGUID
Definition: instance_black_temple.cpp:191
Definition: black_temple.h:36
Definition: black_temple.h:51
ObjectGuid BloodElfCouncilVoiceGUID
Definition: instance_black_temple.cpp:202
ObjectGuid LadyMalandeGUID
Definition: instance_black_temple.cpp:198
ObjectGuid ShadeOfAkamaGUID
Definition: instance_black_temple.cpp:192
Definition: black_temple.h:44
ObjectGuid IllidariCouncilGUID
Definition: instance_black_temple.cpp:201
Definition: black_temple.h:29
ObjectGuid NajentusGUID
Definition: instance_black_temple.cpp:190
Definition: black_temple.h:41
ObjectGuid AkamaGUID
Definition: instance_black_temple.cpp:194
ObjectGuid GathiosTheShattererGUID
Definition: instance_black_temple.cpp:196
ObjectGuid IllidanStormrageGUID
Definition: instance_black_temple.cpp:204
ObjectGuid IllidanGateGUID
Definition: instance_black_temple.cpp:206
ObjectGuid VerasDarkshadowGUID
Definition: instance_black_temple.cpp:199
ObjectGuid AkamaShadeGUID
Definition: instance_black_temple.cpp:193
ObjectGuid IllidanDoorGUIDs[2]
Definition: instance_black_temple.cpp:207
Definition: black_temple.h:37
Definition: black_temple.h:43
Definition: black_temple.h:47
void instance_black_temple::instance_black_temple_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

53  {
54  switch (creature->GetEntry())
55  {
57  NajentusGUID = creature->GetGUID();
58  break;
59  case NPC_SUPREMUS:
60  SupremusGUID = creature->GetGUID();
61  break;
62  case NPC_SHADE_OF_AKAMA:
63  ShadeOfAkamaGUID = creature->GetGUID();
64  break;
65  case NPC_AKAMA_SHADE:
66  AkamaShadeGUID = creature->GetGUID();
67  break;
68  case NPC_AKAMA:
69  AkamaGUID = creature->GetGUID();
70  break;
72  GathiosTheShattererGUID = creature->GetGUID();
73  break;
76  break;
77  case NPC_LADY_MALANDE:
78  LadyMalandeGUID = creature->GetGUID();
79  break;
81  VerasDarkshadowGUID = creature->GetGUID();
82  break;
84  IllidariCouncilGUID = creature->GetGUID();
85  break;
87  BloodElfCouncilVoiceGUID = creature->GetGUID();
88  break;
90  IllidanStormrageGUID = creature->GetGUID();
91  break;
92  default:
93  break;
94  }
95  }
Definition: black_temple.h:62
ObjectGuid HighNethermancerZerevorGUID
Definition: instance_black_temple.cpp:197
ObjectGuid SupremusGUID
Definition: instance_black_temple.cpp:191
Definition: black_temple.h:63
Definition: black_temple.h:58
Definition: black_temple.h:65
Definition: black_temple.h:66
ObjectGuid BloodElfCouncilVoiceGUID
Definition: instance_black_temple.cpp:202
ObjectGuid LadyMalandeGUID
Definition: instance_black_temple.cpp:198
ObjectGuid ShadeOfAkamaGUID
Definition: instance_black_temple.cpp:192
Definition: black_temple.h:69
ObjectGuid IllidariCouncilGUID
Definition: instance_black_temple.cpp:201
Definition: black_temple.h:67
ObjectGuid NajentusGUID
Definition: instance_black_temple.cpp:190
Definition: black_temple.h:59
Definition: black_temple.h:56
ObjectGuid AkamaGUID
Definition: instance_black_temple.cpp:194
ObjectGuid GathiosTheShattererGUID
Definition: instance_black_temple.cpp:196
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: black_temple.h:64
ObjectGuid IllidanStormrageGUID
Definition: instance_black_temple.cpp:204
Definition: black_temple.h:57
uint32 GetEntry() const
Definition: Object.h:107
ObjectGuid VerasDarkshadowGUID
Definition: instance_black_temple.cpp:199
Definition: black_temple.h:60
ObjectGuid AkamaShadeGUID
Definition: instance_black_temple.cpp:193

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void instance_black_temple::instance_black_temple_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

98  {
99  switch (go->GetEntry())
100  {
101  case GO_NAJENTUS_GATE:
102  case GO_SUPREMUS_GATE:
104  case GO_TERON_DOOR_1:
105  case GO_TERON_DOOR_2:
106  case GO_GURTOGG_DOOR:
107  case GO_TEMPLE_DOOR:
109  case GO_COUNCIL_DOOR_1:
110  case GO_COUNCIL_DOOR_2:
111  AddDoor(go, true);
112  break;
113  case GO_ILLIDAN_GATE:
114  IllidanGateGUID = go->GetGUID();
115  break;
116  case GO_ILLIDAN_DOOR_R:
117  IllidanDoorGUIDs[0] = go->GetGUID();
118  break;
119  case GO_ILLIDAN_DOOR_L:
120  IllidanDoorGUIDs[1] = go->GetGUID();
121  break;
122  default:
123  break;
124  }
125  }
Definition: black_temple.h:82
Definition: black_temple.h:81
Definition: black_temple.h:88
Definition: black_temple.h:78
Definition: black_temple.h:83
Definition: black_temple.h:86
Definition: black_temple.h:85
Definition: black_temple.h:89
Definition: black_temple.h:79
Definition: black_temple.h:84
Definition: black_temple.h:76
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: black_temple.h:87
uint32 GetEntry() const
Definition: Object.h:107
Definition: black_temple.h:80
ObjectGuid IllidanGateGUID
Definition: instance_black_temple.cpp:206
virtual void AddDoor(GameObject *door, bool add)
Definition: InstanceScript.cpp:239
ObjectGuid IllidanDoorGUIDs[2]
Definition: instance_black_temple.cpp:207

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void instance_black_temple::instance_black_temple_InstanceMapScript::OnGameObjectRemove ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

128  {
129  switch (go->GetEntry())
130  {
131  case GO_NAJENTUS_GATE:
132  case GO_SUPREMUS_GATE:
134  case GO_TERON_DOOR_1:
135  case GO_TERON_DOOR_2:
136  case GO_GURTOGG_DOOR:
137  case GO_TEMPLE_DOOR:
139  case GO_COUNCIL_DOOR_1:
140  case GO_COUNCIL_DOOR_2:
141  AddDoor(go, false);
142  break;
143  default:
144  break;
145  }
146  }
Definition: black_temple.h:82
Definition: black_temple.h:81
Definition: black_temple.h:78
Definition: black_temple.h:83
Definition: black_temple.h:86
Definition: black_temple.h:85
Definition: black_temple.h:79
Definition: black_temple.h:84
Definition: black_temple.h:76
uint32 GetEntry() const
Definition: Object.h:107
Definition: black_temple.h:80
virtual void AddDoor(GameObject *door, bool add)
Definition: InstanceScript.cpp:239

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Member Data Documentation

ObjectGuid instance_black_temple::instance_black_temple_InstanceMapScript::AkamaGUID
protected
ObjectGuid instance_black_temple::instance_black_temple_InstanceMapScript::AkamaShadeGUID
protected
ObjectGuid instance_black_temple::instance_black_temple_InstanceMapScript::BloodElfCouncilVoiceGUID
protected
ObjectGuid instance_black_temple::instance_black_temple_InstanceMapScript::GathiosTheShattererGUID
protected
ObjectGuid instance_black_temple::instance_black_temple_InstanceMapScript::HighNethermancerZerevorGUID
protected
ObjectGuid instance_black_temple::instance_black_temple_InstanceMapScript::IllidanDoorGUIDs[2]
protected
ObjectGuid instance_black_temple::instance_black_temple_InstanceMapScript::IllidanGateGUID
protected
ObjectGuid instance_black_temple::instance_black_temple_InstanceMapScript::IllidanStormrageGUID
protected
ObjectGuid instance_black_temple::instance_black_temple_InstanceMapScript::IllidariCouncilGUID
protected
ObjectGuid instance_black_temple::instance_black_temple_InstanceMapScript::LadyMalandeGUID
protected
ObjectGuid instance_black_temple::instance_black_temple_InstanceMapScript::NajentusGUID
protected
ObjectGuid instance_black_temple::instance_black_temple_InstanceMapScript::ShadeOfAkamaGUID
protected
ObjectGuid instance_black_temple::instance_black_temple_InstanceMapScript::SupremusGUID
protected
ObjectGuid instance_black_temple::instance_black_temple_InstanceMapScript::VerasDarkshadowGUID
protected

The documentation for this struct was generated from the following file: