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npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI Struct Reference

Public Member Functions

 npc_lord_illidan_stormrageAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void SummonNextWave ()
 
void CheckEventFail ()
 
void LiveCounter ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

ObjectGuid PlayerGUID
 
uint32 WaveTimer
 
uint32 AnnounceTimer
 
int8 LiveCount
 
uint8 WaveCount
 
bool EventStarted
 
bool Announced
 
bool Failed
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::npc_lord_illidan_stormrageAI ( Creature creature)
inline
1130  : ScriptedAI(creature)
1131  {
1132  Initialize();
1133  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: zone_shadowmoon_valley.cpp:1135

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Member Function Documentation

void npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1171 { }
void npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::CheckEventFail ( )
inline
1176  {
1178 
1179  if (!player)
1180  return;
1181 
1182  if (Group* EventGroup = player->GetGroup())
1183  {
1184  uint8 GroupMemberCount = 0;
1185  uint8 DeadMemberCount = 0;
1186  uint8 FailedMemberCount = 0;
1187 
1188  Group::MemberSlotList const& members = EventGroup->GetMemberSlots();
1189 
1190  for (Group::member_citerator itr = members.begin(); itr!= members.end(); ++itr)
1191  {
1192  Player* GroupMember = ObjectAccessor::GetPlayer(*me, itr->guid);
1193  if (!GroupMember)
1194  continue;
1195  if (!GroupMember->IsWithinDistInMap(me, EVENT_AREA_RADIUS) && GroupMember->GetQuestStatus(QUEST_BATTLE_OF_THE_CRIMSON_WATCH) == QUEST_STATUS_INCOMPLETE)
1196  {
1197  GroupMember->FailQuest(QUEST_BATTLE_OF_THE_CRIMSON_WATCH);
1198  ++FailedMemberCount;
1199  }
1200  ++GroupMemberCount;
1201 
1202  if (GroupMember->isDead())
1203  ++DeadMemberCount;
1204  }
1205 
1206  if (GroupMemberCount == FailedMemberCount)
1207  {
1208  Failed = true;
1209  }
1210 
1211  if (GroupMemberCount == DeadMemberCount)
1212  {
1213  for (Group::member_citerator itr = members.begin(); itr!= members.end(); ++itr)
1214  {
1215  if (Player* groupMember = ObjectAccessor::GetPlayer(*me, itr->guid))
1216  if (groupMember->GetQuestStatus(QUEST_BATTLE_OF_THE_CRIMSON_WATCH) == QUEST_STATUS_INCOMPLETE)
1217  groupMember->FailQuest(QUEST_BATTLE_OF_THE_CRIMSON_WATCH);
1218  }
1219  Failed = true;
1220  }
1221  } else if (player->isDead() || !player->IsWithinDistInMap(me, EVENT_AREA_RADIUS))
1222  {
1223  player->FailQuest(QUEST_BATTLE_OF_THE_CRIMSON_WATCH);
1224  Failed = true;
1225  }
1226  }
MemberSlotList::const_iterator member_citerator
Definition: Group.h:205
ObjectGuid PlayerGUID
Definition: zone_shadowmoon_valley.cpp:1149
std::list< MemberSlot > MemberSlotList
Definition: Group.h:204
Creature *const me
Definition: CreatureAI.h:71
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
#define EVENT_AREA_RADIUS
Definition: zone_shadowmoon_valley.cpp:874
bool Failed
Definition: zone_shadowmoon_valley.cpp:1159
Definition: QuestDef.h:113
uint8_t uint8
Definition: Define.h:152
#define QUEST_BATTLE_OF_THE_CRIMSON_WATCH
Definition: zone_shadowmoon_valley.cpp:873
Definition: Group.h:191

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void npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1168 { }
void npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::Initialize ( void  )
inline
1136  {
1137  PlayerGUID.Clear();
1138 
1139  WaveTimer = 10000;
1140  AnnounceTimer = 7000;
1141  LiveCount = 0;
1142  WaveCount = 0;
1143 
1144  EventStarted = false;
1145  Announced = false;
1146  Failed = false;
1147  }
ObjectGuid PlayerGUID
Definition: zone_shadowmoon_valley.cpp:1149
uint8 WaveCount
Definition: zone_shadowmoon_valley.cpp:1155
bool EventStarted
Definition: zone_shadowmoon_valley.cpp:1157
bool Announced
Definition: zone_shadowmoon_valley.cpp:1158
uint32 AnnounceTimer
Definition: zone_shadowmoon_valley.cpp:1152
void Clear()
Definition: ObjectGuid.h:215
bool Failed
Definition: zone_shadowmoon_valley.cpp:1159
int8 LiveCount
Definition: zone_shadowmoon_valley.cpp:1154
uint32 WaveTimer
Definition: zone_shadowmoon_valley.cpp:1151

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void npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::LiveCounter ( )
inline
1229  {
1230  --LiveCount;
1231  if (!LiveCount)
1232  Announced = false;
1233  }
bool Announced
Definition: zone_shadowmoon_valley.cpp:1158
int8 LiveCount
Definition: zone_shadowmoon_valley.cpp:1154
void npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1169 { }
void npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1162  {
1163  Initialize();
1164 
1165  me->SetVisible(false);
1166  }
Creature *const me
Definition: CreatureAI.h:71
void SetVisible(bool x)
Definition: Unit.cpp:10368
void Initialize()
Definition: zone_shadowmoon_valley.cpp:1135

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void npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::SummonNextWave ( )
1395 {
1398  uint8 FelguardCount = 0;
1399  uint8 DreadlordCount = 0;
1400 
1401  for (uint8 i = 0; i < count; ++i)
1402  {
1404  ++LiveCount;
1405 
1406  if (Spawn)
1407  {
1408  Spawn->LoadCreaturesAddon();
1409 
1410  if (WaveCount == 0)//1 Wave
1411  {
1412  if (rand32() % 3 == 1 && FelguardCount<2)
1413  {
1414  Spawn->SetDisplayId(18654);
1415  ++FelguardCount;
1416  }
1417  else if (DreadlordCount < 3)
1418  {
1419  Spawn->SetDisplayId(19991);
1420  ++DreadlordCount;
1421  }
1422  else if (FelguardCount<2)
1423  {
1424  Spawn->SetDisplayId(18654);
1425  ++FelguardCount;
1426  }
1427  }
1428 
1429  if (WaveCount < 3)//1-3 Wave
1430  {
1431  if (!PlayerGUID.IsEmpty())
1432  {
1433  if (Player* target = ObjectAccessor::GetPlayer(*me, PlayerGUID))
1434  {
1435  float x, y, z;
1436  target->GetPosition(x, y, z);
1437  Spawn->GetMotionMaster()->MovePoint(0, x, y, z);
1438  }
1439  }
1440  ENSURE_AI(npc_illidari_spawn::npc_illidari_spawnAI, Spawn->AI())->LordIllidanGUID = me->GetGUID();
1441  }
1442 
1443  if (WavesInfo[WaveCount].CreatureId == 22076) // Torloth
1444  {
1446  if (!PlayerGUID.IsEmpty())
1448  }
1449  }
1450  }
1451  ++WaveCount;
1454 }
Definition: zone_shadowmoon_valley.cpp:1278
G3D::Vector3 const Spawn[]
Definition: boss_headless_horseman.cpp:123
ObjectGuid PlayerGUID
Definition: zone_shadowmoon_valley.cpp:1149
uint32 SpawnTimer
Definition: zone_silithus.cpp:384
uint8 SpawnCount
Definition: zone_silithus.cpp:383
uint8 WaveCount
Definition: zone_shadowmoon_valley.cpp:1155
Definition: zone_shadowmoon_valley.cpp:962
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
uint8 UsedSpawnPoint
Definition: zone_silithus.cpp:383
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
uint32 YellTimer
Definition: zone_silithus.cpp:384
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
static Position SpawnLocation[]
Definition: zone_shadowmoon_valley.cpp:895
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
G3D::int16 z
Definition: Vector3int16.h:46
CreatureAI * AI() const
Definition: Creature.h:525
G3D::int16 y
Definition: Vector2int16.h:38
uint32 AnnounceTimer
Definition: zone_shadowmoon_valley.cpp:1152
ObjectGuid const & GetGUID() const
Definition: Object.h:105
CreatureId
Definition: boss_ramstein_the_gorger.cpp:36
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
int8 LiveCount
Definition: zone_shadowmoon_valley.cpp:1154
uint32 rand32()
Definition: Random.cpp:64
uint8_t uint8
Definition: Define.h:152
bool LoadCreaturesAddon()
Definition: Creature.cpp:2214
G3D::int16 x
Definition: Vector2int16.h:37
static WaveData WavesInfo[]
Definition: zone_shadowmoon_valley.cpp:922
uint32 WaveTimer
Definition: zone_shadowmoon_valley.cpp:1151
bool IsEmpty() const
Definition: ObjectGuid.h:242
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
Definition: Object.h:54

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void npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1236  {
1237  if (!PlayerGUID || !EventStarted)
1238  return;
1239 
1240  if (!LiveCount && WaveCount < 4)
1241  {
1242  if (!Announced && AnnounceTimer <= diff)
1243  {
1244  Announced = true;
1245  }
1246  else
1247  AnnounceTimer -= diff;
1248 
1249  if (WaveTimer <= diff)
1250  {
1251  SummonNextWave();
1252  }
1253  else
1254  WaveTimer -= diff;
1255  }
1256  CheckEventFail();
1257 
1258  if (Failed)
1259  EnterEvadeMode();
1260  }
ObjectGuid PlayerGUID
Definition: zone_shadowmoon_valley.cpp:1149
uint8 WaveCount
Definition: zone_shadowmoon_valley.cpp:1155
bool EventStarted
Definition: zone_shadowmoon_valley.cpp:1157
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
bool Announced
Definition: zone_shadowmoon_valley.cpp:1158
void CheckEventFail()
Definition: zone_shadowmoon_valley.cpp:1175
void SummonNextWave()
Definition: zone_shadowmoon_valley.cpp:1394
uint32 AnnounceTimer
Definition: zone_shadowmoon_valley.cpp:1152
bool Failed
Definition: zone_shadowmoon_valley.cpp:1159
int8 LiveCount
Definition: zone_shadowmoon_valley.cpp:1154
uint32 WaveTimer
Definition: zone_shadowmoon_valley.cpp:1151

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Member Data Documentation

bool npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::Announced
uint32 npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::AnnounceTimer
bool npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::EventStarted
bool npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::Failed
int8 npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::LiveCount
ObjectGuid npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::PlayerGUID
uint8 npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::WaveCount
uint32 npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::WaveTimer

The documentation for this struct was generated from the following file: