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npc_illidari_spawn::npc_illidari_spawnAI Struct Reference

Public Member Functions

 npc_illidari_spawnAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

ObjectGuid LordIllidanGUID
 
uint32 SpellTimer1
 
uint32 SpellTimer2
 
uint32 SpellTimer3
 
bool Timers
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_illidari_spawn::npc_illidari_spawnAI::npc_illidari_spawnAI ( Creature creature)
inline
1280  : ScriptedAI(creature)
1281  {
1282  Initialize();
1283  SpellTimer1 = 0;
1284  SpellTimer2 = 0;
1285  SpellTimer3 = 0;
1286  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: zone_shadowmoon_valley.cpp:1288
uint32 SpellTimer1
Definition: zone_shadowmoon_valley.cpp:1295
uint32 SpellTimer3
Definition: zone_shadowmoon_valley.cpp:1295
uint32 SpellTimer2
Definition: zone_shadowmoon_valley.cpp:1295

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Member Function Documentation

void npc_illidari_spawn::npc_illidari_spawnAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1303 { }
void npc_illidari_spawn::npc_illidari_spawnAI::Initialize ( void  )
inline
1289  {
1291  Timers = false;
1292  }
Timers
Definition: boss_xt002.cpp:105
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid LordIllidanGUID
Definition: zone_shadowmoon_valley.cpp:1294

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void npc_illidari_spawn::npc_illidari_spawnAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1306  {
1307  me->RemoveCorpse();
1308  if (Creature* LordIllidan = (ObjectAccessor::GetCreature(*me, LordIllidanGUID)))
1309  if (LordIllidan)
1310  ENSURE_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, LordIllidan->AI())->LiveCounter();
1311  }
Definition: zone_shadowmoon_valley.cpp:1128
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void RemoveCorpse(bool setSpawnTime=true)
Definition: Creature.cpp:280
ObjectGuid LordIllidanGUID
Definition: zone_shadowmoon_valley.cpp:1294

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void npc_illidari_spawn::npc_illidari_spawnAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1299  {
1300  Initialize();
1301  }
void Initialize()
Definition: zone_shadowmoon_valley.cpp:1288

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void npc_illidari_spawn::npc_illidari_spawnAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1314  {
1315  if (!UpdateVictim())
1316  return;
1317 
1318  if (!Timers)
1319  {
1320  if (me->GetEntry() == 22075)//Illidari Soldier
1321  {
1322  SpellTimer1 = SpawnCast[0].Timer1 + (rand32() % 4 * 1000);
1323  }
1324  if (me->GetEntry() == 22074)//Illidari Mind Breaker
1325  {
1326  SpellTimer1 = SpawnCast[1].Timer1 + (rand32() % 10 * 1000);
1327  SpellTimer2 = SpawnCast[2].Timer1 + (rand32() % 4 * 1000);
1328  SpellTimer3 = SpawnCast[3].Timer1 + (rand32() % 4 * 1000);
1329  }
1330  if (me->GetEntry() == 19797)// Illidari Highlord
1331  {
1332  SpellTimer1 = SpawnCast[4].Timer1 + (rand32() % 4 * 1000);
1333  SpellTimer2 = SpawnCast[5].Timer1 + (rand32() % 4 * 1000);
1334  }
1335  Timers = true;
1336  }
1337  //Illidari Soldier
1338  if (me->GetEntry() == 22075)
1339  {
1340  if (SpellTimer1 <= diff)
1341  {
1342  DoCastVictim(SpawnCast[0].SpellId);//Spellbreaker
1343  SpellTimer1 = SpawnCast[0].Timer2 + (rand32() % 5 * 1000);
1344  } else SpellTimer1 -= diff;
1345  }
1346  //Illidari Mind Breaker
1347  if (me->GetEntry() == 22074)
1348  {
1349  if (SpellTimer1 <= diff)
1350  {
1351  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
1352  {
1353  if (target->GetTypeId() == TYPEID_PLAYER)
1354  {
1355  DoCast(target, SpawnCast[1].SpellId); //Focused Bursts
1356  SpellTimer1 = SpawnCast[1].Timer2 + (rand32() % 5 * 1000);
1357  } else SpellTimer1 = 2000;
1358  }
1359  } else SpellTimer1 -= diff;
1360 
1361  if (SpellTimer2 <= diff)
1362  {
1363  DoCastVictim(SpawnCast[2].SpellId);//Psychic Scream
1364  SpellTimer2 = SpawnCast[2].Timer2 + (rand32() % 13 * 1000);
1365  } else SpellTimer2 -= diff;
1366 
1367  if (SpellTimer3 <= diff)
1368  {
1369  DoCastVictim(SpawnCast[3].SpellId);//Mind Blast
1370  SpellTimer3 = SpawnCast[3].Timer2 + (rand32() % 8 * 1000);
1371  } else SpellTimer3 -= diff;
1372  }
1373  //Illidari Highlord
1374  if (me->GetEntry() == 19797)
1375  {
1376  if (SpellTimer1 <= diff)
1377  {
1378  DoCastVictim(SpawnCast[4].SpellId);//Curse Of Flames
1379  SpellTimer1 = SpawnCast[4].Timer2 + (rand32() % 10 * 1000);
1380  } else SpellTimer1 -= diff;
1381 
1382  if (SpellTimer2 <= diff)
1383  {
1384  DoCastVictim(SpawnCast[5].SpellId);//Flamestrike
1385  SpellTimer2 = SpawnCast[5].Timer2 + (rand32() % 7 * 13000);
1386  } else SpellTimer2 -= diff;
1387  }
1388 
1390  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 Timer1
Definition: zone_silithus.cpp:400
Timers
Definition: boss_xt002.cpp:105
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: ObjectGuid.h:33
uint32 SpellTimer1
Definition: zone_shadowmoon_valley.cpp:1295
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint32 GetEntry() const
Definition: Object.h:107
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 SpellTimer3
Definition: zone_shadowmoon_valley.cpp:1295
uint32 SpellTimer2
Definition: zone_shadowmoon_valley.cpp:1295
Definition: Unit.h:1305
uint32 Timer2
Definition: zone_silithus.cpp:400
static SpawnSpells SpawnCast[]
Definition: zone_shadowmoon_valley.cpp:935

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Member Data Documentation

ObjectGuid npc_illidari_spawn::npc_illidari_spawnAI::LordIllidanGUID
uint32 npc_illidari_spawn::npc_illidari_spawnAI::SpellTimer1
uint32 npc_illidari_spawn::npc_illidari_spawnAI::SpellTimer2
uint32 npc_illidari_spawn::npc_illidari_spawnAI::SpellTimer3
bool npc_illidari_spawn::npc_illidari_spawnAI::Timers

The documentation for this struct was generated from the following file: