TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_illidari_spawn::npc_illidari_spawnAI Struct Reference

Public Member Functions

 npc_illidari_spawnAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

ObjectGuid LordIllidanGUID
 
uint32 SpellTimer1
 
uint32 SpellTimer2
 
uint32 SpellTimer3
 
bool Timers
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_illidari_spawn::npc_illidari_spawnAI::npc_illidari_spawnAI ( Creature *  creature)
inline
1280  : ScriptedAI(creature)
1281  {
1282  Initialize();
1283  SpellTimer1 = 0;
1284  SpellTimer2 = 0;
1285  SpellTimer3 = 0;
1286  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: zone_shadowmoon_valley.cpp:1288
uint32 SpellTimer1
Definition: zone_shadowmoon_valley.cpp:1295
uint32 SpellTimer3
Definition: zone_shadowmoon_valley.cpp:1295
uint32 SpellTimer2
Definition: zone_shadowmoon_valley.cpp:1295

+ Here is the call graph for this function:

Member Function Documentation

void npc_illidari_spawn::npc_illidari_spawnAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1303 { }
void npc_illidari_spawn::npc_illidari_spawnAI::Initialize ( void  )
inline
1289  {
1291  Timers = false;
1292  }
Timers
Definition: boss_xt002.cpp:105
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid LordIllidanGUID
Definition: zone_shadowmoon_valley.cpp:1294

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void npc_illidari_spawn::npc_illidari_spawnAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1306  {
1307  me->RemoveCorpse();
1308  if (Creature* LordIllidan = (ObjectAccessor::GetCreature(*me, LordIllidanGUID)))
1309  if (LordIllidan)
1310  ENSURE_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, LordIllidan->AI())->LiveCounter();
1311  }
Definition: zone_shadowmoon_valley.cpp:1128
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void RemoveCorpse(bool setSpawnTime=true)
Definition: Creature.cpp:280
ObjectGuid LordIllidanGUID
Definition: zone_shadowmoon_valley.cpp:1294

+ Here is the call graph for this function:

void npc_illidari_spawn::npc_illidari_spawnAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1299  {
1300  Initialize();
1301  }
void Initialize()
Definition: zone_shadowmoon_valley.cpp:1288

+ Here is the call graph for this function:

void npc_illidari_spawn::npc_illidari_spawnAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1314  {
1315  if (!UpdateVictim())
1316  return;
1317 
1318  if (!Timers)
1319  {
1320  if (me->GetEntry() == 22075)//Illidari Soldier
1321  {
1322  SpellTimer1 = SpawnCast[0].Timer1 + (rand32() % 4 * 1000);
1323  }
1324  if (me->GetEntry() == 22074)//Illidari Mind Breaker
1325  {
1326  SpellTimer1 = SpawnCast[1].Timer1 + (rand32() % 10 * 1000);
1327  SpellTimer2 = SpawnCast[2].Timer1 + (rand32() % 4 * 1000);
1328  SpellTimer3 = SpawnCast[3].Timer1 + (rand32() % 4 * 1000);
1329  }
1330  if (me->GetEntry() == 19797)// Illidari Highlord
1331  {
1332  SpellTimer1 = SpawnCast[4].Timer1 + (rand32() % 4 * 1000);
1333  SpellTimer2 = SpawnCast[5].Timer1 + (rand32() % 4 * 1000);
1334  }
1335  Timers = true;
1336  }
1337  //Illidari Soldier
1338  if (me->GetEntry() == 22075)
1339  {
1340  if (SpellTimer1 <= diff)
1341  {
1342  DoCastVictim(SpawnCast[0].SpellId);//Spellbreaker
1343  SpellTimer1 = SpawnCast[0].Timer2 + (rand32() % 5 * 1000);
1344  } else SpellTimer1 -= diff;
1345  }
1346  //Illidari Mind Breaker
1347  if (me->GetEntry() == 22074)
1348  {
1349  if (SpellTimer1 <= diff)
1350  {
1351  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
1352  {
1353  if (target->GetTypeId() == TYPEID_PLAYER)
1354  {
1355  DoCast(target, SpawnCast[1].SpellId); //Focused Bursts
1356  SpellTimer1 = SpawnCast[1].Timer2 + (rand32() % 5 * 1000);
1357  } else SpellTimer1 = 2000;
1358  }
1359  } else SpellTimer1 -= diff;
1360 
1361  if (SpellTimer2 <= diff)
1362  {
1363  DoCastVictim(SpawnCast[2].SpellId);//Psychic Scream
1364  SpellTimer2 = SpawnCast[2].Timer2 + (rand32() % 13 * 1000);
1365  } else SpellTimer2 -= diff;
1366 
1367  if (SpellTimer3 <= diff)
1368  {
1369  DoCastVictim(SpawnCast[3].SpellId);//Mind Blast
1370  SpellTimer3 = SpawnCast[3].Timer2 + (rand32() % 8 * 1000);
1371  } else SpellTimer3 -= diff;
1372  }
1373  //Illidari Highlord
1374  if (me->GetEntry() == 19797)
1375  {
1376  if (SpellTimer1 <= diff)
1377  {
1378  DoCastVictim(SpawnCast[4].SpellId);//Curse Of Flames
1379  SpellTimer1 = SpawnCast[4].Timer2 + (rand32() % 10 * 1000);
1380  } else SpellTimer1 -= diff;
1381 
1382  if (SpellTimer2 <= diff)
1383  {
1384  DoCastVictim(SpawnCast[5].SpellId);//Flamestrike
1385  SpellTimer2 = SpawnCast[5].Timer2 + (rand32() % 7 * 13000);
1386  } else SpellTimer2 -= diff;
1387  }
1388 
1390  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 Timer1
Definition: zone_silithus.cpp:400
Timers
Definition: boss_xt002.cpp:105
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: ObjectGuid.h:33
uint32 SpellTimer1
Definition: zone_shadowmoon_valley.cpp:1295
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint32 GetEntry() const
Definition: Object.h:107
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 SpellTimer3
Definition: zone_shadowmoon_valley.cpp:1295
uint32 SpellTimer2
Definition: zone_shadowmoon_valley.cpp:1295
Definition: Unit.h:1305
uint32 Timer2
Definition: zone_silithus.cpp:400
static SpawnSpells SpawnCast[]
Definition: zone_shadowmoon_valley.cpp:935

+ Here is the call graph for this function:

Member Data Documentation

ObjectGuid npc_illidari_spawn::npc_illidari_spawnAI::LordIllidanGUID
uint32 npc_illidari_spawn::npc_illidari_spawnAI::SpellTimer1
uint32 npc_illidari_spawn::npc_illidari_spawnAI::SpellTimer2
uint32 npc_illidari_spawn::npc_illidari_spawnAI::SpellTimer3
bool npc_illidari_spawn::npc_illidari_spawnAI::Timers

The documentation for this struct was generated from the following file: