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boss_shaman_toc5::boss_shaman_toc5AI Struct Reference

Public Member Functions

 boss_shaman_toc5AI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void JustReachedHome () override
 
void UpdateAI (uint32 uiDiff) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
uint8 uiPhase
 
uint32 uiPhaseTimer
 
uint32 uiChainLightningTimer
 
uint32 uiEartShieldTimer
 
uint32 uiHealingWaveTimer
 
uint32 uiHexMendingTimer
 
bool bDone
 
bool bHome
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_shaman_toc5::boss_shaman_toc5AI::boss_shaman_toc5AI ( Creature *  creature)
inline
598  : ScriptedAI(creature)
599  {
600  Initialize();
601  instance = creature->GetInstanceScript();
602 
603  bDone = false;
604  bHome = false;
605 
606  uiPhase = 0;
607  uiPhaseTimer = 0;
608 
610  // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED
612  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
Definition: Unit.h:674
Definition: Unit.h:1129
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
uint32 uiPhaseTimer
Definition: boss_grand_champions.cpp:625
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: boss_grand_champions.cpp:614
bool bDone
Definition: boss_grand_champions.cpp:632
InstanceScript * instance
Definition: boss_grand_champions.cpp:622
bool bHome
Definition: boss_grand_champions.cpp:633
Definition: UpdateFields.h:109
uint8 uiPhase
Definition: boss_grand_champions.cpp:624
void SetReactState(ReactStates st)
Definition: Creature.h:502

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Member Function Documentation

void boss_shaman_toc5::boss_shaman_toc5AI::EnterCombat ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

641  {
644  };
Definition: boss_grand_champions.cpp:62
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_grand_champions.cpp:59

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void boss_shaman_toc5::boss_shaman_toc5AI::Initialize ( void  )
inline
615  {
616  uiChainLightningTimer = 16000;
617  uiHealingWaveTimer = 12000;
618  uiEartShieldTimer = urand(30000, 35000);
619  uiHexMendingTimer = urand(20000, 25000);
620  }
uint32 uiHealingWaveTimer
Definition: boss_grand_champions.cpp:629
uint32 uiHexMendingTimer
Definition: boss_grand_champions.cpp:630
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 uiEartShieldTimer
Definition: boss_grand_champions.cpp:628
uint32 uiChainLightningTimer
Definition: boss_grand_champions.cpp:627

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void boss_shaman_toc5::boss_shaman_toc5AI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

730  {
732  }
Definition: inflate.h:49
Definition: trial_of_the_champion.h:26
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
InstanceScript * instance
Definition: boss_grand_champions.cpp:622

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void boss_shaman_toc5::boss_shaman_toc5AI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

647  {
649 
650  if (!bHome)
651  return;
652 
653  uiPhaseTimer = 15000;
654  uiPhase = 1;
655 
656  bHome = false;
657  }
uint32 uiPhaseTimer
Definition: boss_grand_champions.cpp:625
bool bHome
Definition: boss_grand_champions.cpp:633
virtual void JustReachedHome()
Definition: CreatureAI.h:148
uint8 uiPhase
Definition: boss_grand_champions.cpp:624

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void boss_shaman_toc5::boss_shaman_toc5AI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

636  {
637  Initialize();
638  }
void Initialize()
Definition: boss_grand_champions.cpp:614

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void boss_shaman_toc5::boss_shaman_toc5AI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

660  {
662  {
663  bDone = true;
664 
666  me->SetHomePosition(739.678f, 662.541f, 412.393f, 4.49f);
668  me->SetHomePosition(746.71f, 661.02f, 411.69f, 4.6f);
670  me->SetHomePosition(754.34f, 660.70f, 412.39f, 4.79f);
671 
673 
674  EnterEvadeMode();
675  bHome = true;
676  }
677 
678  if (uiPhaseTimer <= uiDiff)
679  {
680  if (uiPhase == 1)
681  {
683  uiPhase = 0;
684  }
685  }else uiPhaseTimer -= uiDiff;
686 
688  return;
689 
690  if (uiChainLightningTimer <= uiDiff)
691  {
692  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
693  DoCast(target, SPELL_CHAIN_LIGHTNING);
694 
695  uiChainLightningTimer = 16000;
696  } else uiChainLightningTimer -= uiDiff;
697 
698  if (uiHealingWaveTimer <= uiDiff)
699  {
700  bool bChance = roll_chance_i(50);
701 
702  if (!bChance)
703  {
704  if (Unit* pFriend = DoSelectLowestHpFriendly(40))
705  DoCast(pFriend, SPELL_HEALING_WAVE);
706  } else
708 
709  uiHealingWaveTimer = 12000;
710  } else uiHealingWaveTimer -= uiDiff;
711 
712  if (uiEartShieldTimer <= uiDiff)
713  {
715 
716  uiEartShieldTimer = urand(30000, 35000);
717  } else uiEartShieldTimer -= uiDiff;
718 
719  if (uiHexMendingTimer <= uiDiff)
720  {
722 
723  uiHexMendingTimer = urand(20000, 25000);
724  } else uiHexMendingTimer -= uiDiff;
725 
727  }
bool GrandChampionsOutVehicle(Creature *me)
Definition: boss_grand_champions.cpp:122
Unit * DoSelectLowestHpFriendly(float range, uint32 minHPDiff=1)
Definition: ScriptedCreature.cpp:317
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: trial_of_the_champion.h:46
Definition: boss_grand_champions.cpp:57
void AggroAllPlayers(Creature *temp)
Definition: boss_grand_champions.cpp:96
MovementInfo m_movementInfo
Definition: Object.h:612
uint32 uiHealingWaveTimer
Definition: boss_grand_champions.cpp:629
Definition: boss_grand_champions.cpp:62
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
uint32 uiPhaseTimer
Definition: boss_grand_champions.cpp:625
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
Definition: trial_of_the_champion.h:48
uint32 uiHexMendingTimer
Definition: boss_grand_champions.cpp:630
struct MovementInfo::TransportInfo transport
Definition: trial_of_the_champion.h:47
Definition: trial_of_the_champion.h:26
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: UnitAI.h:35
Definition: InstanceScript.h:59
bool bDone
Definition: boss_grand_champions.cpp:632
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
uint32 uiEartShieldTimer
Definition: boss_grand_champions.cpp:628
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
bool roll_chance_i(int chance)
Definition: Random.h:53
Definition: boss_grand_champions.cpp:60
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
InstanceScript * instance
Definition: boss_grand_champions.cpp:622
Definition: boss_grand_champions.cpp:59
ObjectGuid const & GetGUID() const
Definition: Object.h:105
bool bHome
Definition: boss_grand_champions.cpp:633
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
ObjectGuid guid
Definition: Object.h:289
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 uiChainLightningTimer
Definition: boss_grand_champions.cpp:627
Definition: Unit.h:1305
uint8 uiPhase
Definition: boss_grand_champions.cpp:624
bool IsEmpty() const
Definition: ObjectGuid.h:242

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Member Data Documentation

bool boss_shaman_toc5::boss_shaman_toc5AI::bDone
bool boss_shaman_toc5::boss_shaman_toc5AI::bHome
InstanceScript* boss_shaman_toc5::boss_shaman_toc5AI::instance
uint32 boss_shaman_toc5::boss_shaman_toc5AI::uiChainLightningTimer
uint32 boss_shaman_toc5::boss_shaman_toc5AI::uiEartShieldTimer
uint32 boss_shaman_toc5::boss_shaman_toc5AI::uiHealingWaveTimer
uint32 boss_shaman_toc5::boss_shaman_toc5AI::uiHexMendingTimer
uint8 boss_shaman_toc5::boss_shaman_toc5AI::uiPhase
uint32 boss_shaman_toc5::boss_shaman_toc5AI::uiPhaseTimer

The documentation for this struct was generated from the following file: