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boss_shaman_toc5::boss_shaman_toc5AI Struct Reference

Public Member Functions

 boss_shaman_toc5AI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void JustReachedHome () override
 
void UpdateAI (uint32 uiDiff) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint8 uiPhase
 
uint32 uiPhaseTimer
 
uint32 uiChainLightningTimer
 
uint32 uiEartShieldTimer
 
uint32 uiHealingWaveTimer
 
uint32 uiHexMendingTimer
 
bool bDone
 
bool bHome
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_shaman_toc5::boss_shaman_toc5AI::boss_shaman_toc5AI ( Creature creature)
inline
598  : ScriptedAI(creature)
599  {
600  Initialize();
601  instance = creature->GetInstanceScript();
602 
603  bDone = false;
604  bHome = false;
605 
606  uiPhase = 0;
607  uiPhaseTimer = 0;
608 
610  // THIS IS A HACK, SHOULD BE REMOVED WHEN THE EVENT IS FULL SCRIPTED
612  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
Definition: Unit.h:674
Definition: Unit.h:1129
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
uint32 uiPhaseTimer
Definition: boss_grand_champions.cpp:625
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: boss_grand_champions.cpp:614
bool bDone
Definition: boss_grand_champions.cpp:632
InstanceScript * instance
Definition: boss_grand_champions.cpp:622
bool bHome
Definition: boss_grand_champions.cpp:633
Definition: UpdateFields.h:109
uint8 uiPhase
Definition: boss_grand_champions.cpp:624
void SetReactState(ReactStates st)
Definition: Creature.h:502

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Member Function Documentation

void boss_shaman_toc5::boss_shaman_toc5AI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

641  {
644  };
Definition: boss_grand_champions.cpp:62
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_grand_champions.cpp:59

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void boss_shaman_toc5::boss_shaman_toc5AI::Initialize ( void  )
inline
615  {
616  uiChainLightningTimer = 16000;
617  uiHealingWaveTimer = 12000;
618  uiEartShieldTimer = urand(30000, 35000);
619  uiHexMendingTimer = urand(20000, 25000);
620  }
uint32 uiHealingWaveTimer
Definition: boss_grand_champions.cpp:629
uint32 uiHexMendingTimer
Definition: boss_grand_champions.cpp:630
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 uiEartShieldTimer
Definition: boss_grand_champions.cpp:628
uint32 uiChainLightningTimer
Definition: boss_grand_champions.cpp:627

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void boss_shaman_toc5::boss_shaman_toc5AI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

730  {
732  }
Definition: inflate.h:49
Definition: trial_of_the_champion.h:26
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
InstanceScript * instance
Definition: boss_grand_champions.cpp:622

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void boss_shaman_toc5::boss_shaman_toc5AI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

647  {
649 
650  if (!bHome)
651  return;
652 
653  uiPhaseTimer = 15000;
654  uiPhase = 1;
655 
656  bHome = false;
657  }
uint32 uiPhaseTimer
Definition: boss_grand_champions.cpp:625
bool bHome
Definition: boss_grand_champions.cpp:633
virtual void JustReachedHome()
Definition: CreatureAI.h:148
uint8 uiPhase
Definition: boss_grand_champions.cpp:624

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void boss_shaman_toc5::boss_shaman_toc5AI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

636  {
637  Initialize();
638  }
void Initialize()
Definition: boss_grand_champions.cpp:614

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void boss_shaman_toc5::boss_shaman_toc5AI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

660  {
662  {
663  bDone = true;
664 
666  me->SetHomePosition(739.678f, 662.541f, 412.393f, 4.49f);
668  me->SetHomePosition(746.71f, 661.02f, 411.69f, 4.6f);
670  me->SetHomePosition(754.34f, 660.70f, 412.39f, 4.79f);
671 
673 
674  EnterEvadeMode();
675  bHome = true;
676  }
677 
678  if (uiPhaseTimer <= uiDiff)
679  {
680  if (uiPhase == 1)
681  {
683  uiPhase = 0;
684  }
685  }else uiPhaseTimer -= uiDiff;
686 
688  return;
689 
690  if (uiChainLightningTimer <= uiDiff)
691  {
692  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
693  DoCast(target, SPELL_CHAIN_LIGHTNING);
694 
695  uiChainLightningTimer = 16000;
696  } else uiChainLightningTimer -= uiDiff;
697 
698  if (uiHealingWaveTimer <= uiDiff)
699  {
700  bool bChance = roll_chance_i(50);
701 
702  if (!bChance)
703  {
704  if (Unit* pFriend = DoSelectLowestHpFriendly(40))
705  DoCast(pFriend, SPELL_HEALING_WAVE);
706  } else
708 
709  uiHealingWaveTimer = 12000;
710  } else uiHealingWaveTimer -= uiDiff;
711 
712  if (uiEartShieldTimer <= uiDiff)
713  {
715 
716  uiEartShieldTimer = urand(30000, 35000);
717  } else uiEartShieldTimer -= uiDiff;
718 
719  if (uiHexMendingTimer <= uiDiff)
720  {
722 
723  uiHexMendingTimer = urand(20000, 25000);
724  } else uiHexMendingTimer -= uiDiff;
725 
727  }
bool GrandChampionsOutVehicle(Creature *me)
Definition: boss_grand_champions.cpp:122
Unit * DoSelectLowestHpFriendly(float range, uint32 minHPDiff=1)
Definition: ScriptedCreature.cpp:317
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: trial_of_the_champion.h:46
Definition: boss_grand_champions.cpp:57
void AggroAllPlayers(Creature *temp)
Definition: boss_grand_champions.cpp:96
MovementInfo m_movementInfo
Definition: Object.h:612
uint32 uiHealingWaveTimer
Definition: boss_grand_champions.cpp:629
Definition: boss_grand_champions.cpp:62
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
uint32 uiPhaseTimer
Definition: boss_grand_champions.cpp:625
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
Definition: trial_of_the_champion.h:48
uint32 uiHexMendingTimer
Definition: boss_grand_champions.cpp:630
struct MovementInfo::TransportInfo transport
Definition: trial_of_the_champion.h:47
Definition: trial_of_the_champion.h:26
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: UnitAI.h:35
Definition: InstanceScript.h:59
bool bDone
Definition: boss_grand_champions.cpp:632
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
uint32 uiEartShieldTimer
Definition: boss_grand_champions.cpp:628
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
bool roll_chance_i(int chance)
Definition: Random.h:53
Definition: boss_grand_champions.cpp:60
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
InstanceScript * instance
Definition: boss_grand_champions.cpp:622
Definition: boss_grand_champions.cpp:59
ObjectGuid const & GetGUID() const
Definition: Object.h:105
bool bHome
Definition: boss_grand_champions.cpp:633
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
ObjectGuid guid
Definition: Object.h:289
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 uiChainLightningTimer
Definition: boss_grand_champions.cpp:627
Definition: Unit.h:1305
uint8 uiPhase
Definition: boss_grand_champions.cpp:624
bool IsEmpty() const
Definition: ObjectGuid.h:242

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Member Data Documentation

bool boss_shaman_toc5::boss_shaman_toc5AI::bDone
bool boss_shaman_toc5::boss_shaman_toc5AI::bHome
InstanceScript* boss_shaman_toc5::boss_shaman_toc5AI::instance
uint32 boss_shaman_toc5::boss_shaman_toc5AI::uiChainLightningTimer
uint32 boss_shaman_toc5::boss_shaman_toc5AI::uiEartShieldTimer
uint32 boss_shaman_toc5::boss_shaman_toc5AI::uiHealingWaveTimer
uint32 boss_shaman_toc5::boss_shaman_toc5AI::uiHexMendingTimer
uint8 boss_shaman_toc5::boss_shaman_toc5AI::uiPhase
uint32 boss_shaman_toc5::boss_shaman_toc5AI::uiPhaseTimer

The documentation for this struct was generated from the following file: