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boss_yazzai::boss_yazzaiAI Struct Reference

Public Member Functions

 boss_yazzaiAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from boss_priestess_lackey_commonAI
 boss_priestess_lackey_commonAI (Creature *creature)
 
void Initialize ()
 
void EnterCombat (Unit *who) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void AcquireGUIDs ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool HasIceBlocked
 
uint32 Polymorph_Timer
 
uint32 Ice_Block_Timer
 
uint32 Wait_Timer
 
uint32 Blizzard_Timer
 
uint32 Ice_Lance_Timer
 
uint32 Cone_of_Cold_Timer
 
uint32 Frostbolt_Timer
 
uint32 Blink_Timer
 
- Public Attributes inherited from boss_priestess_lackey_commonAI
InstanceScriptinstance
 
ObjectGuid m_auiLackeyGUIDs [MAX_ACTIVE_LACKEY]
 
uint32 ResetThreatTimer
 
bool UsedPotion
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_yazzai::boss_yazzaiAI::boss_yazzaiAI ( Creature creature)
inline
787  {
788  Initialize();
789  }
boss_priestess_lackey_commonAI(Creature *creature)
Definition: boss_priestess_delrissa.cpp:359
void Initialize()
Definition: boss_priestess_delrissa.cpp:791

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Member Function Documentation

void boss_yazzai::boss_yazzaiAI::Initialize ( void  )
inline
792  {
793  HasIceBlocked = false;
794 
795  Polymorph_Timer = 1000;
796  Ice_Block_Timer = 20000;
797  Wait_Timer = 10000;
798  Blizzard_Timer = 8000;
799  Ice_Lance_Timer = 12000;
800  Cone_of_Cold_Timer = 10000;
801  Frostbolt_Timer = 3000;
802  Blink_Timer = 8000;
803  }
bool HasIceBlocked
Definition: boss_priestess_delrissa.cpp:805
uint32 Blink_Timer
Definition: boss_priestess_delrissa.cpp:814
uint32 Wait_Timer
Definition: boss_priestess_delrissa.cpp:809
uint32 Blizzard_Timer
Definition: boss_priestess_delrissa.cpp:810
uint32 Ice_Lance_Timer
Definition: boss_priestess_delrissa.cpp:811
uint32 Ice_Block_Timer
Definition: boss_priestess_delrissa.cpp:808
uint32 Cone_of_Cold_Timer
Definition: boss_priestess_delrissa.cpp:812
uint32 Frostbolt_Timer
Definition: boss_priestess_delrissa.cpp:813
uint32 Polymorph_Timer
Definition: boss_priestess_delrissa.cpp:807

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void boss_yazzai::boss_yazzaiAI::Reset ( )
inlineoverridevirtual

Reimplemented from boss_priestess_lackey_commonAI.

817  {
818  Initialize();
819 
821  }
void Reset() override
Definition: boss_priestess_delrissa.cpp:384
void Initialize()
Definition: boss_priestess_delrissa.cpp:791

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void boss_yazzai::boss_yazzaiAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from boss_priestess_lackey_commonAI.

824  {
825  if (!UpdateVictim())
826  return;
827 
829 
830  if (Polymorph_Timer <= diff)
831  {
832  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
833  {
834  DoCast(target, SPELL_POLYMORPH);
835  Polymorph_Timer = 20000;
836  }
837  } else Polymorph_Timer -= diff;
838 
839  if (HealthBelowPct(35) && !HasIceBlocked)
840  {
842  HasIceBlocked = true;
843  }
844 
845  if (Blizzard_Timer <= diff)
846  {
847  if (Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0))
848  DoCast(unit, SPELL_BLIZZARD);
849 
850  Blizzard_Timer = 8000;
851  } else Blizzard_Timer -= diff;
852 
853  if (Ice_Lance_Timer <= diff)
854  {
856  Ice_Lance_Timer = 12000;
857  } else Ice_Lance_Timer -= diff;
858 
859  if (Cone_of_Cold_Timer <= diff)
860  {
862  Cone_of_Cold_Timer = 10000;
863  } else Cone_of_Cold_Timer -= diff;
864 
865  if (Frostbolt_Timer <= diff)
866  {
868  Frostbolt_Timer = 8000;
869  } else Frostbolt_Timer -= diff;
870 
871  if (Blink_Timer <= diff)
872  {
873  bool InMeleeRange = false;
875  for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
876  {
877  if (Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
878  {
879  //if in melee range
880  if (target->IsWithinDistInMap(me, 5))
881  {
882  InMeleeRange = true;
883  break;
884  }
885  }
886  }
887 
888  //if anybody is in melee range than escape by blink
889  if (InMeleeRange)
891 
892  Blink_Timer = 8000;
893  } else Blink_Timer -= diff;
894 
896  }
bool HasIceBlocked
Definition: boss_priestess_delrissa.cpp:805
Definition: boss_priestess_delrissa.cpp:765
uint32 Blink_Timer
Definition: boss_priestess_delrissa.cpp:814
Definition: boss_priestess_delrissa.cpp:770
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
uint32 Blizzard_Timer
Definition: boss_priestess_delrissa.cpp:810
Definition: boss_priestess_delrissa.cpp:766
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
uint32 Ice_Lance_Timer
Definition: boss_priestess_delrissa.cpp:811
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 Cone_of_Cold_Timer
Definition: boss_priestess_delrissa.cpp:812
Definition: boss_priestess_delrissa.cpp:767
Definition: boss_priestess_delrissa.cpp:769
uint32 Frostbolt_Timer
Definition: boss_priestess_delrissa.cpp:813
Definition: boss_priestess_delrissa.cpp:764
std::list< HostileReference * > StorageType
Definition: ThreatManager.h:149
ThreatManager & getThreatManager()
Definition: Unit.h:1998
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void UpdateAI(uint32 diff) override
Definition: boss_priestess_delrissa.cpp:467
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 Polymorph_Timer
Definition: boss_priestess_delrissa.cpp:807
Definition: Unit.h:1305
Definition: boss_priestess_delrissa.cpp:768

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Member Data Documentation

uint32 boss_yazzai::boss_yazzaiAI::Blink_Timer
uint32 boss_yazzai::boss_yazzaiAI::Blizzard_Timer
uint32 boss_yazzai::boss_yazzaiAI::Cone_of_Cold_Timer
uint32 boss_yazzai::boss_yazzaiAI::Frostbolt_Timer
bool boss_yazzai::boss_yazzaiAI::HasIceBlocked
uint32 boss_yazzai::boss_yazzaiAI::Ice_Block_Timer
uint32 boss_yazzai::boss_yazzaiAI::Ice_Lance_Timer
uint32 boss_yazzai::boss_yazzaiAI::Polymorph_Timer
uint32 boss_yazzai::boss_yazzaiAI::Wait_Timer

The documentation for this struct was generated from the following file: