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boss_yazzai::boss_yazzaiAI Struct Reference

Public Member Functions

 boss_yazzaiAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from boss_priestess_lackey_commonAI
 boss_priestess_lackey_commonAI (Creature *creature)
 
void Initialize ()
 
void EnterCombat (Unit *who) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void AcquireGUIDs ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool HasIceBlocked
 
uint32 Polymorph_Timer
 
uint32 Ice_Block_Timer
 
uint32 Wait_Timer
 
uint32 Blizzard_Timer
 
uint32 Ice_Lance_Timer
 
uint32 Cone_of_Cold_Timer
 
uint32 Frostbolt_Timer
 
uint32 Blink_Timer
 
- Public Attributes inherited from boss_priestess_lackey_commonAI
InstanceScript * instance
 
ObjectGuid m_auiLackeyGUIDs [MAX_ACTIVE_LACKEY]
 
uint32 ResetThreatTimer
 
bool UsedPotion
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_yazzai::boss_yazzaiAI::boss_yazzaiAI ( Creature *  creature)
inline
787  {
788  Initialize();
789  }
boss_priestess_lackey_commonAI(Creature *creature)
Definition: boss_priestess_delrissa.cpp:359
void Initialize()
Definition: boss_priestess_delrissa.cpp:791

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Member Function Documentation

void boss_yazzai::boss_yazzaiAI::Initialize ( void  )
inline
792  {
793  HasIceBlocked = false;
794 
795  Polymorph_Timer = 1000;
796  Ice_Block_Timer = 20000;
797  Wait_Timer = 10000;
798  Blizzard_Timer = 8000;
799  Ice_Lance_Timer = 12000;
800  Cone_of_Cold_Timer = 10000;
801  Frostbolt_Timer = 3000;
802  Blink_Timer = 8000;
803  }
bool HasIceBlocked
Definition: boss_priestess_delrissa.cpp:805
uint32 Blink_Timer
Definition: boss_priestess_delrissa.cpp:814
uint32 Wait_Timer
Definition: boss_priestess_delrissa.cpp:809
uint32 Blizzard_Timer
Definition: boss_priestess_delrissa.cpp:810
uint32 Ice_Lance_Timer
Definition: boss_priestess_delrissa.cpp:811
uint32 Ice_Block_Timer
Definition: boss_priestess_delrissa.cpp:808
uint32 Cone_of_Cold_Timer
Definition: boss_priestess_delrissa.cpp:812
uint32 Frostbolt_Timer
Definition: boss_priestess_delrissa.cpp:813
uint32 Polymorph_Timer
Definition: boss_priestess_delrissa.cpp:807

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void boss_yazzai::boss_yazzaiAI::Reset ( )
inlineoverridevirtual

Reimplemented from boss_priestess_lackey_commonAI.

817  {
818  Initialize();
819 
821  }
void Reset() override
Definition: boss_priestess_delrissa.cpp:384
void Initialize()
Definition: boss_priestess_delrissa.cpp:791

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void boss_yazzai::boss_yazzaiAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from boss_priestess_lackey_commonAI.

824  {
825  if (!UpdateVictim())
826  return;
827 
829 
830  if (Polymorph_Timer <= diff)
831  {
832  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
833  {
834  DoCast(target, SPELL_POLYMORPH);
835  Polymorph_Timer = 20000;
836  }
837  } else Polymorph_Timer -= diff;
838 
839  if (HealthBelowPct(35) && !HasIceBlocked)
840  {
842  HasIceBlocked = true;
843  }
844 
845  if (Blizzard_Timer <= diff)
846  {
847  if (Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0))
848  DoCast(unit, SPELL_BLIZZARD);
849 
850  Blizzard_Timer = 8000;
851  } else Blizzard_Timer -= diff;
852 
853  if (Ice_Lance_Timer <= diff)
854  {
856  Ice_Lance_Timer = 12000;
857  } else Ice_Lance_Timer -= diff;
858 
859  if (Cone_of_Cold_Timer <= diff)
860  {
862  Cone_of_Cold_Timer = 10000;
863  } else Cone_of_Cold_Timer -= diff;
864 
865  if (Frostbolt_Timer <= diff)
866  {
868  Frostbolt_Timer = 8000;
869  } else Frostbolt_Timer -= diff;
870 
871  if (Blink_Timer <= diff)
872  {
873  bool InMeleeRange = false;
875  for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
876  {
877  if (Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
878  {
879  //if in melee range
880  if (target->IsWithinDistInMap(me, 5))
881  {
882  InMeleeRange = true;
883  break;
884  }
885  }
886  }
887 
888  //if anybody is in melee range than escape by blink
889  if (InMeleeRange)
891 
892  Blink_Timer = 8000;
893  } else Blink_Timer -= diff;
894 
896  }
bool HasIceBlocked
Definition: boss_priestess_delrissa.cpp:805
Definition: boss_priestess_delrissa.cpp:765
uint32 Blink_Timer
Definition: boss_priestess_delrissa.cpp:814
Definition: boss_priestess_delrissa.cpp:770
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
uint32 Blizzard_Timer
Definition: boss_priestess_delrissa.cpp:810
Definition: boss_priestess_delrissa.cpp:766
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
uint32 Ice_Lance_Timer
Definition: boss_priestess_delrissa.cpp:811
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 Cone_of_Cold_Timer
Definition: boss_priestess_delrissa.cpp:812
Definition: boss_priestess_delrissa.cpp:767
Definition: boss_priestess_delrissa.cpp:769
uint32 Frostbolt_Timer
Definition: boss_priestess_delrissa.cpp:813
Definition: boss_priestess_delrissa.cpp:764
std::list< HostileReference * > StorageType
Definition: ThreatManager.h:149
ThreatManager & getThreatManager()
Definition: Unit.h:1998
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void UpdateAI(uint32 diff) override
Definition: boss_priestess_delrissa.cpp:467
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 Polymorph_Timer
Definition: boss_priestess_delrissa.cpp:807
Definition: Unit.h:1305
Definition: boss_priestess_delrissa.cpp:768

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Member Data Documentation

uint32 boss_yazzai::boss_yazzaiAI::Blink_Timer
uint32 boss_yazzai::boss_yazzaiAI::Blizzard_Timer
uint32 boss_yazzai::boss_yazzaiAI::Cone_of_Cold_Timer
uint32 boss_yazzai::boss_yazzaiAI::Frostbolt_Timer
bool boss_yazzai::boss_yazzaiAI::HasIceBlocked
uint32 boss_yazzai::boss_yazzaiAI::Ice_Block_Timer
uint32 boss_yazzai::boss_yazzaiAI::Ice_Lance_Timer
uint32 boss_yazzai::boss_yazzaiAI::Polymorph_Timer
uint32 boss_yazzai::boss_yazzaiAI::Wait_Timer

The documentation for this struct was generated from the following file: