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npc_drakuru_shackles::npc_drakuru_shacklesAI Struct Reference

Public Member Functions

 npc_drakuru_shacklesAI (Creature *creature)
 
void Reset () override
 
void LockRageclaw (Creature *rageclaw)
 
void UnlockRageclaw (Unit *who, Creature *rageclaw)
 
void SpellHit (Unit *caster, const SpellInfo *spell) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
virtual void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

ObjectGuid _rageclawGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_drakuru_shackles::npc_drakuru_shacklesAI::npc_drakuru_shacklesAI ( Creature creature)
inline
50 : ScriptedAI(creature) { }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100

Member Function Documentation

void npc_drakuru_shackles::npc_drakuru_shacklesAI::LockRageclaw ( Creature rageclaw)
inline
68  {
69  // pointer check not needed
70  me->SetInFront(rageclaw);
71  rageclaw->SetInFront(me);
72 
73  DoCast(rageclaw, SPELL_LEFT_CHAIN, true);
74  DoCast(rageclaw, SPELL_RIGHT_CHAIN, true);
75  }
Definition: zone_zuldrak.cpp:38
Creature *const me
Definition: CreatureAI.h:71
Definition: zone_zuldrak.cpp:37
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void SetInFront(WorldObject const *target)
Definition: Unit.cpp:15771

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void npc_drakuru_shackles::npc_drakuru_shacklesAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

53  {
56 
57  float x, y, z;
58  me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, 0.1f);
59 
60  if (Creature* summon = me->SummonCreature(NPC_RAGECLAW, x, y, z, 0, TEMPSUMMON_DEAD_DESPAWN, 1000))
61  {
62  _rageclawGUID = summon->GetGUID();
63  LockRageclaw(summon);
64  }
65  }
Definition: Creature.h:467
Definition: Object.h:60
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
G3D::int16 z
Definition: Vector3int16.h:46
G3D::int16 y
Definition: Vector2int16.h:38
void LockRageclaw(Creature *rageclaw)
Definition: zone_zuldrak.cpp:67
void Clear()
Definition: ObjectGuid.h:215
Definition: UpdateFields.h:109
Definition: zone_zuldrak.cpp:35
G3D::int16 x
Definition: Vector2int16.h:37
float GetObjectSize() const
Definition: Object.cpp:2656
Definition: Unit.h:698
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
ObjectGuid _rageclawGUID
Definition: zone_zuldrak.cpp:107
void GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0) const
Definition: Object.cpp:2623

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void npc_drakuru_shackles::npc_drakuru_shacklesAI::SpellHit ( Unit caster,
const SpellInfo spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

89  {
90  if (spell->Id == SPELL_UNLOCK_SHACKLE)
91  {
92  if (caster->ToPlayer()->GetQuestStatus(QUEST_TROLLS_IS_GONE_CRAZY) == QUEST_STATUS_INCOMPLETE)
93  {
95  {
96  UnlockRageclaw(caster, rageclaw);
97  caster->ToPlayer()->KilledMonster(rageclaw->GetCreatureTemplate(), _rageclawGUID);
99  }
100  else
102  }
103  }
104  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
uint32 Id
Definition: SpellInfo.h:329
void UnlockRageclaw(Unit *who, Creature *rageclaw)
Definition: zone_zuldrak.cpp:77
Definition: zone_zuldrak.cpp:39
Definition: Unit.h:542
Definition: Creature.h:467
Player * ToPlayer()
Definition: Object.h:191
Creature *const me
Definition: CreatureAI.h:71
void setDeathState(DeathState s) override
Definition: Creature.cpp:1624
Definition: zone_zuldrak.cpp:36
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: QuestDef.h:113
ObjectGuid _rageclawGUID
Definition: zone_zuldrak.cpp:107

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void npc_drakuru_shackles::npc_drakuru_shacklesAI::UnlockRageclaw ( Unit who,
Creature rageclaw 
)
inline
78  {
79  if (!who)
80  return;
81 
82  // pointer check not needed
83  DoCast(rageclaw, SPELL_FREE_RAGECLAW, true);
84 
86  }
Definition: Unit.h:544
Creature *const me
Definition: CreatureAI.h:71
void setDeathState(DeathState s) override
Definition: Creature.cpp:1624
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: zone_zuldrak.cpp:40

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Member Data Documentation

ObjectGuid npc_drakuru_shackles::npc_drakuru_shacklesAI::_rageclawGUID
private

The documentation for this struct was generated from the following file: