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| instance_gnomeregan_InstanceMapScript (Map *map) |
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void | Load (const char *in) override |
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void | OnCreatureCreate (Creature *creature) override |
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void | OnGameObjectCreate (GameObject *go) override |
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void | SetData (uint32 uiType, uint32 uiData) override |
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uint32 | GetData (uint32 uiType) const override |
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ObjectGuid | GetGuidData (uint32 uiType) const override |
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| InstanceScript (Map *map) |
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virtual | ~InstanceScript () |
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virtual void | Initialize () |
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virtual std::string | GetSaveData () |
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void | SaveToDB () |
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virtual void | Update (uint32) |
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virtual bool | IsEncounterInProgress () const |
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virtual void | OnCreatureRemove (Creature *creature) override |
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virtual void | OnGameObjectRemove (GameObject *go) override |
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ObjectGuid | GetObjectGuid (uint32 type) const |
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Creature * | GetCreature (uint32 type) |
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GameObject * | GetGameObject (uint32 type) |
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virtual void | OnPlayerEnter (Player *) |
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void | HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr) |
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void | DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false) |
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void | DoCloseDoorOrButton (ObjectGuid guid) |
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void | DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE) |
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void | DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue) |
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void | DoSendNotifyToInstance (char const *format,...) |
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void | DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=NULL) |
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void | DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
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void | DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
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void | DoRemoveAurasDueToSpellOnPlayers (uint32 spell) |
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void | DoCastSpellOnPlayers (uint32 spell) |
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bool | ServerAllowsTwoSideGroups () |
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virtual bool | SetBossState (uint32 id, EncounterState state) |
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EncounterState | GetBossState (uint32 id) const |
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CreatureBoundary const * | GetBossBoundary (uint32 id) const |
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virtual bool | CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=NULL, uint32=0) |
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virtual bool | CheckRequiredBosses (uint32, Player const *=nullptr) const |
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void | UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source) |
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void | SetCompletedEncountersMask (uint32 newMask) |
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uint32 | GetCompletedEncounterMask () const |
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void | SendEncounterUnit (uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0) |
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virtual void | FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &) |
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void | UpdatePhasing () |
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uint32 | GetEncounterCount () const |
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| ZoneScript () |
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virtual | ~ZoneScript () |
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virtual uint32 | GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) |
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virtual uint32 | GetGameObjectEntry (ObjectGuid::LowType, uint32 entry) |
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virtual void | OnUnitDeath (Unit *) |
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virtual void | SetGuidData (uint32, ObjectGuid) |
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virtual uint64 | GetData64 (uint32) const |
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virtual void | SetData64 (uint32, uint64) |
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virtual void | ProcessEvent (WorldObject *, uint32) |
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