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npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI Struct Reference

Public Member Functions

 npc_muradin_bronzebeard_igbAI (Creature *creature)
 
void InitializeAI () override
 
void EnterCombat (Unit *) override
 
void EnterEvadeMode (EvadeReason) override
 
void DoAction (int32 action) override
 
void SetData (uint32 type, uint32 data) override
 
void sGossipSelect (Player *, uint32, uint32) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void UpdateAI (uint32 diff) override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void Reset () override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
PassengerController _controller
 
InstanceScript_instance
 
time_t _firstMageCooldown
 
time_t _riflemanYellCooldown
 
time_t _mortarYellCooldown
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::npc_muradin_bronzebeard_igbAI ( Creature creature)
inline
1111  : ScriptedAI(creature),
1112  _instance(creature->GetInstanceScript())
1113  {
1115  _controller.SetTransport(creature->GetTransport());
1116  me->setRegeneratingHealth(false);
1117  me->m_CombatDistance = 70.0f;
1118  _firstMageCooldown = time(NULL) + 60;
1119  _riflemanYellCooldown = time_t(0);
1120  _mortarYellCooldown = time_t(0);
1121  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void setRegeneratingHealth(bool regenHealth)
Definition: Creature.h:663
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
time_t _firstMageCooldown
Definition: boss_icecrown_gunship_battle.cpp:1365
arena_t NULL
Definition: jemalloc_internal.h:624
void SetTransport(Transport *transport)
Definition: boss_icecrown_gunship_battle.cpp:383
Definition: SharedDefines.h:1000
Creature *const me
Definition: CreatureAI.h:71
InstanceScript * _instance
Definition: boss_icecrown_gunship_battle.cpp:1364
PassengerController _controller
Definition: boss_icecrown_gunship_battle.cpp:1363
Transport * GetTransport() const
Definition: Object.h:602
void ResetSlots(uint32 team)
Definition: boss_icecrown_gunship_battle.cpp:385
time_t _riflemanYellCooldown
Definition: boss_icecrown_gunship_battle.cpp:1366
float m_CombatDistance
Definition: Creature.h:704
time_t _mortarYellCooldown
Definition: boss_icecrown_gunship_battle.cpp:1367

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Member Function Documentation

bool npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::CanAIAttack ( Unit const target) const
inlineoverridevirtual

Reimplemented from UnitAI.

1355  {
1357  return false;
1358  return target->HasAura(SPELL_ON_SKYBREAKER_DECK) || target->GetEntry() == NPC_KOR_KRON_REAVER || target->GetEntry() == NPC_KOR_KRON_SERGEANT;
1359  }
Definition: icecrown_citadel.h:77
Definition: icecrown_citadel.h:200
Definition: icecrown_citadel.h:199
Definition: boss_icecrown_gunship_battle.cpp:176
Definition: InstanceScript.h:59
InstanceScript * _instance
Definition: boss_icecrown_gunship_battle.cpp:1364
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227

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void npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1241  {
1242  if (me->HealthBelowPctDamaged(65, damage) && me->HasAura(SPELL_TASTE_OF_BLOOD))
1243  DoCast(me, SPELL_TASTE_OF_BLOOD, true);
1244 
1245  if (damage >= me->GetHealth())
1246  damage = me->GetHealth() - 1;
1247  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
Definition: boss_icecrown_gunship_battle.cpp:127
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 GetHealth() const
Definition: Unit.h:1426

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void npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1154  {
1155  if (action == ACTION_ENEMY_GUNSHIP_TALK)
1156  {
1158  muradin->AI()->DoAction(ACTION_SPAWN_ALL_ADDS);
1159 
1164 
1166  // Combat starts now
1167  if (Creature* orgrimsHammer = me->FindNearestCreature(NPC_ORGRIMS_HAMMER, 100.0f))
1169 
1170  if (Creature* skybreaker = me->FindNearestCreature(NPC_THE_SKYBREAKER, 100.0f))
1171  {
1173  skybreaker->CastSpell(skybreaker, SPELL_CHECK_FOR_PLAYERS, TRIGGERED_FULL_MASK);
1174  }
1175 
1177  }
1178  else if (action == ACTION_SPAWN_MAGE)
1179  {
1180  time_t now = time(NULL);
1181  if (_firstMageCooldown > now)
1183  else
1185  }
1186  else if (action == ACTION_SPAWN_ALL_ADDS)
1187  {
1191  if (Is25ManRaid())
1193  else
1194  {
1198  }
1199  }
1200  else if (action == ACTION_EXIT_SHIP)
1201  {
1202  Position pos;
1205 
1207 
1209  init.DisableTransportPathTransformations();
1210  init.MovebyPath(path, 0);
1211  init.Launch();
1212 
1213  me->DespawnOrUnsummon(18000);
1214  }
1215  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: boss_icecrown_gunship_battle.cpp:277
EventMap _events
Definition: boss_icecrown_gunship_battle.cpp:1362
Definition: boss_icecrown_gunship_battle.cpp:98
Map * GetMap() const
Definition: Object.h:543
time_t _firstMageCooldown
Definition: boss_icecrown_gunship_battle.cpp:1365
Definition: icecrown_citadel.h:469
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_icecrown_gunship_battle.cpp:95
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: icecrown_citadel.h:184
Will ignore most target checks (mostly DBC target checks)
Definition: Unit.h:479
Definition: boss_icecrown_gunship_battle.cpp:60
void SetZoneMusic(uint32 zoneId, uint32 musicId)
Definition: Map.cpp:3905
Definition: Creature.h:467
Definition: icecrown_citadel.h:77
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Definition: boss_icecrown_gunship_battle.cpp:281
Definition: SharedDefines.h:4419
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_icecrown_gunship_battle.cpp:96
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: boss_icecrown_gunship_battle.cpp:114
uint32 const MuradinExitPathSize
Definition: boss_icecrown_gunship_battle.cpp:221
Definition: boss_icecrown_gunship_battle.cpp:261
void Relocate(float x, float y)
Definition: Position.h:67
Definition: InstanceScript.h:45
Definition: boss_icecrown_gunship_battle.cpp:276
Definition: InstanceScript.h:59
G3D::int16 z
Definition: Vector3int16.h:46
Definition: icecrown_citadel.h:523
Definition: boss_icecrown_gunship_battle.cpp:102
std::vector< Vector3 > PointsArray
Definition: MoveSplineInitArgs.h:30
Definition: boss_icecrown_gunship_battle.cpp:103
InstanceScript * _instance
Definition: boss_icecrown_gunship_battle.cpp:1364
G3D::int16 y
Definition: Vector2int16.h:38
PassengerController _controller
Definition: boss_icecrown_gunship_battle.cpp:1363
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: icecrown_citadel.h:186
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: icecrown_citadel.h:470
Definition: boss_icecrown_gunship_battle.cpp:267
Definition: boss_icecrown_gunship_battle.cpp:260
Definition: boss_icecrown_gunship_battle.cpp:264
Definition: boss_icecrown_gunship_battle.cpp:99
Definition: boss_icecrown_gunship_battle.cpp:100
Definition: icecrown_citadel.h:187
Definition: Common.h:103
bool SummonCreatures(PassengerSlots first, PassengerSlots last)
Definition: boss_icecrown_gunship_battle.cpp:396
Definition: Position.h:27
G3D::int16 x
Definition: Vector2int16.h:37
Definition: MoveSplineInit.h:52
Definition: boss_icecrown_gunship_battle.cpp:203
Definition: boss_icecrown_gunship_battle.cpp:198
G3D::Vector3 const MuradinExitPath[MuradinExitPathSize]
Definition: boss_icecrown_gunship_battle.cpp:222
Definition: boss_icecrown_gunship_battle.cpp:204
bool Is25ManRaid() const
Definition: ScriptedCreature.h:274

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void npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1134  {
1137  DoCast(me, SPELL_BATTLE_FURY, true);
1138  _events.ScheduleEvent(EVENT_CLEAVE, urand(2000, 10000));
1139  }
EventMap _events
Definition: boss_icecrown_gunship_battle.cpp:1362
Definition: boss_icecrown_gunship_battle.cpp:130
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: forge_of_souls.h:33
Definition: SharedDefines.h:1000
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
InstanceScript * _instance
Definition: boss_icecrown_gunship_battle.cpp:1364
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_icecrown_gunship_battle.cpp:104
Definition: boss_icecrown_gunship_battle.cpp:113
Definition: boss_icecrown_gunship_battle.cpp:195
Definition: boss_icecrown_gunship_battle.cpp:124

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void npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

1142  {
1143  if (!me->IsAlive())
1144  return;
1145 
1146  me->DeleteThreatList();
1147  me->CombatStop(true);
1149 
1150  Reset();
1151  }
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void MoveTargetedHome()
Definition: MotionMaster.cpp:201
Creature *const me
Definition: CreatureAI.h:71
bool IsAlive() const
Definition: Unit.h:1692
void Reset() override
Definition: ScriptedCreature.h:192
void DeleteThreatList()
Definition: Unit.cpp:10700
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:7371

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void npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1124  {
1126 
1127  _events.Reset();
1128  _firstMageCooldown = time(NULL) + 60;
1129  _riflemanYellCooldown = time_t(0);
1130  _mortarYellCooldown = time_t(0);
1131  }
EventMap _events
Definition: boss_icecrown_gunship_battle.cpp:1362
void Reset()
Definition: EventMap.cpp:20
time_t _firstMageCooldown
Definition: boss_icecrown_gunship_battle.cpp:1365
arena_t NULL
Definition: jemalloc_internal.h:624
virtual void InitializeAI()
Definition: UnitAI.h:130
time_t _riflemanYellCooldown
Definition: boss_icecrown_gunship_battle.cpp:1366
time_t _mortarYellCooldown
Definition: boss_icecrown_gunship_battle.cpp:1367

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void npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1218  {
1219  if (type == ACTION_CLEAR_SLOT)
1220  {
1222  if (data == SLOT_FREEZE_MAGE)
1223  _events.ScheduleEvent(EVENT_SUMMON_MAGE, urand(30000, 33500));
1224  }
1225  }
EventMap _events
Definition: boss_icecrown_gunship_battle.cpp:1362
PassengerSlots
Definition: boss_icecrown_gunship_battle.cpp:254
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
PassengerController _controller
Definition: boss_icecrown_gunship_battle.cpp:1363
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_icecrown_gunship_battle.cpp:205
Definition: boss_icecrown_gunship_battle.cpp:99
void ClearSlot(PassengerSlots slot)
Definition: boss_icecrown_gunship_battle.cpp:427
Definition: boss_icecrown_gunship_battle.cpp:257

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void npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::sGossipSelect ( Player ,
uint32  ,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

1228  {
1230  me->GetTransport()->EnableMovement(true);
1238  }
Definition: Unit.h:735
EventMap _events
Definition: boss_icecrown_gunship_battle.cpp:1362
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_icecrown_gunship_battle.cpp:92
Definition: boss_icecrown_gunship_battle.cpp:93
Definition: boss_icecrown_gunship_battle.cpp:89
Creature *const me
Definition: CreatureAI.h:71
void EnableMovement(bool enabled)
Definition: Transport.cpp:557
Definition: boss_icecrown_gunship_battle.cpp:90
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_icecrown_gunship_battle.cpp:196
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Transport * GetTransport() const
Definition: Object.h:602
Definition: boss_icecrown_gunship_battle.cpp:94
Definition: boss_icecrown_gunship_battle.cpp:91
Definition: UpdateFields.h:135

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void npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1250  {
1252  return;
1253 
1254  _events.Update(diff);
1255 
1256  while (uint32 eventId = _events.ExecuteEvent())
1257  {
1258  switch (eventId)
1259  {
1260  case EVENT_INTRO_A_1:
1262  break;
1263  case EVENT_INTRO_A_2:
1265  break;
1267  sTransportMgr->CreateTransport(GO_ORGRIMS_HAMMER_A, UI64LIT(0), me->GetMap());
1268  break;
1269  case EVENT_INTRO_A_3:
1271  break;
1272  case EVENT_INTRO_A_4:
1274  break;
1275  case EVENT_INTRO_A_5:
1277  break;
1278  case EVENT_INTRO_A_6:
1280  saurfang->AI()->Talk(SAY_SAURFANG_INTRO_A);
1281  break;
1282  case EVENT_INTRO_A_7:
1284  break;
1287  {
1290  }
1291  break;
1292  case EVENT_SUMMON_MAGE:
1295  break;
1296  case EVENT_ADDS:
1301  if (Transport* skybreaker = me->GetTransport())
1302  skybreaker->SummonPassenger(NPC_TELEPORT_PORTAL, SkybreakerTeleportPortal, TEMPSUMMON_TIMED_DESPAWN, NULL, 21000);
1303 
1305  orgrimsHammer->SummonPassenger(NPC_TELEPORT_EXIT, OrgrimsHammerTeleportExit, TEMPSUMMON_TIMED_DESPAWN, NULL, 23000);
1306 
1309  break;
1310  case EVENT_ADDS_BOARD_YELL:
1312  saurfang->AI()->Talk(SAY_SAURFANG_BOARD);
1313  break;
1314  case EVENT_CHECK_RIFLEMAN:
1316  {
1317  if (_riflemanYellCooldown < time(NULL))
1318  {
1320  _riflemanYellCooldown = time(NULL) + 5;
1321  }
1322  }
1324  break;
1325  case EVENT_CHECK_MORTAR:
1327  {
1328  if (_mortarYellCooldown < time(NULL))
1329  {
1331  _mortarYellCooldown = time(NULL) + 5;
1332  }
1333  }
1335  break;
1336  case EVENT_CLEAVE:
1338  _events.ScheduleEvent(EVENT_CLEAVE, urand(2000, 10000));
1339  break;
1340  default:
1341  break;
1342  }
1343  }
1344 
1345  if (me->IsWithinMeleeRange(me->GetVictim()))
1347  else if (me->isAttackReady())
1348  {
1350  me->resetAttackTimer();
1351  }
1352  }
void DoCastSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:558
Definition: boss_icecrown_gunship_battle.cpp:58
Definition: boss_icecrown_gunship_battle.cpp:175
Definition: boss_icecrown_gunship_battle.cpp:277
Definition: boss_icecrown_gunship_battle.cpp:285
EventMap _events
Definition: boss_icecrown_gunship_battle.cpp:1362
Definition: boss_icecrown_gunship_battle.cpp:98
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Map * GetMap() const
Definition: Object.h:543
Definition: boss_icecrown_gunship_battle.cpp:92
Definition: boss_icecrown_gunship_battle.cpp:295
Definition: boss_icecrown_gunship_battle.cpp:125
Definition: boss_icecrown_gunship_battle.cpp:56
Definition: boss_icecrown_gunship_battle.cpp:46
Definition: boss_icecrown_gunship_battle.cpp:95
Definition: boss_icecrown_gunship_battle.cpp:65
#define UI64LIT(N)
Definition: Define.h:138
#define sTransportMgr
Definition: TransportMgr.h:162
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: icecrown_citadel.h:184
Definition: Transport.h:28
Definition: boss_icecrown_gunship_battle.cpp:292
Definition: boss_icecrown_gunship_battle.cpp:93
Definition: boss_icecrown_gunship_battle.cpp:126
Definition: Creature.h:467
Definition: boss_icecrown_gunship_battle.cpp:89
Definition: icecrown_citadel.h:77
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Definition: boss_icecrown_gunship_battle.cpp:66
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_icecrown_gunship_battle.cpp:281
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_icecrown_gunship_battle.cpp:96
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_icecrown_gunship_battle.cpp:261
Definition: boss_icecrown_gunship_battle.cpp:276
Definition: boss_icecrown_gunship_battle.cpp:101
Definition: InstanceScript.h:59
Unit * GetVictim() const
Definition: Unit.h:1379
Definition: Object.h:56
Definition: boss_icecrown_gunship_battle.cpp:90
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_icecrown_gunship_battle.cpp:102
Definition: boss_icecrown_gunship_battle.cpp:284
Definition: boss_icecrown_gunship_battle.cpp:67
Definition: boss_icecrown_gunship_battle.cpp:103
uint32_t uint32
Definition: Define.h:150
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
InstanceScript * _instance
Definition: boss_icecrown_gunship_battle.cpp:1364
PassengerController _controller
Definition: boss_icecrown_gunship_battle.cpp:1363
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition: Unit.h:1357
Definition: boss_icecrown_gunship_battle.cpp:55
Position const OrgrimsHammerTeleportExit
Definition: boss_icecrown_gunship_battle.cpp:215
Definition: boss_icecrown_gunship_battle.cpp:61
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition: Unit.cpp:481
Definition: boss_icecrown_gunship_battle.cpp:196
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_icecrown_gunship_battle.cpp:104
Definition: boss_icecrown_gunship_battle.cpp:267
Definition: icecrown_citadel.h:189
Definition: boss_icecrown_gunship_battle.cpp:260
Definition: boss_icecrown_gunship_battle.cpp:264
Definition: boss_icecrown_gunship_battle.cpp:273
Transport * GetTransport() const
Definition: Object.h:602
Definition: boss_icecrown_gunship_battle.cpp:99
Definition: boss_icecrown_gunship_battle.cpp:94
Definition: boss_icecrown_gunship_battle.cpp:100
bool SummonCreatures(PassengerSlots first, PassengerSlots last)
Definition: boss_icecrown_gunship_battle.cpp:396
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_icecrown_gunship_battle.cpp:289
Definition: boss_icecrown_gunship_battle.cpp:64
Definition: boss_icecrown_gunship_battle.cpp:91
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: ObjectAccessor.h:45
time_t _riflemanYellCooldown
Definition: boss_icecrown_gunship_battle.cpp:1366
Position const SkybreakerTeleportPortal
Definition: boss_icecrown_gunship_battle.cpp:214
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_icecrown_gunship_battle.cpp:59
Definition: boss_icecrown_gunship_battle.cpp:57
Definition: boss_icecrown_gunship_battle.cpp:257
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: icecrown_citadel.h:190
Definition: icecrown_citadel.h:360
time_t _mortarYellCooldown
Definition: boss_icecrown_gunship_battle.cpp:1367
Definition: boss_icecrown_gunship_battle.cpp:45
bool Is25ManRaid() const
Definition: ScriptedCreature.h:274

+ Here is the call graph for this function:

Member Data Documentation

PassengerController npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::_controller
private
EventMap npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::_events
private
time_t npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::_firstMageCooldown
private
InstanceScript* npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::_instance
private
time_t npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::_mortarYellCooldown
private
time_t npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::_riflemanYellCooldown
private

The documentation for this struct was generated from the following file: