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npc_voljin_zulaman::npc_voljin_zulamanAI Struct Reference

Public Member Functions

 npc_voljin_zulamanAI (Creature *creature)
 
void Reset () override
 
void sGossipSelect (Player *player, uint32 menuId, uint32 gossipListId) override
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 diff) override
 
void MovementInform (uint32 movementType, uint32 pointId) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

InstanceScript * _instance
 
EventMap _events
 
uint8 _gongCount = 0
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_voljin_zulaman::npc_voljin_zulamanAI::npc_voljin_zulamanAI ( Creature *  creature)
inline
88  : ScriptedAI(creature), _instance(creature->GetInstanceScript())
89  {
93  }
Definition: Unit.h:735
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
Definition: zulaman.h:42
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
CreatureTemplate const * GetCreatureTemplate() const
Definition: Creature.h:558
Definition: InstanceScript.h:58
uint32 Modelid1
Definition: Creature.h:84
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
Definition: UpdateFields.h:135
InstanceScript * _instance
Definition: zulaman.cpp:210

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Member Function Documentation

void npc_voljin_zulaman::npc_voljin_zulamanAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

118  {
119  if (action == ACTION_START_ZULAMAN)
120  {
121  if (++_gongCount == 10)
123  }
124  }
uint8 _gongCount
Definition: zulaman.cpp:212
Definition: zulaman.h:72
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap _events
Definition: zulaman.cpp:211
Definition: zulaman.cpp:51

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void npc_voljin_zulaman::npc_voljin_zulamanAI::MovementInform ( uint32  movementType,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

188  {
189  if (movementType != POINT_MOTION_TYPE)
190  return;
191 
192  switch (pointId)
193  {
194  case POINT_STRANGE_GONG:
196  me->SetFacingToObject(strangeGong); // setInFront
197  break;
199  me->SetFacingTo(4.747295f);
201  Talk(SAY_INTRO_3);
203  break;
204  default:
205  break;
206  }
207  }
Definition: zulaman.cpp:54
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: zulaman.cpp:63
Definition: zulaman.cpp:65
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
void SetFacingToObject(WorldObject const *object)
Definition: Unit.cpp:15787
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: zulaman.cpp:31
Definition: GameObject.h:880
void SetFacingTo(float ori)
Definition: Unit.cpp:15777
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: zulaman.cpp:64
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
EventMap _events
Definition: zulaman.cpp:211
Definition: zulaman.h:38
InstanceScript * _instance
Definition: zulaman.cpp:210
Definition: MotionMaster.h:46
Position const VoljinIntroWaypoint[4]
Definition: zulaman.cpp:73

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void npc_voljin_zulaman::npc_voljin_zulamanAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

96  {
97  _gongCount = 0;
98  }
uint8 _gongCount
Definition: zulaman.cpp:212
void npc_voljin_zulaman::npc_voljin_zulamanAI::sGossipSelect ( Player *  player,
uint32  menuId,
uint32  gossipListId 
)
inlineoverridevirtual

Reimplemented from UnitAI.

101  {
103  return;
104 
105  if (me->GetCreatureTemplate()->GossipMenuId == menuId && !gossipListId)
106  {
107  _events.Reset();
112  Talk(SAY_INTRO_1, player);
113  me->SetWalk(true);
114  }
115  }
Definition: Unit.h:735
Definition: zulaman.cpp:29
void Reset()
Definition: EventMap.cpp:20
Definition: zulaman.h:42
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
uint32 GossipMenuId
Definition: Creature.h:92
Creature *const me
Definition: CreatureAI.h:71
CreatureTemplate const * GetCreatureTemplate() const
Definition: Creature.h:558
Definition: InstanceScript.h:58
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
EventMap _events
Definition: zulaman.cpp:211
Definition: UpdateFields.h:135
Definition: UpdateFields.h:30
InstanceScript * _instance
Definition: zulaman.cpp:210
Definition: UpdateFields.h:119
Definition: zulaman.cpp:47
Definition: SharedDefines.h:4199

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void npc_voljin_zulaman::npc_voljin_zulamanAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

127  {
128  _events.Update(diff);
129  while (uint32 eventId = _events.ExecuteEvent())
130  {
131  switch (eventId)
132  {
136  break;
140  break;
142  Talk(SAY_INTRO_2);
144  break;
148  strangeGong->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
150  break;
154  break;
156  me->SetVirtualItem(0, uint32(0));
158  strangeGong->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
160  break;
163  break;
167  masiveGate->SetGoState(GO_STATE_ACTIVE);
169  break;
171  Talk(SAY_INTRO_4);
173  break;
176  break;
180  break;
181  default:
182  break;
183  }
184  }
185  }
Definition: zulaman.cpp:55
Definition: zulaman.cpp:54
void SetVirtualItem(uint32 slot, uint32 itemId, uint16 appearanceModId=0)
Definition: Unit.cpp:16427
Definition: zulaman.cpp:56
Definition: zulaman.cpp:57
Definition: SharedDefines.h:2125
Definition: zulaman.h:42
Definition: zulaman.cpp:70
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: zulaman.cpp:63
Definition: Creature.h:467
Definition: zulaman.cpp:42
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3442
Definition: zulaman.h:39
Definition: CreatureTextMgr.h:34
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: zulaman.cpp:36
Definition: zulaman.h:36
Definition: InstanceScript.h:59
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: zulaman.cpp:50
Definition: zulaman.cpp:53
#define sCreatureTextMgr
Definition: CreatureTextMgr.h:113
uint32_t uint32
Definition: Define.h:150
Definition: zulaman.cpp:52
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: GameObject.h:880
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: UpdateFields.h:319
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: zulaman.cpp:64
Definition: GameObject.h:822
void Update(uint32 time)
Definition: EventMap.h:54
Definition: zulaman.cpp:49
Definition: zulaman.cpp:32
Definition: zulaman.cpp:30
Definition: SharedDefines.h:4230
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
EventMap _events
Definition: zulaman.cpp:211
Definition: zulaman.cpp:51
Definition: zulaman.h:38
uint32_t uint32
Definition: g3dmath.h:168
Definition: zulaman.cpp:48
InstanceScript * _instance
Definition: zulaman.cpp:210
Definition: zulaman.cpp:47
Position const VoljinIntroWaypoint[4]
Definition: zulaman.cpp:73
Definition: zulaman.cpp:62
Definition: SharedDefines.h:985

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Member Data Documentation

EventMap npc_voljin_zulaman::npc_voljin_zulamanAI::_events
private
uint8 npc_voljin_zulaman::npc_voljin_zulamanAI::_gongCount = 0
private
InstanceScript* npc_voljin_zulaman::npc_voljin_zulamanAI::_instance
private

The documentation for this struct was generated from the following file: