60 path.SetPathLengthLimit(30.0f);
61 bool result = path.CalculatePath(x, y, z);
69 init.MovebyPath(path.GetPath());
71 int32 traveltime = init.Launch();
Definition: PathGenerator.h:47
float m_positionY
Definition: Position.h:53
float m_positionX
Definition: Position.h:52
void Reset(time_t interval)
Definition: Timer.h:119
void _getPoint(T *, float &x, float &y, float &z)
Definition: FleeingMovementGenerator.cpp:76
virtual bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2)=0
G3D::int16 z
Definition: Vector3int16.h:46
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void GetPosition(float &x, float &y) const
Definition: Position.h:109
int32_t int32
Definition: Define.h:146
G3D::int16 y
Definition: Vector2int16.h:38
Definition: PathGenerator.h:52
float m_positionZ
Definition: Position.h:54
TimeTracker i_nextCheckTime
Definition: FleeingMovementGenerator.h:42
Definition: Position.h:27
static IVMapManager * createOrGetVMapManager()
Definition: VMapFactory.cpp:28
G3D::int16 x
Definition: Vector2int16.h:37
Definition: MoveSplineInit.h:52