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boss_harbinger_skyriss::boss_harbinger_skyrissAI Struct Reference

Public Member Functions

 boss_harbinger_skyrissAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void KilledUnit (Unit *victim) override
 
void DoSplit (uint32 val)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool Intro
 
bool IsImage33
 
bool IsImage66
 
uint32 Intro_Phase
 
uint32 Intro_Timer
 
uint32 MindRend_Timer
 
uint32 Fear_Timer
 
uint32 Domination_Timer
 
uint32 ManaBurn_Timer
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_harbinger_skyriss::boss_harbinger_skyrissAI::boss_harbinger_skyrissAI ( Creature *  creature)
inline
68  : BossAI(creature, DATA_HARBINGER_SKYRISS)
69  {
70  Initialize();
71  Intro = false;
72  }
void Initialize()
Definition: boss_harbinger_skyriss.cpp:74
bool Intro
Definition: boss_harbinger_skyriss.cpp:87
Definition: arcatraz.h:32
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_harbinger_skyriss::boss_harbinger_skyrissAI::DoSplit ( uint32  val)
inline
145  {
146  if (me->IsNonMeleeSpellCast(false))
147  me->InterruptNonMeleeSpells(false);
148 
149  Talk(SAY_IMAGE);
150 
151  if (val == 66)
153  else
155  }
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:2886
Definition: boss_harbinger_skyriss.cpp:55
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_harbinger_skyriss.cpp:42
Definition: boss_harbinger_skyriss.cpp:54
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916

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void boss_harbinger_skyriss::boss_harbinger_skyrissAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

114 { }
void boss_harbinger_skyriss::boss_harbinger_skyrissAI::Initialize ( void  )
inline
75  {
76  IsImage33 = false;
77  IsImage66 = false;
78 
79  Intro_Phase = 1;
80  Intro_Timer = 5000;
81  MindRend_Timer = 3000;
82  Fear_Timer = 15000;
83  Domination_Timer = 30000;
84  ManaBurn_Timer = 25000;
85  }
bool IsImage66
Definition: boss_harbinger_skyriss.cpp:89
uint32 MindRend_Timer
Definition: boss_harbinger_skyriss.cpp:93
uint32 Intro_Phase
Definition: boss_harbinger_skyriss.cpp:91
bool IsImage33
Definition: boss_harbinger_skyriss.cpp:88
uint32 ManaBurn_Timer
Definition: boss_harbinger_skyriss.cpp:96
uint32 Fear_Timer
Definition: boss_harbinger_skyriss.cpp:94
uint32 Intro_Timer
Definition: boss_harbinger_skyriss.cpp:92
uint32 Domination_Timer
Definition: boss_harbinger_skyriss.cpp:95

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void boss_harbinger_skyriss::boss_harbinger_skyrissAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

117  {
118  Talk(SAY_DEATH);
119  _JustDied();
120  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_harbinger_skyriss.cpp:43

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void boss_harbinger_skyriss::boss_harbinger_skyrissAI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from BossAI.

123  {
124  if (!summon)
125  return;
126  if (IsImage66)
127  summon->SetHealth(summon->CountPctFromMaxHealth(33));
128  else
129  summon->SetHealth(summon->CountPctFromMaxHealth(66));
130  if (me->GetVictim())
131  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
132  summon->AI()->AttackStart(target);
133  }
bool IsImage66
Definition: boss_harbinger_skyriss.cpp:89
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Unit * GetVictim() const
Definition: Unit.h:1379
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
Definition: Unit.h:1305
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:1435

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void boss_harbinger_skyriss::boss_harbinger_skyrissAI::KilledUnit ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

136  {
137  //won't yell killing pet/other unit
138  if (victim->GetEntry() == NPC_ALPHA_POD_TARGET)
139  return;
140 
141  Talk(SAY_KILL);
142  }
Definition: boss_harbinger_skyriss.cpp:39
Definition: arcatraz.h:50
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 GetEntry() const
Definition: Object.h:107

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void boss_harbinger_skyriss::boss_harbinger_skyrissAI::MoveInLineOfSight ( Unit *  who)
inlineoverridevirtual

Reimplemented from CreatureAI.

107  {
108  if (!Intro)
109  return;
110 
112  }
bool Intro
Definition: boss_harbinger_skyriss.cpp:87
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128

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void boss_harbinger_skyriss::boss_harbinger_skyrissAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

99  {
100  if (!Intro)
102 
103  Initialize();
104  }
void Initialize()
Definition: boss_harbinger_skyriss.cpp:74
bool Intro
Definition: boss_harbinger_skyriss.cpp:87
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
Definition: UpdateFields.h:109

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void boss_harbinger_skyriss::boss_harbinger_skyrissAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

158  {
159  if (!Intro)
160  {
161  if (Intro_Timer <= diff)
162  {
163  switch (Intro_Phase)
164  {
165  case 1:
166  Talk(SAY_INTRO);
168  ++Intro_Phase;
169  Intro_Timer = 25000;
170  break;
171  case 2:
172  Talk(SAY_AGGRO);
174  {
175  //should have a better way to do this. possibly spell exist.
176  mellic->setDeathState(JUST_DIED);
177  mellic->SetHealth(0);
179  }
180  ++Intro_Phase;
181  Intro_Timer = 3000;
182  break;
183  case 3:
185  Intro = true;
186  break;
187  }
188  }
189  else
190  Intro_Timer -=diff;
191  }
192  if (!UpdateVictim())
193  return;
194 
195  if (!IsImage66 && !HealthAbovePct(66))
196  {
197  DoSplit(66);
198  IsImage66 = true;
199  }
200  if (!IsImage33 && !HealthAbovePct(33))
201  {
202  DoSplit(33);
203  IsImage33 = true;
204  }
205 
206  if (MindRend_Timer <= diff)
207  {
208  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
209  DoCast(target, SPELL_MIND_REND);
210  else
212 
213  MindRend_Timer = 8000;
214  }
215  else
216  MindRend_Timer -=diff;
217 
218  if (Fear_Timer <= diff)
219  {
220  if (me->IsNonMeleeSpellCast(false))
221  return;
222 
223  Talk(SAY_FEAR);
224 
225  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
226  DoCast(target, SPELL_FEAR);
227  else
229 
230  Fear_Timer = 25000;
231  }
232  else
233  Fear_Timer -=diff;
234 
235  if (Domination_Timer <= diff)
236  {
237  if (me->IsNonMeleeSpellCast(false))
238  return;
239 
240  Talk(SAY_MIND);
241 
242  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
243  DoCast(target, SPELL_DOMINATION);
244  else
246 
247  Domination_Timer = 16000 + rand32() % 16000;
248  }
249  else
250  Domination_Timer -=diff;
251 
252  if (IsHeroic())
253  {
254  if (ManaBurn_Timer <= diff)
255  {
256  if (me->IsNonMeleeSpellCast(false))
257  return;
258 
259  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
260  DoCast(target, H_SPELL_MANA_BURN);
261 
262  ManaBurn_Timer = 16000 + rand32() % 16000;
263  }
264  else
265  ManaBurn_Timer -=diff;
266  }
268  }
bool Intro
Definition: boss_harbinger_skyriss.cpp:87
bool IsImage66
Definition: boss_harbinger_skyriss.cpp:89
Definition: boss_harbinger_skyriss.cpp:40
uint32 MindRend_Timer
Definition: boss_harbinger_skyriss.cpp:93
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: arcatraz.h:41
Definition: boss_harbinger_skyriss.cpp:38
uint32 Intro_Phase
Definition: boss_harbinger_skyriss.cpp:91
Definition: Unit.h:542
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
Definition: boss_harbinger_skyriss.cpp:41
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Definition: boss_harbinger_skyriss.cpp:37
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:2886
Definition: Unit.h:681
bool IsImage33
Definition: boss_harbinger_skyriss.cpp:88
uint32 ManaBurn_Timer
Definition: boss_harbinger_skyriss.cpp:96
uint32 Fear_Timer
Definition: boss_harbinger_skyriss.cpp:94
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: UnitAI.h:35
Definition: arcatraz.h:42
Definition: boss_harbinger_skyriss.cpp:51
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
Definition: boss_harbinger_skyriss.cpp:48
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: boss_harbinger_skyriss.cpp:53
Definition: UpdateFields.h:109
uint32 Intro_Timer
Definition: boss_harbinger_skyriss.cpp:92
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
void DoSplit(uint32 val)
Definition: boss_harbinger_skyriss.cpp:144
Definition: boss_harbinger_skyriss.cpp:49
Definition: Unit.h:1305
InstanceScript *const instance
Definition: ScriptedCreature.h:340
uint32 Domination_Timer
Definition: boss_harbinger_skyriss.cpp:95

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Member Data Documentation

uint32 boss_harbinger_skyriss::boss_harbinger_skyrissAI::Domination_Timer
uint32 boss_harbinger_skyriss::boss_harbinger_skyrissAI::Fear_Timer
bool boss_harbinger_skyriss::boss_harbinger_skyrissAI::Intro
uint32 boss_harbinger_skyriss::boss_harbinger_skyrissAI::Intro_Phase
uint32 boss_harbinger_skyriss::boss_harbinger_skyrissAI::Intro_Timer
bool boss_harbinger_skyriss::boss_harbinger_skyrissAI::IsImage33
bool boss_harbinger_skyriss::boss_harbinger_skyrissAI::IsImage66
uint32 boss_harbinger_skyriss::boss_harbinger_skyrissAI::ManaBurn_Timer
uint32 boss_harbinger_skyriss::boss_harbinger_skyrissAI::MindRend_Timer

The documentation for this struct was generated from the following file: