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npc_risen_archmage::npc_risen_archmageAI Struct Reference

Public Member Functions

 npc_risen_archmageAI (Creature *creature)
 
void Initialize ()
 
bool CanAIAttack (Unit const *target) const override
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void DoAction (int32 action) override
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 
bool _canCallEnterCombat
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_risen_archmage::npc_risen_archmageAI::npc_risen_archmageAI ( Creature creature)
inline
689  : ScriptedAI(creature),
690  _instance(creature->GetInstanceScript())
691  {
692  Initialize();
693  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_valithria_dreamwalker.cpp:695
InstanceScript * _instance
Definition: boss_valithria_dreamwalker.cpp:795

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Member Function Documentation

bool npc_risen_archmage::npc_risen_archmageAI::CanAIAttack ( Unit const target) const
inlineoverridevirtual

Reimplemented from UnitAI.

701  {
702  return target->GetEntry() != NPC_VALITHRIA_DREAMWALKER;
703  }
Definition: icecrown_citadel.h:275

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void npc_risen_archmage::npc_risen_archmageAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

735  {
736  if (action != ACTION_ENTER_COMBAT)
737  return;
738 
739  _canCallEnterCombat = false;
740  DoZoneInCombat();
741  _canCallEnterCombat = true;
742  }
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
bool _canCallEnterCombat
Definition: boss_valithria_dreamwalker.cpp:796
Definition: boss_valithria_dreamwalker.cpp:145

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void npc_risen_archmage::npc_risen_archmageAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

715  {
718  {
719  std::list<Creature*> archmages;
721  Trinity::CreatureListSearcher<RisenArchmageCheck> searcher(me, archmages, check);
722  me->VisitNearbyGridObject(100.0f, searcher);
723  for (std::list<Creature*>::iterator itr = archmages.begin(); itr != archmages.end(); ++itr)
724  (*itr)->AI()->DoAction(ACTION_ENTER_COMBAT);
725 
727  lichKing->AI()->DoZoneInCombat();
728 
730  trigger->AI()->DoZoneInCombat();
731  }
732  }
Definition: boss_valithria_dreamwalker.cpp:152
Definition: icecrown_citadel.h:113
Definition: icecrown_citadel.h:112
Definition: Unit.h:1110
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:487
bool _canCallEnterCombat
Definition: boss_valithria_dreamwalker.cpp:796
Definition: Creature.h:467
Definition: boss_valithria_dreamwalker.cpp:145
void VisitNearbyGridObject(float const &radius, NOTIFIER &notifier) const
Definition: Object.h:588
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
InstanceScript * _instance
Definition: boss_valithria_dreamwalker.cpp:795
Definition: GridNotifiers.h:459
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void FinishSpell(CurrentSpellTypes spellType, bool ok=true)
Definition: Unit.cpp:2874
T check(T value)
Definition: format.h:305

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void npc_risen_archmage::npc_risen_archmageAI::Initialize ( void  )
inline
696  {
697  _canCallEnterCombat = true;
698  }
bool _canCallEnterCombat
Definition: boss_valithria_dreamwalker.cpp:796

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void npc_risen_archmage::npc_risen_archmageAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

745  {
746  if (summon->GetEntry() == NPC_COLUMN_OF_FROST)
748  else if (summon->GetEntry() == NPC_MANA_VOID)
749  summon->DespawnOrUnsummon(36000);
750  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
EventProcessor m_Events
Definition: Unit.h:1948
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.cpp:88
Definition: boss_valithria_dreamwalker.cpp:78
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:95
Definition: icecrown_citadel.h:283
uint32 GetEntry() const
Definition: Object.h:107
Definition: boss_valithria_dreamwalker.cpp:175
Definition: icecrown_citadel.h:282

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void npc_risen_archmage::npc_risen_archmageAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

706  {
707  _events.Reset();
709  _events.ScheduleEvent(EVENT_MANA_VOID, urand(20000, 25000));
711  Initialize();
712  }
void Reset()
Definition: EventMap.cpp:20
Definition: boss_valithria_dreamwalker.cpp:123
void Initialize()
Definition: boss_valithria_dreamwalker.cpp:695
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_valithria_dreamwalker.cpp:124
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_valithria_dreamwalker.cpp:125
EventMap _events
Definition: boss_valithria_dreamwalker.cpp:794

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void npc_risen_archmage::npc_risen_archmageAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

753  {
754  if (!me->IsInCombat())
755  if (me->GetSpawnId())
758 
759  if (!UpdateVictim())
760  return;
761 
762  _events.Update(diff);
763 
765  return;
766 
767  while (uint32 eventId = _events.ExecuteEvent())
768  {
769  switch (eventId)
770  {
774  break;
775  case EVENT_MANA_VOID:
777  DoCast(target, SPELL_MANA_VOID);
778  _events.ScheduleEvent(EVENT_MANA_VOID, urand(20000, 25000));
779  break;
781  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, -10.0f, true))
782  DoCast(target, SPELL_COLUMN_OF_FROST);
784  break;
785  default:
786  break;
787  }
788  }
789 
791  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
Definition: boss_valithria_dreamwalker.cpp:76
Definition: Unit.h:1110
bool IsInCombat() const
Definition: Unit.h:1584
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:487
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_valithria_dreamwalker.cpp:123
Definition: boss_valithria_dreamwalker.cpp:77
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition: Unit.h:1920
uint32_t uint32
Definition: Define.h:150
Definition: boss_valithria_dreamwalker.cpp:74
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_valithria_dreamwalker.cpp:124
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_valithria_dreamwalker.cpp:163
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: boss_valithria_dreamwalker.cpp:125
Definition: boss_valithria_dreamwalker.cpp:75
Definition: Unit.h:1305
EventMap _events
Definition: boss_valithria_dreamwalker.cpp:794

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Member Data Documentation

bool npc_risen_archmage::npc_risen_archmageAI::_canCallEnterCombat
private
EventMap npc_risen_archmage::npc_risen_archmageAI::_events
private
InstanceScript* npc_risen_archmage::npc_risen_archmageAI::_instance
private

The documentation for this struct was generated from the following file: