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npc_greyheart_spellbinder::npc_greyheart_spellbinderAI Struct Reference

Public Member Functions

 npc_greyheart_spellbinderAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void JustRespawned () override
 
void CastChanneling ()
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
ObjectGuid leotherasGUID
 
uint32 Mindblast_Timer
 
uint32 Earthshock_Timer
 
bool AddedBanish
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::npc_greyheart_spellbinderAI ( Creature *  creature)
inline
696  : ScriptedAI(creature)
697  {
698  Initialize();
699  instance = creature->GetInstanceScript();
700  AddedBanish = false;
701  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_leotheras_the_blind.cpp:709
bool AddedBanish
Definition: boss_leotheras_the_blind.cpp:716
void Initialize()
Definition: boss_leotheras_the_blind.cpp:703

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Member Function Documentation

void npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::CastChanneling ( )
inline
741  {
743  {
744  if (!leotherasGUID.IsEmpty())
745  {
747  if (leotheras && leotheras->IsAlive())
748  DoCast(leotheras, BANISH_BEAM);
749  }
750  }
751  }
Definition: Unit.h:1110
bool IsInCombat() const
Definition: Unit.h:1584
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
bool IsAlive() const
Definition: Unit.h:1692
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition: Unit.h:1920
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_leotheras_the_blind.cpp:41
ObjectGuid leotherasGUID
Definition: boss_leotheras_the_blind.cpp:711
bool IsEmpty() const
Definition: ObjectGuid.h:242

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void npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::EnterCombat ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

729  {
730  me->InterruptNonMeleeSpells(false);
732  }
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
InstanceScript * instance
Definition: boss_leotheras_the_blind.cpp:709
Definition: serpent_shrine.h:53
Creature *const me
Definition: CreatureAI.h:71
ObjectGuid const & GetGUID() const
Definition: Object.h:105
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916

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void npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::Initialize ( void  )
inline
704  {
705  Mindblast_Timer = urand(3000, 8000);
706  Earthshock_Timer = urand(5000, 10000);
707  }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 Earthshock_Timer
Definition: boss_leotheras_the_blind.cpp:714
uint32 Mindblast_Timer
Definition: boss_leotheras_the_blind.cpp:713

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void npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

812 { }
void npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::JustRespawned ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

735  {
736  AddedBanish = false;
737  Reset();
738  }
bool AddedBanish
Definition: boss_leotheras_the_blind.cpp:716
void Reset() override
Definition: boss_leotheras_the_blind.cpp:718

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void npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

719  {
720  Initialize();
721 
724  if (leotheras && leotheras->IsAlive())
725  ENSURE_AI(boss_leotheras_the_blind::boss_leotheras_the_blindAI, leotheras->AI())->CheckChannelers(/*false*/);
726  }
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
Definition: boss_leotheras_the_blind.cpp:192
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
Definition: Creature.h:467
InstanceScript * instance
Definition: boss_leotheras_the_blind.cpp:709
Definition: serpent_shrine.h:53
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
bool IsAlive() const
Definition: Unit.h:1692
CreatureAI * AI() const
Definition: Creature.h:525
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Initialize()
Definition: boss_leotheras_the_blind.cpp:703
ObjectGuid leotherasGUID
Definition: boss_leotheras_the_blind.cpp:711

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void npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

754  {
755  if (!leotherasGUID)
757 
759  {
760  Unit* victim = NULL;
762  if (victim)
763  AttackStart(victim);
764  }
765 
766  if (!UpdateVictim())
767  {
768  CastChanneling();
769  return;
770  }
771 
773  {
774  EnterEvadeMode();
775  return;
776  }
777 
778  if (Mindblast_Timer <= diff)
779  {
780  Unit* target = NULL;
781  target = SelectTarget(SELECT_TARGET_RANDOM, 0);
782 
783  if (target)DoCast(target, SPELL_MINDBLAST);
784 
785  Mindblast_Timer = urand(10000, 15000);
786  } else Mindblast_Timer -= diff;
787 
788  if (Earthshock_Timer <= diff)
789  {
790  Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
791  for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
792  {
793  if (Player* i_pl = itr->GetSource())
794  {
795  bool isCasting = false;
796  for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
797  if (i_pl->GetCurrentSpell(i))
798  isCasting = true;
799 
800  if (isCasting)
801  {
802  DoCast(i_pl, SPELL_EARTHSHOCK);
803  break;
804  }
805  }
806  }
807  Earthshock_Timer = urand(8000, 15000);
808  } else Earthshock_Timer -= diff;
810  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Map * GetMap() const
Definition: Object.h:543
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
bool IsInCombat() const
Definition: Unit.h:1584
arena_t NULL
Definition: jemalloc_internal.h:624
InstanceScript * instance
Definition: boss_leotheras_the_blind.cpp:709
iterator begin()
Definition: MapRefManager.h:37
Definition: serpent_shrine.h:53
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_leotheras_the_blind.cpp:46
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: LinkedList.h:141
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 Earthshock_Timer
Definition: boss_leotheras_the_blind.cpp:714
uint32 Mindblast_Timer
Definition: boss_leotheras_the_blind.cpp:713
PlayerList const & GetPlayers() const
Definition: Map.h:433
void CastChanneling()
Definition: boss_leotheras_the_blind.cpp:740
Definition: MapRefManager.h:26
#define CURRENT_MAX_SPELL
Definition: Unit.h:1115
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint8_t uint8
Definition: Define.h:152
Definition: serpent_shrine.h:52
Definition: Unit.h:1305
ObjectGuid leotherasGUID
Definition: boss_leotheras_the_blind.cpp:711
Definition: boss_leotheras_the_blind.cpp:45
bool IsEmpty() const
Definition: ObjectGuid.h:242
iterator end()
Definition: MapRefManager.h:38

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Member Data Documentation

bool npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::AddedBanish
uint32 npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::Earthshock_Timer
InstanceScript* npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::instance
ObjectGuid npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::leotherasGUID
uint32 npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::Mindblast_Timer

The documentation for this struct was generated from the following file: