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npc_greyheart_spellbinder::npc_greyheart_spellbinderAI Struct Reference

Public Member Functions

 npc_greyheart_spellbinderAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void JustRespawned () override
 
void CastChanneling ()
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
ObjectGuid leotherasGUID
 
uint32 Mindblast_Timer
 
uint32 Earthshock_Timer
 
bool AddedBanish
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::npc_greyheart_spellbinderAI ( Creature creature)
inline
696  : ScriptedAI(creature)
697  {
698  Initialize();
699  instance = creature->GetInstanceScript();
700  AddedBanish = false;
701  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_leotheras_the_blind.cpp:709
bool AddedBanish
Definition: boss_leotheras_the_blind.cpp:716
void Initialize()
Definition: boss_leotheras_the_blind.cpp:703

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Member Function Documentation

void npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::CastChanneling ( )
inline
741  {
743  {
744  if (!leotherasGUID.IsEmpty())
745  {
747  if (leotheras && leotheras->IsAlive())
748  DoCast(leotheras, BANISH_BEAM);
749  }
750  }
751  }
Definition: Unit.h:1110
bool IsInCombat() const
Definition: Unit.h:1584
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
bool IsAlive() const
Definition: Unit.h:1692
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition: Unit.h:1920
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_leotheras_the_blind.cpp:41
ObjectGuid leotherasGUID
Definition: boss_leotheras_the_blind.cpp:711
bool IsEmpty() const
Definition: ObjectGuid.h:242

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void npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

729  {
730  me->InterruptNonMeleeSpells(false);
732  }
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
InstanceScript * instance
Definition: boss_leotheras_the_blind.cpp:709
Definition: serpent_shrine.h:53
Creature *const me
Definition: CreatureAI.h:71
ObjectGuid const & GetGUID() const
Definition: Object.h:105
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916

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void npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::Initialize ( void  )
inline
704  {
705  Mindblast_Timer = urand(3000, 8000);
706  Earthshock_Timer = urand(5000, 10000);
707  }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 Earthshock_Timer
Definition: boss_leotheras_the_blind.cpp:714
uint32 Mindblast_Timer
Definition: boss_leotheras_the_blind.cpp:713

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void npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

812 { }
void npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::JustRespawned ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

735  {
736  AddedBanish = false;
737  Reset();
738  }
bool AddedBanish
Definition: boss_leotheras_the_blind.cpp:716
void Reset() override
Definition: boss_leotheras_the_blind.cpp:718

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void npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

719  {
720  Initialize();
721 
724  if (leotheras && leotheras->IsAlive())
725  ENSURE_AI(boss_leotheras_the_blind::boss_leotheras_the_blindAI, leotheras->AI())->CheckChannelers(/*false*/);
726  }
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
Definition: boss_leotheras_the_blind.cpp:192
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
Definition: Creature.h:467
InstanceScript * instance
Definition: boss_leotheras_the_blind.cpp:709
Definition: serpent_shrine.h:53
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
bool IsAlive() const
Definition: Unit.h:1692
CreatureAI * AI() const
Definition: Creature.h:525
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Initialize()
Definition: boss_leotheras_the_blind.cpp:703
ObjectGuid leotherasGUID
Definition: boss_leotheras_the_blind.cpp:711

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void npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

754  {
755  if (!leotherasGUID)
757 
759  {
760  Unit* victim = NULL;
762  if (victim)
763  AttackStart(victim);
764  }
765 
766  if (!UpdateVictim())
767  {
768  CastChanneling();
769  return;
770  }
771 
773  {
774  EnterEvadeMode();
775  return;
776  }
777 
778  if (Mindblast_Timer <= diff)
779  {
780  Unit* target = NULL;
781  target = SelectTarget(SELECT_TARGET_RANDOM, 0);
782 
783  if (target)DoCast(target, SPELL_MINDBLAST);
784 
785  Mindblast_Timer = urand(10000, 15000);
786  } else Mindblast_Timer -= diff;
787 
788  if (Earthshock_Timer <= diff)
789  {
790  Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
791  for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
792  {
793  if (Player* i_pl = itr->GetSource())
794  {
795  bool isCasting = false;
796  for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
797  if (i_pl->GetCurrentSpell(i))
798  isCasting = true;
799 
800  if (isCasting)
801  {
802  DoCast(i_pl, SPELL_EARTHSHOCK);
803  break;
804  }
805  }
806  }
807  Earthshock_Timer = urand(8000, 15000);
808  } else Earthshock_Timer -= diff;
810  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Map * GetMap() const
Definition: Object.h:543
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
bool IsInCombat() const
Definition: Unit.h:1584
arena_t NULL
Definition: jemalloc_internal.h:624
InstanceScript * instance
Definition: boss_leotheras_the_blind.cpp:709
iterator begin()
Definition: MapRefManager.h:37
Definition: serpent_shrine.h:53
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_leotheras_the_blind.cpp:46
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: LinkedList.h:141
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 Earthshock_Timer
Definition: boss_leotheras_the_blind.cpp:714
uint32 Mindblast_Timer
Definition: boss_leotheras_the_blind.cpp:713
PlayerList const & GetPlayers() const
Definition: Map.h:433
void CastChanneling()
Definition: boss_leotheras_the_blind.cpp:740
Definition: MapRefManager.h:26
#define CURRENT_MAX_SPELL
Definition: Unit.h:1115
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint8_t uint8
Definition: Define.h:152
Definition: serpent_shrine.h:52
Definition: Unit.h:1305
ObjectGuid leotherasGUID
Definition: boss_leotheras_the_blind.cpp:711
Definition: boss_leotheras_the_blind.cpp:45
bool IsEmpty() const
Definition: ObjectGuid.h:242
iterator end()
Definition: MapRefManager.h:38

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Member Data Documentation

bool npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::AddedBanish
uint32 npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::Earthshock_Timer
InstanceScript* npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::instance
ObjectGuid npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::leotherasGUID
uint32 npc_greyheart_spellbinder::npc_greyheart_spellbinderAI::Mindblast_Timer

The documentation for this struct was generated from the following file: