TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
boss_volazj::boss_volazjAI Struct Reference

Public Member Functions

 boss_volazjAI (Creature *creature)
 
void Initialize ()
 
uint32 GetHealthPct (uint32 damage)
 
void DamageTaken (Unit *, uint32 &damage) override
 
void SpellHitTarget (Unit *target, const SpellInfo *spell) override
 
void ResetPlayersPhase ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHit (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
uint32 uiMindFlayTimer
 
uint32 uiShadowBoltVolleyTimer
 
uint32 uiShiverTimer
 
uint32 insanityHandled
 
SummonList Summons
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_volazj::boss_volazjAI::boss_volazjAI ( Creature *  creature)
inline
64  : ScriptedAI(creature), Summons(me)
65  {
66  Initialize();
67  instance = creature->GetInstanceScript();
68  }
SummonList Summons
Definition: boss_herald_volazj.cpp:85
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_herald_volazj.cpp:70
Creature *const me
Definition: CreatureAI.h:71
InstanceScript * instance
Definition: boss_herald_volazj.cpp:79

+ Here is the call graph for this function:

Member Function Documentation

void boss_volazj::boss_volazjAI::DamageTaken ( Unit *  ,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

96  {
98  damage = 0;
99 
100  if ((GetHealthPct(0) >= 66 && GetHealthPct(damage) < 66)||
101  (GetHealthPct(0) >= 33 && GetHealthPct(damage) < 33))
102  {
103  me->InterruptNonMeleeSpells(false);
104  DoCast(me, SPELL_INSANITY, false);
105  }
106  }
Definition: boss_herald_volazj.cpp:30
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: UpdateFields.h:109
uint32 GetHealthPct(uint32 damage)
Definition: boss_herald_volazj.cpp:88
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239
Definition: Unit.h:698

+ Here is the call graph for this function:

void boss_volazj::boss_volazjAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

184  {
185  Talk(SAY_AGGRO);
186 
189  }
Definition: boss_herald_volazj.cpp:46
Definition: boss_herald_volazj.cpp:54
Definition: DBCEnums.h:183
Definition: ahnkahet.h:33
InstanceScript * instance
Definition: boss_herald_volazj.cpp:79
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:518
Definition: InstanceScript.h:59
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273

+ Here is the call graph for this function:

uint32 boss_volazj::boss_volazjAI::GetHealthPct ( uint32  damage)
inline
89  {
90  if (damage > me->GetHealth())
91  return 0;
92  return 100*(me->GetHealth()-damage)/me->GetMaxHealth();
93  }
uint32 GetMaxHealth() const
Definition: Unit.h:1427
Creature *const me
Definition: CreatureAI.h:71
uint32 GetHealth() const
Definition: Unit.h:1426

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void boss_volazj::boss_volazjAI::Initialize ( void  )
inline
71  {
75  // Used for Insanity handling
76  insanityHandled = 0;
77  }
uint32 insanityHandled
Definition: boss_herald_volazj.cpp:84
uint32 uiMindFlayTimer
Definition: boss_herald_volazj.cpp:81
uint32 uiShadowBoltVolleyTimer
Definition: boss_herald_volazj.cpp:82
uint32 uiShiverTimer
Definition: boss_herald_volazj.cpp:83
Definition: Common.h:103

+ Here is the caller graph for this function:

void boss_volazj::boss_volazjAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

270  {
271  Talk(SAY_DEATH);
272 
274 
275  Summons.DespawnAll();
277  }
void ResetPlayersPhase()
Definition: boss_herald_volazj.cpp:152
Definition: inflate.h:49
Definition: ahnkahet.h:33
Definition: boss_herald_volazj.cpp:48
InstanceScript * instance
Definition: boss_herald_volazj.cpp:79
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: boss_urom.cpp:72

+ Here is the call graph for this function:

void boss_volazj::boss_volazjAI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

192  {
193  Summons.Summon(summon);
194  }
Definition: boss_urom.cpp:72

+ Here is the call graph for this function:

void boss_volazj::boss_volazjAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

280  {
281  if (who->GetTypeId() == TYPEID_PLAYER)
282  Talk(SAY_SLAY);
283  }
TypeID GetTypeId() const
Definition: Object.h:113
Definition: boss_herald_volazj.cpp:47
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

+ Here is the call graph for this function:

void boss_volazj::boss_volazjAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

164  {
165  Initialize();
166 
169 
170  // Visible for all players in insanity
171  me->SetInPhase(169, true, true);
172  for (uint32 i = 173; i <= 177; ++i)
173  me->SetInPhase(i, true, true);
174 
176 
177  // Cleanup
178  Summons.DespawnAll();
181  }
void ResetPlayersPhase()
Definition: boss_herald_volazj.cpp:152
Definition: boss_herald_volazj.cpp:54
void Initialize()
Definition: boss_herald_volazj.cpp:70
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:529
Definition: DBCEnums.h:183
Definition: ahnkahet.h:33
bool SetInPhase(uint32 id, bool update, bool apply) override
Definition: Unit.cpp:14578
Creature *const me
Definition: CreatureAI.h:71
InstanceScript * instance
Definition: boss_herald_volazj.cpp:79
void SetControlled(bool apply, UnitState state)
Definition: Unit.cpp:13808
Definition: Unit.h:553
Definition: InstanceScript.h:58
uint32_t uint32
Definition: Define.h:150
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: Unit.h:698
Definition: boss_urom.cpp:72

+ Here is the call graph for this function:

void boss_volazj::boss_volazjAI::ResetPlayersPhase ( )
inline
153  {
154  Map::PlayerList const &players = me->GetMap()->GetPlayers();
155  for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
156  {
157  Player* player = i->GetSource();
158  for (uint32 index = 0; index <= 4; ++index)
159  player->RemoveAurasDueToSpell(SPELL_INSANITY_TARGET + index);
160  }
161  }
Map * GetMap() const
Definition: Object.h:543
iterator begin()
Definition: MapRefManager.h:37
Creature *const me
Definition: CreatureAI.h:71
uint32_t uint32
Definition: Define.h:150
Definition: LinkedList.h:141
Definition: boss_herald_volazj.cpp:32
PlayerList const & GetPlayers() const
Definition: Map.h:433
Definition: MapRefManager.h:26
iterator end()
Definition: MapRefManager.h:38

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void boss_volazj::boss_volazjAI::SpellHitTarget ( Unit *  target,
const SpellInfo *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

109  {
110  if (spell->Id == SPELL_INSANITY)
111  {
112  // Not good target or too many players
113  if (target->GetTypeId() != TYPEID_PLAYER || insanityHandled > 4)
114  return;
115  // First target - start channel visual and set self as unnattackable
116  if (!insanityHandled)
117  {
118  // Channel visual
119  DoCast(me, INSANITY_VISUAL, true);
120  // Unattackable
123  }
124 
125  // phase the player
126  target->CastSpell(target, SPELL_INSANITY_TARGET + insanityHandled, true);
127 
128  SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_INSANITY_TARGET + insanityHandled);
129  if (!spellInfo)
130  return;
131 
132  // summon twisted party members for this target
133  Map::PlayerList const &players = me->GetMap()->GetPlayers();
134  for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
135  {
136  Player* player = i->GetSource();
137  if (!player || !player->IsAlive())
138  continue;
139  // Summon clone
141  {
142  // clone
143  player->CastSpell(summon, SPELL_CLONE_PLAYER, true);
144  // phase the summon
145  summon->SetInPhase(spellInfo->GetEffect(EFFECT_0)->MiscValueB, true, true);
146  }
147  }
148  ++insanityHandled;
149  }
150  }
uint32 Id
Definition: SpellInfo.h:329
Definition: ahnkahet.h:72
Map * GetMap() const
Definition: Object.h:543
Definition: boss_herald_volazj.cpp:31
Definition: SpellInfo.h:326
Definition: SharedDefines.h:28
uint32 insanityHandled
Definition: boss_herald_volazj.cpp:84
Definition: Object.h:58
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
iterator begin()
Definition: MapRefManager.h:37
Definition: boss_herald_volazj.cpp:36
Definition: boss_herald_volazj.cpp:30
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
float GetOrientation() const
Definition: Position.h:107
void SetControlled(bool apply, UnitState state)
Definition: Unit.cpp:13808
Definition: Unit.h:553
float GetPositionY() const
Definition: Position.h:105
#define sSpellMgr
Definition: SpellMgr.h:756
float GetPositionZ() const
Definition: Position.h:106
Definition: LinkedList.h:141
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_herald_volazj.cpp:32
SpellEffectInfo const * GetEffect(uint32 difficulty, uint32 index) const
Definition: SpellInfo.cpp:3348
PlayerList const & GetPlayers() const
Definition: Map.h:433
Definition: MapRefManager.h:26
Definition: ObjectGuid.h:33
Definition: UpdateFields.h:109
float GetPositionX() const
Definition: Position.h:104
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: Unit.h:698
iterator end()
Definition: MapRefManager.h:38
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
int32 MiscValueB
Definition: SpellInfo.h:254

+ Here is the call graph for this function:

void boss_volazj::boss_volazjAI::SummonedCreatureDespawn ( Creature *  summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

197  {
198  uint32 nextPhase = 0;
199  Summons.Despawn(summon);
200 
201  // Check if all summons in this phase killed
202  for (SummonList::const_iterator iter = Summons.begin(); iter != Summons.end(); ++iter)
203  {
204  if (Creature* visage = ObjectAccessor::GetCreature(*me, *iter))
205  {
206  // Not all are dead
207  if (visage->IsInPhase(summon))
208  return;
209  else
210  {
211  nextPhase = *visage->GetPhases().begin();
212  break;
213  }
214  }
215  }
216 
217  // Roll Insanity
218  Map::PlayerList const& players = me->GetMap()->GetPlayers();
219  for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
220  {
221  if (Player* player = i->GetSource())
222  {
223  for (uint32 index = 0; index <= 4; ++index)
224  player->RemoveAurasDueToSpell(SPELL_INSANITY_TARGET + index);
225  player->CastSpell(player, SPELL_INSANITY_TARGET + nextPhase - 173, true);
226  }
227  }
228  }
Map * GetMap() const
Definition: Object.h:543
Definition: Creature.h:467
iterator begin()
Definition: MapRefManager.h:37
Creature *const me
Definition: CreatureAI.h:71
uint32_t uint32
Definition: Define.h:150
Definition: LinkedList.h:141
Definition: boss_herald_volazj.cpp:32
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
PlayerList const & GetPlayers() const
Definition: Map.h:433
Definition: MapRefManager.h:26
StorageType::const_iterator const_iterator
Definition: ScriptedCreature.h:46
Definition: boss_urom.cpp:72
iterator end()
Definition: MapRefManager.h:38

+ Here is the call graph for this function:

void boss_volazj::boss_volazjAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

231  {
232  //Return since we have no target
233  if (!UpdateVictim())
234  return;
235 
236  if (insanityHandled)
237  {
238  if (!Summons.empty())
239  return;
240 
241  insanityHandled = 0;
245  }
246 
247  if (uiMindFlayTimer <= diff)
248  {
251  } else uiMindFlayTimer -= diff;
252 
253  if (uiShadowBoltVolleyTimer <= diff)
254  {
257  } else uiShadowBoltVolleyTimer -= diff;
258 
259  if (uiShiverTimer <= diff)
260  {
261  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
262  DoCast(target, SPELL_SHIVER);
264  } else uiShiverTimer -= diff;
265 
267  }
Definition: boss_herald_volazj.cpp:34
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_herald_volazj.cpp:31
uint32 insanityHandled
Definition: boss_herald_volazj.cpp:84
Creature *const me
Definition: CreatureAI.h:71
uint32 uiMindFlayTimer
Definition: boss_herald_volazj.cpp:81
void SetControlled(bool apply, UnitState state)
Definition: Unit.cpp:13808
Definition: Unit.h:553
Definition: UnitAI.h:35
Definition: boss_herald_volazj.cpp:33
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32 uiShadowBoltVolleyTimer
Definition: boss_herald_volazj.cpp:82
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_herald_volazj.cpp:35
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: UpdateFields.h:109
uint32 uiShiverTimer
Definition: boss_herald_volazj.cpp:83
Definition: Common.h:103
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
Definition: Unit.h:698
Definition: boss_urom.cpp:72

+ Here is the call graph for this function:

Member Data Documentation

uint32 boss_volazj::boss_volazjAI::insanityHandled
InstanceScript* boss_volazj::boss_volazjAI::instance
SummonList boss_volazj::boss_volazjAI::Summons
uint32 boss_volazj::boss_volazjAI::uiMindFlayTimer
uint32 boss_volazj::boss_volazjAI::uiShadowBoltVolleyTimer
uint32 boss_volazj::boss_volazjAI::uiShiverTimer

The documentation for this struct was generated from the following file: