TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
boss_tyrannus::boss_tyrannusAI Struct Reference

Public Member Functions

 boss_tyrannusAI (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
CreatureGetRimefang ()
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *victim) override
 
void EnterEvadeMode (EvadeReason) override
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *) override
 
void DoAction (int32 actionId) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_tyrannus::boss_tyrannusAI::boss_tyrannusAI ( Creature creature)
inline
133  : BossAI(creature, DATA_TYRANNUS)
134  {
135  }
Definition: pit_of_saron.h:31
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_tyrannus::boss_tyrannusAI::AttackStart ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

165  {
167  return;
168 
169  if (victim && me->Attack(victim, true) && !events.IsInPhase(PHASE_INTRO))
170  me->GetMotionMaster()->MoveChase(victim);
171  }
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:7222
Definition: Unit.h:674
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Creature *const me
Definition: CreatureAI.h:71
Definition: UpdateFields.h:109
EventMap events
Definition: ScriptedCreature.h:371
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239
Definition: boss_scourgelord_tyrannus.cpp:95

+ Here is the call graph for this function:

void boss_tyrannus::boss_tyrannusAI::DoAction ( int32  actionId)
inlineoverridevirtual

Reimplemented from UnitAI.

203  {
204  if (actionId == ACTION_START_INTRO)
205  {
213  }
214  }
Definition: boss_scourgelord_tyrannus.cpp:102
Definition: boss_scourgelord_tyrannus.cpp:87
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_scourgelord_tyrannus.cpp:88
Definition: boss_scourgelord_tyrannus.cpp:86
Definition: InstanceScript.h:59
Definition: boss_scourgelord_tyrannus.cpp:37
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: pit_of_saron.h:31
EventMap events
Definition: ScriptedCreature.h:371
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_scourgelord_tyrannus.cpp:95
Definition: boss_scourgelord_tyrannus.cpp:89

+ Here is the call graph for this function:

void boss_tyrannus::boss_tyrannusAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

160  {
161  Talk(SAY_AGGRO);
162  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_scourgelord_tyrannus.cpp:39

+ Here is the call graph for this function:

void boss_tyrannus::boss_tyrannusAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

174  {
176  if (Creature* rimefang = GetRimefang())
177  rimefang->AI()->EnterEvadeMode();
178 
180  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: Creature.h:467
Definition: InstanceScript.h:60
Creature *const me
Definition: CreatureAI.h:71
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: pit_of_saron.h:31
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Creature * GetRimefang()
Definition: boss_scourgelord_tyrannus.cpp:154

+ Here is the call graph for this function:

Creature* boss_tyrannus::boss_tyrannusAI::GetRimefang ( )
inline
155  {
157  }
Definition: pit_of_saron.h:34
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
InstanceScript *const instance
Definition: ScriptedCreature.h:340

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void boss_tyrannus::boss_tyrannusAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

138  {
140  Reset();
141  else
143  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: inflate.h:49
Creature *const me
Definition: CreatureAI.h:71
void Reset() override
Definition: boss_scourgelord_tyrannus.cpp:145
Definition: pit_of_saron.h:31
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
InstanceScript *const instance
Definition: ScriptedCreature.h:340

+ Here is the call graph for this function:

void boss_tyrannus::boss_tyrannusAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

189  {
190  Talk(SAY_DEATH);
192 
193  // Prevent corpse despawning
194  if (TempSummon* summ = me->ToTempSummon())
195  summ->SetTempSummonType(TEMPSUMMON_DEAD_DESPAWN);
196 
197  // Stop combat for Rimefang
198  if (Creature* rimefang = GetRimefang())
199  rimefang->AI()->DoAction(ACTION_END_COMBAT);
200  }
Definition: TemporarySummon.h:40
Definition: inflate.h:49
Definition: Creature.h:467
Definition: Object.h:60
TempSummon * ToTempSummon()
Definition: Unit.h:2206
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_scourgelord_tyrannus.cpp:41
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: pit_of_saron.h:31
Definition: boss_scourgelord_tyrannus.cpp:105
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Creature * GetRimefang()
Definition: boss_scourgelord_tyrannus.cpp:154

+ Here is the call graph for this function:

void boss_tyrannus::boss_tyrannusAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

183  {
184  if (victim->GetTypeId() == TYPEID_PLAYER)
185  Talk(SAY_SLAY);
186  }
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_scourgelord_tyrannus.cpp:40
Definition: ObjectGuid.h:33

+ Here is the call graph for this function:

void boss_tyrannus::boss_tyrannusAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

146  {
147  events.Reset();
152  }
Definition: Unit.h:674
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void Reset()
Definition: EventMap.cpp:20
Definition: Unit.h:1129
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_scourgelord_tyrannus.cpp:94
Definition: InstanceScript.h:58
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: pit_of_saron.h:31
Definition: UpdateFields.h:109
EventMap events
Definition: ScriptedCreature.h:371
void SetReactState(ReactStates st)
Definition: Creature.h:502
InstanceScript *const instance
Definition: ScriptedCreature.h:340

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void boss_tyrannus::boss_tyrannusAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

217  {
219  return;
220 
221  events.Update(diff);
222 
223  while (uint32 eventId = events.ExecuteEvent())
224  {
225  switch (eventId)
226  {
227  case EVENT_INTRO_1:
228  //Talk(SAY_GORKUN_INTRO_2, pGorkunOrVictus);
229  break;
230  case EVENT_INTRO_2:
232  break;
233  case EVENT_INTRO_3:
234  me->ExitVehicle();
236  break;
237  case EVENT_COMBAT_START:
239  rimefang->AI()->DoAction(ACTION_START_RIMEFANG); //set rimefang also infight
244  DoZoneInCombat();
248  break;
250  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
251  DoCast(target, SPELL_OVERLORD_BRAND);
253  break;
257  break;
258  case EVENT_UNHOLY_POWER:
263  break;
266  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
267  {
268  Talk(SAY_MARK_RIMEFANG_2, target);
270  }
272  break;
273  }
274  }
275 
277  }
Definition: boss_scourgelord_tyrannus.cpp:64
Definition: Unit.h:674
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:1131
Definition: boss_scourgelord_tyrannus.cpp:87
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_scourgelord_tyrannus.cpp:88
Definition: pit_of_saron.h:34
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_scourgelord_tyrannus.cpp:63
Definition: boss_scourgelord_tyrannus.cpp:86
Definition: boss_scourgelord_tyrannus.cpp:78
Definition: Creature.h:467
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
void ExitVehicle(Position const *exitPosition=NULL)
Definition: Unit.cpp:15321
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_scourgelord_tyrannus.cpp:96
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: boss_scourgelord_tyrannus.cpp:38
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_scourgelord_tyrannus.cpp:43
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_scourgelord_tyrannus.cpp:62
Definition: boss_scourgelord_tyrannus.cpp:71
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_scourgelord_tyrannus.cpp:77
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: boss_scourgelord_tyrannus.cpp:42
Definition: boss_scourgelord_tyrannus.cpp:45
Definition: boss_scourgelord_tyrannus.cpp:76
Definition: boss_scourgelord_tyrannus.cpp:79
Definition: UpdateFields.h:109
static Position const miscPos
Definition: boss_scourgelord_tyrannus.cpp:124
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_scourgelord_tyrannus.cpp:44
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_scourgelord_tyrannus.cpp:103
Definition: Unit.h:1305
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: boss_scourgelord_tyrannus.cpp:59
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_scourgelord_tyrannus.cpp:95
Definition: boss_scourgelord_tyrannus.cpp:89

+ Here is the call graph for this function:


The documentation for this struct was generated from the following file: