TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
boss_tyrannus::boss_tyrannusAI Struct Reference

Public Member Functions

 boss_tyrannusAI (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
Creature * GetRimefang ()
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *victim) override
 
void EnterEvadeMode (EvadeReason) override
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *) override
 
void DoAction (int32 actionId) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_tyrannus::boss_tyrannusAI::boss_tyrannusAI ( Creature *  creature)
inline
133  : BossAI(creature, DATA_TYRANNUS)
134  {
135  }
Definition: pit_of_saron.h:31
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_tyrannus::boss_tyrannusAI::AttackStart ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

165  {
167  return;
168 
169  if (victim && me->Attack(victim, true) && !events.IsInPhase(PHASE_INTRO))
170  me->GetMotionMaster()->MoveChase(victim);
171  }
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:7222
Definition: Unit.h:674
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Creature *const me
Definition: CreatureAI.h:71
Definition: UpdateFields.h:109
EventMap events
Definition: ScriptedCreature.h:371
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239
Definition: boss_scourgelord_tyrannus.cpp:95

+ Here is the call graph for this function:

void boss_tyrannus::boss_tyrannusAI::DoAction ( int32  actionId)
inlineoverridevirtual

Reimplemented from UnitAI.

203  {
204  if (actionId == ACTION_START_INTRO)
205  {
213  }
214  }
Definition: boss_scourgelord_tyrannus.cpp:102
Definition: boss_scourgelord_tyrannus.cpp:87
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_scourgelord_tyrannus.cpp:88
Definition: boss_scourgelord_tyrannus.cpp:86
Definition: InstanceScript.h:59
Definition: boss_scourgelord_tyrannus.cpp:37
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: pit_of_saron.h:31
EventMap events
Definition: ScriptedCreature.h:371
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_scourgelord_tyrannus.cpp:95
Definition: boss_scourgelord_tyrannus.cpp:89

+ Here is the call graph for this function:

void boss_tyrannus::boss_tyrannusAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

160  {
161  Talk(SAY_AGGRO);
162  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_scourgelord_tyrannus.cpp:39

+ Here is the call graph for this function:

void boss_tyrannus::boss_tyrannusAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

174  {
176  if (Creature* rimefang = GetRimefang())
177  rimefang->AI()->EnterEvadeMode();
178 
180  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: Creature.h:467
Definition: InstanceScript.h:60
Creature *const me
Definition: CreatureAI.h:71
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: pit_of_saron.h:31
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Creature * GetRimefang()
Definition: boss_scourgelord_tyrannus.cpp:154

+ Here is the call graph for this function:

Creature* boss_tyrannus::boss_tyrannusAI::GetRimefang ( )
inline
155  {
157  }
Definition: pit_of_saron.h:34
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
InstanceScript *const instance
Definition: ScriptedCreature.h:340

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void boss_tyrannus::boss_tyrannusAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

138  {
140  Reset();
141  else
143  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: inflate.h:49
Creature *const me
Definition: CreatureAI.h:71
void Reset() override
Definition: boss_scourgelord_tyrannus.cpp:145
Definition: pit_of_saron.h:31
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
InstanceScript *const instance
Definition: ScriptedCreature.h:340

+ Here is the call graph for this function:

void boss_tyrannus::boss_tyrannusAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

189  {
190  Talk(SAY_DEATH);
192 
193  // Prevent corpse despawning
194  if (TempSummon* summ = me->ToTempSummon())
195  summ->SetTempSummonType(TEMPSUMMON_DEAD_DESPAWN);
196 
197  // Stop combat for Rimefang
198  if (Creature* rimefang = GetRimefang())
199  rimefang->AI()->DoAction(ACTION_END_COMBAT);
200  }
Definition: TemporarySummon.h:40
Definition: inflate.h:49
Definition: Creature.h:467
Definition: Object.h:60
TempSummon * ToTempSummon()
Definition: Unit.h:2206
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_scourgelord_tyrannus.cpp:41
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: pit_of_saron.h:31
Definition: boss_scourgelord_tyrannus.cpp:105
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Creature * GetRimefang()
Definition: boss_scourgelord_tyrannus.cpp:154

+ Here is the call graph for this function:

void boss_tyrannus::boss_tyrannusAI::KilledUnit ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

183  {
184  if (victim->GetTypeId() == TYPEID_PLAYER)
185  Talk(SAY_SLAY);
186  }
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_scourgelord_tyrannus.cpp:40
Definition: ObjectGuid.h:33

+ Here is the call graph for this function:

void boss_tyrannus::boss_tyrannusAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

146  {
147  events.Reset();
152  }
Definition: Unit.h:674
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void Reset()
Definition: EventMap.cpp:20
Definition: Unit.h:1129
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_scourgelord_tyrannus.cpp:94
Definition: InstanceScript.h:58
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: pit_of_saron.h:31
Definition: UpdateFields.h:109
EventMap events
Definition: ScriptedCreature.h:371
void SetReactState(ReactStates st)
Definition: Creature.h:502
InstanceScript *const instance
Definition: ScriptedCreature.h:340

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void boss_tyrannus::boss_tyrannusAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

217  {
219  return;
220 
221  events.Update(diff);
222 
223  while (uint32 eventId = events.ExecuteEvent())
224  {
225  switch (eventId)
226  {
227  case EVENT_INTRO_1:
228  //Talk(SAY_GORKUN_INTRO_2, pGorkunOrVictus);
229  break;
230  case EVENT_INTRO_2:
232  break;
233  case EVENT_INTRO_3:
234  me->ExitVehicle();
236  break;
237  case EVENT_COMBAT_START:
239  rimefang->AI()->DoAction(ACTION_START_RIMEFANG); //set rimefang also infight
244  DoZoneInCombat();
248  break;
250  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
251  DoCast(target, SPELL_OVERLORD_BRAND);
253  break;
257  break;
258  case EVENT_UNHOLY_POWER:
263  break;
266  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
267  {
268  Talk(SAY_MARK_RIMEFANG_2, target);
270  }
272  break;
273  }
274  }
275 
277  }
Definition: boss_scourgelord_tyrannus.cpp:64
Definition: Unit.h:674
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:1131
Definition: boss_scourgelord_tyrannus.cpp:87
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_scourgelord_tyrannus.cpp:88
Definition: pit_of_saron.h:34
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_scourgelord_tyrannus.cpp:63
Definition: boss_scourgelord_tyrannus.cpp:86
Definition: boss_scourgelord_tyrannus.cpp:78
Definition: Creature.h:467
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
void ExitVehicle(Position const *exitPosition=NULL)
Definition: Unit.cpp:15321
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_scourgelord_tyrannus.cpp:96
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: boss_scourgelord_tyrannus.cpp:38
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_scourgelord_tyrannus.cpp:43
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_scourgelord_tyrannus.cpp:62
Definition: boss_scourgelord_tyrannus.cpp:71
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_scourgelord_tyrannus.cpp:77
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: boss_scourgelord_tyrannus.cpp:42
Definition: boss_scourgelord_tyrannus.cpp:45
Definition: boss_scourgelord_tyrannus.cpp:76
Definition: boss_scourgelord_tyrannus.cpp:79
Definition: UpdateFields.h:109
static Position const miscPos
Definition: boss_scourgelord_tyrannus.cpp:124
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_scourgelord_tyrannus.cpp:44
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_scourgelord_tyrannus.cpp:103
Definition: Unit.h:1305
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: boss_scourgelord_tyrannus.cpp:59
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_scourgelord_tyrannus.cpp:95
Definition: boss_scourgelord_tyrannus.cpp:89

+ Here is the call graph for this function:


The documentation for this struct was generated from the following file: