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boss_maiev_shadowsong::boss_maievAI Struct Reference

Public Member Functions

 boss_maievAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
void EnterEvadeMode (EvadeReason) override
 
void GetIllidanGUID (ObjectGuid guid)
 
void DamageTaken (Unit *done_by, uint32 &damage) override
 
void AttackStart (Unit *who) override
 
void DoAction (int32 param) override
 
void EnterPhase (PhaseIllidan NextPhase)
 
void BlinkTo (float x, float y, float z)
 
void BlinkToPlayer ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

ObjectGuid IllidanGUID
 
PhaseIllidan Phase
 
uint32 Timer [5]
 
uint32 MaxTimer
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_maiev_shadowsong::boss_maievAI::boss_maievAI ( Creature creature)
inline
1159  : ScriptedAI(creature)
1160  {
1161  Initialize();
1162  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_illidan.cpp:1164

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Member Function Documentation

void boss_maiev_shadowsong::boss_maievAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1207  {
1208  if (!who || Timer[EVENT_MAIEV_STEALTH])
1209  return;
1210 
1211  if (Phase == PHASE_TALK_SEQUENCE)
1212  AttackStartNoMove(who);
1213  else if (Phase == PHASE_DEMON || Phase == PHASE_TRANSFORM_SEQUENCE)
1214  {
1216  if (me->IsWithinDistInMap(illidan, 25))
1217  BlinkToPlayer(); // Do not let dread aura hurt her.
1218  AttackStartNoMove(who);
1219  }
1220  else
1222  }
void BlinkToPlayer()
Definition: boss_illidan.cpp:1276
uint32 Timer[5]
Definition: boss_illidan.cpp:1368
void AttackStartNoMove(Unit *target)
Definition: ScriptedCreature.cpp:108
Definition: Creature.h:467
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_illidan.cpp:219
ObjectGuid IllidanGUID
Definition: boss_illidan.cpp:1366
Definition: boss_illidan.cpp:167
Definition: boss_illidan.cpp:171
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_illidan.cpp:169
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Phase
Definition: boss_kiljaeden.cpp:153

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void boss_maiev_shadowsong::boss_maievAI::BlinkTo ( float  x,
float  y,
float  z 
)
inline
1268  {
1269  me->AttackStop();
1270  me->InterruptNonMeleeSpells(false);
1271  me->GetMotionMaster()->Clear(false);
1272  DoTeleportTo(x, y, z);
1274  }
bool AttackStop()
Definition: Unit.cpp:7337
void Clear(bool reset=true)
Definition: MotionMaster.h:138
Definition: boss_illidan.cpp:120
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void DoTeleportTo(float x, float y, float z, uint32 time=0)
Definition: ScriptedCreature.cpp:280
Creature *const me
Definition: CreatureAI.h:71
G3D::int16 z
Definition: Vector3int16.h:46
G3D::int16 y
Definition: Vector2int16.h:38
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
G3D::int16 x
Definition: Vector2int16.h:37

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void boss_maiev_shadowsong::boss_maievAI::BlinkToPlayer ( )
inline
1277  {
1279  {
1280  Unit* target = illidan->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0);
1281 
1282  if (!target || !me->IsWithinDistInMap(target, 80) || illidan->IsWithinDistInMap(target, 20))
1283  {
1284  uint8 pos = rand32() % 4;
1285  BlinkTo(HoverPosition[pos].x, HoverPosition[pos].y, HoverPosition[pos].z);
1286  }
1287  else
1288  {
1289  float x, y, z;
1290  target->GetPosition(x, y, z);
1291  BlinkTo(x, y, z);
1292  }
1293  }
1294  }
Definition: Creature.h:467
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
void BlinkTo(float x, float y, float z)
Definition: boss_illidan.cpp:1267
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
G3D::Vector3 const HoverPosition[4]
Definition: boss_illidan.cpp:301
G3D::int16 z
Definition: Vector3int16.h:46
void GetPosition(float &x, float &y) const
Definition: Position.h:109
ObjectGuid IllidanGUID
Definition: boss_illidan.cpp:1366
G3D::int16 y
Definition: Vector2int16.h:38
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint32 rand32()
Definition: Random.cpp:64
uint8_t uint8
Definition: Define.h:152
G3D::int16 x
Definition: Vector2int16.h:37
Definition: Unit.h:1305

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void boss_maiev_shadowsong::boss_maievAI::DamageTaken ( Unit done_by,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1192  {
1193  if (done_by->GetGUID() != IllidanGUID)
1194  damage = 0;
1195  else
1196  {
1198  if (illidan->GetVictim() == me)
1199  damage = me->CountPctFromMaxHealth(10);
1200 
1201  if (damage >= me->GetHealth())
1202  damage = 0;
1203  }
1204  }
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
ObjectGuid IllidanGUID
Definition: boss_illidan.cpp:1366
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
ObjectGuid const & GetGUID() const
Definition: Object.h:105
uint32 GetHealth() const
Definition: Unit.h:1426
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:1435

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void boss_maiev_shadowsong::boss_maievAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

1225  {
1226  if (param > PHASE_ILLIDAN_NULL && param < PHASE_ILLIDAN_MAX)
1227  EnterPhase(PhaseIllidan(param));
1228  }
Definition: boss_illidan.cpp:163
Definition: boss_illidan.cpp:172
PhaseIllidan
Definition: boss_illidan.cpp:161
void EnterPhase(PhaseIllidan NextPhase)
Definition: boss_illidan.cpp:1230

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void boss_maiev_shadowsong::boss_maievAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1181 { }
void boss_maiev_shadowsong::boss_maievAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

1184 { }
void boss_maiev_shadowsong::boss_maievAI::EnterPhase ( PhaseIllidan  NextPhase)
inline
1231  {
1232  switch (NextPhase)
1233  {
1234  case PHASE_TALK_SEQUENCE:
1236  {
1237  me->SetFullHealth();
1238  me->SetVisible(true);
1240  }
1241  me->InterruptNonMeleeSpells(false);
1242  me->GetMotionMaster()->Clear(false);
1243  me->AttackStop();
1245  MaxTimer = 0;
1246  break;
1248  MaxTimer = 4;
1249  Timer[EVENT_MAIEV_TAUNT] += 10000;
1251  break;
1252  case PHASE_DEMON:
1253  break;
1254  case PHASE_NORMAL_MAIEV:
1255  MaxTimer = 4;
1256  Timer[EVENT_MAIEV_TAUNT] += 10000;
1257  Timer[EVENT_MAIEV_TRAP] = 22000;
1258  break;
1259  default:
1260  break;
1261  }
1262  if (Timer[EVENT_MAIEV_STEALTH])
1263  MaxTimer = 1;
1264  Phase = NextPhase;
1265  }
bool AttackStop()
Definition: Unit.cpp:7337
Definition: boss_illidan.cpp:220
void Clear(bool reset=true)
Definition: MotionMaster.h:138
uint32 Timer[5]
Definition: boss_illidan.cpp:1368
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_illidan.cpp:219
void SetVisible(bool x)
Definition: Unit.cpp:10368
ObjectGuid IllidanGUID
Definition: boss_illidan.cpp:1366
Definition: boss_illidan.cpp:222
Definition: boss_illidan.cpp:167
uint32 MaxTimer
Definition: boss_illidan.cpp:1369
Definition: boss_illidan.cpp:171
Definition: boss_illidan.cpp:169
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
void SetFullHealth()
Definition: Unit.h:1440
Definition: boss_illidan.cpp:168
Phase
Definition: boss_kiljaeden.cpp:153
Definition: boss_illidan.cpp:223
void SetTarget(ObjectGuid const &guid) override
Definition: Creature.cpp:2675

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void boss_maiev_shadowsong::boss_maievAI::GetIllidanGUID ( ObjectGuid  guid)
inline
1187  {
1188  IllidanGUID = guid;
1189  }
ObjectGuid IllidanGUID
Definition: boss_illidan.cpp:1366
void boss_maiev_shadowsong::boss_maievAI::Initialize ( void  )
inline
1165  {
1166  MaxTimer = 0;
1168  IllidanGUID.Clear();
1170  Timer[EVENT_MAIEV_TAUNT] = urand(22, 43) * 1000;
1172  }
Definition: boss_illidan.cpp:220
uint32 Timer[5]
Definition: boss_illidan.cpp:1368
Definition: boss_illidan.cpp:219
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
ObjectGuid IllidanGUID
Definition: boss_illidan.cpp:1366
uint32 MaxTimer
Definition: boss_illidan.cpp:1369
void Clear()
Definition: ObjectGuid.h:215
Definition: boss_illidan.cpp:168
Definition: boss_illidan.cpp:221
Phase
Definition: boss_kiljaeden.cpp:153

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void boss_maiev_shadowsong::boss_maievAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1182 { }
void boss_maiev_shadowsong::boss_maievAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1175  {
1176  Initialize();
1178  me->SetVirtualItem(2, 45738);
1179  }
void SetVirtualItem(uint32 slot, uint32 itemId, uint16 appearanceModId=0)
Definition: Unit.cpp:16427
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:364
Definition: CreatureAI.h:63
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: boss_illidan.cpp:1164
Definition: boss_illidan.cpp:133
Definition: CreatureAI.h:64

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void boss_maiev_shadowsong::boss_maievAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1297  {
1298  if ((!UpdateVictim())
1300  return;
1301 
1302  EventMaiev Event = EVENT_MAIEV_NULL;
1303  for (uint8 i = 1; i <= MaxTimer; ++i)
1304  if (Timer[i])
1305  {
1306  if (Timer[i] <= diff)
1307  Event = (EventMaiev)i;
1308  else Timer[i] -= diff;
1309  }
1310 
1311  switch (Event)
1312  {
1313  case EVENT_MAIEV_STEALTH:
1314  {
1315  me->SetFullHealth();
1316  me->SetVisible(true);
1319  BlinkToPlayer();
1320  EnterPhase(Phase);
1321  }
1322  break;
1323  case EVENT_MAIEV_TAUNT:
1325  Timer[EVENT_MAIEV_TAUNT] = urand(22, 43) * 1000;
1326  break;
1330  break;
1331  case EVENT_MAIEV_TRAP:
1332  if (Phase == PHASE_NORMAL_MAIEV)
1333  {
1334  BlinkToPlayer();
1336  Timer[EVENT_MAIEV_TRAP] = 22000;
1337  }
1338  else
1339  {
1340  if (!me->IsWithinDistInMap(me->GetVictim(), 40))
1341  me->GetMotionMaster()->MoveChase(me->GetVictim(), 30);
1344  }
1345  break;
1346  default:
1347  break;
1348  }
1349 
1350  if (HealthBelowPct(50))
1351  {
1352  me->SetVisible(false);
1355  ENSURE_AI(boss_illidan_stormrage::boss_illidan_stormrageAI, illidan->AI())->DeleteFromThreatList(me->GetGUID());
1356  me->AttackStop();
1357  Timer[EVENT_MAIEV_STEALTH] = 60000; // reappear after 1 minute
1358  MaxTimer = 1;
1359  }
1360 
1361  if (Phase == PHASE_NORMAL_MAIEV)
1363  }
bool AttackStop()
Definition: Unit.cpp:7337
Definition: boss_illidan.cpp:220
Definition: boss_illidan.cpp:54
Definition: Unit.h:674
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_illidan.cpp:218
void BlinkToPlayer()
Definition: boss_illidan.cpp:1276
uint32 Timer[5]
Definition: boss_illidan.cpp:1368
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_illidan.cpp:476
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
void EnterPhase(PhaseIllidan NextPhase)
Definition: boss_illidan.cpp:1230
Definition: boss_illidan.cpp:219
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void SetVisible(bool x)
Definition: Unit.cpp:10368
ObjectGuid IllidanGUID
Definition: boss_illidan.cpp:1366
EventMaiev
Definition: boss_illidan.cpp:216
Definition: boss_illidan.cpp:222
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 MaxTimer
Definition: boss_illidan.cpp:1369
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_illidan.cpp:118
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: boss_illidan.cpp:122
Definition: UpdateFields.h:109
Definition: boss_illidan.cpp:121
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint8_t uint8
Definition: Define.h:152
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
void SetFullHealth()
Definition: Unit.h:1440
Definition: boss_illidan.cpp:168
Definition: boss_illidan.cpp:221
Phase
Definition: boss_kiljaeden.cpp:153
Definition: boss_illidan.cpp:223

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Member Data Documentation

ObjectGuid boss_maiev_shadowsong::boss_maievAI::IllidanGUID
private
uint32 boss_maiev_shadowsong::boss_maievAI::MaxTimer
private
PhaseIllidan boss_maiev_shadowsong::boss_maievAI::Phase
private
uint32 boss_maiev_shadowsong::boss_maievAI::Timer[5]
private

The documentation for this struct was generated from the following file: