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boss_maiev_shadowsong::boss_maievAI Struct Reference

Public Member Functions

 boss_maievAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
void EnterEvadeMode (EvadeReason) override
 
void GetIllidanGUID (ObjectGuid guid)
 
void DamageTaken (Unit *done_by, uint32 &damage) override
 
void AttackStart (Unit *who) override
 
void DoAction (int32 param) override
 
void EnterPhase (PhaseIllidan NextPhase)
 
void BlinkTo (float x, float y, float z)
 
void BlinkToPlayer ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

ObjectGuid IllidanGUID
 
PhaseIllidan Phase
 
uint32 Timer [5]
 
uint32 MaxTimer
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_maiev_shadowsong::boss_maievAI::boss_maievAI ( Creature *  creature)
inline
1159  : ScriptedAI(creature)
1160  {
1161  Initialize();
1162  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_illidan.cpp:1164

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Member Function Documentation

void boss_maiev_shadowsong::boss_maievAI::AttackStart ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1207  {
1208  if (!who || Timer[EVENT_MAIEV_STEALTH])
1209  return;
1210 
1211  if (Phase == PHASE_TALK_SEQUENCE)
1212  AttackStartNoMove(who);
1213  else if (Phase == PHASE_DEMON || Phase == PHASE_TRANSFORM_SEQUENCE)
1214  {
1216  if (me->IsWithinDistInMap(illidan, 25))
1217  BlinkToPlayer(); // Do not let dread aura hurt her.
1218  AttackStartNoMove(who);
1219  }
1220  else
1222  }
void BlinkToPlayer()
Definition: boss_illidan.cpp:1276
uint32 Timer[5]
Definition: boss_illidan.cpp:1368
void AttackStartNoMove(Unit *target)
Definition: ScriptedCreature.cpp:108
Definition: Creature.h:467
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_illidan.cpp:219
ObjectGuid IllidanGUID
Definition: boss_illidan.cpp:1366
Definition: boss_illidan.cpp:167
Definition: boss_illidan.cpp:171
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_illidan.cpp:169
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Phase
Definition: boss_kiljaeden.cpp:153

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void boss_maiev_shadowsong::boss_maievAI::BlinkTo ( float  x,
float  y,
float  z 
)
inline
1268  {
1269  me->AttackStop();
1270  me->InterruptNonMeleeSpells(false);
1271  me->GetMotionMaster()->Clear(false);
1272  DoTeleportTo(x, y, z);
1274  }
bool AttackStop()
Definition: Unit.cpp:7337
void Clear(bool reset=true)
Definition: MotionMaster.h:138
Definition: boss_illidan.cpp:120
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void DoTeleportTo(float x, float y, float z, uint32 time=0)
Definition: ScriptedCreature.cpp:280
Creature *const me
Definition: CreatureAI.h:71
G3D::int16 z
Definition: Vector3int16.h:46
G3D::int16 y
Definition: Vector2int16.h:38
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
G3D::int16 x
Definition: Vector2int16.h:37

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void boss_maiev_shadowsong::boss_maievAI::BlinkToPlayer ( )
inline
1277  {
1279  {
1280  Unit* target = illidan->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0);
1281 
1282  if (!target || !me->IsWithinDistInMap(target, 80) || illidan->IsWithinDistInMap(target, 20))
1283  {
1284  uint8 pos = rand32() % 4;
1285  BlinkTo(HoverPosition[pos].x, HoverPosition[pos].y, HoverPosition[pos].z);
1286  }
1287  else
1288  {
1289  float x, y, z;
1290  target->GetPosition(x, y, z);
1291  BlinkTo(x, y, z);
1292  }
1293  }
1294  }
Definition: Creature.h:467
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
void BlinkTo(float x, float y, float z)
Definition: boss_illidan.cpp:1267
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
G3D::Vector3 const HoverPosition[4]
Definition: boss_illidan.cpp:301
G3D::int16 z
Definition: Vector3int16.h:46
void GetPosition(float &x, float &y) const
Definition: Position.h:109
ObjectGuid IllidanGUID
Definition: boss_illidan.cpp:1366
G3D::int16 y
Definition: Vector2int16.h:38
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint32 rand32()
Definition: Random.cpp:64
uint8_t uint8
Definition: Define.h:152
G3D::int16 x
Definition: Vector2int16.h:37
Definition: Unit.h:1305

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void boss_maiev_shadowsong::boss_maievAI::DamageTaken ( Unit *  done_by,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1192  {
1193  if (done_by->GetGUID() != IllidanGUID)
1194  damage = 0;
1195  else
1196  {
1198  if (illidan->GetVictim() == me)
1199  damage = me->CountPctFromMaxHealth(10);
1200 
1201  if (damage >= me->GetHealth())
1202  damage = 0;
1203  }
1204  }
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
ObjectGuid IllidanGUID
Definition: boss_illidan.cpp:1366
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
ObjectGuid const & GetGUID() const
Definition: Object.h:105
uint32 GetHealth() const
Definition: Unit.h:1426
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:1435

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void boss_maiev_shadowsong::boss_maievAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

1225  {
1226  if (param > PHASE_ILLIDAN_NULL && param < PHASE_ILLIDAN_MAX)
1227  EnterPhase(PhaseIllidan(param));
1228  }
Definition: boss_illidan.cpp:163
Definition: boss_illidan.cpp:172
PhaseIllidan
Definition: boss_illidan.cpp:161
void EnterPhase(PhaseIllidan NextPhase)
Definition: boss_illidan.cpp:1230

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void boss_maiev_shadowsong::boss_maievAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1181 { }
void boss_maiev_shadowsong::boss_maievAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

1184 { }
void boss_maiev_shadowsong::boss_maievAI::EnterPhase ( PhaseIllidan  NextPhase)
inline
1231  {
1232  switch (NextPhase)
1233  {
1234  case PHASE_TALK_SEQUENCE:
1236  {
1237  me->SetFullHealth();
1238  me->SetVisible(true);
1240  }
1241  me->InterruptNonMeleeSpells(false);
1242  me->GetMotionMaster()->Clear(false);
1243  me->AttackStop();
1245  MaxTimer = 0;
1246  break;
1248  MaxTimer = 4;
1249  Timer[EVENT_MAIEV_TAUNT] += 10000;
1251  break;
1252  case PHASE_DEMON:
1253  break;
1254  case PHASE_NORMAL_MAIEV:
1255  MaxTimer = 4;
1256  Timer[EVENT_MAIEV_TAUNT] += 10000;
1257  Timer[EVENT_MAIEV_TRAP] = 22000;
1258  break;
1259  default:
1260  break;
1261  }
1262  if (Timer[EVENT_MAIEV_STEALTH])
1263  MaxTimer = 1;
1264  Phase = NextPhase;
1265  }
bool AttackStop()
Definition: Unit.cpp:7337
Definition: boss_illidan.cpp:220
void Clear(bool reset=true)
Definition: MotionMaster.h:138
uint32 Timer[5]
Definition: boss_illidan.cpp:1368
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_illidan.cpp:219
void SetVisible(bool x)
Definition: Unit.cpp:10368
ObjectGuid IllidanGUID
Definition: boss_illidan.cpp:1366
Definition: boss_illidan.cpp:222
Definition: boss_illidan.cpp:167
uint32 MaxTimer
Definition: boss_illidan.cpp:1369
Definition: boss_illidan.cpp:171
Definition: boss_illidan.cpp:169
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
void SetFullHealth()
Definition: Unit.h:1440
Definition: boss_illidan.cpp:168
Phase
Definition: boss_kiljaeden.cpp:153
Definition: boss_illidan.cpp:223
void SetTarget(ObjectGuid const &guid) override
Definition: Creature.cpp:2675

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void boss_maiev_shadowsong::boss_maievAI::GetIllidanGUID ( ObjectGuid  guid)
inline
1187  {
1188  IllidanGUID = guid;
1189  }
ObjectGuid IllidanGUID
Definition: boss_illidan.cpp:1366
void boss_maiev_shadowsong::boss_maievAI::Initialize ( void  )
inline
1165  {
1166  MaxTimer = 0;
1168  IllidanGUID.Clear();
1170  Timer[EVENT_MAIEV_TAUNT] = urand(22, 43) * 1000;
1172  }
Definition: boss_illidan.cpp:220
uint32 Timer[5]
Definition: boss_illidan.cpp:1368
Definition: boss_illidan.cpp:219
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
ObjectGuid IllidanGUID
Definition: boss_illidan.cpp:1366
uint32 MaxTimer
Definition: boss_illidan.cpp:1369
void Clear()
Definition: ObjectGuid.h:215
Definition: boss_illidan.cpp:168
Definition: boss_illidan.cpp:221
Phase
Definition: boss_kiljaeden.cpp:153

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void boss_maiev_shadowsong::boss_maievAI::MoveInLineOfSight ( Unit *  )
inlineoverridevirtual

Reimplemented from CreatureAI.

1182 { }
void boss_maiev_shadowsong::boss_maievAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1175  {
1176  Initialize();
1178  me->SetVirtualItem(2, 45738);
1179  }
void SetVirtualItem(uint32 slot, uint32 itemId, uint16 appearanceModId=0)
Definition: Unit.cpp:16427
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:364
Definition: CreatureAI.h:63
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: boss_illidan.cpp:1164
Definition: boss_illidan.cpp:133
Definition: CreatureAI.h:64

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void boss_maiev_shadowsong::boss_maievAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1297  {
1298  if ((!UpdateVictim())
1300  return;
1301 
1302  EventMaiev Event = EVENT_MAIEV_NULL;
1303  for (uint8 i = 1; i <= MaxTimer; ++i)
1304  if (Timer[i])
1305  {
1306  if (Timer[i] <= diff)
1307  Event = (EventMaiev)i;
1308  else Timer[i] -= diff;
1309  }
1310 
1311  switch (Event)
1312  {
1313  case EVENT_MAIEV_STEALTH:
1314  {
1315  me->SetFullHealth();
1316  me->SetVisible(true);
1319  BlinkToPlayer();
1320  EnterPhase(Phase);
1321  }
1322  break;
1323  case EVENT_MAIEV_TAUNT:
1325  Timer[EVENT_MAIEV_TAUNT] = urand(22, 43) * 1000;
1326  break;
1330  break;
1331  case EVENT_MAIEV_TRAP:
1332  if (Phase == PHASE_NORMAL_MAIEV)
1333  {
1334  BlinkToPlayer();
1336  Timer[EVENT_MAIEV_TRAP] = 22000;
1337  }
1338  else
1339  {
1340  if (!me->IsWithinDistInMap(me->GetVictim(), 40))
1341  me->GetMotionMaster()->MoveChase(me->GetVictim(), 30);
1344  }
1345  break;
1346  default:
1347  break;
1348  }
1349 
1350  if (HealthBelowPct(50))
1351  {
1352  me->SetVisible(false);
1355  ENSURE_AI(boss_illidan_stormrage::boss_illidan_stormrageAI, illidan->AI())->DeleteFromThreatList(me->GetGUID());
1356  me->AttackStop();
1357  Timer[EVENT_MAIEV_STEALTH] = 60000; // reappear after 1 minute
1358  MaxTimer = 1;
1359  }
1360 
1361  if (Phase == PHASE_NORMAL_MAIEV)
1363  }
bool AttackStop()
Definition: Unit.cpp:7337
Definition: boss_illidan.cpp:220
Definition: boss_illidan.cpp:54
Definition: Unit.h:674
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_illidan.cpp:218
void BlinkToPlayer()
Definition: boss_illidan.cpp:1276
uint32 Timer[5]
Definition: boss_illidan.cpp:1368
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_illidan.cpp:476
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
void EnterPhase(PhaseIllidan NextPhase)
Definition: boss_illidan.cpp:1230
Definition: boss_illidan.cpp:219
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void SetVisible(bool x)
Definition: Unit.cpp:10368
ObjectGuid IllidanGUID
Definition: boss_illidan.cpp:1366
EventMaiev
Definition: boss_illidan.cpp:216
Definition: boss_illidan.cpp:222
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 MaxTimer
Definition: boss_illidan.cpp:1369
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_illidan.cpp:118
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: boss_illidan.cpp:122
Definition: UpdateFields.h:109
Definition: boss_illidan.cpp:121
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint8_t uint8
Definition: Define.h:152
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
void SetFullHealth()
Definition: Unit.h:1440
Definition: boss_illidan.cpp:168
Definition: boss_illidan.cpp:221
Phase
Definition: boss_kiljaeden.cpp:153
Definition: boss_illidan.cpp:223

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Member Data Documentation

ObjectGuid boss_maiev_shadowsong::boss_maievAI::IllidanGUID
private
uint32 boss_maiev_shadowsong::boss_maievAI::MaxTimer
private
PhaseIllidan boss_maiev_shadowsong::boss_maievAI::Phase
private
uint32 boss_maiev_shadowsong::boss_maievAI::Timer[5]
private

The documentation for this struct was generated from the following file: