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boss_svala::boss_svalaAI Struct Reference

Public Member Functions

 boss_svalaAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void MoveInLineOfSight (Unit *who) override
 
void KilledUnit (Unit *who) override
 
void JustDied (Unit *) override
 
void SpellHitTarget (Unit *, SpellInfo const *spellInfo) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

ObjectGuid _arthasGUID
 
bool _sacrificed
 
bool _introCompleted
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_svala::boss_svalaAI::boss_svalaAI ( Creature *  creature)
inline
138  : BossAI(creature, DATA_SVALA_SORROWGRAVE)
139  {
140  Initialize();
141  _introCompleted = false;
142  }
bool _introCompleted
Definition: boss_svala.cpp:390
Definition: utgarde_pinnacle.h:29
void Initialize()
Definition: boss_svala.cpp:144
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_svala::boss_svalaAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

169  {
170  _EnterCombat();
171  Talk(SAY_AGGRO);
172  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_svala.cpp:64
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_svala::boss_svalaAI::Initialize ( void  )
inline
145  {
146  _arthasGUID.Clear();
147  _sacrificed = false;
148  }
ObjectGuid _arthasGUID
Definition: boss_svala.cpp:388
bool _sacrificed
Definition: boss_svala.cpp:389
void Clear()
Definition: ObjectGuid.h:215

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void boss_svala::boss_svalaAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

210  {
214  _JustDied();
215  Talk(SAY_DEATH);
216  }
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:364
void _JustDied()
Definition: ScriptedCreature.cpp:471
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: CreatureAI.h:63
Creature *const me
Definition: CreatureAI.h:71
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_svala.cpp:66
EventMap events
Definition: ScriptedCreature.h:371
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
Definition: boss_svala.cpp:89
Definition: SharedDefines.h:2557
Definition: CreatureAI.h:64

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void boss_svala::boss_svalaAI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from BossAI.

175  {
176  if (summon->GetEntry() == NPC_RITUAL_CHANNELER)
177  summon->CastSpell(summon, SPELL_SUMMONED_VIS, true);
178  summons.Summon(summon);
179  }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Definition: boss_svala.cpp:77
SummonList summons
Definition: ScriptedCreature.h:372
Definition: boss_svala.cpp:41
uint32 GetEntry() const
Definition: Object.h:107
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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void boss_svala::boss_svalaAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

204  {
205  if (who->GetTypeId() == TYPEID_PLAYER)
206  Talk(SAY_SLAY);
207  }
Definition: boss_svala.cpp:65
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_svala::boss_svalaAI::MoveInLineOfSight ( Unit *  who)
inlineoverridevirtual

Reimplemented from CreatureAI.

182  {
183  if (!who)
184  return;
185 
186  if (events.IsInPhase(IDLE) && me->IsValidAttackTarget(who) && me->IsWithinDistInMap(who, 40))
187  {
190 
192  mirror->SetGoState(GO_STATE_READY);
193 
195  {
197  _arthasGUID = arthas->GetGUID();
198  }
200  }
201  }
Definition: Object.h:61
Definition: Unit.h:674
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Position const ArthasPos
Definition: boss_svala.cpp:129
ObjectGuid _arthasGUID
Definition: boss_svala.cpp:388
bool IsValidAttackTarget(Unit const *target) const
Definition: Unit.cpp:10002
Definition: boss_svala.cpp:86
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Definition: boss_svala.cpp:87
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: utgarde_pinnacle.h:35
Definition: boss_svala.cpp:96
Definition: GameObject.h:880
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: GameObject.h:823
Definition: UpdateFields.h:109
Definition: Common.h:103
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
Definition: boss_svala.cpp:76
EventMap events
Definition: ScriptedCreature.h:371
Definition: Unit.h:698
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_svala::boss_svalaAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

151  {
152  _Reset();
153 
154  SetCombatMovement(true);
155 
156  if (_introCompleted)
158  else
160 
162 
163  Initialize();
164 
166  }
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
bool _introCompleted
Definition: boss_svala.cpp:390
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
Definition: boss_svala.cpp:86
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
void Initialize()
Definition: boss_svala.cpp:144
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_svala.cpp:88
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: utgarde_pinnacle.h:37

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void boss_svala::boss_svalaAI::SpellHitTarget ( Unit *  ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

219  {
221  {
225  SetCombatMovement(true);
226 
227  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 300.0f, true))
228  me->GetMotionMaster()->MoveChase(target);
229  }
230  }
Definition: boss_svala.cpp:108
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_svala.cpp:38
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_svala.cpp:109
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
Definition: boss_svala.cpp:90
Definition: Common.h:103
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_svala.cpp:88
Definition: Unit.h:1305

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void boss_svala::boss_svalaAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

233  {
234  if (events.IsInPhase(IDLE))
235  return;
236 
237  if (events.IsInPhase(NORMAL) && !UpdateVictim())
238  return;
239 
240  events.Update(diff);
241 
242  if (!_sacrificed && HealthBelowPct(50))
243  {
244  _sacrificed = true;
247  }
248 
249  if (events.IsInPhase(NORMAL))
251 
252  while (uint32 eventId = events.ExecuteEvent())
253  {
254  switch (eventId)
255  {
259  break;
262  arthas->AI()->Talk(SAY_DIALOG_OF_ARTHAS_1);
264  break;
266  {
268  arthas->CastSpell(me, SPELL_TRANSFORMING_CHANNEL, true);
269  Position pos;
270  pos.Relocate(me);
271  pos.m_positionZ += 8.0f;
272  me->GetMotionMaster()->MoveTakeoff(0, pos);
273  // spectators flee event
274  std::list<Creature*> lspectatorList;
275  GetCreatureListWithEntryInGrid(lspectatorList, me, NPC_SPECTATOR, 100.0f);
276  for (std::list<Creature*>::iterator itr = lspectatorList.begin(); itr != lspectatorList.end(); ++itr)
277  {
278  if ((*itr)->IsAlive())
279  {
280  (*itr)->SetStandState(UNIT_STAND_STATE_STAND);
281  (*itr)->SetWalk(false);
282  (*itr)->GetMotionMaster()->MovePoint(1, spectatorWP[0]);
283  }
284  }
286  break;
287  }
291  break;
295  {
296  arthas->InterruptNonMeleeSpells(true);
297  me->SetFacingToObject(arthas);
298  }
299  me->RemoveAllAuras();
303  break;
307  break;
310  arthas->AI()->Talk(SAY_DIALOG_OF_ARTHAS_2);
312  break;
315  me->SetFacingTo(1.58f);
317  arthas->SetVisible(false);
319  break;
321  {
322  Position pos;
323  pos.Relocate(me);
324  pos.m_positionX = me->GetHomePosition().GetPositionX();
325  pos.m_positionY = me->GetHomePosition().GetPositionY();
326  pos.m_positionZ = 90.6065f;
327  me->GetMotionMaster()->MoveLand(0, pos);
328  me->SetDisableGravity(false, true);
329  me->SetHover(true);
331  break;
332  }
335  mirror->SetGoState(GO_STATE_ACTIVE);
338  arthas->DespawnOrUnsummon();
339  _arthasGUID.Clear();
341  _introCompleted = true;
344  break;
348  break;
349  case EVENT_CALL_FLAMES:
350  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
351  DoCast(target, SPELL_CALL_FLAMES);
353  break;
355  if (Unit* sacrificeTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 80.0f, true))
356  {
357  instance->SetGuidData(DATA_SACRIFICED_PLAYER, sacrificeTarget->GetGUID());
359  DoCast(sacrificeTarget, SPELL_RITUAL_PREPARATION);
360  SetCombatMovement(false);
362  }
364  break;
370  break;
371  case EVENT_RITUAL_STRIKE:
372  me->StopMoving();
377  break;
378  case EVENT_RITUAL_DISARM:
380  break;
381  default:
382  break;
383  }
384  }
385  }
Definition: Unit.h:207
void RemoveAllAuras()
Definition: Unit.cpp:3920
Definition: boss_svala.cpp:103
Definition: boss_svala.cpp:108
void MoveIdle()
Definition: MotionMaster.cpp:185
Definition: Unit.h:674
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_svala.cpp:35
float m_positionY
Definition: Position.h:53
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: boss_svala.cpp:101
Definition: boss_svala.cpp:105
bool _introCompleted
Definition: boss_svala.cpp:390
Definition: boss_svala.cpp:42
ObjectGuid _arthasGUID
Definition: boss_svala.cpp:388
Definition: boss_svala.cpp:28
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Position const spectatorWP[2]
Definition: boss_svala.cpp:123
TC_GAME_API void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:621
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
Definition: boss_svala.cpp:86
float m_positionX
Definition: Position.h:52
Definition: boss_svala.cpp:34
Definition: Creature.h:467
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_svala.cpp:109
Definition: boss_svala.cpp:87
Definition: boss_svala.cpp:44
Definition: boss_svala.cpp:70
Creature *const me
Definition: CreatureAI.h:71
bool SetHover(bool enable, bool packetOnly=false)
Definition: Unit.cpp:16018
void SetFacingToObject(WorldObject const *object)
Definition: Unit.cpp:15787
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void Relocate(float x, float y)
Definition: Position.h:67
bool _sacrificed
Definition: boss_svala.cpp:389
Definition: boss_svala.cpp:67
Definition: boss_svala.cpp:71
Definition: UnitAI.h:35
Definition: boss_svala.cpp:114
Definition: utgarde_pinnacle.h:35
Definition: boss_svala.cpp:98
Definition: boss_svala.cpp:110
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_svala.cpp:113
Definition: boss_svala.cpp:97
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_svala.cpp:115
Definition: boss_svala.cpp:36
uint32_t uint32
Definition: Define.h:150
Definition: boss_svala.cpp:62
Definition: boss_svala.cpp:96
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: GameObject.h:880
void SetFacingTo(float ori)
Definition: Unit.cpp:15777
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
float m_positionZ
Definition: Position.h:54
Definition: boss_svala.cpp:31
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_svala.cpp:104
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: GameObject.h:822
void Update(uint32 time)
Definition: EventMap.h:54
void MoveLand(uint32 id, Position const &pos)
Definition: MotionMaster.cpp:299
void Clear()
Definition: ObjectGuid.h:215
Definition: boss_svala.cpp:78
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: boss_svala.cpp:43
Definition: UpdateFields.h:109
Definition: boss_svala.cpp:100
Definition: Common.h:103
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
Definition: boss_svala.cpp:30
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: Position.h:27
Definition: boss_svala.cpp:37
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_svala.cpp:89
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_svala.cpp:99
Definition: boss_svala.cpp:59
Definition: utgarde_pinnacle.h:49
Definition: boss_svala.cpp:26
Definition: boss_svala.cpp:102
Definition: boss_svala.cpp:88
Definition: boss_svala.cpp:63
void MoveTakeoff(uint32 id, Position const &pos)
Definition: MotionMaster.cpp:313
Definition: Unit.h:1305
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743
bool UpdateEntry(uint32 entry, CreatureData const *data=nullptr)
Definition: Creature.cpp:407
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:672
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_svala.cpp:27
Definition: utgarde_pinnacle.h:37

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Member Data Documentation

ObjectGuid boss_svala::boss_svalaAI::_arthasGUID
private
bool boss_svala::boss_svalaAI::_introCompleted
private
bool boss_svala::boss_svalaAI::_sacrificed
private

The documentation for this struct was generated from the following file: