TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
boss_sacrolash::boss_sacrolashAI Struct Reference

Public Member Functions

 boss_sacrolashAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void SpellHitTarget (Unit *target, const SpellInfo *spell) override
 
void HandleTouchedSpells (Unit *target, uint32 TouchedType)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
bool SisterDeath
 
bool Enraged
 
uint32 ShadowbladesTimer
 
uint32 ShadownovaTimer
 
uint32 ConfoundingblowTimer
 
uint32 ShadowimageTimer
 
uint32 ConflagrationTimer
 
uint32 EnrageTimer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_sacrolash::boss_sacrolashAI::boss_sacrolashAI ( Creature creature)
inline
83  : ScriptedAI(creature)
84  {
85  Initialize();
86  instance = creature->GetInstanceScript();
87  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_eredar_twins.cpp:89
InstanceScript * instance
Definition: boss_eredar_twins.cpp:101

+ Here is the call graph for this function:

Member Function Documentation

void boss_sacrolash::boss_sacrolashAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

134  {
135  DoZoneInCombat();
136 
138  if (temp && temp->IsAlive() && !temp->GetVictim())
139  temp->AI()->AttackStart(who);
140 
142  }
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: sunwell_plateau.h:32
Definition: InstanceScript.h:59
bool IsAlive() const
Definition: Unit.h:1692
Unit * GetVictim() const
Definition: Unit.h:1379
CreatureAI * AI() const
Definition: Creature.h:525
InstanceScript * instance
Definition: boss_eredar_twins.cpp:101
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: sunwell_plateau.h:40
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29

+ Here is the call graph for this function:

void boss_sacrolash::boss_sacrolashAI::HandleTouchedSpells ( Unit target,
uint32  TouchedType 
)
inline
180  {
181  switch (TouchedType)
182  {
183  case SPELL_FLAME_TOUCHED:
184  if (!target->HasAura(SPELL_DARK_FLAME))
185  {
186  if (target->HasAura(SPELL_DARK_TOUCHED))
187  {
189  target->CastSpell(target, SPELL_DARK_FLAME, true);
190  } else target->CastSpell(target, SPELL_FLAME_TOUCHED, true);
191  }
192  break;
193  case SPELL_DARK_TOUCHED:
194  if (!target->HasAura(SPELL_DARK_FLAME))
195  {
196  if (target->HasAura(SPELL_FLAME_TOUCHED))
197  {
199  target->CastSpell(target, SPELL_DARK_FLAME, true);
200  } else target->CastSpell(target, SPELL_DARK_TOUCHED, true);
201  }
202  break;
203  }
204  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: boss_eredar_twins.cpp:68
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_eredar_twins.cpp:64
Definition: boss_eredar_twins.cpp:51
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void boss_sacrolash::boss_sacrolashAI::Initialize ( void  )
inline
90  {
91  ShadowbladesTimer = 10000;
92  ShadownovaTimer = 30000;
93  ConfoundingblowTimer = 25000;
94  ShadowimageTimer = 20000;
95  ConflagrationTimer = 30000;
96  EnrageTimer = 360000;
97  SisterDeath = false;
98  Enraged = false;
99  }
bool SisterDeath
Definition: boss_eredar_twins.cpp:103
uint32 ConflagrationTimer
Definition: boss_eredar_twins.cpp:110
bool Enraged
Definition: boss_eredar_twins.cpp:104
uint32 ShadowbladesTimer
Definition: boss_eredar_twins.cpp:106
uint32 EnrageTimer
Definition: boss_eredar_twins.cpp:111
uint32 ShadowimageTimer
Definition: boss_eredar_twins.cpp:109
uint32 ShadownovaTimer
Definition: boss_eredar_twins.cpp:107
uint32 ConfoundingblowTimer
Definition: boss_eredar_twins.cpp:108

+ Here is the caller graph for this function:

void boss_sacrolash::boss_sacrolashAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

151  {
152  // only if ALY death
153  if (SisterDeath)
154  {
156 
158  }
159  else
161  }
bool SisterDeath
Definition: boss_eredar_twins.cpp:103
Definition: inflate.h:49
Creature *const me
Definition: CreatureAI.h:71
Definition: sunwell_plateau.h:32
InstanceScript * instance
Definition: boss_eredar_twins.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: SharedDefines.h:4201
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: boss_eredar_twins.cpp:29
Definition: UpdateFields.h:30

+ Here is the call graph for this function:

void boss_sacrolash::boss_sacrolashAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

145  {
146  if (rand32() % 4 == 0)
148  }
Definition: boss_eredar_twins.cpp:33
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 rand32()
Definition: Random.cpp:64

+ Here is the call graph for this function:

void boss_sacrolash::boss_sacrolashAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

114  {
115  Enraged = false;
116 
118  {
119  if (temp->isDead())
120  temp->Respawn();
121  else if (temp->GetVictim())
122  me->getThreatManager().addThreat(temp->GetVictim(), 0.0f);
123  }
124 
125  if (!me->IsInCombat())
126  {
127  Initialize();
128  }
129 
131  }
void addThreat(Unit *victim, float threat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: ThreatManager.cpp:406
bool IsInCombat() const
Definition: Unit.h:1584
Definition: Creature.h:467
bool Enraged
Definition: boss_eredar_twins.cpp:104
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void Initialize()
Definition: boss_eredar_twins.cpp:89
Definition: sunwell_plateau.h:32
Definition: InstanceScript.h:58
InstanceScript * instance
Definition: boss_eredar_twins.cpp:101
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
ThreatManager & getThreatManager()
Definition: Unit.h:1998
Definition: sunwell_plateau.h:40

+ Here is the call graph for this function:

void boss_sacrolash::boss_sacrolashAI::SpellHitTarget ( Unit target,
const SpellInfo spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

164  {
165  switch (spell->Id)
166  {
167  case SPELL_SHADOW_BLADES:
168  case SPELL_SHADOW_NOVA:
170  case SPELL_SHADOW_FURY:
172  break;
173  case SPELL_CONFLAGRATION:
175  break;
176  }
177  }
uint32 Id
Definition: SpellInfo.h:329
Definition: boss_eredar_twins.cpp:55
Definition: boss_eredar_twins.cpp:68
Definition: boss_eredar_twins.cpp:54
Definition: boss_eredar_twins.cpp:52
void HandleTouchedSpells(Unit *target, uint32 TouchedType)
Definition: boss_eredar_twins.cpp:179
Definition: boss_eredar_twins.cpp:51
Definition: boss_eredar_twins.cpp:69
Definition: boss_eredar_twins.cpp:58

+ Here is the call graph for this function:

void boss_sacrolash::boss_sacrolashAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

207  {
208  if (!SisterDeath)
209  {
211  if (Temp && Temp->isDead())
212  {
216  SisterDeath = true;
217  }
218  }
219 
220  if (!UpdateVictim())
221  return;
222 
223  if (SisterDeath)
224  {
225  if (ConflagrationTimer <= diff)
226  {
227  if (!me->IsNonMeleeSpellCast(false))
228  {
230  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
231  DoCast(target, SPELL_CONFLAGRATION);
232  ConflagrationTimer = 30000 + (rand32() % 5000);
233  }
234  } else ConflagrationTimer -= diff;
235  }
236  else
237  {
238  if (ShadownovaTimer <= diff)
239  {
240  if (!me->IsNonMeleeSpellCast(false))
241  {
242  Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
243  if (target)
244  DoCast(target, SPELL_SHADOW_NOVA);
245 
246  if (!SisterDeath)
247  {
248  if (target)
249  Talk(EMOTE_SHADOW_NOVA, target);
251  }
252  ShadownovaTimer = 30000 + (rand32() % 5000);
253  }
254  } else ShadownovaTimer -=diff;
255  }
256 
257  if (ConfoundingblowTimer <= diff)
258  {
259  if (!me->IsNonMeleeSpellCast(false))
260  {
261  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
263  ConfoundingblowTimer = 20000 + (rand32() % 5000);
264  }
265  } else ConfoundingblowTimer -=diff;
266 
267  if (ShadowimageTimer <= diff)
268  {
269  Unit* target = NULL;
270  Creature* temp = NULL;
271  for (uint8 i = 0; i<3; ++i)
272  {
273  target = SelectTarget(SELECT_TARGET_RANDOM, 0);
274  temp = DoSpawnCreature(NPC_SHADOW_IMAGE, 0, 0, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 10000);
275  if (temp && target)
276  {
277  temp->AddThreat(target, 1000000); //don't change target(healers)
278  temp->AI()->AttackStart(target);
279  }
280  }
281  ShadowimageTimer = 20000;
282  } else ShadowimageTimer -=diff;
283 
284  if (ShadowbladesTimer <= diff)
285  {
286  if (!me->IsNonMeleeSpellCast(false))
287  {
289  ShadowbladesTimer = 10000;
290  }
291  } else ShadowbladesTimer -=diff;
292 
293  if (EnrageTimer < diff && !Enraged)
294  {
296  Talk(YELL_ENRAGE);
298  Enraged = true;
299  } else EnrageTimer -= diff;
300 
301  if (me->isAttackReady() && !me->IsNonMeleeSpellCast(false))
302  {
303  //If we are within range melee the target
305  {
308  me->resetAttackTimer();
309  }
310  }
311  }
Definition: Unit.h:1109
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
bool SisterDeath
Definition: boss_eredar_twins.cpp:103
Definition: boss_eredar_twins.cpp:30
Definition: boss_eredar_twins.cpp:55
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
void AttackerStateUpdate(Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false)
Definition: Unit.cpp:1874
uint32 ConflagrationTimer
Definition: boss_eredar_twins.cpp:110
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Object.h:58
Definition: Creature.h:467
bool Enraged
Definition: boss_eredar_twins.cpp:104
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:2886
Creature *const me
Definition: CreatureAI.h:71
uint32 ShadowbladesTimer
Definition: boss_eredar_twins.cpp:106
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true)
Definition: Unit.cpp:2849
Definition: boss_eredar_twins.cpp:62
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: UnitAI.h:35
Definition: boss_eredar_twins.cpp:31
uint32 EnrageTimer
Definition: boss_eredar_twins.cpp:111
Unit * GetVictim() const
Definition: Unit.h:1379
Definition: boss_eredar_twins.cpp:54
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
InstanceScript * instance
Definition: boss_eredar_twins.cpp:101
Definition: boss_eredar_twins.cpp:52
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:177
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition: Unit.h:1357
Definition: boss_eredar_twins.cpp:63
uint32 ShadowimageTimer
Definition: boss_eredar_twins.cpp:109
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition: Unit.cpp:481
void HandleTouchedSpells(Unit *target, uint32 TouchedType)
Definition: boss_eredar_twins.cpp:179
uint32 ShadownovaTimer
Definition: boss_eredar_twins.cpp:107
bool isDead() const
Definition: Unit.h:1694
Definition: boss_eredar_twins.cpp:51
Definition: boss_eredar_twins.cpp:32
uint32 rand32()
Definition: Random.cpp:64
uint8_t uint8
Definition: Define.h:152
uint32 ConfoundingblowTimer
Definition: boss_eredar_twins.cpp:108
Definition: boss_eredar_twins.cpp:69
Definition: sunwell_plateau.h:40
Definition: Unit.h:1305
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
Definition: sunwell_plateau.h:75
Definition: boss_eredar_twins.cpp:34

+ Here is the call graph for this function:

Member Data Documentation

uint32 boss_sacrolash::boss_sacrolashAI::ConflagrationTimer
uint32 boss_sacrolash::boss_sacrolashAI::ConfoundingblowTimer
bool boss_sacrolash::boss_sacrolashAI::Enraged
uint32 boss_sacrolash::boss_sacrolashAI::EnrageTimer
InstanceScript* boss_sacrolash::boss_sacrolashAI::instance
uint32 boss_sacrolash::boss_sacrolashAI::ShadowbladesTimer
uint32 boss_sacrolash::boss_sacrolashAI::ShadowimageTimer
uint32 boss_sacrolash::boss_sacrolashAI::ShadownovaTimer
bool boss_sacrolash::boss_sacrolashAI::SisterDeath

The documentation for this struct was generated from the following file: