TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_expedition_commander::npc_expedition_commanderAI Struct Reference

Public Member Functions

 npc_expedition_commanderAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void JustSummoned (Creature *summoned) override
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 Diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
SummonList summons
 
bool Greet
 
uint32 AttackStartTimer
 
uint8 Phase
 
ObjectGuid Engineer [4]
 
ObjectGuid Defender [4]
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_expedition_commander::npc_expedition_commanderAI::npc_expedition_commanderAI ( Creature *  creature)
inline
605  : ScriptedAI(creature), summons(creature)
606  {
607  Initialize();
609  }
void Initialize()
Definition: boss_razorscale.cpp:611
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
Creature *const me
Definition: CreatureAI.h:71
InstanceScript * instance
Definition: boss_razorscale.cpp:618
SummonList summons
Definition: boss_razorscale.cpp:619

+ Here is the call graph for this function:

Member Function Documentation

void npc_expedition_commander::npc_expedition_commanderAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

649  {
650  switch (action)
651  {
652  case ACTION_GROUND_PHASE:
654  break;
658  break;
659  }
660  }
Definition: Unit.h:735
void DespawnAll()
Definition: ScriptedCreature.cpp:66
Definition: boss_razorscale.cpp:105
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_razorscale.cpp:32
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_razorscale.cpp:108
SummonList summons
Definition: boss_razorscale.cpp:619
Definition: UpdateFields.h:135

+ Here is the call graph for this function:

void npc_expedition_commander::npc_expedition_commanderAI::Initialize ( void  )
inline
612  {
613  AttackStartTimer = 0;
614  Phase = 0;
615  Greet = false;
616  }
bool Greet
Definition: boss_razorscale.cpp:621
uint32 AttackStartTimer
Definition: boss_razorscale.cpp:622
Phase
Definition: boss_kiljaeden.cpp:153

+ Here is the caller graph for this function:

void npc_expedition_commander::npc_expedition_commanderAI::JustSummoned ( Creature *  summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

644  {
645  summons.Summon(summoned);
646  }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
SummonList summons
Definition: boss_razorscale.cpp:619

+ Here is the call graph for this function:

void npc_expedition_commander::npc_expedition_commanderAI::MoveInLineOfSight ( Unit *  who)
inlineoverridevirtual

Reimplemented from CreatureAI.

635  {
636  if (!Greet && me->IsWithinDistInMap(who, 10.0f) && who->GetTypeId() == TYPEID_PLAYER)
637  {
638  Talk(SAY_INTRO);
639  Greet = true;
640  }
641  }
bool Greet
Definition: boss_razorscale.cpp:621
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33
Definition: boss_razorscale.cpp:31

+ Here is the call graph for this function:

void npc_expedition_commander::npc_expedition_commanderAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

628  {
629  Initialize();
631  }
void Initialize()
Definition: boss_razorscale.cpp:611
void DespawnAll()
Definition: ScriptedCreature.cpp:66
SummonList summons
Definition: boss_razorscale.cpp:619

+ Here is the call graph for this function:

void npc_expedition_commander::npc_expedition_commanderAI::UpdateAI ( uint32  Diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

663  {
664  if (AttackStartTimer <= Diff)
665  {
666  switch (Phase)
667  {
668  case 1:
671  AttackStartTimer = 1000;
672  Phase = 2;
673  break;
674  case 2:
675  for (uint8 n = 0; n < RAID_MODE(2, 4); n++)
676  {
678  {
679  summonedEngineer->SetWalk(false);
680  summonedEngineer->SetSpeed(MOVE_RUN, 0.5f);
681  summonedEngineer->SetHomePosition(PosEngRepair[n]);
682  summonedEngineer->GetMotionMaster()->MoveTargetedHome();
683  Engineer[n] = summonedEngineer->GetGUID();
684  }
685  }
686  if (Creature* firstSummon = ObjectAccessor::GetCreature(*me, Engineer[0]))
687  firstSummon->AI()->Talk(SAY_AGGRO_3);
688  Phase = 3;
689  AttackStartTimer = 14000;
690  break;
691  case 3:
692  for (uint8 n = 0; n < 4; n++)
693  {
695  {
696  summonedDefender->SetWalk(false);
697  summonedDefender->SetHomePosition(PosDefCombat[n]);
698  summonedDefender->GetMotionMaster()->MoveTargetedHome();
699  Defender[n] = summonedDefender->GetGUID();
700  }
701  }
702  Phase = 4;
703  break;
704  case 4:
705  for (uint8 n = 0; n < RAID_MODE(2, 4); n++)
706  if (Creature* summonedEngineer = ObjectAccessor::GetCreature(*me, Engineer[n]))
707  summonedEngineer->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING);
708  for (uint8 n = 0; n < 4; ++n)
709  if (Creature* summonedDefender = ObjectAccessor::GetCreature(*me, Defender[n]))
710  summonedDefender->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
711  Talk(SAY_AGGRO_2);
712  AttackStartTimer = 16000;
713  Phase = 5;
714  break;
715  case 5:
717  {
718  Razorscale->AI()->DoAction(ACTION_EVENT_START);
719  me->SetInCombatWith(Razorscale);
720  }
721  if (Creature* firstEngineer = ObjectAccessor::GetCreature(*me, Engineer[0]))
722  firstEngineer->AI()->Talk(SAY_AGGRO_1);
723  Phase = 6;
724  break;
725  }
726  }
727  else
728  AttackStartTimer -= Diff;
729  }
Definition: SharedDefines.h:2488
Definition: UpdateFields.h:136
void DespawnAll()
Definition: ScriptedCreature.cpp:66
Definition: boss_razorscale.cpp:37
Definition: boss_razorscale.cpp:33
Definition: Creature.h:467
Definition: boss_razorscale.cpp:104
uint32 AttackStartTimer
Definition: boss_razorscale.cpp:622
ObjectGuid Defender[4]
Definition: boss_razorscale.cpp:625
const Position PosDefCombat[4]
Definition: boss_razorscale.cpp:163
Definition: ulduar.h:34
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
InstanceScript * instance
Definition: boss_razorscale.cpp:618
const Position PosDefSpawn[4]
Definition: boss_razorscale.cpp:155
Definition: InstanceScript.h:59
const Position PosEngRepair[4]
Definition: boss_razorscale.cpp:147
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
SummonList summons
Definition: boss_razorscale.cpp:619
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:293
Definition: Unit.h:600
Definition: boss_razorscale.cpp:36
Definition: Object.h:59
uint8_t uint8
Definition: Define.h:152
ObjectGuid Engineer[4]
Definition: boss_razorscale.cpp:624
Definition: boss_razorscale.cpp:85
Phase
Definition: boss_kiljaeden.cpp:153
const Position PosEngSpawn
Definition: boss_razorscale.cpp:181
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
void SetInCombatWith(Unit *enemy)
Definition: Unit.cpp:9840
Definition: boss_razorscale.cpp:86
Definition: SharedDefines.h:2462

+ Here is the call graph for this function:

Member Data Documentation

uint32 npc_expedition_commander::npc_expedition_commanderAI::AttackStartTimer
ObjectGuid npc_expedition_commander::npc_expedition_commanderAI::Defender[4]
ObjectGuid npc_expedition_commander::npc_expedition_commanderAI::Engineer[4]
bool npc_expedition_commander::npc_expedition_commanderAI::Greet
InstanceScript* npc_expedition_commander::npc_expedition_commanderAI::instance
uint8 npc_expedition_commander::npc_expedition_commanderAI::Phase
SummonList npc_expedition_commander::npc_expedition_commanderAI::summons

The documentation for this struct was generated from the following file: