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generic_boss_controllerAI Struct Reference

Public Member Functions

 generic_boss_controllerAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void DoAction (int32 actionId) override
 
void ExecuteEvent (uint32 eventId) override
 
void KilledUnit (Unit *who) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void UpdateAI (uint32 diff) override
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Protected Attributes

uint32 OtherBossData
 
bool IsInGhostForm
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Constructor & Destructor Documentation

generic_boss_controllerAI::generic_boss_controllerAI ( Creature creature)
inline
94  : BossAI(creature, DATA_SKARVALD_DALRONN)
95  {
96  OtherBossData = 0;
98  }
Definition: utgarde_keep.h:50
Creature *const me
Definition: CreatureAI.h:71
uint32 OtherBossData
Definition: boss_skarvald_dalronn.cpp:165
uint32 GetEntry() const
Definition: Object.h:107
bool IsInGhostForm
Definition: boss_skarvald_dalronn.cpp:166
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
Definition: utgarde_keep.h:30
Definition: utgarde_keep.h:51

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Member Function Documentation

void generic_boss_controllerAI::DoAction ( int32  actionId)
inlineoverridevirtual

Reimplemented from UnitAI.

138  {
139  switch (actionId)
140  {
143  break;
146  break;
147  default:
148  break;
149  }
150  }
void DespawnAll()
Definition: ScriptedCreature.cpp:66
Definition: boss_skarvald_dalronn.cpp:69
Definition: boss_skarvald_dalronn.cpp:75
Definition: boss_skarvald_dalronn.cpp:74
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
SummonList summons
Definition: ScriptedCreature.h:372
EventMap events
Definition: ScriptedCreature.h:371

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void generic_boss_controllerAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in boss_dalronn_the_controller::boss_dalronn_the_controllerAI, and boss_skarvald_the_constructor::boss_skarvald_the_constructorAI.

112  {
113  if (!IsInGhostForm)
114  _EnterCombat();
115  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
bool IsInGhostForm
Definition: boss_skarvald_dalronn.cpp:166

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void generic_boss_controllerAI::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in boss_dalronn_the_controller::boss_dalronn_the_controllerAI, and boss_skarvald_the_constructor::boss_skarvald_the_constructorAI.

153  {
154  if (eventId == EVENT_DEATH_RESPONSE)
156  }
Definition: boss_skarvald_dalronn.cpp:69
Definition: boss_skarvald_dalronn.cpp:36
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void generic_boss_controllerAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

118  {
120  {
121  if (otherBoss->IsAlive())
122  {
125  otherBoss->AI()->DoAction(ACTION_OTHER_JUST_DIED);
127  }
128  else
129  {
130  Talk(SAY_DEATH);
131  otherBoss->AI()->DoAction(ACTION_DESPAWN_SUMMONS);
132  _JustDied();
133  }
134  }
135  }
Definition: boss_skarvald_dalronn.cpp:75
Definition: boss_skarvald_dalronn.cpp:52
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_skarvald_dalronn.cpp:34
Definition: Creature.h:467
Definition: boss_skarvald_dalronn.cpp:33
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
uint32 OtherBossData
Definition: boss_skarvald_dalronn.cpp:165
Definition: boss_skarvald_dalronn.cpp:46
Definition: boss_skarvald_dalronn.cpp:74
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: SharedDefines.h:4201
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:30
Definition: utgarde_keep.h:35
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void generic_boss_controllerAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

159  {
160  if (!IsInGhostForm && who->GetTypeId() == TYPEID_PLAYER)
161  Talk(SAY_KILL);
162  }
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_skarvald_dalronn.cpp:35
Definition: ObjectGuid.h:33
bool IsInGhostForm
Definition: boss_skarvald_dalronn.cpp:166

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void generic_boss_controllerAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in boss_skarvald_the_constructor::boss_skarvald_the_constructorAI.

101  {
102  if (IsInGhostForm)
103  {
104  // Call this here since ghosts aren't set in combat as they spawn.
105  DoZoneInCombat(me, 50.0f);
106  }
107  else
108  _Reset();
109  }
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457
bool IsInGhostForm
Definition: boss_skarvald_dalronn.cpp:166

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Member Data Documentation

bool generic_boss_controllerAI::IsInGhostForm
protected
uint32 generic_boss_controllerAI::OtherBossData
protected

The documentation for this struct was generated from the following file: