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boss_priestess_delrissa::boss_priestess_delrissaAI Struct Reference

Public Member Functions

 boss_priestess_delrissaAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustReachedHome () override
 
void EnterCombat (Unit *who) override
 
void InitializeLackeys ()
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
std::vector< uint32 > LackeyEntryList
 
ObjectGuid m_auiLackeyGUID [MAX_ACTIVE_LACKEY]
 
uint8 PlayersKilled
 
uint32 HealTimer
 
uint32 RenewTimer
 
uint32 ShieldTimer
 
uint32 SWPainTimer
 
uint32 DispelTimer
 
uint32 ResetTimer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_priestess_delrissa::boss_priestess_delrissaAI::boss_priestess_delrissaAI ( Creature *  creature)
inline
118  : ScriptedAI(creature)
119  {
120  Initialize();
121  instance = creature->GetInstanceScript();
122  LackeyEntryList.clear();
123  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
std::vector< uint32 > LackeyEntryList
Definition: boss_priestess_delrissa.cpp:139
InstanceScript * instance
Definition: boss_priestess_delrissa.cpp:137
void Initialize()
Definition: boss_priestess_delrissa.cpp:125

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Member Function Documentation

void boss_priestess_delrissa::boss_priestess_delrissaAI::EnterCombat ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

165  {
166  Talk(SAY_AGGRO);
167 
168  for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i)
169  {
171  {
172  if (!pAdd->GetVictim())
173  {
174  who->SetInCombatWith(pAdd);
175  pAdd->AddThreat(who, 0.0f);
176  }
177  }
178  }
179 
181  }
Definition: boss_priestess_delrissa.cpp:54
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: boss_priestess_delrissa.cpp:80
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:59
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: magisters_terrace.h:30
ObjectGuid m_auiLackeyGUID[MAX_ACTIVE_LACKEY]
Definition: boss_priestess_delrissa.cpp:140
InstanceScript * instance
Definition: boss_priestess_delrissa.cpp:137
uint8_t uint8
Definition: Define.h:152
Definition: Unit.h:1305
void SetInCombatWith(Unit *enemy)
Definition: Unit.cpp:9840

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void boss_priestess_delrissa::boss_priestess_delrissaAI::Initialize ( void  )
inline
126  {
127  PlayersKilled = 0;
128 
129  HealTimer = 15000;
130  RenewTimer = 10000;
131  ShieldTimer = 2000;
132  SWPainTimer = 5000;
133  DispelTimer = 7500;
134  ResetTimer = 5000;
135  }
uint8 PlayersKilled
Definition: boss_priestess_delrissa.cpp:142
uint32 SWPainTimer
Definition: boss_priestess_delrissa.cpp:147
uint32 HealTimer
Definition: boss_priestess_delrissa.cpp:144
uint32 ShieldTimer
Definition: boss_priestess_delrissa.cpp:146
uint32 RenewTimer
Definition: boss_priestess_delrissa.cpp:145
uint32 ResetTimer
Definition: boss_priestess_delrissa.cpp:149
uint32 DispelTimer
Definition: boss_priestess_delrissa.cpp:148

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void boss_priestess_delrissa::boss_priestess_delrissaAI::InitializeLackeys ( )
inline
184  {
185  //can be called if Creature are dead, so avoid
186  if (!me->IsAlive())
187  return;
188 
189  uint8 j = 0;
190 
191  //it's empty, so first time
192  if (LackeyEntryList.empty())
193  {
194  //pre-allocate size for speed
195  LackeyEntryList.resize((sizeof(m_auiAddEntries) / sizeof(uint32)));
196 
197  //fill vector array with entries from Creature array
198  for (uint8 i = 0; i < LackeyEntryList.size(); ++i)
200 
201  //remove random entries
202  while (LackeyEntryList.size() > MAX_ACTIVE_LACKEY)
203  LackeyEntryList.erase(LackeyEntryList.begin() + rand32() % LackeyEntryList.size());
204 
205  //summon all the remaining in vector
206  for (std::vector<uint32>::const_iterator itr = LackeyEntryList.begin(); itr != LackeyEntryList.end(); ++itr)
207  {
209  m_auiLackeyGUID[j] = pAdd->GetGUID();
210 
211  ++j;
212  }
213  }
214  else
215  {
216  for (std::vector<uint32>::const_iterator itr = LackeyEntryList.begin(); itr != LackeyEntryList.end(); ++itr)
217  {
219 
220  //object already removed, not exist
221  if (!pAdd)
222  {
224  if (pAdd)
225  m_auiLackeyGUID[j] = pAdd->GetGUID();
226  }
227  ++j;
228  }
229  }
230  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: boss_priestess_delrissa.cpp:80
Definition: Object.h:58
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
bool IsAlive() const
Definition: Unit.h:1692
uint32_t uint32
Definition: Define.h:150
float LackeyLocations[4][2]
Definition: boss_priestess_delrissa.cpp:86
const float fZLocation
Definition: boss_priestess_delrissa.cpp:84
ObjectGuid m_auiLackeyGUID[MAX_ACTIVE_LACKEY]
Definition: boss_priestess_delrissa.cpp:140
ObjectGuid const & GetGUID() const
Definition: Object.h:105
std::vector< uint32 > LackeyEntryList
Definition: boss_priestess_delrissa.cpp:139
uint32 rand32()
Definition: Random.cpp:64
uint8_t uint8
Definition: Define.h:152
const float fOrientation
Definition: boss_priestess_delrissa.cpp:83
const uint32 m_auiAddEntries[]
Definition: boss_priestess_delrissa.cpp:94
Definition: Unit.h:1305
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void boss_priestess_delrissa::boss_priestess_delrissaAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

244  {
245  Talk(SAY_DEATH);
246 
249  else
250  {
253  }
254  }
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: boss_priestess_delrissa.cpp:80
Definition: magisters_terrace.h:36
Definition: inflate.h:49
Creature *const me
Definition: CreatureAI.h:71
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: magisters_terrace.h:30
Definition: SharedDefines.h:4201
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
InstanceScript * instance
Definition: boss_priestess_delrissa.cpp:137
Definition: UpdateFields.h:30
Definition: boss_priestess_delrissa.cpp:55
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239

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void boss_priestess_delrissa::boss_priestess_delrissaAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

160  {
162  }
Definition: InstanceScript.h:60
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: magisters_terrace.h:30
InstanceScript * instance
Definition: boss_priestess_delrissa.cpp:137

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void boss_priestess_delrissa::boss_priestess_delrissaAI::KilledUnit ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

233  {
234  if (victim->GetTypeId() != TYPEID_PLAYER)
235  return;
236 
238 
239  if (PlayersKilled < 4)
240  ++PlayersKilled;
241  }
uint8 PlayersKilled
Definition: boss_priestess_delrissa.cpp:142
TypeID GetTypeId() const
Definition: Object.h:113
static Speech PlayerDeath[]
Definition: boss_priestess_delrissa.cpp:43
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_priestess_delrissa::boss_priestess_delrissaAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

152  {
153  Initialize();
154 
156  }
void InitializeLackeys()
Definition: boss_priestess_delrissa.cpp:183
void Initialize()
Definition: boss_priestess_delrissa.cpp:125

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void boss_priestess_delrissa::boss_priestess_delrissaAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

257  {
258  if (!UpdateVictim())
259  return;
260 
261  if (ResetTimer <= diff)
262  {
263  float x, y, z, o;
264  me->GetHomePosition(x, y, z, o);
265  if (me->GetPositionZ() >= z+10)
266  {
267  EnterEvadeMode();
268  return;
269  }
270  ResetTimer = 5000;
271  } else ResetTimer -= diff;
272 
273  if (HealTimer <= diff)
274  {
275  uint32 health = me->GetHealth();
276  Unit* target = me;
277  for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i)
278  {
280  {
281  if (pAdd->IsAlive() && pAdd->GetHealth() < health)
282  target = pAdd;
283  }
284  }
285 
286  DoCast(target, SPELL_FLASH_HEAL);
287  HealTimer = 15000;
288  } else HealTimer -= diff;
289 
290  if (RenewTimer <= diff)
291  {
292  Unit* target = me;
293 
294  if (urand(0, 1))
295  if (Unit* pAdd = ObjectAccessor::GetUnit(*me, m_auiLackeyGUID[rand32() % MAX_ACTIVE_LACKEY]))
296  if (pAdd->IsAlive())
297  target = pAdd;
298 
299  DoCast(target, SPELL_RENEW_NORMAL);
300  RenewTimer = 5000;
301  } else RenewTimer -= diff;
302 
303  if (ShieldTimer <= diff)
304  {
305  Unit* target = me;
306 
307  if (urand(0, 1))
308  if (Unit* pAdd = ObjectAccessor::GetUnit(*me, m_auiLackeyGUID[rand32() % MAX_ACTIVE_LACKEY]))
309  if (pAdd->IsAlive() && !pAdd->HasAura(SPELL_SHIELD))
310  target = pAdd;
311 
312  DoCast(target, SPELL_SHIELD);
313  ShieldTimer = 7500;
314  } else ShieldTimer -= diff;
315 
316  if (DispelTimer <= diff)
317  {
318  Unit* target = NULL;
319 
320  if (urand(0, 1))
321  target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
322  else
323  {
324  if (urand(0, 1))
325  target = me;
326  else
327  if (Unit* pAdd = ObjectAccessor::GetUnit(*me, m_auiLackeyGUID[rand32() % MAX_ACTIVE_LACKEY]))
328  if (pAdd->IsAlive())
329  target = pAdd;
330  }
331 
332  if (target)
333  DoCast(target, SPELL_DISPEL_MAGIC);
334 
335  DispelTimer = 12000;
336  } else DispelTimer -= diff;
337 
338  if (SWPainTimer <= diff)
339  {
340  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
341  DoCast(target, SPELL_SW_PAIN_NORMAL);
342 
343  SWPainTimer = 10000;
344  } else SWPainTimer -= diff;
345 
347  }
Definition: boss_priestess_delrissa.cpp:60
Definition: boss_priestess_delrissa.cpp:61
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Definition: boss_priestess_delrissa.cpp:80
uint32 SWPainTimer
Definition: boss_priestess_delrissa.cpp:147
arena_t NULL
Definition: jemalloc_internal.h:624
uint32 HealTimer
Definition: boss_priestess_delrissa.cpp:144
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Definition: boss_priestess_delrissa.cpp:64
G3D::int16 z
Definition: Vector3int16.h:46
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
float GetPositionZ() const
Definition: Position.h:106
uint32_t uint32
Definition: Define.h:150
G3D::int16 y
Definition: Vector2int16.h:38
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_priestess_delrissa.cpp:65
ObjectGuid m_auiLackeyGUID[MAX_ACTIVE_LACKEY]
Definition: boss_priestess_delrissa.cpp:140
uint32 ShieldTimer
Definition: boss_priestess_delrissa.cpp:146
uint32 RenewTimer
Definition: boss_priestess_delrissa.cpp:145
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint8_t uint8
Definition: Define.h:152
uint32 ResetTimer
Definition: boss_priestess_delrissa.cpp:149
Definition: boss_priestess_delrissa.cpp:62
G3D::int16 x
Definition: Vector2int16.h:37
uint32 GetHealth() const
Definition: Unit.h:1426
Definition: Unit.h:1305
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:672
uint32 DispelTimer
Definition: boss_priestess_delrissa.cpp:148

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Member Data Documentation

uint32 boss_priestess_delrissa::boss_priestess_delrissaAI::DispelTimer
uint32 boss_priestess_delrissa::boss_priestess_delrissaAI::HealTimer
InstanceScript* boss_priestess_delrissa::boss_priestess_delrissaAI::instance
std::vector<uint32> boss_priestess_delrissa::boss_priestess_delrissaAI::LackeyEntryList
ObjectGuid boss_priestess_delrissa::boss_priestess_delrissaAI::m_auiLackeyGUID[MAX_ACTIVE_LACKEY]
uint8 boss_priestess_delrissa::boss_priestess_delrissaAI::PlayersKilled
uint32 boss_priestess_delrissa::boss_priestess_delrissaAI::RenewTimer
uint32 boss_priestess_delrissa::boss_priestess_delrissaAI::ResetTimer
uint32 boss_priestess_delrissa::boss_priestess_delrissaAI::ShieldTimer
uint32 boss_priestess_delrissa::boss_priestess_delrissaAI::SWPainTimer

The documentation for this struct was generated from the following file: