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npc_tirion_toc::npc_tirion_tocAI Struct Reference

Public Member Functions

 npc_tirion_tocAI (Creature *creature)
 
void Reset () override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32 uiDiff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

InstanceScript * _instance
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_tirion_toc::npc_tirion_tocAI::npc_tirion_tocAI ( Creature *  creature)
inline
524  : ScriptedAI(creature)
525  {
527  }
InstanceScript * _instance
Definition: trial_of_the_crusader.cpp:795
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
Creature *const me
Definition: CreatureAI.h:71

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Member Function Documentation

void npc_tirion_toc::npc_tirion_tocAI::AttackStart ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

531 { }
void npc_tirion_toc::npc_tirion_tocAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

529 { }
void npc_tirion_toc::npc_tirion_tocAI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

534  {
535  if (!_instance)
536  return;
537 
539  return;
540 
541  uint32 _updateTimer = _instance->GetData(TYPE_EVENT_TIMER);
542  if (_updateTimer <= uiDiff)
543  {
544  switch (_instance->GetData(TYPE_EVENT))
545  {
546  case 110:
549  _updateTimer = 22*IN_MILLISECONDS;
551  break;
552  case 140:
555  _updateTimer = 5*IN_MILLISECONDS;
557  break;
558  case 150:
561  {
563 
565  {
566  temp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ());
568  temp->SetReactState(REACT_PASSIVE);
569  }
570  }
571  _updateTimer = 3*IN_MILLISECONDS;
573  break;
574  case 155:
575  // keep the raid in combat for the whole encounter, pauses included
577  _updateTimer = 5*IN_MILLISECONDS;
579  break;
580  case 200:
583  {
586  {
587  temp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ());
589  temp->SetReactState(REACT_PASSIVE);
590  }
591  }
592  _updateTimer = 5*IN_MILLISECONDS;
594  break;
595  case 220:
597  break;
598  case 300:
601  {
604  {
605  temp->GetMotionMaster()->MovePoint(2, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ());
608  }
609  }
610  _updateTimer = 5*IN_MILLISECONDS;
612  break;
613  case 315:
615  break;
616  case 400:
619  _updateTimer = 5*IN_MILLISECONDS;
621  break;
622  case 666:
624  _updateTimer = 5*IN_MILLISECONDS;
626  break;
627  case 1010:
629  _updateTimer = 7*IN_MILLISECONDS;
631  me->SummonCreature(NPC_FIZZLEBANG, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 2, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME);
633  break;
634  case 1180:
636  _updateTimer = 3*IN_MILLISECONDS;
638  break;
639  case 2000:
641  _updateTimer = 18*IN_MILLISECONDS;
642  _instance->SetData(TYPE_EVENT, 2010);
643  break;
644  case 2030:
646  _updateTimer = 5*IN_MILLISECONDS;
648  break;
649  case 3000:
651  _updateTimer = 12*IN_MILLISECONDS;
652  _instance->SetData(TYPE_EVENT, 3050);
653  break;
654  case 3001:
656  _updateTimer = 10*IN_MILLISECONDS;
657  _instance->SetData(TYPE_EVENT, 3051);
658  break;
659  case 3060:
661  _updateTimer = 5*IN_MILLISECONDS;
662  _instance->SetData(TYPE_EVENT, 3070);
663  break;
664  case 3061:
666  _updateTimer = 5*IN_MILLISECONDS;
667  _instance->SetData(TYPE_EVENT, 3071);
668  break;
669  //Summoning crusaders
670  case 3091:
671  if (Creature* pChampionController = me->SummonCreature(NPC_CHAMPIONS_CONTROLLER, ToCCommonLoc[1]))
672  pChampionController->AI()->SetData(0, HORDE);
673  _updateTimer = 3*IN_MILLISECONDS;
674  _instance->SetData(TYPE_EVENT, 3092);
675  break;
676  //Summoning crusaders
677  case 3090:
678  if (Creature* pChampionController = me->SummonCreature(NPC_CHAMPIONS_CONTROLLER, ToCCommonLoc[1]))
679  pChampionController->AI()->SetData(0, ALLIANCE);
680  _updateTimer = 3*IN_MILLISECONDS;
681  _instance->SetData(TYPE_EVENT, 3092);
682  break;
683  case 3092:
685  pChampionController->AI()->SetData(1, NOT_STARTED);
686  _instance->SetData(TYPE_EVENT, 3095);
687  break;
688  //Crusaders battle end
689  case 3100:
691  _updateTimer = 5*IN_MILLISECONDS;
693  break;
694  case 4000:
696  _updateTimer = 13*IN_MILLISECONDS;
697  _instance->SetData(TYPE_EVENT, 4010);
698  break;
699  case 4010:
702  {
703  temp->SetVisible(false);
704  temp->SetReactState(REACT_PASSIVE);
705  temp->SummonCreature(NPC_LIGHT_ESSENCE, TwinValkyrsLoc[0].GetPositionX(), TwinValkyrsLoc[0].GetPositionY(), TwinValkyrsLoc[0].GetPositionZ());
706  temp->SummonCreature(NPC_LIGHT_ESSENCE, TwinValkyrsLoc[1].GetPositionX(), TwinValkyrsLoc[1].GetPositionY(), TwinValkyrsLoc[1].GetPositionZ());
707  }
709  {
710  temp->SetVisible(false);
711  temp->SetReactState(REACT_PASSIVE);
712  temp->SummonCreature(NPC_DARK_ESSENCE, TwinValkyrsLoc[2].GetPositionX(), TwinValkyrsLoc[2].GetPositionY(), TwinValkyrsLoc[2].GetPositionZ());
713  temp->SummonCreature(NPC_DARK_ESSENCE, TwinValkyrsLoc[3].GetPositionX(), TwinValkyrsLoc[3].GetPositionY(), TwinValkyrsLoc[3].GetPositionZ());
714  }
715  _updateTimer = 3*IN_MILLISECONDS;
716  _instance->SetData(TYPE_EVENT, 4015);
717  break;
718  case 4015:
721  {
722  temp->GetMotionMaster()->MovePoint(1, ToCCommonLoc[8].GetPositionX(), ToCCommonLoc[8].GetPositionY(), ToCCommonLoc[8].GetPositionZ());
723  temp->SetVisible(true);
724  }
726  {
727  temp->GetMotionMaster()->MovePoint(1, ToCCommonLoc[9].GetPositionX(), ToCCommonLoc[9].GetPositionY(), ToCCommonLoc[9].GetPositionZ());
728  temp->SetVisible(true);
729  }
730  _updateTimer = 10*IN_MILLISECONDS;
731  _instance->SetData(TYPE_EVENT, 4016);
732  break;
733  case 4016:
735  _instance->SetData(TYPE_EVENT, 4017);
736  break;
737  case 4040:
738  _updateTimer = 1*MINUTE*IN_MILLISECONDS;
739  _instance->SetData(TYPE_EVENT, 5000);
740  break;
741  case 5000:
743  _updateTimer = 10*IN_MILLISECONDS;
744  _instance->SetData(TYPE_EVENT, 5005);
745  break;
746  case 5005:
747  _updateTimer = 8*IN_MILLISECONDS;
748  _instance->SetData(TYPE_EVENT, 5010);
749  me->SummonCreature(NPC_LICH_KING, ToCCommonLoc[2].GetPositionX(), ToCCommonLoc[2].GetPositionY(), ToCCommonLoc[2].GetPositionZ(), 5);
750  break;
751  case 5020:
753  _updateTimer = 1*IN_MILLISECONDS;
755  break;
756  case 6000:
757  me->SummonCreature(NPC_TIRION_FORDRING, EndSpawnLoc[0].GetPositionX(), EndSpawnLoc[0].GetPositionY(), EndSpawnLoc[0].GetPositionZ());
758  me->SummonCreature(NPC_ARGENT_MAGE, EndSpawnLoc[1].GetPositionX(), EndSpawnLoc[1].GetPositionY(), EndSpawnLoc[1].GetPositionZ());
759  me->SummonGameObject(GO_PORTAL_TO_DALARAN, EndSpawnLoc[2].GetPositionX(), EndSpawnLoc[2].GetPositionY(), EndSpawnLoc[2].GetPositionZ(), 5, 0, 0, 0, 0, 0);
760  _updateTimer = 20*IN_MILLISECONDS;
761  _instance->SetData(TYPE_EVENT, 6005);
762  break;
763  case 6005:
765  tirionFordring->AI()->Talk(SAY_STAGE_4_06);
766  _updateTimer = 20*IN_MILLISECONDS;
767  _instance->SetData(TYPE_EVENT, 6010);
768  break;
769  case 6010:
770  if (IsHeroic())
771  {
773  tirionFordring->AI()->Talk(SAY_STAGE_4_07);
774  _updateTimer = 1*MINUTE*IN_MILLISECONDS;
776  _instance->SetData(TYPE_EVENT, 6020);
777  }
778  else
779  _instance->SetData(TYPE_EVENT, 6030);
780  break;
781  case 6020:
783  _updateTimer = 5*IN_MILLISECONDS;
784  _instance->SetData(TYPE_EVENT, 6030);
785  break;
786  default:
787  break;
788  }
789  }
790  else
791  _updateTimer -= uiDiff;
792  _instance->SetData(TYPE_EVENT_TIMER, _updateTimer);
793  }
InstanceScript * _instance
Definition: trial_of_the_crusader.cpp:795
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
Definition: Object.cpp:2372
Definition: trial_of_the_crusader.h:23
Definition: UpdateFields.h:136
Definition: Object.h:61
Definition: Unit.h:674
Definition: trial_of_the_crusader.h:17
Definition: trial_of_the_crusader.h:233
Definition: trial_of_the_crusader.cpp:45
const Position EndSpawnLoc[]
Definition: trial_of_the_crusader.h:141
Definition: trial_of_the_crusader.cpp:42
Definition: Unit.h:1129
Definition: trial_of_the_crusader.cpp:32
Definition: trial_of_the_crusader.h:261
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: trial_of_the_crusader.h:200
Definition: inflate.h:49
Definition: trial_of_the_crusader.cpp:33
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
Definition: trial_of_the_crusader.h:182
Definition: trial_of_the_crusader.cpp:38
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Definition: Creature.h:467
Definition: Object.h:60
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: trial_of_the_crusader.h:24
Definition: SharedDefines.h:2413
Definition: Common.h:97
Definition: SharedDefines.h:1000
Definition: trial_of_the_crusader.cpp:80
Definition: trial_of_the_crusader.cpp:43
const Position ToCSpawnLoc[]
Definition: trial_of_the_crusader.h:47
Creature *const me
Definition: CreatureAI.h:71
Definition: trial_of_the_crusader.h:186
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: trial_of_the_crusader.h:193
Definition: trial_of_the_crusader.cpp:44
void DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
Definition: InstanceScript.cpp:407
Definition: trial_of_the_crusader.h:44
Definition: trial_of_the_crusader.h:232
float GetPositionY() const
Definition: Position.h:105
const Position TwinValkyrsLoc[]
Definition: trial_of_the_crusader.h:117
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
const Position ToCCommonLoc[]
Definition: trial_of_the_crusader.h:54
Definition: gnomeregan.h:40
Definition: InstanceScript.h:58
float GetPositionZ() const
Definition: Position.h:106
Definition: trial_of_the_crusader.h:195
uint32_t uint32
Definition: Define.h:150
Definition: trial_of_the_crusader.cpp:47
Definition: InstanceScript.h:62
Definition: trial_of_the_crusader.h:235
void clearReferences()
Definition: ThreatManager.cpp:396
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: trial_of_the_crusader.cpp:37
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: trial_of_the_crusader.h:236
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: trial_of_the_crusader.cpp:36
Definition: trial_of_the_crusader.cpp:34
Definition: SharedDefines.h:999
Definition: trial_of_the_crusader.h:183
Definition: trial_of_the_crusader.cpp:81
Definition: trial_of_the_crusader.cpp:41
Definition: SharedDefines.h:2440
Definition: trial_of_the_crusader.h:194
Definition: trial_of_the_crusader.h:264
Definition: trial_of_the_crusader.cpp:39
Definition: trial_of_the_crusader.cpp:35
Definition: trial_of_the_crusader.h:181
Definition: UpdateFields.h:109
Definition: trial_of_the_crusader.cpp:31
Definition: Common.h:103
ThreatManager & getThreatManager()
Definition: Unit.h:1998
Definition: Object.h:59
void SetInCombatWithZone()
Definition: Creature.cpp:2299
Definition: trial_of_the_crusader.cpp:46
Definition: trial_of_the_crusader.h:12
float GetPositionX() const
Definition: Position.h:104
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: trial_of_the_crusader.h:180
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: trial_of_the_crusader.cpp:40
Definition: Unit.h:698
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Member Data Documentation

InstanceScript* npc_tirion_toc::npc_tirion_tocAI::_instance
private

The documentation for this struct was generated from the following file: