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boss_ragnaros::boss_ragnarosAI Struct Reference

Public Member Functions

 boss_ragnarosAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *victim) override
 
void KilledUnit (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint32 _emergeTimer
 
uint8 _introState
 
bool _hasYelledMagmaBurst
 
bool _hasSubmergedOnce
 
bool _isBanished
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_ragnaros::boss_ragnarosAI::boss_ragnarosAI ( Creature *  creature)
inline
83  : BossAI(creature, BOSS_RAGNAROS)
84  {
85  Initialize();
86  _introState = 0;
89  SetCombatMovement(false);
90  }
Definition: Unit.h:674
Definition: Unit.h:1129
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
uint8 _introState
Definition: boss_ragnaros.cpp:304
Definition: molten_core.h:35
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
Definition: UpdateFields.h:109
void Initialize()
Definition: boss_ragnaros.cpp:92
void SetReactState(ReactStates st)
Definition: Creature.h:502
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_ragnaros::boss_ragnarosAI::EnterCombat ( Unit *  victim)
inlineoverridevirtual

Reimplemented from BossAI.

108  {
109  BossAI::EnterCombat(victim);
117  }
Definition: boss_ragnaros.cpp:62
Definition: boss_ragnaros.cpp:61
Definition: boss_ragnaros.cpp:66
void EnterCombat(Unit *) override
Definition: ScriptedCreature.h:356
Definition: boss_ragnaros.cpp:64
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_ragnaros.cpp:65
Definition: boss_ragnaros.cpp:67
Definition: boss_ragnaros.cpp:63

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void boss_ragnaros::boss_ragnarosAI::Initialize ( void  )
inline
93  {
94  _emergeTimer = 90000;
95  _hasYelledMagmaBurst = false;
96  _hasSubmergedOnce = false;
97  _isBanished = false;
98  }
uint32 _emergeTimer
Definition: boss_ragnaros.cpp:303
bool _hasYelledMagmaBurst
Definition: boss_ragnaros.cpp:305
bool _hasSubmergedOnce
Definition: boss_ragnaros.cpp:306
bool _isBanished
Definition: boss_ragnaros.cpp:307

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void boss_ragnaros::boss_ragnarosAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

120  {
121  if (urand(0, 99) < 25)
122  Talk(SAY_KILL);
123  }
Definition: boss_ragnaros.cpp:41
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_ragnaros::boss_ragnarosAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

101  {
102  BossAI::Reset();
103  Initialize();
105  }
Definition: UpdateFields.h:136
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
Creature *const me
Definition: CreatureAI.h:71
void Reset() override
Definition: ScriptedCreature.h:355
void Initialize()
Definition: boss_ragnaros.cpp:92

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void boss_ragnaros::boss_ragnarosAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

126  {
127  if (_introState != 2)
128  {
129  if (!_introState)
130  {
137  _introState = 1;
138  }
139 
140  events.Update(diff);
141 
142  while (uint32 eventId = events.ExecuteEvent())
143  {
144  switch (eventId)
145  {
146  case EVENT_INTRO_1:
148  break;
149  case EVENT_INTRO_2:
151  break;
152  case EVENT_INTRO_3:
154  break;
155  case EVENT_INTRO_4:
158  me->Kill(executus);
159  break;
160  case EVENT_INTRO_5:
163  _introState = 2;
164  break;
165  default:
166  break;
167  }
168  }
169  }
170  else
171  {
172  if (_isBanished && ((_emergeTimer <= diff) || (instance->GetData(DATA_RAGNAROS_ADDS)) > 8))
173  {
174  //Become unbanished again
176  me->setFaction(14);
180  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
181  AttackStart(target);
183 
184  //DoCast(me, SPELL_RAGEMERGE); //"phase spells" didnt worked correctly so Ive commented them and wrote solution witch doesnt need core support
185  _isBanished = false;
186  }
187  else if (_isBanished)
188  {
189  _emergeTimer -= diff;
190  //Do nothing while banished
191  return;
192  }
193 
194  //Return since we have no target
195  if (!UpdateVictim())
196  return;
197 
198  events.Update(diff);
199 
200  while (uint32 eventId = events.ExecuteEvent())
201  {
202  switch (eventId)
203  {
204  case EVENT_ERUPTION:
206  events.ScheduleEvent(EVENT_ERUPTION, urand(20000, 45000));
207  break;
210  if (urand(0, 1))
211  Talk(SAY_WRATH);
213  break;
216  if (urand(0, 1))
217  Talk(SAY_HAND);
219  break;
220  case EVENT_LAVA_BURST:
223  break;
227  break;
228  case EVENT_MAGMA_BLAST:
229  if (!me->IsWithinMeleeRange(me->GetVictim()))
230  {
233  {
234  //Say our dialog
236  _hasYelledMagmaBurst = true;
237  }
238  }
240  break;
241  case EVENT_SUBMERGE:
242  {
243  if (!_isBanished)
244  {
245  //Creature spawning and ragnaros becomming unattackable
246  //is not very well supported in the core //no it really isnt
247  //so added normaly spawning and banish workaround and attack again after 90 secs.
248  me->AttackStop();
249  DoResetThreat();
251  me->InterruptNonMeleeSpells(false);
252  //Root self
253  //DoCast(me, 23973);
254  me->setFaction(35);
259 
260  if (!_hasSubmergedOnce)
261  {
263 
264  // summon 8 elementals
265  for (uint8 i = 0; i < 8; ++i)
266  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
267  if (Creature* summoned = me->SummonCreature(12143, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 900000))
268  summoned->AI()->AttackStart(target);
269 
270  _hasSubmergedOnce = true;
271  _isBanished = true;
272  //DoCast(me, SPELL_RAGSUBMERGE);
273  _emergeTimer = 90000;
274 
275  }
276  else
277  {
279 
280  for (uint8 i = 0; i < 8; ++i)
281  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
282  if (Creature* summoned = me->SummonCreature(12143, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 900000))
283  summoned->AI()->AttackStart(target);
284 
285  _isBanished = true;
286  //DoCast(me, SPELL_RAGSUBMERGE);
287  _emergeTimer = 90000;
288  }
289  }
291  break;
292  }
293  default:
294  break;
295  }
296  }
297 
299  }
300  }
bool AttackStop()
Definition: Unit.cpp:7337
uint32 _emergeTimer
Definition: boss_ragnaros.cpp:303
Definition: boss_ragnaros.cpp:62
Definition: boss_ragnaros.cpp:61
Definition: molten_core.h:71
void Kill(Unit *victim, bool durabilityLoss=true)
Definition: Unit.cpp:13513
bool _hasYelledMagmaBurst
Definition: boss_ragnaros.cpp:305
Definition: UpdateFields.h:136
Definition: Unit.h:674
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:1131
Definition: boss_ragnaros.cpp:70
Definition: boss_ragnaros.cpp:73
Definition: Unit.h:1129
Definition: boss_ragnaros.cpp:50
Definition: boss_ragnaros.cpp:72
Definition: boss_ragnaros.cpp:39
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: boss_ragnaros.cpp:66
Definition: boss_ragnaros.cpp:42
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
Definition: Creature.h:467
Definition: SharedDefines.h:2444
Definition: boss_ragnaros.cpp:71
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_ragnaros.cpp:69
Definition: boss_ragnaros.cpp:64
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_ragnaros.cpp:40
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: SharedDefines.h:2487
Definition: UnitAI.h:35
Definition: boss_ragnaros.cpp:56
Unit * GetVictim() const
Definition: Unit.h:1379
uint8 _introState
Definition: boss_ragnaros.cpp:304
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: boss_ragnaros.cpp:38
Definition: boss_ragnaros.cpp:55
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
Definition: boss_ragnaros.cpp:35
Definition: boss_ragnaros.cpp:33
bool _hasSubmergedOnce
Definition: boss_ragnaros.cpp:306
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: SharedDefines.h:2561
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: Object.h:55
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
Definition: molten_core.h:34
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void DoResetThreat()
Definition: ScriptedCreature.cpp:248
Definition: boss_ragnaros.cpp:47
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: boss_ragnaros.cpp:36
Definition: UpdateFields.h:109
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_ragnaros.cpp:49
uint8_t uint8
Definition: Define.h:152
EventMap events
Definition: ScriptedCreature.h:371
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
Definition: SharedDefines.h:2486
Definition: boss_ragnaros.cpp:37
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_ragnaros.cpp:65
Definition: Unit.h:1305
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: Unit.h:698
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
InstanceScript *const instance
Definition: ScriptedCreature.h:340
bool _isBanished
Definition: boss_ragnaros.cpp:307
Definition: boss_ragnaros.cpp:67
Definition: boss_ragnaros.cpp:48
Definition: boss_ragnaros.cpp:63

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Member Data Documentation

uint32 boss_ragnaros::boss_ragnarosAI::_emergeTimer
private
bool boss_ragnaros::boss_ragnarosAI::_hasSubmergedOnce
private
bool boss_ragnaros::boss_ragnarosAI::_hasYelledMagmaBurst
private
uint8 boss_ragnaros::boss_ragnarosAI::_introState
private
bool boss_ragnaros::boss_ragnarosAI::_isBanished
private

The documentation for this struct was generated from the following file: