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boss_archaedas::boss_archaedasAI Struct Reference

Public Member Functions

 boss_archaedasAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void ActivateMinion (ObjectGuid uiGuid, bool flag)
 
void EnterCombat (Unit *) override
 
void SpellHit (Unit *, const SpellInfo *spell) override
 
void KilledUnit (Unit *) override
 
void UpdateAI (uint32 uiDiff) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 uiTremorTimer
 
int32 iAwakenTimer
 
uint32 uiWallMinionTimer
 
bool bWakingUp
 
bool bGuardiansAwake
 
bool bVaultWalkersAwake
 
InstanceScript * instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_archaedas::boss_archaedasAI::boss_archaedasAI ( Creature *  creature)
inline
68  : ScriptedAI(creature)
69  {
70  Initialize();
72  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: boss_archaedas.cpp:74
InstanceScript * instance
Definition: boss_archaedas.cpp:92

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Member Function Documentation

void boss_archaedas::boss_archaedasAI::ActivateMinion ( ObjectGuid  uiGuid,
bool  flag 
)
inline
106  {
107  Unit* minion = ObjectAccessor::GetUnit(*me, uiGuid);
108 
109  if (minion && minion->IsAlive())
110  {
111  DoCast(minion, SPELL_AWAKEN_VAULT_WALKER, flag);
112  minion->CastSpell(minion, SPELL_ARCHAEDAS_AWAKEN, true);
115  minion->setFaction(14);
117  }
118  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: Unit.h:675
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3442
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_archaedas.cpp:45
bool IsAlive() const
Definition: Unit.h:1692
Definition: boss_archaedas.cpp:49
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: boss_archaedas.cpp:53
Definition: UpdateFields.h:109
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: Unit.h:698

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void boss_archaedas::boss_archaedasAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

121  {
122  me->setFaction(14);
125  }
Definition: Unit.h:675
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: Unit.h:698

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void boss_archaedas::boss_archaedasAI::Initialize ( void  )
inline
75  {
76  uiTremorTimer = 60000;
77  iAwakenTimer = 0;
78  uiWallMinionTimer = 10000;
79 
80  bWakingUp = false;
81  bGuardiansAwake = false;
82  bVaultWalkersAwake = false;
83  }
bool bVaultWalkersAwake
Definition: boss_archaedas.cpp:91
uint32 uiTremorTimer
Definition: boss_archaedas.cpp:85
bool bWakingUp
Definition: boss_archaedas.cpp:88
bool bGuardiansAwake
Definition: boss_archaedas.cpp:90
uint32 uiWallMinionTimer
Definition: boss_archaedas.cpp:87
int32 iAwakenTimer
Definition: boss_archaedas.cpp:86

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void boss_archaedas::boss_archaedasAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

206  {
207  instance->SetData(DATA_ANCIENT_DOOR, DONE); // open the vault door
208  instance->SetData(DATA_MINIONS, SPECIAL); // deactivate his minions
209  }
Definition: inflate.h:49
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: InstanceScript.h:62
Definition: uldaman.h:32
Definition: uldaman.h:29
InstanceScript * instance
Definition: boss_archaedas.cpp:92

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void boss_archaedas::boss_archaedasAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

139  {
140  Talk(SAY_KILL);
141  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_archaedas.cpp:39

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void boss_archaedas::boss_archaedasAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

95  {
96  Initialize();
97 
98  instance->SetData(0, 5); // respawn any dead minions
99  me->setFaction(35);
103  }
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:14463
Definition: Unit.h:675
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void Initialize()
Definition: boss_archaedas.cpp:74
Definition: UpdateFields.h:109
Definition: boss_archaedas.cpp:52
InstanceScript * instance
Definition: boss_archaedas.cpp:92
Definition: Unit.h:698

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void boss_archaedas::boss_archaedasAI::SpellHit ( Unit *  ,
const SpellInfo *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

128  {
129  // Being woken up from the altar, start the awaken sequence
130  if (spell == sSpellMgr->GetSpellInfo(SPELL_ARCHAEDAS_AWAKEN))
131  {
132  Talk(SAY_AGGRO);
133  iAwakenTimer = 4000;
134  bWakingUp = true;
135  }
136  }
bool bWakingUp
Definition: boss_archaedas.cpp:88
Definition: boss_archaedas.cpp:45
#define sSpellMgr
Definition: SpellMgr.h:756
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
int32 iAwakenTimer
Definition: boss_archaedas.cpp:86
Definition: boss_archaedas.cpp:36

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void boss_archaedas::boss_archaedasAI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

144  {
145  // we're still doing awaken animation
146  if (bWakingUp && iAwakenTimer >= 0)
147  {
148  iAwakenTimer -= uiDiff;
149  return; // dont do anything until we are done
150  } else if (bWakingUp && iAwakenTimer <= 0)
151  {
152  bWakingUp = false;
154  return; // dont want to continue until we finish the AttackStart method
155  }
156 
157  //Return since we have no target
158  if (!UpdateVictim())
159  return;
160 
161  // wake a wall minion
162  if (uiWallMinionTimer <= uiDiff)
163  {
165 
166  uiWallMinionTimer = 10000;
167  } else uiWallMinionTimer -= uiDiff;
168 
169  //If we are <66 summon the guardians
170  if (!bGuardiansAwake && !HealthAbovePct(66))
171  {
172  ActivateMinion(instance->GetGuidData(5), true); // EarthenGuardian1
173  ActivateMinion(instance->GetGuidData(6), true); // EarthenGuardian2
174  ActivateMinion(instance->GetGuidData(7), true); // EarthenGuardian3
175  ActivateMinion(instance->GetGuidData(8), true); // EarthenGuardian4
176  ActivateMinion(instance->GetGuidData(9), true); // EarthenGuardian5
177  ActivateMinion(instance->GetGuidData(10), false); // EarthenGuardian6
179  bGuardiansAwake = true;
180  }
181 
182  //If we are <33 summon the vault walkers
183  if (!bVaultWalkersAwake && !HealthAbovePct(33))
184  {
185  ActivateMinion(instance->GetGuidData(1), true); // VaultWalker1
186  ActivateMinion(instance->GetGuidData(2), true); // VaultWalker2
187  ActivateMinion(instance->GetGuidData(3), true); // VaultWalker3
188  ActivateMinion(instance->GetGuidData(4), false); // VaultWalker4
190  bVaultWalkersAwake = true;
191  }
192 
193  if (uiTremorTimer <= uiDiff)
194  {
195  //Cast
197 
198  //45 seconds until we should cast this agian
199  uiTremorTimer = 45000;
200  } else uiTremorTimer -= uiDiff;
201 
203  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool bVaultWalkersAwake
Definition: boss_archaedas.cpp:91
Definition: boss_archaedas.cpp:38
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
uint32 uiTremorTimer
Definition: boss_archaedas.cpp:85
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
Definition: boss_archaedas.cpp:37
bool bWakingUp
Definition: boss_archaedas.cpp:88
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: InstanceScript.h:59
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: uldaman.h:32
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
bool bGuardiansAwake
Definition: boss_archaedas.cpp:90
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void ActivateMinion(ObjectGuid uiGuid, bool flag)
Definition: boss_archaedas.cpp:105
uint32 uiWallMinionTimer
Definition: boss_archaedas.cpp:87
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
int32 iAwakenTimer
Definition: boss_archaedas.cpp:86
InstanceScript * instance
Definition: boss_archaedas.cpp:92
Definition: boss_archaedas.cpp:44

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Member Data Documentation

bool boss_archaedas::boss_archaedasAI::bGuardiansAwake
bool boss_archaedas::boss_archaedasAI::bVaultWalkersAwake
bool boss_archaedas::boss_archaedasAI::bWakingUp
int32 boss_archaedas::boss_archaedasAI::iAwakenTimer
InstanceScript* boss_archaedas::boss_archaedasAI::instance
uint32 boss_archaedas::boss_archaedasAI::uiTremorTimer
uint32 boss_archaedas::boss_archaedasAI::uiWallMinionTimer

The documentation for this struct was generated from the following file: