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netherspite_infernal::netherspite_infernalAI Struct Reference

Public Member Functions

 netherspite_infernalAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
void UpdateAI (uint32 diff) override
 
void KilledUnit (Unit *who) override
 
void SpellHit (Unit *, const SpellInfo *spell) override
 
void DamageTaken (Unit *done_by, uint32 &damage) override
 
void Cleanup ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 HellfireTimer
 
uint32 CleanupTimer
 
ObjectGuid malchezaar
 
InfernalPointpoint
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

netherspite_infernal::netherspite_infernalAI::netherspite_infernalAI ( Creature creature)
inline
112  : ScriptedAI(creature),
113  HellfireTimer(0), CleanupTimer(0), point(NULL) { }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InfernalPoint * point
Definition: boss_prince_malchezaar.cpp:118
arena_t NULL
Definition: jemalloc_internal.h:624
uint32 HellfireTimer
Definition: boss_prince_malchezaar.cpp:115
uint32 CleanupTimer
Definition: boss_prince_malchezaar.cpp:116

Member Function Documentation

void netherspite_infernal::netherspite_infernalAI::Cleanup ( )
593 {
595 
596  if (pMalchezaar && pMalchezaar->IsAlive())
598 }
InfernalPoint * point
Definition: boss_prince_malchezaar.cpp:118
ObjectGuid malchezaar
Definition: boss_prince_malchezaar.cpp:117
void Cleanup()
Definition: boss_prince_malchezaar.cpp:592
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
bool IsAlive() const
Definition: Unit.h:1692
CreatureAI * AI() const
Definition: Creature.h:525
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_prince_malchezaar.cpp:185

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void netherspite_infernal::netherspite_infernalAI::DamageTaken ( Unit done_by,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

166  {
167  if (done_by->GetGUID() != malchezaar)
168  damage = 0;
169  }
ObjectGuid malchezaar
Definition: boss_prince_malchezaar.cpp:117
ObjectGuid const & GetGUID() const
Definition: Object.h:105

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void netherspite_infernal::netherspite_infernalAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

121 { }
void netherspite_infernal::netherspite_infernalAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

148  {
149  if (Unit* unit = ObjectAccessor::GetUnit(*me, malchezaar))
150  if (Creature* creature = unit->ToCreature())
151  creature->AI()->KilledUnit(who);
152  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
ObjectGuid malchezaar
Definition: boss_prince_malchezaar.cpp:117
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
Creature * ToCreature()
Definition: Object.h:194
Definition: Unit.h:1305

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void netherspite_infernal::netherspite_infernalAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

122 { }
void netherspite_infernal::netherspite_infernalAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

120 { }
void netherspite_infernal::netherspite_infernalAI::SpellHit ( Unit ,
const SpellInfo spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

155  {
156  if (spell->Id == SPELL_INFERNAL_RELAY)
157  {
160  HellfireTimer = 4000;
161  CleanupTimer = 170000;
162  }
163  }
uint32 Id
Definition: SpellInfo.h:329
Definition: UpdateFields.h:118
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:300
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_prince_malchezaar.cpp:94
uint32 HellfireTimer
Definition: boss_prince_malchezaar.cpp:115
Creature *const me
Definition: CreatureAI.h:71
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
Definition: UpdateFields.h:109
uint32 CleanupTimer
Definition: boss_prince_malchezaar.cpp:116
Definition: Unit.h:698

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void netherspite_infernal::netherspite_infernalAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

126  {
127  if (HellfireTimer)
128  {
129  if (HellfireTimer <= diff)
130  {
132  HellfireTimer = 0;
133  }
134  else HellfireTimer -= diff;
135  }
136 
137  if (CleanupTimer)
138  {
139  if (CleanupTimer <= diff)
140  {
141  Cleanup();
142  CleanupTimer = 0;
143  } else CleanupTimer -= diff;
144  }
145  }
void Cleanup()
Definition: boss_prince_malchezaar.cpp:592
uint32 HellfireTimer
Definition: boss_prince_malchezaar.cpp:115
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_prince_malchezaar.cpp:89
uint32 CleanupTimer
Definition: boss_prince_malchezaar.cpp:116

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Member Data Documentation

uint32 netherspite_infernal::netherspite_infernalAI::CleanupTimer
uint32 netherspite_infernal::netherspite_infernalAI::HellfireTimer
ObjectGuid netherspite_infernal::netherspite_infernalAI::malchezaar
InfernalPoint* netherspite_infernal::netherspite_infernalAI::point

The documentation for this struct was generated from the following file: