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boss_mother_shahraz::boss_shahrazAI Struct Reference

Public Member Functions

 boss_shahrazAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void TeleportPlayers ()
 
void DamageTaken (Unit *, uint32 &damage) override
 
void ExecuteEvent (uint32 eventId) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void UpdateAI (uint32 diff) override
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

ObjectGuid TargetGUID [3]
 
uint32 BeamCount
 
uint32 CurrentBeam
 
uint32 ExplosionCount
 
bool Enraged
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_mother_shahraz::boss_shahrazAI::boss_shahrazAI ( Creature creature)
inline
103  : BossAI(creature, DATA_MOTHER_SHAHRAZ)
104  {
105  Initialize();
106  }
Definition: black_temple.h:35
void Initialize()
Definition: boss_mother_shahraz.cpp:108
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_mother_shahraz::boss_shahrazAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

169  {
170  if (!Enraged && me->HealthBelowPctDamaged(10, damage))
171  {
172  Enraged = true;
173  DoCast(me, SPELL_ENRAGE, true);
174  Talk(SAY_ENRAGE);
175  }
176  }
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
bool Enraged
Definition: boss_mother_shahraz.cpp:269
Definition: boss_mother_shahraz.cpp:48
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_mother_shahraz.cpp:36

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void boss_mother_shahraz::boss_shahrazAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

126  {
127  _EnterCombat();
128  events.ScheduleEvent(EVENT_RANDOM_BEAM, 20000); // Timers may be incorrect
133  events.ScheduleEvent(EVENT_RANDOM_TAUNT, urand(70000, 111000));
136  Talk(SAY_AGGRO);
137  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_mother_shahraz.cpp:63
Definition: boss_mother_shahraz.cpp:33
Definition: boss_mother_shahraz.cpp:64
Definition: boss_mother_shahraz.cpp:60
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_mother_shahraz.cpp:58
Definition: boss_mother_shahraz.cpp:61
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_mother_shahraz.cpp:57
Definition: boss_mother_shahraz.cpp:62
Definition: boss_mother_shahraz.cpp:59

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void boss_mother_shahraz::boss_shahrazAI::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from BossAI.

179  {
180  switch (eventId)
181  {
182  case EVENT_RANDOM_BEAM:
183  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
184  {
185  switch (CurrentBeam)
186  {
187  case SINISTER_BEAM:
188  DoCast(target, SPELL_BEAM_SINISTER);
189  break;
190  case VILE_BEAM:
191  DoCast(target, SPELL_BEAM_VILE);
192  break;
193  case WICKED_BEAM:
194  DoCast(target, SPELL_BEAM_WICKED);
195  break;
196  case SINFUL_BEAM:
197  DoCast(target, SPELL_BEAM_SINFUL);
198  break;
199  default:
200  break;
201  }
202 
203  ++BeamCount;
204  uint32 Beam = CurrentBeam;
205  if (BeamCount > 3)
206  while (CurrentBeam == Beam)
207  CurrentBeam = urand(0, 3);
208  }
210  break;
212  // Random Prismatic Shield every 15 seconds.
213  DoCast(me, PrismaticAuras[urand(0, 6)]);
215  break;
217  // Select 3 random targets (can select same target more than once), teleport to a random location then make them cast explosions until they get away from each other.
218  ExplosionCount = 0;
219  TeleportPlayers();
220  Talk(SAY_SPELL);
223  break;
225  // Just make them explode three times... they're supposed to keep exploding while they are in range, but it'll take too much code. I'll try to think of an efficient way for it later.
226  if (ExplosionCount < 3)
227  {
228  for (uint8 i = 0; i < 3; ++i)
229  {
230  if (!TargetGUID[i].IsEmpty())
231  {
232  if (Unit* unit = ObjectAccessor::GetUnit(*me, TargetGUID[i]))
233  unit->CastSpell(unit, SPELL_ATTRACTION, true);
234  TargetGUID[i].Clear();
235  }
236  }
237  ++ExplosionCount;
238  }
239  else
240  ExplosionCount = 0;
242  break;
246  break;
247  case EVENT_SABER_SLASH:
250  break;
251  case EVENT_RANDOM_TAUNT:
252  Talk(SAY_TAUNT);
253  events.ScheduleEvent(EVENT_RANDOM_TAUNT, urand(60000, 151000));
254  break;
255  case EVENT_BERSERK:
257  Talk(SAY_ENRAGE);
258  break;
259  default:
260  break;
261  }
262  }
Definition: boss_mother_shahraz.cpp:72
Definition: boss_mother_shahraz.cpp:46
Definition: boss_mother_shahraz.cpp:43
uint32 ExplosionCount
Definition: boss_mother_shahraz.cpp:268
Definition: boss_mother_shahraz.cpp:69
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: boss_mother_shahraz.cpp:34
Definition: boss_mother_shahraz.cpp:63
Definition: boss_mother_shahraz.cpp:49
Definition: boss_mother_shahraz.cpp:64
uint32 BeamCount
Definition: boss_mother_shahraz.cpp:266
uint32 GetTimeUntilEvent(uint32 eventId) const
Definition: EventMap.cpp:129
Definition: boss_mother_shahraz.cpp:47
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_mother_shahraz.cpp:45
Definition: boss_mother_shahraz.cpp:60
Definition: UnitAI.h:35
ObjectGuid TargetGUID[3]
Definition: boss_mother_shahraz.cpp:265
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_mother_shahraz.cpp:44
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_mother_shahraz.cpp:42
uint32_t uint32
Definition: Define.h:150
Definition: boss_mother_shahraz.cpp:32
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_mother_shahraz.cpp:36
Definition: boss_mother_shahraz.cpp:71
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Clear()
Definition: ObjectGuid.h:215
Definition: boss_mother_shahraz.cpp:58
Definition: boss_mother_shahraz.cpp:61
uint8_t uint8
Definition: Define.h:152
void TeleportPlayers()
Definition: boss_mother_shahraz.cpp:150
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_mother_shahraz.cpp:57
uint32 CurrentBeam
Definition: boss_mother_shahraz.cpp:267
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_mother_shahraz.cpp:52
Definition: Unit.h:1305
Definition: boss_mother_shahraz.cpp:70
Definition: boss_mother_shahraz.cpp:62
uint32 PrismaticAuras[]
Definition: boss_mother_shahraz.cpp:75
Definition: boss_mother_shahraz.cpp:59

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void boss_mother_shahraz::boss_shahrazAI::Initialize ( void  )
inline
109  {
110  for (uint8 i = 0; i < 3; ++i)
111  TargetGUID[i].Clear();
112 
113  BeamCount = 0;
114  CurrentBeam = SINISTER_BEAM; // 0 - Sinister, 1 - Vile, 2 - Wicked, 3 - Sinful
115  ExplosionCount = 0;
116  Enraged = false;
117  }
uint32 ExplosionCount
Definition: boss_mother_shahraz.cpp:268
Definition: boss_mother_shahraz.cpp:69
bool Enraged
Definition: boss_mother_shahraz.cpp:269
uint32 BeamCount
Definition: boss_mother_shahraz.cpp:266
ObjectGuid TargetGUID[3]
Definition: boss_mother_shahraz.cpp:265
uint8_t uint8
Definition: Define.h:152
uint32 CurrentBeam
Definition: boss_mother_shahraz.cpp:267

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void boss_mother_shahraz::boss_shahrazAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

145  {
146  _JustDied();
147  Talk(SAY_DEATH);
148  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_mother_shahraz.cpp:37
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_mother_shahraz::boss_shahrazAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

140  {
141  Talk(SAY_SLAY);
142  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_mother_shahraz.cpp:35

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void boss_mother_shahraz::boss_shahrazAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

120  {
121  Initialize();
122  _Reset();
123  }
void _Reset()
Definition: ScriptedCreature.cpp:457
void Initialize()
Definition: boss_mother_shahraz.cpp:108

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void boss_mother_shahraz::boss_shahrazAI::TeleportPlayers ( )
inline
151  {
152  uint32 random = urand(0, 7);
153  float X = TeleportPoint[random].x;
154  float Y = TeleportPoint[random].y;
155  float Z = TeleportPoint[random].z;
156  for (uint8 i = 0; i < 3; ++i)
157  {
158  if (Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 1))
159  if (unit->IsAlive() && unit->GetTypeId() == TYPEID_PLAYER)
160  {
161  TargetGUID[i] = unit->GetGUID();
162  unit->CastSpell(unit, SPELL_TELEPORT_VISUAL, true);
163  DoTeleportPlayer(unit, X, Y, Z, unit->GetOrientation());
164  }
165  }
166  }
#define Z
Definition: CollisionDetection.cpp:2283
float x
Definition: Vector3.h:62
#define X
Definition: CollisionDetection.cpp:2281
G3D::Vector3 const TeleportPoint[]
Definition: boss_mother_shahraz.cpp:85
float y
Definition: Vector3.h:62
Definition: UnitAI.h:35
ObjectGuid TargetGUID[3]
Definition: boss_mother_shahraz.cpp:265
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoTeleportPlayer(Unit *unit, float x, float y, float z, float o)
Definition: ScriptedCreature.cpp:292
Definition: boss_mother_shahraz.cpp:51
float z
Definition: Vector3.h:62
Definition: ObjectGuid.h:33
uint8_t uint8
Definition: Define.h:152
Definition: Unit.h:1305
#define Y
Definition: CollisionDetection.cpp:2282

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Member Data Documentation

uint32 boss_mother_shahraz::boss_shahrazAI::BeamCount
private
uint32 boss_mother_shahraz::boss_shahrazAI::CurrentBeam
private
bool boss_mother_shahraz::boss_shahrazAI::Enraged
private
uint32 boss_mother_shahraz::boss_shahrazAI::ExplosionCount
private
ObjectGuid boss_mother_shahraz::boss_shahrazAI::TargetGUID[3]
private

The documentation for this struct was generated from the following file: