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go_najentus_spine Class Reference

Public Member Functions

 go_najentus_spine ()
 
bool OnGossipHello (Player *player, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

go_najentus_spine::go_najentus_spine ( )
inline
195 : GameObjectScript("go_najentus_spine") { }
GameObjectScript(const char *name)
Definition: ScriptMgr.cpp:1592

Member Function Documentation

bool go_najentus_spine::OnGossipHello ( Player player,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

198  {
199  if (InstanceScript* instance = go->GetInstanceScript())
200  if (Creature* Najentus = ObjectAccessor::GetCreature(*go, instance->GetGuidData(DATA_HIGH_WARLORD_NAJENTUS)))
201  if (ENSURE_AI(boss_najentus::boss_najentusAI, Najentus->AI())->RemoveImpalingSpine())
202  {
203  player->CastSpell(player, SPELL_CREATE_NAJENTUS_SPINE, true);
204  go->Delete();
205  }
206  return true;
207  }
Definition: boss_warlord_najentus.cpp:66
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
Definition: Creature.h:467
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
Definition: black_temple.h:29
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_warlord_najentus.cpp:40
Definition: InstanceScript.h:141
void Delete()
Definition: GameObject.cpp:726

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The documentation for this class was generated from the following file: