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boss_deathbringer_saurfang::boss_deathbringer_saurfangAI Struct Reference

Public Member Functions

 boss_deathbringer_saurfangAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void JustDied (Unit *) override
 
void AttackStart (Unit *victim) override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustReachedHome () override
 
void KilledUnit (Unit *victim) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 
uint32 GetData (uint32 type) const override
 
void DoAction (int32 action) override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Static Public Attributes

static uint32 const FightWonValue = 100000
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 

Private Attributes

uint32 _fallenChampionCastCount
 
bool _introDone
 
bool _frenzied
 
bool _dead
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::boss_deathbringer_saurfangAI ( Creature *  creature)
inline
255  {
256  Initialize();
257  ASSERT(creature->GetVehicleKit()); // we dont actually use it, just check if exists
258  _introDone = false;
260  }
Definition: icecrown_citadel.h:78
uint32 _fallenChampionCastCount
Definition: boss_deathbringer_saurfang.cpp:607
bool _introDone
Definition: boss_deathbringer_saurfang.cpp:608
#define ASSERT
Definition: Errors.h:55
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
void Initialize()
Definition: boss_deathbringer_saurfang.cpp:262
Vehicle * GetVehicleKit() const
Definition: Unit.h:2165

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Member Function Documentation

void boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::AttackStart ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

328  {
330  return;
331 
332  ScriptedAI::AttackStart(victim);
333  }
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: UpdateFields.h:109
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239

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bool boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from BossAI.

597  {
598  if (target->GetTransport())
599  return false;
600 
601  return BossAI::CanAIAttack(target);
602  }
bool CanAIAttack(Unit const *target) const override
Definition: ScriptedCreature.h:360

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void boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::DamageTaken ( Unit *  ,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

357  {
358  if (damage >= me->GetHealth())
359  damage = me->GetHealth() - 1;
360 
361  if (!_frenzied && HealthBelowPct(31)) // AT 30%, not below
362  {
363  _frenzied = true;
365  Talk(SAY_FRENZY);
366  }
367 
368  if (!_dead && me->GetHealth() < FightWonValue)
369  {
370  _dead = true;
371  _JustDied();
372  _EnterEvadeMode();
374 
376  DoCast(me, SPELL_ACHIEVEMENT, true);
377  Talk(SAY_DEATH);
378 
379  //instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_MARK_OF_THE_FALLEN_CHAMPION);
382  creature->AI()->DoAction(ACTION_START_OUTRO);
383  }
384  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_deathbringer_saurfang.cpp:42
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
bool _frenzied
Definition: boss_deathbringer_saurfang.cpp:609
Definition: icecrown_citadel.h:90
Definition: boss_deathbringer_saurfang.cpp:196
Definition: boss_deathbringer_saurfang.cpp:115
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
bool _dead
Definition: boss_deathbringer_saurfang.cpp:610
Definition: Unit.h:681
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:255
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
static uint32 const FightWonValue
Definition: boss_deathbringer_saurfang.cpp:604
Definition: boss_deathbringer_saurfang.cpp:117
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_deathbringer_saurfang.cpp:116
Definition: boss_deathbringer_saurfang.cpp:99
Definition: UpdateFields.h:109
Definition: boss_deathbringer_saurfang.cpp:40
uint32 GetHealth() const
Definition: Unit.h:1426
Definition: Unit.h:698
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

548  {
549  switch (action)
550  {
551  case PHASE_INTRO_A:
552  case PHASE_INTRO_H:
553  {
554  // controls what events will execute
555  events.SetPhase(uint32(action));
556 
559 
562 
564  break;
565  }
567  {
568  if (_introDone)
569  return;
570 
573 
577  break;
578  }
580  {
582  {
585  me->SetPower(POWER_ENERGY, 0);
586  if (Aura* bloodPower = me->GetAura(SPELL_BLOOD_POWER))
587  bloodPower->RecalculateAmountOfEffects();
588  }
589  break;
590  }
591  default:
592  break;
593  }
594  }
Definition: boss_deathbringer_saurfang.cpp:186
Definition: boss_deathbringer_saurfang.cpp:141
Definition: boss_deathbringer_saurfang.cpp:127
Definition: boss_deathbringer_saurfang.cpp:143
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4151
Definition: boss_deathbringer_saurfang.cpp:130
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_deathbringer_saurfang.cpp:187
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
Definition: boss_deathbringer_saurfang.cpp:134
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
float GetOrientation() const
Definition: Position.h:107
uint32 _fallenChampionCastCount
Definition: boss_deathbringer_saurfang.cpp:607
Definition: UnitAI.h:35
float GetPositionY() const
Definition: Position.h:105
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
float GetPositionZ() const
Definition: Position.h:106
Definition: boss_deathbringer_saurfang.cpp:126
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void SetPower(Powers power, int32 val)
Definition: Unit.cpp:11607
Definition: boss_deathbringer_saurfang.cpp:105
Definition: boss_deathbringer_saurfang.cpp:136
bool _introDone
Definition: boss_deathbringer_saurfang.cpp:608
Definition: SharedDefines.h:251
Definition: boss_deathbringer_saurfang.cpp:194
EventMap events
Definition: ScriptedCreature.h:371
Position const deathbringerPos
Definition: boss_deathbringer_saurfang.cpp:222
uint32_t uint32
Definition: g3dmath.h:168
Definition: SpellAuras.h:116
float GetPositionX() const
Definition: Position.h:104
Definition: Unit.h:1305
Definition: boss_deathbringer_saurfang.cpp:102
Definition: boss_deathbringer_saurfang.cpp:199
Definition: boss_deathbringer_saurfang.cpp:213

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void boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::EnterCombat ( Unit *  who)
inlineoverridevirtual

Reimplemented from BossAI.

284  {
285  if (_dead)
286  return;
287 
289  {
292  return;
293  }
294 
295  // oh just screw intro, enter combat - no exploits please
296  me->setActive(true);
297  DoZoneInCombat();
298 
299  events.Reset();
302  if (!_introDone)
303  {
306  creature->AI()->DoAction(ACTION_INTERRUPT_INTRO);
307  }
308 
309  _introDone = true;
310 
311  Talk(SAY_AGGRO);
313  events.ScheduleEvent(EVENT_BERSERK, IsHeroic() ? 360000 : 480000, 0, PHASE_COMBAT);
317 
321  }
void DoCastSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:558
Definition: boss_deathbringer_saurfang.cpp:145
Definition: boss_deathbringer_saurfang.cpp:146
Definition: boss_deathbringer_saurfang.cpp:198
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void Reset()
Definition: EventMap.cpp:20
Definition: icecrown_citadel.h:78
Definition: boss_deathbringer_saurfang.cpp:147
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Definition: icecrown_citadel.h:90
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Definition: Creature.h:467
Definition: boss_deathbringer_saurfang.cpp:148
bool _dead
Definition: boss_deathbringer_saurfang.cpp:610
Definition: Unit.h:681
Definition: boss_deathbringer_saurfang.cpp:188
Player * ToPlayer()
Definition: Object.h:191
void EnterEvadeMode(EvadeReason why) override
Definition: boss_deathbringer_saurfang.cpp:335
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_deathbringer_saurfang.cpp:36
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
uint32 _fallenChampionCastCount
Definition: boss_deathbringer_saurfang.cpp:607
Definition: CreatureAI.h:90
Definition: InstanceScript.h:59
Definition: boss_deathbringer_saurfang.cpp:92
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: boss_deathbringer_saurfang.cpp:149
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: boss_deathbringer_saurfang.cpp:105
bool _introDone
Definition: boss_deathbringer_saurfang.cpp:608
Definition: UpdateFields.h:109
EventMap events
Definition: ScriptedCreature.h:371
virtual bool CheckRequiredBosses(uint32, Player const *=nullptr) const
Definition: InstanceScript.h:236
Definition: icecrown_citadel.h:63
InstanceScript *const instance
Definition: ScriptedCreature.h:340
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:540

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void boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

336  {
338  if (_introDone)
340  }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
bool _introDone
Definition: boss_deathbringer_saurfang.cpp:608
Definition: UpdateFields.h:109

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uint32 boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

538  {
539  if (type == DATA_MADE_A_MESS)
540  if (_fallenChampionCastCount < RAID_MODE<uint32>(3, 5, 3, 5))
541  return 1;
542 
543  return 0;
544  }
Definition: boss_deathbringer_saurfang.cpp:204
uint32 _fallenChampionCastCount
Definition: boss_deathbringer_saurfang.cpp:607
void boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::Initialize ( void  )
inline
263  {
264  _frenzied = false;
265  _dead = false;
266  }
bool _frenzied
Definition: boss_deathbringer_saurfang.cpp:609
bool _dead
Definition: boss_deathbringer_saurfang.cpp:610

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void boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

324  {
325  }
void boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

343  {
345  Reset();
348  }
Definition: icecrown_citadel.h:78
Definition: InstanceScript.h:60
void _JustReachedHome()
Definition: ScriptedCreature.h:366
void Reset() override
Definition: boss_deathbringer_saurfang.cpp:268
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: boss_deathbringer_saurfang.cpp:105
InstanceScript *const instance
Definition: ScriptedCreature.h:340
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:540

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void boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from BossAI.

387  {
388  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
389  {
390  if (target->GetTransport())
391  {
392  summon->DespawnOrUnsummon(1);
394  return;
395  }
396 
397  summon->AI()->AttackStart(target);
398  }
399 
400  summon->CastSpell(summon, SPELL_BLOOD_LINK_BEAST, true);
401  summon->CastSpell(summon, SPELL_RESISTANT_SKIN, true);
402  summons.Summon(summon);
403  DoZoneInCombat(summon);
404  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
void EnterEvadeMode(EvadeReason why) override
Definition: boss_deathbringer_saurfang.cpp:335
Definition: UnitAI.h:35
Definition: CreatureAI.h:90
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
SummonList summons
Definition: ScriptedCreature.h:372
Definition: boss_deathbringer_saurfang.cpp:110
Definition: boss_deathbringer_saurfang.cpp:111
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29

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void boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::KilledUnit ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

351  {
352  if (victim->GetTypeId() == TYPEID_PLAYER)
353  Talk(SAY_KILL);
354  }
TypeID GetTypeId() const
Definition: Object.h:113
Definition: boss_deathbringer_saurfang.cpp:39
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

412  {
413  if (type != POINT_MOTION_TYPE && id != POINT_SAURFANG)
414  return;
415 
417  }
Definition: icecrown_citadel.h:368
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
Definition: MotionMaster.h:46
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_deathbringer_saurfang.cpp:213

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void boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

269  {
270  _Reset();
272  Initialize();
273  me->SetPower(POWER_ENERGY, 0);
274  DoCast(me, SPELL_ZERO_POWER, true);
275  DoCast(me, SPELL_BLOOD_LINK, true);
276  DoCast(me, SPELL_BLOOD_POWER, true);
281  }
Definition: boss_deathbringer_saurfang.cpp:91
Definition: boss_deathbringer_saurfang.cpp:93
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_deathbringer_saurfang.cpp:94
Definition: boss_deathbringer_saurfang.cpp:188
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
#define SPELL_BERSERK
Definition: boss_four_horsemen.cpp:74
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
void SetPower(Powers power, int32 val)
Definition: Unit.cpp:11607
Definition: boss_deathbringer_saurfang.cpp:99
Definition: SharedDefines.h:251
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_deathbringer_saurfang.cpp:95
Definition: boss_deathbringer_saurfang.cpp:102
void Initialize()
Definition: boss_deathbringer_saurfang.cpp:262

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void boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::SpellHit ( Unit *  ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

445  {
446  if (spell->Id == SPELL_BLOOD_LINK_POWER)
447  if (Aura* bloodPower = me->GetAura(SPELL_BLOOD_POWER))
448  bloodPower->RecalculateAmountOfEffects();
449  }
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4151
Definition: boss_deathbringer_saurfang.cpp:103
Creature *const me
Definition: CreatureAI.h:71
Definition: SpellAuras.h:116
Definition: boss_deathbringer_saurfang.cpp:102

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void boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::SpellHitTarget ( Unit *  target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

420  {
421  if (target->GetTransport())
422  {
424  return;
425  }
426 
427  switch (spell->Id)
428  {
431  break;
432  case 72255: // Mark of the Fallen Champion, triggered id
433  case 72444:
434  case 72445:
435  case 72446:
438  break;
439  default:
440  break;
441  }
442  }
Definition: boss_deathbringer_saurfang.cpp:37
int32 GetPower(Powers power) const
Definition: Unit.cpp:11589
void EnterEvadeMode(EvadeReason why) override
Definition: boss_deathbringer_saurfang.cpp:335
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_deathbringer_saurfang.cpp:104
Definition: CreatureAI.h:90
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_deathbringer_saurfang.cpp:105
Transport * GetTransport() const
Definition: Object.h:602
Definition: SharedDefines.h:251
int32 GetMaxPower(Powers power) const
Definition: Unit.cpp:11598
void CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:920
Definition: Unit.h:129

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void boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::SummonedCreatureDies ( Creature *  summon,
Unit *   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

407  {
408  summons.Despawn(summon);
409  }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:93
SummonList summons
Definition: ScriptedCreature.h:372

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void boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

452  {
454  return;
455 
456  events.Update(diff);
457 
459  return;
460 
461  while (uint32 eventId = events.ExecuteEvent())
462  {
463  switch (eventId)
464  {
469  break;
472  break;
477  break;
478  case EVENT_INTRO_HORDE_2:
482  break;
483  case EVENT_INTRO_HORDE_4:
485  break;
486  case EVENT_INTRO_HORDE_9:
489  break;
490  case EVENT_INTRO_FINISH:
492  _introDone = true;
494  break;
496  for (uint32 i10 = 0; i10 < 2; ++i10)
498  if (Is25ManRaid())
499  for (uint32 i25 = 0; i25 < 3; ++i25)
503  if (IsHeroic())
505  break;
506  case EVENT_BLOOD_NOVA:
509  break;
510  case EVENT_RUNE_OF_BLOOD:
513  break;
514  case EVENT_BOILING_BLOOD:
517  break;
518  case EVENT_BERSERK:
520  Talk(SAY_BERSERK);
521  break;
523  if (!summons.empty())
524  {
527  }
528  break;
529  default:
530  break;
531  }
532  }
533 
535  }
Definition: boss_deathbringer_saurfang.cpp:43
Definition: boss_deathbringer_saurfang.cpp:145
Definition: boss_deathbringer_saurfang.cpp:186
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_deathbringer_saurfang.cpp:141
Definition: boss_deathbringer_saurfang.cpp:127
Definition: boss_deathbringer_saurfang.cpp:146
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_deathbringer_saurfang.cpp:143
Definition: Unit.h:565
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_deathbringer_saurfang.cpp:147
Definition: boss_deathbringer_saurfang.cpp:33
Definition: boss_deathbringer_saurfang.cpp:130
Definition: boss_deathbringer_saurfang.cpp:187
Definition: boss_deathbringer_saurfang.cpp:205
Definition: boss_deathbringer_saurfang.cpp:100
Definition: boss_deathbringer_saurfang.cpp:150
Definition: boss_deathbringer_saurfang.cpp:31
Definition: boss_deathbringer_saurfang.cpp:30
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Definition: boss_deathbringer_saurfang.cpp:106
Definition: boss_deathbringer_saurfang.cpp:97
Definition: boss_deathbringer_saurfang.cpp:134
Definition: boss_deathbringer_saurfang.cpp:148
Definition: boss_deathbringer_saurfang.cpp:38
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: Unit.h:681
Definition: boss_deathbringer_saurfang.cpp:188
Definition: boss_deathbringer_saurfang.cpp:29
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_deathbringer_saurfang.cpp:41
Definition: boss_deathbringer_saurfang.cpp:107
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_deathbringer_saurfang.cpp:92
uint32_t uint32
Definition: Define.h:150
Definition: boss_deathbringer_saurfang.cpp:112
Definition: boss_deathbringer_saurfang.cpp:126
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
#define SPELL_BERSERK
Definition: boss_four_horsemen.cpp:74
Definition: boss_deathbringer_saurfang.cpp:32
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_deathbringer_saurfang.cpp:98
Definition: boss_deathbringer_saurfang.cpp:35
Definition: boss_deathbringer_saurfang.cpp:149
SummonList summons
Definition: ScriptedCreature.h:372
void Update(uint32 time)
Definition: EventMap.h:54
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: boss_deathbringer_saurfang.cpp:136
bool _introDone
Definition: boss_deathbringer_saurfang.cpp:608
Definition: UpdateFields.h:109
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_deathbringer_saurfang.cpp:34
bool empty() const
Definition: ScriptedCreature.h:82
Definition: Unit.h:698
bool Is25ManRaid() const
Definition: ScriptedCreature.h:274

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Member Data Documentation

bool boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::_dead
private
uint32 boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::_fallenChampionCastCount
private
bool boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::_frenzied
private
bool boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::_introDone
private
uint32 const boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::FightWonValue = 100000
static

The documentation for this struct was generated from the following file: