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boss_vx_001::boss_vx_001AI Struct Reference

Public Member Functions

 boss_vx_001AI (Creature *creature)
 
void DamageTaken (Unit *who, uint32 &damage) override
 
void DoAction (int32 action) override
 
void EnterEvadeMode (EvadeReason) override
 
void JustSummoned (Creature *summon) override
 
void KilledUnit (Unit *victim) override
 
void SpellHit (Unit *caster, SpellInfo const *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool _fireFighter
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_vx_001::boss_vx_001AI::boss_vx_001AI ( Creature *  creature)
inline
923  : BossAI(creature, BOSS_MIMIRON)
924  {
925  me->SetDisableGravity(true); // This is the unfold visual state of VX-001, it has to be set on create as it requires an objectupdate if set later.
926  me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_SPECIAL_UNARMED); // This is a hack to force the yet to be unfolded visual state.
928  _fireFighter = false;
929  }
Definition: UpdateFields.h:136
Definition: Unit.h:1129
bool _fireFighter
Definition: boss_mimiron.cpp:1086
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:2563
Definition: ulduar.h:42
void SetReactState(ReactStates st)
Definition: Creature.h:502
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_vx_001::boss_vx_001AI::DamageTaken ( Unit *  who,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

932  {
933  if (damage >= me->GetHealth())
934  {
935  damage = me->GetHealth() - 1; // Let creature fall to 1 hp, but do not let it die or damage itself with SetHealth().
936  me->AttackStop();
939 
941  {
942  me->CastStop();
943  me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // | UNIT_FLAG_NOT_SELECTABLE);
944  DoCast(me, SPELL_HALF_HEAL); // has no effect, wat
947  mimiron->AI()->DoAction(DO_ACTIVATE_AERIAL);
948  }
949  else if (events.IsInPhase(PHASE_VOL7RON))
950  {
953 
954  if (IsEncounterFinished(who))
955  return;
956 
957  me->CastStop();
959  }
960  events.Reset();
961  }
962  }
bool AttackStop()
Definition: Unit.cpp:7337
Definition: boss_mimiron.cpp:168
Definition: Unit.h:214
Definition: Unit.h:674
void RemoveAllAurasExceptType(AuraType type)
Definition: Unit.cpp:3997
void Reset()
Definition: EventMap.cpp:20
Definition: Creature.h:467
void CastStop(uint32 except_spellid=0)
Definition: Unit.cpp:862
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: SpellAuraDefines.h:193
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: SpellAuraDefines.h:296
Definition: boss_mimiron.cpp:171
Definition: boss_mimiron.cpp:309
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_mimiron.cpp:174
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: UpdateFields.h:109
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_mimiron.cpp:286
Definition: ulduar.h:42
static bool IsEncounterFinished(Unit *who)
Definition: boss_mimiron.cpp:352
Definition: boss_mimiron.cpp:307
Definition: boss_mimiron.cpp:97
uint32 GetHealth() const
Definition: Unit.h:1426
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_vx_001::boss_vx_001AI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

965  {
966  switch (action)
967  {
968  case DO_HARDMODE_VX001:
969  _fireFighter = true;
973  // Missing break intended.
974  case DO_START_VX001:
977  me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); // Remove emotestate.
978  //me->SetUInt32Value(UNIT_FIELD_BYTES_1, 33554432); Blizzard handles hover animation like this it seems.
980 
985  break;
986  case DO_ASSEMBLED_COMBAT:
989 
994  if (_fireFighter)
996  break;
997  default:
998  break;
999  }
1000  }
Definition: Unit.h:207
Definition: boss_mimiron.cpp:208
Definition: UpdateFields.h:136
Definition: boss_mimiron.cpp:283
Definition: boss_mimiron.cpp:209
Definition: Unit.h:674
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
bool _fireFighter
Definition: boss_mimiron.cpp:1086
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
Definition: boss_mimiron.cpp:207
Definition: boss_mimiron.cpp:205
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_mimiron.cpp:284
Definition: boss_mimiron.cpp:206
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_mimiron.cpp:309
Definition: boss_mimiron.cpp:93
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_mimiron.cpp:177
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: UpdateFields.h:109
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_mimiron.cpp:307
Definition: boss_mimiron.cpp:169
Definition: boss_mimiron.cpp:204
Definition: SharedDefines.h:2412
Definition: Unit.h:698
Definition: boss_mimiron.cpp:294

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void boss_vx_001::boss_vx_001AI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

1003  {
1004  summons.DespawnAll();
1005  }
void DespawnAll()
Definition: ScriptedCreature.cpp:66
SummonList summons
Definition: ScriptedCreature.h:372

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void boss_vx_001::boss_vx_001AI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from BossAI.

1008  {
1009  summons.Summon(summon);
1010  if (summon->GetEntry() == NPC_BURST_TARGET)
1012  }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Creature *const me
Definition: CreatureAI.h:71
Definition: ulduar.h:109
SummonList summons
Definition: ScriptedCreature.h:372
uint32 GetEntry() const
Definition: Object.h:107
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: boss_mimiron.cpp:116

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void boss_vx_001::boss_vx_001AI::KilledUnit ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1015  {
1016  if (victim->GetTypeId() == TYPEID_PLAYER)
1018  mimiron->AI()->Talk(events.IsInPhase(PHASE_VX_001) ? SAY_VX001_SLAY : SAY_V07TRON_SLAY);
1019  }
Definition: Creature.h:467
Definition: boss_mimiron.cpp:43
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_mimiron.cpp:37
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ObjectGuid.h:33
EventMap events
Definition: ScriptedCreature.h:371
Definition: ulduar.h:42
Definition: boss_mimiron.cpp:307
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_vx_001::boss_vx_001AI::SpellHit ( Unit *  caster,
SpellInfo const *   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1022  {
1024  DoCast(caster, SPELL_RAPID_BURST);
1025  }
Definition: Unit.h:565
Definition: boss_mimiron.cpp:115
Creature *const me
Definition: CreatureAI.h:71
Definition: ulduar.h:109
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
uint32 GetEntry() const
Definition: Object.h:107

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void boss_vx_001::boss_vx_001AI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

1028  {
1029  if (!UpdateVictim())
1030  return;
1031 
1032  events.Update(diff);
1033 
1034  // Handle rotation during SPELL_SPINNING_UP, SPELL_P3WX2_LASER_BARRAGE, SPELL_RAPID_BURST, and SPELL_HAND_PULSE_LEFT/RIGHT
1036  {
1037  if (Creature* channelTarget = ObjectAccessor::GetCreature(*me, me->GetChannelObjectGuid()))
1038  me->SetFacingToObject(channelTarget);
1039  return;
1040  }
1041 
1042  while (uint32 eventId = events.ExecuteEvent())
1043  {
1044  switch (eventId)
1045  {
1046  case EVENT_RAPID_BURST:
1047  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 120, true))
1050  break;
1051  case EVENT_ROCKET_STRIKE:
1055  break;
1056  case EVENT_RELOAD:
1057  for (int8 seat = ROCKET_SEAT_LEFT; seat <= ROCKET_SEAT_RIGHT; ++seat)
1058  if (Unit* rocket = me->GetVehicleKit()->GetPassenger(seat))
1059  rocket->SetDisplayId(rocket->GetNativeDisplayId());
1060  break;
1061  case EVENT_HAND_PULSE:
1062  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 120, true))
1065  break;
1066  case EVENT_FROST_BOMB:
1069  break;
1070  case EVENT_SPINNING_UP:
1072  events.DelayEvents(14000);
1074  break;
1078  break;
1079  default:
1080  break;
1081  }
1082  }
1083  }
Definition: boss_mimiron.cpp:208
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
int8_t int8
Definition: Define.h:148
Definition: boss_mimiron.cpp:209
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_mimiron.cpp:91
Definition: Unit.h:565
Definition: boss_mimiron.cpp:326
Definition: boss_mimiron.cpp:94
Definition: boss_mimiron.cpp:207
Definition: Creature.h:467
Definition: boss_mimiron.cpp:95
Definition: boss_mimiron.cpp:123
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
static First const & RAND(First const &first, Second const &second, Rest const &...rest)
Definition: CreatureAIImpl.h:30
ObjectGuid GetChannelObjectGuid() const
Definition: Unit.h:1904
Definition: boss_mimiron.cpp:135
Definition: boss_mimiron.cpp:205
Definition: boss_mimiron.cpp:117
Creature *const me
Definition: CreatureAI.h:71
void SetFacingToObject(WorldObject const *object)
Definition: Unit.cpp:15787
Definition: UnitAI.h:35
Unit * GetPassenger(int8 seatId) const
Gets a passenger on specified seat.
Definition: Vehicle.cpp:287
Definition: boss_mimiron.cpp:206
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_mimiron.cpp:309
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_mimiron.cpp:325
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
void RescheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:146
Definition: boss_mimiron.cpp:210
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_mimiron.cpp:92
Definition: boss_mimiron.cpp:124
Definition: boss_mimiron.cpp:307
Definition: boss_mimiron.cpp:204
Definition: Unit.h:1305
void DelayEvents(Milliseconds const &delay)
Definition: EventMap.h:219
Vehicle * GetVehicleKit() const
Definition: Unit.h:2165

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Member Data Documentation

bool boss_vx_001::boss_vx_001AI::_fireFighter
private

The documentation for this struct was generated from the following file: