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npc_doctor::npc_doctorAI Struct Reference

Public Member Functions

 npc_doctorAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void BeginEvent (Player *player)
 
void PatientDied (Position const *point)
 
void PatientSaved (Creature *, Player *player, Position const *point)
 
void UpdateAI (uint32 diff) override
 
void EnterCombat (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

ObjectGuid PlayerGUID
 
uint32 SummonPatientTimer
 
uint32 SummonPatientCount
 
uint32 PatientDiedCount
 
uint32 PatientSavedCount
 
bool Event
 
GuidList Patients
 
std::vector< Position const * > Coordinates
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_doctor::npc_doctorAI::npc_doctorAI ( Creature *  creature)
inline
647  : ScriptedAI(creature)
648  {
649  Initialize();
650  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: npcs_special.cpp:652

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Member Function Documentation

void npc_doctor::npc_doctorAI::BeginEvent ( Player *  player)
inline
686  {
687  PlayerGUID = player->GetGUID();
688 
689  SummonPatientTimer = 10000;
690  SummonPatientCount = 0;
691  PatientDiedCount = 0;
692  PatientSavedCount = 0;
693 
694  switch (me->GetEntry())
695  {
696  case DOCTOR_ALLIANCE:
697  for (uint8 i = 0; i < ALLIANCE_COORDS; ++i)
698  Coordinates.push_back(&AllianceCoords[i]);
699  break;
700  case DOCTOR_HORDE:
701  for (uint8 i = 0; i < HORDE_COORDS; ++i)
702  Coordinates.push_back(&HordeCoords[i]);
703  break;
704  }
705 
706  Event = true;
708  }
Definition: npcs_special.cpp:587
Position const HordeCoords[]
Definition: npcs_special.cpp:608
Position const AllianceCoords[]
Definition: npcs_special.cpp:592
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
std::vector< Position const * > Coordinates
Definition: npcs_special.cpp:677
Creature *const me
Definition: CreatureAI.h:71
ObjectGuid PlayerGUID
Definition: npcs_special.cpp:667
bool Event
Definition: npcs_special.cpp:674
Definition: npcs_special.cpp:588
uint32 SummonPatientTimer
Definition: npcs_special.cpp:669
Definition: npcs_special.cpp:589
uint32 SummonPatientCount
Definition: npcs_special.cpp:670
uint32 PatientSavedCount
Definition: npcs_special.cpp:672
Definition: UpdateFields.h:109
Definition: npcs_special.cpp:586
uint8_t uint8
Definition: Define.h:152
uint32 GetEntry() const
Definition: Object.h:107
uint32 PatientDiedCount
Definition: npcs_special.cpp:671
Definition: Unit.h:698

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void npc_doctor::npc_doctorAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

770 { }
void npc_doctor::npc_doctorAI::Initialize ( void  )
inline
653  {
654  PlayerGUID.Clear();
655 
656  SummonPatientTimer = 10000;
657  SummonPatientCount = 0;
658  PatientDiedCount = 0;
659  PatientSavedCount = 0;
660 
661  Patients.clear();
662  Coordinates.clear();
663 
664  Event = false;
665  }
std::vector< Position const * > Coordinates
Definition: npcs_special.cpp:677
ObjectGuid PlayerGUID
Definition: npcs_special.cpp:667
bool Event
Definition: npcs_special.cpp:674
uint32 SummonPatientTimer
Definition: npcs_special.cpp:669
uint32 SummonPatientCount
Definition: npcs_special.cpp:670
uint32 PatientSavedCount
Definition: npcs_special.cpp:672
void Clear()
Definition: ObjectGuid.h:215
uint32 PatientDiedCount
Definition: npcs_special.cpp:671
GuidList Patients
Definition: npcs_special.cpp:676

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void npc_doctor::npc_doctorAI::PatientDied ( Position const *  point)
inline
711  {
713  if (player && ((player->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE) || (player->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE)))
714  {
716 
717  if (PatientDiedCount > 5 && Event)
718  {
719  if (player->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE)
720  player->FailQuest(6624);
721  else if (player->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE)
722  player->FailQuest(6622);
723 
724  Reset();
725  return;
726  }
727 
728  Coordinates.push_back(point);
729  }
730  else
731  // If no player or player abandon quest in progress
732  Reset();
733  }
std::vector< Position const * > Coordinates
Definition: npcs_special.cpp:677
Creature *const me
Definition: CreatureAI.h:71
void Reset() override
Definition: npcs_special.cpp:679
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
ObjectGuid PlayerGUID
Definition: npcs_special.cpp:667
bool Event
Definition: npcs_special.cpp:674
Definition: QuestDef.h:113
uint32 PatientDiedCount
Definition: npcs_special.cpp:671

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void npc_doctor::npc_doctorAI::PatientSaved ( Creature *  ,
Player *  player,
Position const *  point 
)
inline
736  {
737  if (player && PlayerGUID == player->GetGUID())
738  {
739  if ((player->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE) || (player->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE))
740  {
742 
743  if (PatientSavedCount == 15)
744  {
745  if (!Patients.empty())
746  {
747  for (GuidList::const_iterator itr = Patients.begin(); itr != Patients.end(); ++itr)
748  {
749  if (Creature* patient = ObjectAccessor::GetCreature(*me, *itr))
750  patient->setDeathState(JUST_DIED);
751  }
752  }
753 
754  if (player->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE)
755  player->AreaExploredOrEventHappens(6624);
756  else if (player->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE)
757  player->AreaExploredOrEventHappens(6622);
758 
759  Reset();
760  return;
761  }
762 
763  Coordinates.push_back(point);
764  }
765  }
766  }
Definition: Unit.h:542
Definition: Creature.h:467
std::vector< Position const * > Coordinates
Definition: npcs_special.cpp:677
Creature *const me
Definition: CreatureAI.h:71
void Reset() override
Definition: npcs_special.cpp:679
ObjectGuid PlayerGUID
Definition: npcs_special.cpp:667
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint32 PatientSavedCount
Definition: npcs_special.cpp:672
Definition: QuestDef.h:113
GuidList Patients
Definition: npcs_special.cpp:676

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void npc_doctor::npc_doctorAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

680  {
681  Initialize();
683  }
void Initialize()
Definition: npcs_special.cpp:652
Creature *const me
Definition: CreatureAI.h:71
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: Unit.h:698

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void npc_doctor::npc_doctorAI::UpdateAI ( uint32  diff)
overridevirtual

Reimplemented from ScriptedAI.

913 {
914  if (Event && SummonPatientCount >= 20)
915  {
916  Reset();
917  return;
918  }
919 
920  if (Event)
921  {
922  if (SummonPatientTimer <= diff)
923  {
924  if (Coordinates.empty())
925  return;
926 
927  uint32 patientEntry = 0;
928 
929  switch (me->GetEntry())
930  {
931  case DOCTOR_ALLIANCE:
932  patientEntry = AllianceSoldierId[rand32() % 3];
933  break;
934  case DOCTOR_HORDE:
935  patientEntry = HordeSoldierId[rand32() % 3];
936  break;
937  default:
938  TC_LOG_ERROR("scripts", "Invalid entry for Triage doctor. Please check your database");
939  return;
940  }
941 
942  std::vector<Position const*>::iterator point = Coordinates.begin();
943  std::advance(point, urand(0, Coordinates.size() - 1));
944 
945  if (Creature* Patient = me->SummonCreature(patientEntry, **point, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000))
946  {
947  //303, this flag appear to be required for client side item->spell to work (TARGET_SINGLE_FRIEND)
948  Patient->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
949 
950  Patients.push_back(Patient->GetGUID());
951  ENSURE_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->DoctorGUID = me->GetGUID();
952  ENSURE_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->Coord = *point;
953 
954  Coordinates.erase(point);
955  }
956 
957  SummonPatientTimer = 10000;
959  }
960  else
961  SummonPatientTimer -= diff;
962  }
963 }
Definition: npcs_special.cpp:587
uint32 const AllianceSoldierId[3]
Definition: npcs_special.cpp:623
Definition: Creature.h:467
std::vector< Position const * > Coordinates
Definition: npcs_special.cpp:677
void advance(octet_iterator &it, distance_type n, octet_iterator end)
Definition: checked.h:190
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
uint32 const HordeSoldierId[3]
Definition: npcs_special.cpp:630
void Reset() override
Definition: npcs_special.cpp:679
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150
bool Event
Definition: npcs_special.cpp:674
uint32 SummonPatientTimer
Definition: npcs_special.cpp:669
uint32 SummonPatientCount
Definition: npcs_special.cpp:670
Definition: npcs_special.cpp:796
Definition: Unit.h:676
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: UpdateFields.h:109
uint32 rand32()
Definition: Random.cpp:64
Definition: npcs_special.cpp:586
uint32 GetEntry() const
Definition: Object.h:107
#define TC_LOG_ERROR(filterType__,...)
Definition: Log.h:207
GuidList Patients
Definition: npcs_special.cpp:676
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Member Data Documentation

std::vector<Position const*> npc_doctor::npc_doctorAI::Coordinates
bool npc_doctor::npc_doctorAI::Event
uint32 npc_doctor::npc_doctorAI::PatientDiedCount
GuidList npc_doctor::npc_doctorAI::Patients
uint32 npc_doctor::npc_doctorAI::PatientSavedCount
ObjectGuid npc_doctor::npc_doctorAI::PlayerGUID
uint32 npc_doctor::npc_doctorAI::SummonPatientCount
uint32 npc_doctor::npc_doctorAI::SummonPatientTimer

The documentation for this struct was generated from the following file: