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instance_forge_of_souls::instance_forge_of_souls_InstanceScript Struct Reference

Public Member Functions

 instance_forge_of_souls_InstanceScript (Map *map)
 
void OnPlayerEnter (Player *player) override
 
void OnCreatureCreate (Creature *creature) override
 
uint32 GetData (uint32 type) const override
 
ObjectGuid GetGuidData (uint32 type) const override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
virtual ~InstanceScript ()
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
virtual void OnCreatureRemove (Creature *creature) override
 
virtual void OnGameObjectCreate (GameObject *go) override
 
virtual void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=NULL)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
bool ServerAllowsTwoSideGroups ()
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary constGetBossBoundary (uint32 id) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=NULL, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source)
 
void SetCompletedEncountersMask (uint32 newMask)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &)
 
void UpdatePhasing ()
 
uint32 GetEncounterCount () const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnUnitDeath (Unit *)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Private Attributes

ObjectGuid bronjahm
 
ObjectGuid devourerOfSouls
 
uint32 teamInInstance
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
BossInfoGetBossInfo (uint32 id)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Constructor & Destructor Documentation

instance_forge_of_souls::instance_forge_of_souls_InstanceScript::instance_forge_of_souls_InstanceScript ( Map map)
inline
30  : InstanceScript(map)
31  {
34 
35  teamInInstance = 0;
36  }
uint32 const EncounterCount
Definition: baradin_hold.h:28
void SetBossNumber(uint32 number)
Definition: InstanceScript.h:258
void SetHeaders(std::string const &dataHeaders)
Definition: InstanceScript.cpp:98
#define DataHeader
Definition: baradin_hold.h:25
InstanceScript(Map *map)
Definition: InstanceScript.h:144
uint32 teamInInstance
Definition: instance_forge_of_souls.cpp:109

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Member Function Documentation

uint32 instance_forge_of_souls::instance_forge_of_souls_InstanceScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

78  {
79  switch (type)
80  {
82  return teamInInstance;
83  default:
84  break;
85  }
86 
87  return 0;
88  }
Definition: forge_of_souls.h:33
uint32 teamInInstance
Definition: instance_forge_of_souls.cpp:109
ObjectGuid instance_forge_of_souls::instance_forge_of_souls_InstanceScript::GetGuidData ( uint32  type) const
inlineoverridevirtual

Reimplemented from InstanceScript.

91  {
92  switch (type)
93  {
94  case DATA_BRONJAHM:
95  return bronjahm;
97  return devourerOfSouls;
98  default:
99  break;
100  }
101 
102  return ObjectGuid::Empty;
103  }
Definition: forge_of_souls.h:29
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
Definition: forge_of_souls.h:30
ObjectGuid bronjahm
Definition: instance_forge_of_souls.cpp:106
ObjectGuid devourerOfSouls
Definition: instance_forge_of_souls.cpp:107
void instance_forge_of_souls::instance_forge_of_souls_InstanceScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

45  {
46  if (!teamInInstance)
47  {
48  Map::PlayerList const& players = instance->GetPlayers();
49  if (!players.isEmpty())
50  if (Player* player = players.begin()->GetSource())
51  teamInInstance = player->GetTeam();
52  }
53 
54  switch (creature->GetEntry())
55  {
56  case NPC_BRONJAHM:
57  bronjahm = creature->GetGUID();
58  break;
59  case NPC_DEVOURER:
60  devourerOfSouls = creature->GetGUID();
61  break;
62  case NPC_SYLVANAS_PART1:
63  if (teamInInstance == ALLIANCE)
64  creature->UpdateEntry(NPC_JAINA_PART1);
65  break;
66  case NPC_LORALEN:
67  if (teamInInstance == ALLIANCE)
68  creature->UpdateEntry(NPC_ELANDRA);
69  break;
70  case NPC_KALIRA:
71  if (teamInInstance == ALLIANCE)
72  creature->UpdateEntry(NPC_KORELN);
73  break;
74  }
75  }
Definition: forge_of_souls.h:47
Definition: forge_of_souls.h:42
Definition: forge_of_souls.h:48
Definition: forge_of_souls.h:46
iterator begin()
Definition: MapRefManager.h:37
Definition: forge_of_souls.h:44
Definition: SharedDefines.h:1000
ObjectGuid bronjahm
Definition: instance_forge_of_souls.cpp:106
Definition: forge_of_souls.h:39
uint32 teamInInstance
Definition: instance_forge_of_souls.cpp:109
Map * instance
Definition: InstanceScript.h:148
Definition: forge_of_souls.h:38
bool isEmpty() const
Definition: LinkedList.h:102
PlayerList const & GetPlayers() const
Definition: Map.h:433
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: forge_of_souls.h:49
Definition: MapRefManager.h:26
FROM * GetSource() const
Definition: Reference.h:96
uint32 GetEntry() const
Definition: Object.h:107
ObjectGuid devourerOfSouls
Definition: instance_forge_of_souls.cpp:107
bool UpdateEntry(uint32 entry, CreatureData const *data=nullptr)
Definition: Creature.cpp:407

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void instance_forge_of_souls::instance_forge_of_souls_InstanceScript::OnPlayerEnter ( Player player)
inlineoverridevirtual

Reimplemented from InstanceScript.

39  {
40  if (!teamInInstance)
41  teamInInstance = player->GetTeam();
42  }
uint32 teamInInstance
Definition: instance_forge_of_souls.cpp:109

Member Data Documentation

ObjectGuid instance_forge_of_souls::instance_forge_of_souls_InstanceScript::bronjahm
private
ObjectGuid instance_forge_of_souls::instance_forge_of_souls_InstanceScript::devourerOfSouls
private
uint32 instance_forge_of_souls::instance_forge_of_souls_InstanceScript::teamInInstance
private

The documentation for this struct was generated from the following file: