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npc_tribuna_controller::npc_tribuna_controllerAI Struct Reference

Public Member Functions

 npc_tribuna_controllerAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void UpdateFacesList ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
uint32 uiKaddrakEncounterTimer
 
uint32 uiMarnakEncounterTimer
 
uint32 uiAbedneumEncounterTimer
 
bool bKaddrakActivated
 
bool bMarnakActivated
 
bool bAbedneumActivated
 
GuidList KaddrakGUIDList
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_tribuna_controller::npc_tribuna_controllerAI::npc_tribuna_controllerAI ( Creature *  creature)
inline
139  : ScriptedAI(creature)
140  {
141  Initialize();
142  instance = creature->GetInstanceScript();
143  SetCombatMovement(false);
144  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: halls_of_stone.cpp:146
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: halls_of_stone.cpp:157
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382

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Member Function Documentation

void npc_tribuna_controller::npc_tribuna_controllerAI::Initialize ( void  )
inline
147  {
149  uiMarnakEncounterTimer = 10000;
150  uiAbedneumEncounterTimer = 10000;
151 
152  bKaddrakActivated = false;
153  bMarnakActivated = false;
154  bAbedneumActivated = false;
155  }
bool bKaddrakActivated
Definition: halls_of_stone.cpp:163
uint32 uiAbedneumEncounterTimer
Definition: halls_of_stone.cpp:161
bool bMarnakActivated
Definition: halls_of_stone.cpp:164
uint32 uiMarnakEncounterTimer
Definition: halls_of_stone.cpp:160
bool bAbedneumActivated
Definition: halls_of_stone.cpp:165
uint32 uiKaddrakEncounterTimer
Definition: halls_of_stone.cpp:159

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void npc_tribuna_controller::npc_tribuna_controllerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

170  {
171  Initialize();
172 
177 
178  KaddrakGUIDList.clear();
179  }
Definition: halls_of_stone.h:41
void Initialize()
Definition: halls_of_stone.cpp:146
InstanceScript * instance
Definition: halls_of_stone.cpp:157
Definition: halls_of_stone.h:39
Definition: halls_of_stone.h:40
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
GuidList KaddrakGUIDList
Definition: halls_of_stone.cpp:167
Definition: halls_of_stone.h:42

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void npc_tribuna_controller::npc_tribuna_controllerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

208  {
209  if (bKaddrakActivated)
210  {
211  if (uiKaddrakEncounterTimer <= diff)
212  {
213  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
214  if (!KaddrakGUIDList.empty())
215  for (GuidList::const_iterator itr = KaddrakGUIDList.begin(); itr != KaddrakGUIDList.end(); ++itr)
216  {
217  if (Creature* pKaddrak = ObjectAccessor::GetCreature(*me, *itr))
218  {
219  if (pKaddrak->IsAlive())
220  pKaddrak->CastSpell(target, SPELL_GLARE_OF_THE_TRIBUNAL, true);
221  }
222  }
224  } else uiKaddrakEncounterTimer -= diff;
225  }
226  if (bMarnakActivated)
227  {
228  if (uiMarnakEncounterTimer <= diff)
229  {
230  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
231  {
232  if (Creature* summon = me->SummonCreature(NPC_DARK_MATTER_TARGET, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
233  {
234  summon->SetDisplayId(11686);
235  summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
236  summon->CastSpell(target, SPELL_DARK_MATTER, true);
237  }
238  }
239  uiMarnakEncounterTimer = urand(30000, 31000);
240  } else uiMarnakEncounterTimer -= diff;
241  }
242  if (bAbedneumActivated)
243  {
244  if (uiAbedneumEncounterTimer <= diff)
245  {
246  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
247  {
248  if (Creature* summon = me->SummonCreature(NPC_SEARING_GAZE_TARGET, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
249  {
250  summon->SetDisplayId(11686);
251  summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
252  summon->CastSpell(target, SPELL_SEARING_GAZE, true);
253  }
254  }
255  uiAbedneumEncounterTimer = urand(30000, 31000);
256  } else uiAbedneumEncounterTimer -= diff;
257  }
258  }
bool bKaddrakActivated
Definition: halls_of_stone.cpp:163
Definition: Unit.h:674
Definition: halls_of_stone.cpp:107
Definition: halls_of_stone.cpp:93
Definition: Creature.h:467
uint32 uiAbedneumEncounterTimer
Definition: halls_of_stone.cpp:161
Creature *const me
Definition: CreatureAI.h:71
Definition: halls_of_stone.cpp:104
Definition: UnitAI.h:35
Definition: Object.h:56
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: halls_of_stone.cpp:92
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: halls_of_stone.cpp:110
bool bMarnakActivated
Definition: halls_of_stone.cpp:164
uint32 uiMarnakEncounterTimer
Definition: halls_of_stone.cpp:160
Definition: UpdateFields.h:109
bool bAbedneumActivated
Definition: halls_of_stone.cpp:165
uint32 uiKaddrakEncounterTimer
Definition: halls_of_stone.cpp:159
GuidList KaddrakGUIDList
Definition: halls_of_stone.cpp:167
Definition: Unit.h:1305
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void npc_tribuna_controller::npc_tribuna_controllerAI::UpdateFacesList ( )
inline
182  {
183  /*GetCreatureListWithEntryInGrid(lKaddrakGUIDList, me, CREATURE_KADDRAK, 50.0f);
184  if (!lKaddrakGUIDList.empty())
185  {
186  uint32 uiPositionCounter = 0;
187  for (std::list<Creature*>::const_iterator itr = lKaddrakGUIDList.begin(); itr != lKaddrakGUIDList.end(); ++itr)
188  {
189  if ((*itr)->IsAlive())
190  {
191  if (uiPositionCounter == 0)
192  {
193  (*itr)->GetMap()->CreatureRelocation((*itr), 927.265f, 333.200f, 218.780f, (*itr)->GetOrientation());
194  (*itr)->SendMonsterMove(927.265f, 333.200f, 218.780f, 0, (*itr)->GetMovementFlags(), 1);
195  }
196  else
197  {
198  (*itr)->GetMap()->CreatureRelocation((*itr), 921.745f, 328.076f, 218.780f, (*itr)->GetOrientation());
199  (*itr)->SendMonsterMove(921.745f, 328.076f, 218.780f, 0, (*itr)->GetMovementFlags(), 1);
200  }
201  }
202  ++uiPositionCounter;
203  }
204  }*/
205  }

Member Data Documentation

bool npc_tribuna_controller::npc_tribuna_controllerAI::bAbedneumActivated
bool npc_tribuna_controller::npc_tribuna_controllerAI::bKaddrakActivated
bool npc_tribuna_controller::npc_tribuna_controllerAI::bMarnakActivated
InstanceScript* npc_tribuna_controller::npc_tribuna_controllerAI::instance
GuidList npc_tribuna_controller::npc_tribuna_controllerAI::KaddrakGUIDList
uint32 npc_tribuna_controller::npc_tribuna_controllerAI::uiAbedneumEncounterTimer
uint32 npc_tribuna_controller::npc_tribuna_controllerAI::uiKaddrakEncounterTimer
uint32 npc_tribuna_controller::npc_tribuna_controllerAI::uiMarnakEncounterTimer

The documentation for this struct was generated from the following file: