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npc_tribuna_controller::npc_tribuna_controllerAI Struct Reference

Public Member Functions

 npc_tribuna_controllerAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void UpdateFacesList ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 uiKaddrakEncounterTimer
 
uint32 uiMarnakEncounterTimer
 
uint32 uiAbedneumEncounterTimer
 
bool bKaddrakActivated
 
bool bMarnakActivated
 
bool bAbedneumActivated
 
GuidList KaddrakGUIDList
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_tribuna_controller::npc_tribuna_controllerAI::npc_tribuna_controllerAI ( Creature creature)
inline
139  : ScriptedAI(creature)
140  {
141  Initialize();
142  instance = creature->GetInstanceScript();
143  SetCombatMovement(false);
144  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: halls_of_stone.cpp:146
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: halls_of_stone.cpp:157
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382

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Member Function Documentation

void npc_tribuna_controller::npc_tribuna_controllerAI::Initialize ( void  )
inline
147  {
149  uiMarnakEncounterTimer = 10000;
150  uiAbedneumEncounterTimer = 10000;
151 
152  bKaddrakActivated = false;
153  bMarnakActivated = false;
154  bAbedneumActivated = false;
155  }
bool bKaddrakActivated
Definition: halls_of_stone.cpp:163
uint32 uiAbedneumEncounterTimer
Definition: halls_of_stone.cpp:161
bool bMarnakActivated
Definition: halls_of_stone.cpp:164
uint32 uiMarnakEncounterTimer
Definition: halls_of_stone.cpp:160
bool bAbedneumActivated
Definition: halls_of_stone.cpp:165
uint32 uiKaddrakEncounterTimer
Definition: halls_of_stone.cpp:159

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void npc_tribuna_controller::npc_tribuna_controllerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

170  {
171  Initialize();
172 
177 
178  KaddrakGUIDList.clear();
179  }
Definition: halls_of_stone.h:41
void Initialize()
Definition: halls_of_stone.cpp:146
InstanceScript * instance
Definition: halls_of_stone.cpp:157
Definition: halls_of_stone.h:39
Definition: halls_of_stone.h:40
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
GuidList KaddrakGUIDList
Definition: halls_of_stone.cpp:167
Definition: halls_of_stone.h:42

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void npc_tribuna_controller::npc_tribuna_controllerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

208  {
209  if (bKaddrakActivated)
210  {
211  if (uiKaddrakEncounterTimer <= diff)
212  {
213  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
214  if (!KaddrakGUIDList.empty())
215  for (GuidList::const_iterator itr = KaddrakGUIDList.begin(); itr != KaddrakGUIDList.end(); ++itr)
216  {
217  if (Creature* pKaddrak = ObjectAccessor::GetCreature(*me, *itr))
218  {
219  if (pKaddrak->IsAlive())
220  pKaddrak->CastSpell(target, SPELL_GLARE_OF_THE_TRIBUNAL, true);
221  }
222  }
224  } else uiKaddrakEncounterTimer -= diff;
225  }
226  if (bMarnakActivated)
227  {
228  if (uiMarnakEncounterTimer <= diff)
229  {
230  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
231  {
232  if (Creature* summon = me->SummonCreature(NPC_DARK_MATTER_TARGET, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
233  {
234  summon->SetDisplayId(11686);
235  summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
236  summon->CastSpell(target, SPELL_DARK_MATTER, true);
237  }
238  }
239  uiMarnakEncounterTimer = urand(30000, 31000);
240  } else uiMarnakEncounterTimer -= diff;
241  }
242  if (bAbedneumActivated)
243  {
244  if (uiAbedneumEncounterTimer <= diff)
245  {
246  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
247  {
248  if (Creature* summon = me->SummonCreature(NPC_SEARING_GAZE_TARGET, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
249  {
250  summon->SetDisplayId(11686);
251  summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
252  summon->CastSpell(target, SPELL_SEARING_GAZE, true);
253  }
254  }
255  uiAbedneumEncounterTimer = urand(30000, 31000);
256  } else uiAbedneumEncounterTimer -= diff;
257  }
258  }
bool bKaddrakActivated
Definition: halls_of_stone.cpp:163
Definition: Unit.h:674
Definition: halls_of_stone.cpp:107
Definition: halls_of_stone.cpp:93
Definition: Creature.h:467
uint32 uiAbedneumEncounterTimer
Definition: halls_of_stone.cpp:161
Creature *const me
Definition: CreatureAI.h:71
Definition: halls_of_stone.cpp:104
Definition: UnitAI.h:35
Definition: Object.h:56
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: halls_of_stone.cpp:92
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: halls_of_stone.cpp:110
bool bMarnakActivated
Definition: halls_of_stone.cpp:164
uint32 uiMarnakEncounterTimer
Definition: halls_of_stone.cpp:160
Definition: UpdateFields.h:109
bool bAbedneumActivated
Definition: halls_of_stone.cpp:165
uint32 uiKaddrakEncounterTimer
Definition: halls_of_stone.cpp:159
GuidList KaddrakGUIDList
Definition: halls_of_stone.cpp:167
Definition: Unit.h:1305
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void npc_tribuna_controller::npc_tribuna_controllerAI::UpdateFacesList ( )
inline
182  {
183  /*GetCreatureListWithEntryInGrid(lKaddrakGUIDList, me, CREATURE_KADDRAK, 50.0f);
184  if (!lKaddrakGUIDList.empty())
185  {
186  uint32 uiPositionCounter = 0;
187  for (std::list<Creature*>::const_iterator itr = lKaddrakGUIDList.begin(); itr != lKaddrakGUIDList.end(); ++itr)
188  {
189  if ((*itr)->IsAlive())
190  {
191  if (uiPositionCounter == 0)
192  {
193  (*itr)->GetMap()->CreatureRelocation((*itr), 927.265f, 333.200f, 218.780f, (*itr)->GetOrientation());
194  (*itr)->SendMonsterMove(927.265f, 333.200f, 218.780f, 0, (*itr)->GetMovementFlags(), 1);
195  }
196  else
197  {
198  (*itr)->GetMap()->CreatureRelocation((*itr), 921.745f, 328.076f, 218.780f, (*itr)->GetOrientation());
199  (*itr)->SendMonsterMove(921.745f, 328.076f, 218.780f, 0, (*itr)->GetMovementFlags(), 1);
200  }
201  }
202  ++uiPositionCounter;
203  }
204  }*/
205  }

Member Data Documentation

bool npc_tribuna_controller::npc_tribuna_controllerAI::bAbedneumActivated
bool npc_tribuna_controller::npc_tribuna_controllerAI::bKaddrakActivated
bool npc_tribuna_controller::npc_tribuna_controllerAI::bMarnakActivated
InstanceScript* npc_tribuna_controller::npc_tribuna_controllerAI::instance
GuidList npc_tribuna_controller::npc_tribuna_controllerAI::KaddrakGUIDList
uint32 npc_tribuna_controller::npc_tribuna_controllerAI::uiAbedneumEncounterTimer
uint32 npc_tribuna_controller::npc_tribuna_controllerAI::uiKaddrakEncounterTimer
uint32 npc_tribuna_controller::npc_tribuna_controllerAI::uiMarnakEncounterTimer

The documentation for this struct was generated from the following file: