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boss_blood_council_controller::boss_blood_council_controllerAI Struct Reference

Classes

struct  InvocationData
 

Public Member Functions

 boss_blood_council_controllerAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void SetData (uint32, uint32 data) override
 
void JustReachedHome () override
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

struct
boss_blood_council_controller::boss_blood_council_controllerAI::InvocationData 
_invocationOrder [3]
 
uint32 _invocationStage
 
uint32 _resetCounter
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_blood_council_controller::boss_blood_council_controllerAI::boss_blood_council_controllerAI ( Creature creature)
inline
185  : BossAI(creature, DATA_BLOOD_PRINCE_COUNCIL)
186  {
187  Initialize();
188  }
void Initialize()
Definition: boss_blood_prince_council.cpp:190
Definition: icecrown_citadel.h:82
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_blood_council_controller::boss_blood_council_controllerAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from BossAI.

206  {
208  return;
209 
211  {
212  EnterEvadeMode();
214  return;
215  }
216 
218 
220 
222  {
224  DoZoneInCombat(keleseth);
225  }
226 
228  {
230  DoZoneInCombat(taldaram);
231  }
232 
234  {
236  DoZoneInCombat(valanar);
237  }
238 
240 
242  if (urand(0, 1))
243  {
246  }
247  else
248  {
251  }
252  }
void DoCastSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:558
Definition: boss_blood_prince_council.cpp:97
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Definition: icecrown_citadel.h:96
Definition: boss_blood_prince_council.cpp:70
Definition: icecrown_citadel.h:82
Definition: Creature.h:467
Player * ToPlayer()
Definition: Object.h:191
Definition: icecrown_citadel.h:97
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: InstanceScript.h:45
Definition: InstanceScript.h:59
Definition: boss_blood_prince_council.cpp:33
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_blood_prince_council.cpp:50
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: boss_blood_prince_council.cpp:119
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: icecrown_citadel.h:98
Definition: boss_blood_prince_council.cpp:41
EventMap events
Definition: ScriptedCreature.h:371
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
virtual bool CheckRequiredBosses(uint32, Player const *=nullptr) const
Definition: InstanceScript.h:236
Definition: icecrown_citadel.h:63
Definition: boss_blood_prince_council.cpp:80
struct boss_blood_council_controller::boss_blood_council_controllerAI::InvocationData _invocationOrder[3]
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_blood_council_controller::boss_blood_council_controllerAI::Initialize ( void  )
inline
191  {
192  _invocationStage = 0;
193  _resetCounter = 0;
194  }
uint32 _invocationStage
Definition: boss_blood_prince_council.cpp:356
uint32 _resetCounter
Definition: boss_blood_prince_council.cpp:357

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void boss_blood_council_controller::boss_blood_council_controllerAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

275  {
276  _JustDied();
277  // kill all prices
278  for (uint8 i = 0; i < 3; ++i)
279  {
280  if (++_invocationStage == 3)
281  _invocationStage = 0;
282 
284  {
285  // make sure looting is allowed
287  prince->LowerPlayerDamageReq(prince->GetMaxHealth());
288  killer->Kill(prince);
289  }
290  }
291  }
void Kill(Unit *victim, bool durabilityLoss=true)
Definition: Unit.cpp:13513
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint8_t uint8
Definition: Define.h:152
uint32 _invocationStage
Definition: boss_blood_prince_council.cpp:356
bool IsDamageEnoughForLootingAndReward() const
Definition: Creature.h:694
struct boss_blood_council_controller::boss_blood_council_controllerAI::InvocationData _invocationOrder[3]

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void boss_blood_council_controller::boss_blood_council_controllerAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

262  {
263  _resetCounter = 0;
265  keleseth->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
266 
268  taldaram->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
269 
271  valanar->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
272  }
Definition: Unit.h:674
Definition: icecrown_citadel.h:96
Definition: Creature.h:467
Definition: icecrown_citadel.h:97
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: icecrown_citadel.h:98
Definition: UpdateFields.h:109
InstanceScript *const instance
Definition: ScriptedCreature.h:340
uint32 _resetCounter
Definition: boss_blood_prince_council.cpp:357

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void boss_blood_council_controller::boss_blood_council_controllerAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

197  {
198  events.Reset();
200  Initialize();
201 
203  }
void Initialize()
Definition: boss_blood_prince_council.cpp:190
void Reset()
Definition: EventMap.cpp:20
Definition: Unit.h:1129
Definition: icecrown_citadel.h:82
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:58
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
EventMap events
Definition: ScriptedCreature.h:371
void SetReactState(ReactStates st)
Definition: Creature.h:502
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_blood_council_controller::boss_blood_council_controllerAI::SetData ( uint32  ,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

255  {
256  _resetCounter += uint8(data);
257  if (_resetCounter == 3)
258  EnterEvadeMode();
259  }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
uint8_t uint8
Definition: g3dmath.h:164
uint32 _resetCounter
Definition: boss_blood_prince_council.cpp:357

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void boss_blood_council_controller::boss_blood_council_controllerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

294  {
295  if (!UpdateVictim())
296  return;
297 
298  events.Update(diff);
299 
301  return;
302 
303  while (uint32 eventId = events.ExecuteEvent())
304  {
305  switch (eventId)
306  {
308  {
310  if (++_invocationStage == 3)
311  _invocationStage = 0;
312 
314  if (oldPrince)
315  {
316  oldPrince->AI()->DoAction(ACTION_REMOVE_INVOCATION);
317  if (newPrince)
318  oldPrince->CastSpell(newPrince, _invocationOrder[_invocationStage].visualSpell, true);
319  }
320 
321  if (newPrince)
322  {
323  newPrince->SetHealth(me->GetHealth());
324  newPrince->AI()->Talk(uint8(_invocationOrder[_invocationStage].textId));
325  }
326 
329  break;
330  }
331  default:
332  break;
333  }
334  }
335  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
CreatureAI * AI() const
Definition: Creature.h:525
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
virtual void DoAction(int32)
Definition: UnitAI.h:138
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_blood_prince_council.cpp:119
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_blood_prince_council.cpp:142
uint8_t uint8
Definition: g3dmath.h:164
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
uint32 _invocationStage
Definition: boss_blood_prince_council.cpp:356
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
uint32 GetHealth() const
Definition: Unit.h:1426
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
struct boss_blood_council_controller::boss_blood_council_controllerAI::InvocationData _invocationOrder[3]

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Member Data Documentation

struct boss_blood_council_controller::boss_blood_council_controllerAI::InvocationData boss_blood_council_controller::boss_blood_council_controllerAI::_invocationOrder[3]
private
uint32 boss_blood_council_controller::boss_blood_council_controllerAI::_invocationStage
private
uint32 boss_blood_council_controller::boss_blood_council_controllerAI::_resetCounter
private

The documentation for this struct was generated from the following file: