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boss_palehoof::boss_palehoofAI Struct Reference

Public Member Functions

 boss_palehoofAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void DoAction (int32 actionId) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 uiArcingSmashTimer
 
uint32 uiImpaleTimer
 
uint32 uiWhiteringRoarTimer
 
Phase currentPhase
 
uint8 AddCount
 
Phase Sequence [4]
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_palehoof::boss_palehoofAI::boss_palehoofAI ( Creature creature)
inline
93  : BossAI(creature, DATA_GORTOK_PALEHOOF)
94  {
95  Initialize();
96  }
void Initialize()
Definition: boss_palehoof.cpp:98
Definition: utgarde_pinnacle.h:30
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_palehoof::boss_palehoofAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

149  {
150  if (!who)
151  return;
152 
154  return;
155 
156  if (me->Attack(who, true))
157  {
158  me->AddThreat(who, 0.0f);
159  me->SetInCombatWith(who);
160  who->SetInCombatWith(me);
161  DoStartMovement(who);
162  }
163  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:7222
Definition: Unit.h:674
Creature *const me
Definition: CreatureAI.h:71
Definition: UpdateFields.h:109
void DoStartMovement(Unit *target, float distance=0.0f, float angle=0.0f)
Definition: ScriptedCreature.cpp:134
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239
void SetInCombatWith(Unit *enemy)
Definition: Unit.cpp:9840

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void boss_palehoof::boss_palehoofAI::DoAction ( int32  actionId)
inlineoverridevirtual

Reimplemented from UnitAI.

208  {
209  if (actionId != ACTION_NEXT_PHASE)
210  return;
211 
212  if (currentPhase == PHASE_NONE)
213  {
215 
217  orb->CastSpell(me, SPELL_ORB_VISUAL, true);
218  }
219 
220  Phase move = PHASE_NONE;
221  if (AddCount >= DUNGEON_MODE(2, 4))
222  move = PHASE_GORTOK_PALEHOOF;
223  else
224  move = Sequence[AddCount++];
225 
226  // send orb to summon spot
228  if (orb->IsAlive())
229  orb->GetMotionMaster()->MovePoint(move, moveLocs[move]);
230 
231  currentPhase = move;
232  }
Definition: boss_palehoof.cpp:77
Position const moveLocs[]
Definition: boss_palehoof.cpp:61
Definition: boss_palehoof.cpp:78
Definition: utgarde_pinnacle.h:30
Definition: boss_palehoof.cpp:44
Definition: boss_palehoof.cpp:83
Definition: Object.h:58
Phase currentPhase
Definition: boss_palehoof.cpp:119
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
Phase Sequence[4]
Definition: boss_palehoof.cpp:121
Definition: utgarde_pinnacle.h:43
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
uint8 AddCount
Definition: boss_palehoof.cpp:120
Definition: InstanceScript.h:59
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: boss_palehoof.cpp:58
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:277
Phase
Definition: boss_kiljaeden.cpp:153
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_palehoof::boss_palehoofAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

144  {
145  Talk(SAY_AGGRO);
146  }
Definition: boss_palehoof.cpp:51
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_palehoof::boss_palehoofAI::Initialize ( void  )
inline

There is a good reason to store them like this, we are going to shuffle the order.

This ensures a random order and only executes each phase once.

99  {
102  Sequence[i] = Phase(i);
103 
105  std::random_shuffle(Sequence, Sequence + PHASE_GORTOK_PALEHOOF);
106 
107  uiArcingSmashTimer = 15000;
108  uiImpaleTimer = 12000;
109  uiWhiteringRoarTimer = 10000;
110 
111  AddCount = 0;
112 
114  }
Definition: boss_palehoof.cpp:77
Definition: boss_palehoof.cpp:78
Definition: boss_palehoof.cpp:73
Phase currentPhase
Definition: boss_palehoof.cpp:119
Phase Sequence[4]
Definition: boss_palehoof.cpp:121
Phase
Definition: boss_palehoof.cpp:71
uint8 AddCount
Definition: boss_palehoof.cpp:120
uint32_t uint32
Definition: Define.h:150
uint32 uiWhiteringRoarTimer
Definition: boss_palehoof.cpp:118
uint32 uiImpaleTimer
Definition: boss_palehoof.cpp:117
uint32 uiArcingSmashTimer
Definition: boss_palehoof.cpp:116

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void boss_palehoof::boss_palehoofAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

196  {
197  _JustDied();
198  //Talk(SAY_DEATH);
199  }
void _JustDied()
Definition: ScriptedCreature.cpp:471

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void boss_palehoof::boss_palehoofAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

235  {
239  }
Definition: Unit.h:207
Definition: Unit.h:674
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_palehoof.cpp:38
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: UpdateFields.h:109
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
Definition: Unit.h:680
Definition: Unit.h:698

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void boss_palehoof::boss_palehoofAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

202  {
203  if (who->GetTypeId() == TYPEID_PLAYER)
204  Talk(SAY_SLAY);
205  }
TypeID GetTypeId() const
Definition: Object.h:113
Definition: boss_palehoof.cpp:52
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_palehoof::boss_palehoofAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

124  {
125  _Reset();
126 
127  Initialize();
128 
130 
131  for (uint8 i = DATA_FRENZIED_WORGEN; i <= DATA_FEROCIOUS_RHINO; ++i)
133  if (!temp->IsAlive())
134  temp->Respawn();
135 
137  {
138  go->SetGoState(GO_STATE_READY);
139  go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
140  }
141  }
void Initialize()
Definition: boss_palehoof.cpp:98
Definition: SharedDefines.h:2125
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void MoveTargetedHome()
Definition: MotionMaster.cpp:201
Definition: Creature.h:467
Definition: utgarde_pinnacle.h:39
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void _Reset()
Definition: ScriptedCreature.cpp:457
Definition: GameObject.h:880
Definition: UpdateFields.h:319
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: GameObject.h:823
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
uint8_t uint8
Definition: Define.h:152
Definition: utgarde_pinnacle.h:44
Definition: utgarde_pinnacle.h:42
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_palehoof::boss_palehoofAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

166  {
168  return;
169 
170  if (!UpdateVictim())
171  return;
172 
173  if (uiArcingSmashTimer <= diff)
174  {
176  uiArcingSmashTimer = urand(13000, 17000);
177  } else uiArcingSmashTimer -= diff;
178 
179  if (uiImpaleTimer <= diff)
180  {
181  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
182  DoCast(target, SPELL_IMPALE);
183  uiImpaleTimer = urand(8000, 12000);
184  } else uiImpaleTimer -= diff;
185 
186  if (uiWhiteringRoarTimer <= diff)
187  {
189  uiWhiteringRoarTimer = urand(8000, 12000);
190  } else uiWhiteringRoarTimer -= diff;
191 
193  }
Definition: boss_palehoof.cpp:77
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Phase currentPhase
Definition: boss_palehoof.cpp:119
Definition: boss_palehoof.cpp:33
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Definition: boss_palehoof.cpp:34
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 uiWhiteringRoarTimer
Definition: boss_palehoof.cpp:118
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_palehoof.cpp:36
uint32 uiImpaleTimer
Definition: boss_palehoof.cpp:117
Definition: Unit.h:1305
uint32 uiArcingSmashTimer
Definition: boss_palehoof.cpp:116

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Member Data Documentation

uint8 boss_palehoof::boss_palehoofAI::AddCount
Phase boss_palehoof::boss_palehoofAI::currentPhase
Phase boss_palehoof::boss_palehoofAI::Sequence[4]
uint32 boss_palehoof::boss_palehoofAI::uiArcingSmashTimer
uint32 boss_palehoof::boss_palehoofAI::uiImpaleTimer
uint32 boss_palehoof::boss_palehoofAI::uiWhiteringRoarTimer

The documentation for this struct was generated from the following file: