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boss_palehoof::boss_palehoofAI Struct Reference

Public Member Functions

 boss_palehoofAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void DoAction (int32 actionId) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 uiArcingSmashTimer
 
uint32 uiImpaleTimer
 
uint32 uiWhiteringRoarTimer
 
Phase currentPhase
 
uint8 AddCount
 
Phase Sequence [4]
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_palehoof::boss_palehoofAI::boss_palehoofAI ( Creature *  creature)
inline
93  : BossAI(creature, DATA_GORTOK_PALEHOOF)
94  {
95  Initialize();
96  }
void Initialize()
Definition: boss_palehoof.cpp:98
Definition: utgarde_pinnacle.h:30
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_palehoof::boss_palehoofAI::AttackStart ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

149  {
150  if (!who)
151  return;
152 
154  return;
155 
156  if (me->Attack(who, true))
157  {
158  me->AddThreat(who, 0.0f);
159  me->SetInCombatWith(who);
160  who->SetInCombatWith(me);
161  DoStartMovement(who);
162  }
163  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:7222
Definition: Unit.h:674
Creature *const me
Definition: CreatureAI.h:71
Definition: UpdateFields.h:109
void DoStartMovement(Unit *target, float distance=0.0f, float angle=0.0f)
Definition: ScriptedCreature.cpp:134
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239
void SetInCombatWith(Unit *enemy)
Definition: Unit.cpp:9840

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void boss_palehoof::boss_palehoofAI::DoAction ( int32  actionId)
inlineoverridevirtual

Reimplemented from UnitAI.

208  {
209  if (actionId != ACTION_NEXT_PHASE)
210  return;
211 
212  if (currentPhase == PHASE_NONE)
213  {
215 
217  orb->CastSpell(me, SPELL_ORB_VISUAL, true);
218  }
219 
220  Phase move = PHASE_NONE;
221  if (AddCount >= DUNGEON_MODE(2, 4))
222  move = PHASE_GORTOK_PALEHOOF;
223  else
224  move = Sequence[AddCount++];
225 
226  // send orb to summon spot
228  if (orb->IsAlive())
229  orb->GetMotionMaster()->MovePoint(move, moveLocs[move]);
230 
231  currentPhase = move;
232  }
Definition: boss_palehoof.cpp:77
Position const moveLocs[]
Definition: boss_palehoof.cpp:61
Definition: boss_palehoof.cpp:78
Definition: utgarde_pinnacle.h:30
Definition: boss_palehoof.cpp:44
Definition: boss_palehoof.cpp:83
Definition: Object.h:58
Phase currentPhase
Definition: boss_palehoof.cpp:119
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
Phase Sequence[4]
Definition: boss_palehoof.cpp:121
Definition: utgarde_pinnacle.h:43
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
uint8 AddCount
Definition: boss_palehoof.cpp:120
Definition: InstanceScript.h:59
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: boss_palehoof.cpp:58
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:277
Phase
Definition: boss_kiljaeden.cpp:153
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_palehoof::boss_palehoofAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

144  {
145  Talk(SAY_AGGRO);
146  }
Definition: boss_palehoof.cpp:51
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_palehoof::boss_palehoofAI::Initialize ( void  )
inline

There is a good reason to store them like this, we are going to shuffle the order.

This ensures a random order and only executes each phase once.

99  {
102  Sequence[i] = Phase(i);
103 
105  std::random_shuffle(Sequence, Sequence + PHASE_GORTOK_PALEHOOF);
106 
107  uiArcingSmashTimer = 15000;
108  uiImpaleTimer = 12000;
109  uiWhiteringRoarTimer = 10000;
110 
111  AddCount = 0;
112 
114  }
Definition: boss_palehoof.cpp:77
Definition: boss_palehoof.cpp:78
Definition: boss_palehoof.cpp:73
Phase currentPhase
Definition: boss_palehoof.cpp:119
Phase Sequence[4]
Definition: boss_palehoof.cpp:121
Phase
Definition: boss_palehoof.cpp:71
uint8 AddCount
Definition: boss_palehoof.cpp:120
uint32_t uint32
Definition: Define.h:150
uint32 uiWhiteringRoarTimer
Definition: boss_palehoof.cpp:118
uint32 uiImpaleTimer
Definition: boss_palehoof.cpp:117
uint32 uiArcingSmashTimer
Definition: boss_palehoof.cpp:116

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void boss_palehoof::boss_palehoofAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

196  {
197  _JustDied();
198  //Talk(SAY_DEATH);
199  }
void _JustDied()
Definition: ScriptedCreature.cpp:471

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void boss_palehoof::boss_palehoofAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

235  {
239  }
Definition: Unit.h:207
Definition: Unit.h:674
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_palehoof.cpp:38
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: UpdateFields.h:109
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
Definition: Unit.h:680
Definition: Unit.h:698

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void boss_palehoof::boss_palehoofAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

202  {
203  if (who->GetTypeId() == TYPEID_PLAYER)
204  Talk(SAY_SLAY);
205  }
TypeID GetTypeId() const
Definition: Object.h:113
Definition: boss_palehoof.cpp:52
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_palehoof::boss_palehoofAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

124  {
125  _Reset();
126 
127  Initialize();
128 
130 
131  for (uint8 i = DATA_FRENZIED_WORGEN; i <= DATA_FEROCIOUS_RHINO; ++i)
133  if (!temp->IsAlive())
134  temp->Respawn();
135 
137  {
138  go->SetGoState(GO_STATE_READY);
139  go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
140  }
141  }
void Initialize()
Definition: boss_palehoof.cpp:98
Definition: SharedDefines.h:2125
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void MoveTargetedHome()
Definition: MotionMaster.cpp:201
Definition: Creature.h:467
Definition: utgarde_pinnacle.h:39
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void _Reset()
Definition: ScriptedCreature.cpp:457
Definition: GameObject.h:880
Definition: UpdateFields.h:319
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: GameObject.h:823
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
uint8_t uint8
Definition: Define.h:152
Definition: utgarde_pinnacle.h:44
Definition: utgarde_pinnacle.h:42
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_palehoof::boss_palehoofAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

166  {
168  return;
169 
170  if (!UpdateVictim())
171  return;
172 
173  if (uiArcingSmashTimer <= diff)
174  {
176  uiArcingSmashTimer = urand(13000, 17000);
177  } else uiArcingSmashTimer -= diff;
178 
179  if (uiImpaleTimer <= diff)
180  {
181  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
182  DoCast(target, SPELL_IMPALE);
183  uiImpaleTimer = urand(8000, 12000);
184  } else uiImpaleTimer -= diff;
185 
186  if (uiWhiteringRoarTimer <= diff)
187  {
189  uiWhiteringRoarTimer = urand(8000, 12000);
190  } else uiWhiteringRoarTimer -= diff;
191 
193  }
Definition: boss_palehoof.cpp:77
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Phase currentPhase
Definition: boss_palehoof.cpp:119
Definition: boss_palehoof.cpp:33
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Definition: boss_palehoof.cpp:34
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 uiWhiteringRoarTimer
Definition: boss_palehoof.cpp:118
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_palehoof.cpp:36
uint32 uiImpaleTimer
Definition: boss_palehoof.cpp:117
Definition: Unit.h:1305
uint32 uiArcingSmashTimer
Definition: boss_palehoof.cpp:116

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Member Data Documentation

uint8 boss_palehoof::boss_palehoofAI::AddCount
Phase boss_palehoof::boss_palehoofAI::currentPhase
Phase boss_palehoof::boss_palehoofAI::Sequence[4]
uint32 boss_palehoof::boss_palehoofAI::uiArcingSmashTimer
uint32 boss_palehoof::boss_palehoofAI::uiImpaleTimer
uint32 boss_palehoof::boss_palehoofAI::uiWhiteringRoarTimer

The documentation for this struct was generated from the following file: