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npc_pulsing_pumpkin::npc_pulsing_pumpkinAI Struct Reference

Public Member Functions

 npc_pulsing_pumpkinAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void SpellHit (Unit *, const SpellInfo *spell) override
 
void Despawn ()
 
void JustDied (Unit *) override
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool sprouted
 
ObjectGuid debuffGUID
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_pulsing_pumpkin::npc_pulsing_pumpkinAI::npc_pulsing_pumpkinAI ( Creature creature)
inline
795  : ScriptedAI(creature)
796  {
797  sprouted = false;
798  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
bool sprouted
Definition: boss_headless_horseman.cpp:800

Member Function Documentation

void npc_pulsing_pumpkin::npc_pulsing_pumpkinAI::Despawn ( )
inline
840  {
841  if (!debuffGUID)
842  return;
843 
845  if (debuff)
846  {
847  debuff->SetVisible(false);
848  debuffGUID.Clear();
849  }
850  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Creature *const me
Definition: CreatureAI.h:71
void SetVisible(bool x)
Definition: Unit.cpp:10368
ObjectGuid debuffGUID
Definition: boss_headless_horseman.cpp:801
void Clear()
Definition: ObjectGuid.h:215
Definition: Unit.h:1305

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void npc_pulsing_pumpkin::npc_pulsing_pumpkinAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

824 { }
void npc_pulsing_pumpkin::npc_pulsing_pumpkinAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

853  {
854  if (!sprouted)
855  Despawn();
856  }
void Despawn()
Definition: boss_headless_horseman.cpp:839
bool sprouted
Definition: boss_headless_horseman.cpp:800

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void npc_pulsing_pumpkin::npc_pulsing_pumpkinAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

859  {
860  if (!who || !me->IsValidAttackTarget(who) || me->GetVictim())
861  return;
862 
863  me->AddThreat(who, 0.0f);
864  if (sprouted)
865  DoStartMovement(who);
866  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
bool IsValidAttackTarget(Unit const *target) const
Definition: Unit.cpp:10002
Creature *const me
Definition: CreatureAI.h:71
Unit * GetVictim() const
Definition: Unit.h:1379
void DoStartMovement(Unit *target, float distance=0.0f, float angle=0.0f)
Definition: ScriptedCreature.cpp:134
bool sprouted
Definition: boss_headless_horseman.cpp:800

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void npc_pulsing_pumpkin::npc_pulsing_pumpkinAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

804  {
805  float x, y, z;
806  me->GetPosition(x, y, z); //this visual aura some under ground
807  me->SetPosition(x, y, z + 0.35f, 0.0f);
808  debuffGUID.Clear();
809  Despawn();
810  Creature* debuff = DoSpawnCreature(HELPER, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 14500);
811  if (debuff)
812  {
813  debuff->SetDisplayId(me->GetDisplayId());
814  debuff->CastSpell(debuff, SPELL_PUMPKIN_AURA_GREEN, false);
815  ENSURE_AI(npc_wisp_invis::npc_wisp_invisAI, debuff->AI())->SetType(1);
816  debuffGUID = debuff->GetGUID();
817  }
818  sprouted = false;
819  DoCast(me, SPELL_PUMPKIN_AURA, true);
822  }
uint32 GetDisplayId() const
Definition: Unit.h:2012
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_headless_horseman.cpp:77
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:2537
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_headless_horseman.cpp:78
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
G3D::int16 z
Definition: Vector3int16.h:46
void Despawn()
Definition: boss_headless_horseman.cpp:839
CreatureAI * AI() const
Definition: Creature.h:525
void GetPosition(float &x, float &y) const
Definition: Position.h:109
G3D::int16 y
Definition: Vector2int16.h:38
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
ObjectGuid debuffGUID
Definition: boss_headless_horseman.cpp:801
Definition: boss_headless_horseman.cpp:80
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:177
Definition: Object.h:55
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid const & GetGUID() const
Definition: Object.h:105
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
Definition: UpdateFields.h:109
Definition: Unit.h:691
Definition: boss_headless_horseman.cpp:149
G3D::int16 x
Definition: Vector2int16.h:37
bool sprouted
Definition: boss_headless_horseman.cpp:800
Definition: boss_headless_horseman.cpp:57
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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void npc_pulsing_pumpkin::npc_pulsing_pumpkinAI::SpellHit ( Unit ,
const SpellInfo spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

827  {
828  if (spell->Id == SPELL_SPROUTING)
829  {
830  sprouted = true;
831  me->RemoveAllAuras();
833  DoCast(me, SPELL_SPROUT_BODY, true);
836  }
837  }
void RemoveAllAuras()
Definition: Unit.cpp:3920
uint32 Id
Definition: SpellInfo.h:329
Definition: boss_headless_horseman.cpp:81
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_headless_horseman.cpp:56
Unit * GetVictim() const
Definition: Unit.h:1379
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_headless_horseman.cpp:80
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: Unit.h:691
void DoStartMovement(Unit *target, float distance=0.0f, float angle=0.0f)
Definition: ScriptedCreature.cpp:134
bool sprouted
Definition: boss_headless_horseman.cpp:800
bool UpdateEntry(uint32 entry, CreatureData const *data=nullptr)
Definition: Creature.cpp:407

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void npc_pulsing_pumpkin::npc_pulsing_pumpkinAI::UpdateAI ( uint32  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

869  {
870  if (sprouted && UpdateVictim())
872  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool sprouted
Definition: boss_headless_horseman.cpp:800

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Member Data Documentation

ObjectGuid npc_pulsing_pumpkin::npc_pulsing_pumpkinAI::debuffGUID
bool npc_pulsing_pumpkin::npc_pulsing_pumpkinAI::sprouted

The documentation for this struct was generated from the following file: