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boss_novos::boss_novosAI Struct Reference

Public Member Functions

 boss_novosAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *target) override
 
void KilledUnit (Unit *who) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
void DoAction (int32 action) override
 
void MoveInLineOfSight (Unit *who) override
 
uint32 GetData (uint32 type) const override
 
void JustSummoned (Creature *summon) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Member Functions

void SetBubbled (bool state)
 
void SetSummonerStatus (bool active)
 
void SetCrystalsStatus (bool active)
 
void SetCrystalStatus (GameObject *crystal, bool active)
 
void CrystalHandlerDied ()
 

Private Attributes

uint8 _crystalHandlerCount
 
bool _ohNovos
 
bool _bubbled
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_novos::boss_novosAI::boss_novosAI ( Creature *  creature)
inline
83  : BossAI(creature, DATA_NOVOS)
84  {
85  Initialize();
86  _bubbled = false;
87  }
Definition: drak_tharon_keep.h:30
bool _bubbled
Definition: boss_novos.cpp:292
void Initialize()
Definition: boss_novos.cpp:89
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_novos::boss_novosAI::AttackStart ( Unit *  target)
inlineoverridevirtual

Reimplemented from ScriptedAI.

116  {
117  if (!target)
118  return;
119 
120  if (me->Attack(target, true))
121  DoStartNoMovement(target);
122  }
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:7222
Creature *const me
Definition: CreatureAI.h:71
void DoStartNoMovement(Unit *target)
Definition: ScriptedCreature.cpp:140

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void boss_novos::boss_novosAI::CrystalHandlerDied ( )
inlineprivate
258  {
259  for (uint8 i = 0; i < 4; i++)
260  {
262  if (!guid.IsEmpty())
263  {
264  if (GameObject* crystal = ObjectAccessor::GetGameObject(*me, guid))
265  {
266  if (crystal->GetGoState() == GO_STATE_ACTIVE)
267  {
268  SetCrystalStatus(crystal, false);
269  break;
270  }
271  }
272  }
273  }
274 
276  if (++_crystalHandlerCount >= 4)
277  {
279  SetSummonerStatus(false);
280  SetBubbled(false);
282  if (IsHeroic())
284  }
285  else if (!guid.IsEmpty())
286  if (Creature* crystalChannelTarget = ObjectAccessor::GetCreature(*me, guid))
287  crystalChannelTarget->AI()->SetData(SPELL_SUMMON_CRYSTAL_HANDLER, 15000);
288  }
void SetBubbled(bool state)
Definition: boss_novos.cpp:194
uint8 _crystalHandlerCount
Definition: boss_novos.cpp:290
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Definition: Creature.h:467
Definition: boss_novos.cpp:29
Definition: boss_novos.cpp:56
void SetCrystalStatus(GameObject *crystal, bool active)
Definition: boss_novos.cpp:245
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: drak_tharon_keep.h:41
Definition: boss_novos.cpp:57
void SetSummonerStatus(bool active)
Definition: boss_novos.cpp:216
Definition: GameObject.h:880
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: drak_tharon_keep.h:48
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: GameObject.h:822
Definition: boss_novos.cpp:41
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
uint8_t uint8
Definition: Define.h:152
EventMap events
Definition: ScriptedCreature.h:371
Definition: ObjectGuid.h:189
bool IsEmpty() const
Definition: ObjectGuid.h:242
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_novos::boss_novosAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

166  {
167  if (action == ACTION_CRYSTAL_HANDLER_DIED)
169  }
void CrystalHandlerDied()
Definition: boss_novos.cpp:257
Definition: drak_tharon_keep.h:50

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void boss_novos::boss_novosAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

106  {
107  _EnterCombat();
108  Talk(SAY_AGGRO);
109 
110  SetCrystalsStatus(true);
111  SetSummonerStatus(true);
112  SetBubbled(true);
113  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
void SetBubbled(bool state)
Definition: boss_novos.cpp:194
void SetCrystalsStatus(bool active)
Definition: boss_novos.cpp:234
Definition: boss_novos.cpp:25
void SetSummonerStatus(bool active)
Definition: boss_novos.cpp:216
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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uint32 boss_novos::boss_novosAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

184  {
185  return type == DATA_NOVOS_ACHIEV && _ohNovos ? 1 : 0;
186  }
bool _ohNovos
Definition: boss_novos.cpp:291
Definition: boss_novos.cpp:58
void boss_novos::boss_novosAI::Initialize ( void  )
inline
90  {
91  _ohNovos = true;
93  }
bool _ohNovos
Definition: boss_novos.cpp:291
uint8 _crystalHandlerCount
Definition: boss_novos.cpp:290

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void boss_novos::boss_novosAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

131  {
132  _JustDied();
133  Talk(SAY_DEATH);
134  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_novos.cpp:27
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_novos::boss_novosAI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from BossAI.

189  {
190  summons.Summon(summon);
191  }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
SummonList summons
Definition: ScriptedCreature.h:372

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void boss_novos::boss_novosAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

125  {
126  if (who->GetTypeId() == TYPEID_PLAYER)
127  Talk(SAY_KILL);
128  }
TypeID GetTypeId() const
Definition: Object.h:113
Definition: boss_novos.cpp:26
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_novos::boss_novosAI::MoveInLineOfSight ( Unit *  who)
inlineoverridevirtual

Reimplemented from CreatureAI.

172  {
174 
175  if (!_ohNovos || !who || who->GetTypeId() != TYPEID_UNIT || who->GetPositionY() > MAX_Y_COORD_OH_NOVOS)
176  return;
177 
178  uint32 entry = who->GetEntry();
179  if (entry == NPC_HULKING_CORPSE || entry == NPC_RISEN_SHADOWCASTER || entry == NPC_FETID_TROLL_CORPSE)
180  _ohNovos = false;
181  }
bool _ohNovos
Definition: boss_novos.cpp:291
Definition: ObjectGuid.h:32
TypeID GetTypeId() const
Definition: Object.h:113
Definition: drak_tharon_keep.h:69
Definition: drak_tharon_keep.h:70
float GetPositionY() const
Definition: Position.h:105
uint32_t uint32
Definition: Define.h:150
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128
uint32 GetEntry() const
Definition: Object.h:107
#define MAX_Y_COORD_OH_NOVOS
Definition: boss_novos.cpp:74
Definition: drak_tharon_keep.h:68

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void boss_novos::boss_novosAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

96  {
97  _Reset();
98 
99  Initialize();
100  SetCrystalsStatus(false);
101  SetSummonerStatus(false);
102  SetBubbled(false);
103  }
void SetBubbled(bool state)
Definition: boss_novos.cpp:194
void SetCrystalsStatus(bool active)
Definition: boss_novos.cpp:234
void SetSummonerStatus(bool active)
Definition: boss_novos.cpp:216
void _Reset()
Definition: ScriptedCreature.cpp:457
void Initialize()
Definition: boss_novos.cpp:89

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void boss_novos::boss_novosAI::SetBubbled ( bool  state)
inlineprivate
195  {
196  _bubbled = state;
197  if (!state)
198  {
204  me->CastStop();
205  }
206  else
207  {
213  }
214  }
Definition: Unit.h:674
Definition: Unit.h:565
Definition: boss_novos.cpp:36
void CastStop(uint32 except_spellid=0)
Definition: Unit.cpp:862
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
bool _bubbled
Definition: boss_novos.cpp:292
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239

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void boss_novos::boss_novosAI::SetCrystalsStatus ( bool  active)
inlineprivate
235  {
236  for (uint8 i = 0; i < 4; i++)
237  {
239  if (!guid.IsEmpty())
240  if (GameObject* crystal = ObjectAccessor::GetGameObject(*me, guid))
241  SetCrystalStatus(crystal, active);
242  }
243  }
void SetCrystalStatus(GameObject *crystal, bool active)
Definition: boss_novos.cpp:245
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: drak_tharon_keep.h:41
Definition: GameObject.h:880
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
uint8_t uint8
Definition: Define.h:152
Definition: ObjectGuid.h:189
bool IsEmpty() const
Definition: ObjectGuid.h:242
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_novos::boss_novosAI::SetCrystalStatus ( GameObject *  crystal,
bool  active 
)
inlineprivate
246  {
247  crystal->SetGoState(active ? GO_STATE_ACTIVE : GO_STATE_READY);
248  if (Creature* crystalChannelTarget = crystal->FindNearestCreature(NPC_CRYSTAL_CHANNEL_TARGET, 5.0f))
249  {
250  if (active)
251  crystalChannelTarget->CastSpell((Unit*)NULL, SPELL_BEAM_CHANNEL);
252  else if (crystalChannelTarget->HasUnitState(UNIT_STATE_CASTING))
253  crystalChannelTarget->CastStop();
254  }
255  }
Definition: Unit.h:565
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Definition: drak_tharon_keep.h:66
Definition: boss_novos.cpp:35
Definition: GameObject.h:822
Definition: GameObject.h:823
void SetGoState(GOState state)
Definition: GameObject.cpp:2137
Definition: Unit.h:1305

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void boss_novos::boss_novosAI::SetSummonerStatus ( bool  active)
inlineprivate
217  {
218  for (uint8 i = 0; i < 4; i++)
219  {
220  ObjectGuid guid = instance->GetGuidData(summoners[i].data);
221  if (!guid.IsEmpty())
222  {
223  if (Creature* crystalChannelTarget = ObjectAccessor::GetCreature(*me, guid))
224  {
225  if (active)
226  crystalChannelTarget->AI()->SetData(summoners[i].spell, summoners[i].timer);
227  else
228  crystalChannelTarget->AI()->Reset();
229  }
230  }
231  }
232  }
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint8_t uint8
Definition: Define.h:152
Definition: ObjectGuid.h:189
const SummonerInfo summoners[]
Definition: boss_novos.cpp:66
bool IsEmpty() const
Definition: ObjectGuid.h:242
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_novos::boss_novosAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

137  {
138  if (!UpdateVictim() || _bubbled)
139  return;
140 
141  events.Update(diff);
142 
144  return;
145 
146  if (uint32 eventId = events.ExecuteEvent())
147  {
148  switch (eventId)
149  {
153  break;
154  case EVENT_ATTACK:
155  if (Unit* victim = SelectTarget(SELECT_TARGET_RANDOM))
158  break;
159  default:
160  break;
161  }
162  }
163  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
Definition: boss_novos.cpp:48
Definition: boss_novos.cpp:46
Definition: boss_novos.cpp:56
static First const & RAND(First const &first, Second const &second, Rest const &...rest)
Definition: CreatureAIImpl.h:30
Definition: boss_novos.cpp:45
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Definition: boss_novos.cpp:44
Definition: boss_novos.cpp:57
Definition: boss_novos.cpp:47
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
bool _bubbled
Definition: boss_novos.cpp:292
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: Unit.h:1305

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Member Data Documentation

bool boss_novos::boss_novosAI::_bubbled
private
uint8 boss_novos::boss_novosAI::_crystalHandlerCount
private
bool boss_novos::boss_novosAI::_ohNovos
private

The documentation for this struct was generated from the following file: