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boss_novos::boss_novosAI Struct Reference

Public Member Functions

 boss_novosAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *target) override
 
void KilledUnit (Unit *who) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
void DoAction (int32 action) override
 
void MoveInLineOfSight (Unit *who) override
 
uint32 GetData (uint32 type) const override
 
void JustSummoned (Creature *summon) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Member Functions

void SetBubbled (bool state)
 
void SetSummonerStatus (bool active)
 
void SetCrystalsStatus (bool active)
 
void SetCrystalStatus (GameObject *crystal, bool active)
 
void CrystalHandlerDied ()
 

Private Attributes

uint8 _crystalHandlerCount
 
bool _ohNovos
 
bool _bubbled
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_novos::boss_novosAI::boss_novosAI ( Creature creature)
inline
83  : BossAI(creature, DATA_NOVOS)
84  {
85  Initialize();
86  _bubbled = false;
87  }
Definition: drak_tharon_keep.h:30
bool _bubbled
Definition: boss_novos.cpp:292
void Initialize()
Definition: boss_novos.cpp:89
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_novos::boss_novosAI::AttackStart ( Unit target)
inlineoverridevirtual

Reimplemented from ScriptedAI.

116  {
117  if (!target)
118  return;
119 
120  if (me->Attack(target, true))
121  DoStartNoMovement(target);
122  }
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:7222
Creature *const me
Definition: CreatureAI.h:71
void DoStartNoMovement(Unit *target)
Definition: ScriptedCreature.cpp:140

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void boss_novos::boss_novosAI::CrystalHandlerDied ( )
inlineprivate
258  {
259  for (uint8 i = 0; i < 4; i++)
260  {
262  if (!guid.IsEmpty())
263  {
264  if (GameObject* crystal = ObjectAccessor::GetGameObject(*me, guid))
265  {
266  if (crystal->GetGoState() == GO_STATE_ACTIVE)
267  {
268  SetCrystalStatus(crystal, false);
269  break;
270  }
271  }
272  }
273  }
274 
276  if (++_crystalHandlerCount >= 4)
277  {
279  SetSummonerStatus(false);
280  SetBubbled(false);
282  if (IsHeroic())
284  }
285  else if (!guid.IsEmpty())
286  if (Creature* crystalChannelTarget = ObjectAccessor::GetCreature(*me, guid))
287  crystalChannelTarget->AI()->SetData(SPELL_SUMMON_CRYSTAL_HANDLER, 15000);
288  }
void SetBubbled(bool state)
Definition: boss_novos.cpp:194
uint8 _crystalHandlerCount
Definition: boss_novos.cpp:290
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Definition: Creature.h:467
Definition: boss_novos.cpp:29
Definition: boss_novos.cpp:56
void SetCrystalStatus(GameObject *crystal, bool active)
Definition: boss_novos.cpp:245
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: drak_tharon_keep.h:41
Definition: boss_novos.cpp:57
void SetSummonerStatus(bool active)
Definition: boss_novos.cpp:216
Definition: GameObject.h:880
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: drak_tharon_keep.h:48
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: GameObject.h:822
Definition: boss_novos.cpp:41
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
uint8_t uint8
Definition: Define.h:152
EventMap events
Definition: ScriptedCreature.h:371
Definition: ObjectGuid.h:189
bool IsEmpty() const
Definition: ObjectGuid.h:242
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_novos::boss_novosAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

166  {
167  if (action == ACTION_CRYSTAL_HANDLER_DIED)
169  }
void CrystalHandlerDied()
Definition: boss_novos.cpp:257
Definition: drak_tharon_keep.h:50

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void boss_novos::boss_novosAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

106  {
107  _EnterCombat();
108  Talk(SAY_AGGRO);
109 
110  SetCrystalsStatus(true);
111  SetSummonerStatus(true);
112  SetBubbled(true);
113  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
void SetBubbled(bool state)
Definition: boss_novos.cpp:194
void SetCrystalsStatus(bool active)
Definition: boss_novos.cpp:234
Definition: boss_novos.cpp:25
void SetSummonerStatus(bool active)
Definition: boss_novos.cpp:216
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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uint32 boss_novos::boss_novosAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

184  {
185  return type == DATA_NOVOS_ACHIEV && _ohNovos ? 1 : 0;
186  }
bool _ohNovos
Definition: boss_novos.cpp:291
Definition: boss_novos.cpp:58
void boss_novos::boss_novosAI::Initialize ( void  )
inline
90  {
91  _ohNovos = true;
93  }
bool _ohNovos
Definition: boss_novos.cpp:291
uint8 _crystalHandlerCount
Definition: boss_novos.cpp:290

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void boss_novos::boss_novosAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

131  {
132  _JustDied();
133  Talk(SAY_DEATH);
134  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_novos.cpp:27
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_novos::boss_novosAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

189  {
190  summons.Summon(summon);
191  }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
SummonList summons
Definition: ScriptedCreature.h:372

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void boss_novos::boss_novosAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

125  {
126  if (who->GetTypeId() == TYPEID_PLAYER)
127  Talk(SAY_KILL);
128  }
TypeID GetTypeId() const
Definition: Object.h:113
Definition: boss_novos.cpp:26
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_novos::boss_novosAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

172  {
174 
175  if (!_ohNovos || !who || who->GetTypeId() != TYPEID_UNIT || who->GetPositionY() > MAX_Y_COORD_OH_NOVOS)
176  return;
177 
178  uint32 entry = who->GetEntry();
179  if (entry == NPC_HULKING_CORPSE || entry == NPC_RISEN_SHADOWCASTER || entry == NPC_FETID_TROLL_CORPSE)
180  _ohNovos = false;
181  }
bool _ohNovos
Definition: boss_novos.cpp:291
Definition: ObjectGuid.h:32
TypeID GetTypeId() const
Definition: Object.h:113
Definition: drak_tharon_keep.h:69
Definition: drak_tharon_keep.h:70
float GetPositionY() const
Definition: Position.h:105
uint32_t uint32
Definition: Define.h:150
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128
uint32 GetEntry() const
Definition: Object.h:107
#define MAX_Y_COORD_OH_NOVOS
Definition: boss_novos.cpp:74
Definition: drak_tharon_keep.h:68

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void boss_novos::boss_novosAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

96  {
97  _Reset();
98 
99  Initialize();
100  SetCrystalsStatus(false);
101  SetSummonerStatus(false);
102  SetBubbled(false);
103  }
void SetBubbled(bool state)
Definition: boss_novos.cpp:194
void SetCrystalsStatus(bool active)
Definition: boss_novos.cpp:234
void SetSummonerStatus(bool active)
Definition: boss_novos.cpp:216
void _Reset()
Definition: ScriptedCreature.cpp:457
void Initialize()
Definition: boss_novos.cpp:89

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void boss_novos::boss_novosAI::SetBubbled ( bool  state)
inlineprivate
195  {
196  _bubbled = state;
197  if (!state)
198  {
204  me->CastStop();
205  }
206  else
207  {
213  }
214  }
Definition: Unit.h:674
Definition: Unit.h:565
Definition: boss_novos.cpp:36
void CastStop(uint32 except_spellid=0)
Definition: Unit.cpp:862
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
bool _bubbled
Definition: boss_novos.cpp:292
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239

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void boss_novos::boss_novosAI::SetCrystalsStatus ( bool  active)
inlineprivate
235  {
236  for (uint8 i = 0; i < 4; i++)
237  {
239  if (!guid.IsEmpty())
240  if (GameObject* crystal = ObjectAccessor::GetGameObject(*me, guid))
241  SetCrystalStatus(crystal, active);
242  }
243  }
void SetCrystalStatus(GameObject *crystal, bool active)
Definition: boss_novos.cpp:245
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: drak_tharon_keep.h:41
Definition: GameObject.h:880
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
uint8_t uint8
Definition: Define.h:152
Definition: ObjectGuid.h:189
bool IsEmpty() const
Definition: ObjectGuid.h:242
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_novos::boss_novosAI::SetCrystalStatus ( GameObject crystal,
bool  active 
)
inlineprivate
246  {
247  crystal->SetGoState(active ? GO_STATE_ACTIVE : GO_STATE_READY);
248  if (Creature* crystalChannelTarget = crystal->FindNearestCreature(NPC_CRYSTAL_CHANNEL_TARGET, 5.0f))
249  {
250  if (active)
251  crystalChannelTarget->CastSpell((Unit*)NULL, SPELL_BEAM_CHANNEL);
252  else if (crystalChannelTarget->HasUnitState(UNIT_STATE_CASTING))
253  crystalChannelTarget->CastStop();
254  }
255  }
Definition: Unit.h:565
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Definition: drak_tharon_keep.h:66
Definition: boss_novos.cpp:35
Definition: GameObject.h:822
Definition: GameObject.h:823
void SetGoState(GOState state)
Definition: GameObject.cpp:2137
Definition: Unit.h:1305

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void boss_novos::boss_novosAI::SetSummonerStatus ( bool  active)
inlineprivate
217  {
218  for (uint8 i = 0; i < 4; i++)
219  {
220  ObjectGuid guid = instance->GetGuidData(summoners[i].data);
221  if (!guid.IsEmpty())
222  {
223  if (Creature* crystalChannelTarget = ObjectAccessor::GetCreature(*me, guid))
224  {
225  if (active)
226  crystalChannelTarget->AI()->SetData(summoners[i].spell, summoners[i].timer);
227  else
228  crystalChannelTarget->AI()->Reset();
229  }
230  }
231  }
232  }
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint8_t uint8
Definition: Define.h:152
Definition: ObjectGuid.h:189
const SummonerInfo summoners[]
Definition: boss_novos.cpp:66
bool IsEmpty() const
Definition: ObjectGuid.h:242
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_novos::boss_novosAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

137  {
138  if (!UpdateVictim() || _bubbled)
139  return;
140 
141  events.Update(diff);
142 
144  return;
145 
146  if (uint32 eventId = events.ExecuteEvent())
147  {
148  switch (eventId)
149  {
153  break;
154  case EVENT_ATTACK:
155  if (Unit* victim = SelectTarget(SELECT_TARGET_RANDOM))
158  break;
159  default:
160  break;
161  }
162  }
163  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
Definition: boss_novos.cpp:48
Definition: boss_novos.cpp:46
Definition: boss_novos.cpp:56
static First const & RAND(First const &first, Second const &second, Rest const &...rest)
Definition: CreatureAIImpl.h:30
Definition: boss_novos.cpp:45
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Definition: boss_novos.cpp:44
Definition: boss_novos.cpp:57
Definition: boss_novos.cpp:47
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
bool _bubbled
Definition: boss_novos.cpp:292
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: Unit.h:1305

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Member Data Documentation

bool boss_novos::boss_novosAI::_bubbled
private
uint8 boss_novos::boss_novosAI::_crystalHandlerCount
private
bool boss_novos::boss_novosAI::_ohNovos
private

The documentation for this struct was generated from the following file: