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go_mimiron_hardmode_button Class Reference

Public Member Functions

 go_mimiron_hardmode_button ()
 
bool OnGossipHello (Player *, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

go_mimiron_hardmode_button::go_mimiron_hardmode_button ( )
inline
1635 : GameObjectScript("go_mimiron_hardmode_button") { }
GameObjectScript(const char *name)
Definition: ScriptMgr.cpp:1592

Member Function Documentation

bool go_mimiron_hardmode_button::OnGossipHello ( Player ,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

1638  {
1640  return true;
1641 
1642  InstanceScript* instance = go->GetInstanceScript();
1643  if (!instance)
1644  return false;
1645 
1646  if (Creature* computer = ObjectAccessor::GetCreature(*go, instance->GetGuidData(DATA_COMPUTER)))
1647  computer->AI()->DoAction(DO_ACTIVATE_COMPUTER);
1650  return true;
1651  }
Definition: SharedDefines.h:2125
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: ulduar.h:374
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: UpdateFields.h:319
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: GameObject.h:822
void SetGoState(GOState state)
Definition: GameObject.cpp:2137
Definition: InstanceScript.h:141
Definition: boss_mimiron.cpp:297
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239

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The documentation for this class was generated from the following file: