TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_illidari_council::npc_illidari_councilAI Struct Reference

Public Member Functions

 npc_illidari_councilAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
void StartEvent (Unit *target)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
ObjectGuid Council [4]
 
uint32 CheckTimer
 
uint32 EndEventTimer
 
uint8 DeathCount
 
bool EventBegun
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_illidari_council::npc_illidari_councilAI::npc_illidari_councilAI ( Creature creature)
inline
230  : ScriptedAI(creature)
231  {
232  Initialize();
233  instance = creature->GetInstanceScript();
234  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: illidari_council.cpp:245
void Initialize()
Definition: illidari_council.cpp:236

+ Here is the call graph for this function:

Member Function Documentation

void npc_illidari_council::npc_illidari_councilAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

285 { }
void npc_illidari_council::npc_illidari_councilAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

284 { }
void npc_illidari_council::npc_illidari_councilAI::Initialize ( void  )
inline
237  {
238  CheckTimer = 2000;
239  EndEventTimer = 0;
240 
241  DeathCount = 0;
242  EventBegun = false;
243  }
uint8 DeathCount
Definition: illidari_council.cpp:252
bool EventBegun
Definition: illidari_council.cpp:254
uint32 CheckTimer
Definition: illidari_council.cpp:249
uint32 EndEventTimer
Definition: illidari_council.cpp:250

+ Here is the caller graph for this function:

void npc_illidari_council::npc_illidari_councilAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

286 { }
void npc_illidari_council::npc_illidari_councilAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

257  {
258  Initialize();
259 
260  Creature* pMember = NULL;
261  for (uint8 i = 0; i < 4; ++i)
262  {
263  pMember = ObjectAccessor::GetCreature((*me), Council[i]);
264  if (!pMember)
265  continue;
266 
267  if (!pMember->IsAlive())
268  {
269  pMember->RemoveCorpse();
270  pMember->Respawn();
271  }
272  pMember->AI()->EnterEvadeMode();
273  }
274 
277  VoiceTrigger->AI()->EnterEvadeMode();
278 
281  me->SetDisplayId(11686);
282  }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
InstanceScript * instance
Definition: illidari_council.cpp:245
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: black_temple.h:36
void Initialize()
Definition: illidari_council.cpp:236
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
ObjectGuid Council[4]
Definition: illidari_council.cpp:247
bool IsAlive() const
Definition: Unit.h:1692
Definition: InstanceScript.h:58
CreatureAI * AI() const
Definition: Creature.h:525
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void Respawn(bool force=false)
Definition: Creature.cpp:1697
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
Definition: UpdateFields.h:109
uint8_t uint8
Definition: Define.h:152
void RemoveCorpse(bool setSpawnTime=true)
Definition: Creature.cpp:280
Definition: Unit.h:698
Definition: black_temple.h:47

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void npc_illidari_council::npc_illidari_councilAI::StartEvent ( Unit target)
inline
290  {
291  if (target && target->IsAlive())
292  {
297 
298  // Start the event for the Voice Trigger
300  {
303  }
304 
305  for (uint8 i = 0; i < 4; ++i)
306  {
307  if (!Council[i].IsEmpty())
308  {
309  if (Creature* member = ObjectAccessor::GetCreature(*me, Council[i]))
310  if (member->IsAlive())
311  member->AI()->AttackStart(target);
312  }
313  }
314 
316 
317  EventBegun = true;
318  }
319  }
Definition: black_temple.h:45
Definition: black_temple.h:46
InstanceScript * instance
Definition: illidari_council.cpp:245
Definition: Creature.h:467
Definition: black_temple.h:36
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: black_temple.h:44
ObjectGuid Council[4]
Definition: illidari_council.cpp:247
Definition: InstanceScript.h:59
bool IsAlive() const
Definition: Unit.h:1692
bool EventBegun
Definition: illidari_council.cpp:254
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint8_t uint8
Definition: Define.h:152
Definition: black_temple.h:43
Definition: black_temple.h:47

+ Here is the call graph for this function:

void npc_illidari_council::npc_illidari_councilAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

322  {
323  if (!EventBegun)
324  return;
325 
326  if (EndEventTimer)
327  {
328  if (EndEventTimer <= diff)
329  {
330  if (DeathCount > 3)
331  {
333  VoiceTrigger->DealDamage(VoiceTrigger, VoiceTrigger->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
335  //me->SummonCreature(AKAMAID, 746.466980f, 304.394989f, 311.90208f, 6.272870f, TEMPSUMMON_DEAD_DESPAWN, 0);
337  return;
338  }
339 
341  if (pMember && pMember->IsAlive())
342  pMember->DealDamage(pMember, pMember->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
343  ++DeathCount;
344  EndEventTimer = 1500;
345  } else EndEventTimer -= diff;
346  }
347 
348  if (CheckTimer)
349  {
350  if (CheckTimer <= diff)
351  {
352  uint8 EvadeCheck = 0;
353  for (uint8 i = 0; i < 4; ++i)
354  {
355  if (!Council[i].IsEmpty())
356  {
357  if (Creature* Member = (ObjectAccessor::GetCreature((*me), Council[i])))
358  {
359  // This is the evade/death check.
360  if (Member->IsAlive() && !Member->GetVictim())
361  ++EvadeCheck; //If all members evade, we reset so that players can properly reset the event
362  else if (!Member->IsAlive()) // If even one member dies, kill the rest, set instance data, and kill self.
363  {
364  EndEventTimer = 1000;
365  CheckTimer = 0;
366  return;
367  }
368  }
369  }
370  }
371 
372  if (EvadeCheck > 3)
373  Reset();
374 
375  CheckTimer = 2000;
376  } else CheckTimer -= diff;
377  }
378 
379  }
void Reset() override
Definition: illidari_council.cpp:256
InstanceScript * instance
Definition: illidari_council.cpp:245
Definition: inflate.h:49
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Creature.h:467
Definition: black_temple.h:36
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
uint8 DeathCount
Definition: illidari_council.cpp:252
ObjectGuid Council[4]
Definition: illidari_council.cpp:247
Definition: SharedDefines.h:288
bool IsAlive() const
Definition: Unit.h:1692
bool EventBegun
Definition: illidari_council.cpp:254
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint32 CheckTimer
Definition: illidari_council.cpp:249
uint8_t uint8
Definition: Define.h:152
uint32 EndEventTimer
Definition: illidari_council.cpp:250
Definition: Unit.h:662
uint32 GetHealth() const
Definition: Unit.h:1426
uint32 DealDamage(Unit *victim, uint32 damage, CleanDamage const *cleanDamage=NULL, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=NULL, bool durabilityLoss=true)
Definition: Unit.cpp:613
Definition: black_temple.h:47

+ Here is the call graph for this function:

Member Data Documentation

uint32 npc_illidari_council::npc_illidari_councilAI::CheckTimer
ObjectGuid npc_illidari_council::npc_illidari_councilAI::Council[4]
uint8 npc_illidari_council::npc_illidari_councilAI::DeathCount
uint32 npc_illidari_council::npc_illidari_councilAI::EndEventTimer
bool npc_illidari_council::npc_illidari_councilAI::EventBegun
InstanceScript* npc_illidari_council::npc_illidari_councilAI::instance

The documentation for this struct was generated from the following file: