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npc_illidari_council::npc_illidari_councilAI Struct Reference

Public Member Functions

 npc_illidari_councilAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
void StartEvent (Unit *target)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
ObjectGuid Council [4]
 
uint32 CheckTimer
 
uint32 EndEventTimer
 
uint8 DeathCount
 
bool EventBegun
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_illidari_council::npc_illidari_councilAI::npc_illidari_councilAI ( Creature *  creature)
inline
230  : ScriptedAI(creature)
231  {
232  Initialize();
233  instance = creature->GetInstanceScript();
234  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: illidari_council.cpp:245
void Initialize()
Definition: illidari_council.cpp:236

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Member Function Documentation

void npc_illidari_council::npc_illidari_councilAI::AttackStart ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

285 { }
void npc_illidari_council::npc_illidari_councilAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

284 { }
void npc_illidari_council::npc_illidari_councilAI::Initialize ( void  )
inline
237  {
238  CheckTimer = 2000;
239  EndEventTimer = 0;
240 
241  DeathCount = 0;
242  EventBegun = false;
243  }
uint8 DeathCount
Definition: illidari_council.cpp:252
bool EventBegun
Definition: illidari_council.cpp:254
uint32 CheckTimer
Definition: illidari_council.cpp:249
uint32 EndEventTimer
Definition: illidari_council.cpp:250

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void npc_illidari_council::npc_illidari_councilAI::MoveInLineOfSight ( Unit *  )
inlineoverridevirtual

Reimplemented from CreatureAI.

286 { }
void npc_illidari_council::npc_illidari_councilAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

257  {
258  Initialize();
259 
260  Creature* pMember = NULL;
261  for (uint8 i = 0; i < 4; ++i)
262  {
263  pMember = ObjectAccessor::GetCreature((*me), Council[i]);
264  if (!pMember)
265  continue;
266 
267  if (!pMember->IsAlive())
268  {
269  pMember->RemoveCorpse();
270  pMember->Respawn();
271  }
272  pMember->AI()->EnterEvadeMode();
273  }
274 
277  VoiceTrigger->AI()->EnterEvadeMode();
278 
281  me->SetDisplayId(11686);
282  }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
InstanceScript * instance
Definition: illidari_council.cpp:245
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: black_temple.h:36
void Initialize()
Definition: illidari_council.cpp:236
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
ObjectGuid Council[4]
Definition: illidari_council.cpp:247
bool IsAlive() const
Definition: Unit.h:1692
Definition: InstanceScript.h:58
CreatureAI * AI() const
Definition: Creature.h:525
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void Respawn(bool force=false)
Definition: Creature.cpp:1697
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
Definition: UpdateFields.h:109
uint8_t uint8
Definition: Define.h:152
void RemoveCorpse(bool setSpawnTime=true)
Definition: Creature.cpp:280
Definition: Unit.h:698
Definition: black_temple.h:47

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void npc_illidari_council::npc_illidari_councilAI::StartEvent ( Unit *  target)
inline
290  {
291  if (target && target->IsAlive())
292  {
297 
298  // Start the event for the Voice Trigger
300  {
303  }
304 
305  for (uint8 i = 0; i < 4; ++i)
306  {
307  if (!Council[i].IsEmpty())
308  {
309  if (Creature* member = ObjectAccessor::GetCreature(*me, Council[i]))
310  if (member->IsAlive())
311  member->AI()->AttackStart(target);
312  }
313  }
314 
316 
317  EventBegun = true;
318  }
319  }
Definition: black_temple.h:45
Definition: black_temple.h:46
InstanceScript * instance
Definition: illidari_council.cpp:245
Definition: Creature.h:467
Definition: black_temple.h:36
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: black_temple.h:44
ObjectGuid Council[4]
Definition: illidari_council.cpp:247
Definition: InstanceScript.h:59
bool IsAlive() const
Definition: Unit.h:1692
bool EventBegun
Definition: illidari_council.cpp:254
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint8_t uint8
Definition: Define.h:152
Definition: black_temple.h:43
Definition: black_temple.h:47

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void npc_illidari_council::npc_illidari_councilAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

322  {
323  if (!EventBegun)
324  return;
325 
326  if (EndEventTimer)
327  {
328  if (EndEventTimer <= diff)
329  {
330  if (DeathCount > 3)
331  {
333  VoiceTrigger->DealDamage(VoiceTrigger, VoiceTrigger->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
335  //me->SummonCreature(AKAMAID, 746.466980f, 304.394989f, 311.90208f, 6.272870f, TEMPSUMMON_DEAD_DESPAWN, 0);
337  return;
338  }
339 
341  if (pMember && pMember->IsAlive())
342  pMember->DealDamage(pMember, pMember->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
343  ++DeathCount;
344  EndEventTimer = 1500;
345  } else EndEventTimer -= diff;
346  }
347 
348  if (CheckTimer)
349  {
350  if (CheckTimer <= diff)
351  {
352  uint8 EvadeCheck = 0;
353  for (uint8 i = 0; i < 4; ++i)
354  {
355  if (!Council[i].IsEmpty())
356  {
357  if (Creature* Member = (ObjectAccessor::GetCreature((*me), Council[i])))
358  {
359  // This is the evade/death check.
360  if (Member->IsAlive() && !Member->GetVictim())
361  ++EvadeCheck; //If all members evade, we reset so that players can properly reset the event
362  else if (!Member->IsAlive()) // If even one member dies, kill the rest, set instance data, and kill self.
363  {
364  EndEventTimer = 1000;
365  CheckTimer = 0;
366  return;
367  }
368  }
369  }
370  }
371 
372  if (EvadeCheck > 3)
373  Reset();
374 
375  CheckTimer = 2000;
376  } else CheckTimer -= diff;
377  }
378 
379  }
void Reset() override
Definition: illidari_council.cpp:256
InstanceScript * instance
Definition: illidari_council.cpp:245
Definition: inflate.h:49
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Creature.h:467
Definition: black_temple.h:36
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
uint8 DeathCount
Definition: illidari_council.cpp:252
ObjectGuid Council[4]
Definition: illidari_council.cpp:247
Definition: SharedDefines.h:288
bool IsAlive() const
Definition: Unit.h:1692
bool EventBegun
Definition: illidari_council.cpp:254
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint32 CheckTimer
Definition: illidari_council.cpp:249
uint8_t uint8
Definition: Define.h:152
uint32 EndEventTimer
Definition: illidari_council.cpp:250
Definition: Unit.h:662
uint32 GetHealth() const
Definition: Unit.h:1426
uint32 DealDamage(Unit *victim, uint32 damage, CleanDamage const *cleanDamage=NULL, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=NULL, bool durabilityLoss=true)
Definition: Unit.cpp:613
Definition: black_temple.h:47

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Member Data Documentation

uint32 npc_illidari_council::npc_illidari_councilAI::CheckTimer
ObjectGuid npc_illidari_council::npc_illidari_councilAI::Council[4]
uint8 npc_illidari_council::npc_illidari_councilAI::DeathCount
uint32 npc_illidari_council::npc_illidari_councilAI::EndEventTimer
bool npc_illidari_council::npc_illidari_councilAI::EventBegun
InstanceScript* npc_illidari_council::npc_illidari_councilAI::instance

The documentation for this struct was generated from the following file: