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boss_zelfan::boss_zelfanAI Struct Reference

Public Member Functions

 boss_zelfanAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from boss_priestess_lackey_commonAI
 boss_priestess_lackey_commonAI (Creature *creature)
 
void Initialize ()
 
void EnterCombat (Unit *who) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void AcquireGUIDs ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 Goblin_Dragon_Gun_Timer
 
uint32 Rocket_Launch_Timer
 
uint32 Recombobulate_Timer
 
uint32 High_Explosive_Sheep_Timer
 
uint32 Fel_Iron_Bomb_Timer
 
- Public Attributes inherited from boss_priestess_lackey_commonAI
InstanceScriptinstance
 
ObjectGuid m_auiLackeyGUIDs [MAX_ACTIVE_LACKEY]
 
uint32 ResetThreatTimer
 
bool UsedPotion
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_zelfan::boss_zelfanAI::boss_zelfanAI ( Creature creature)
inline
1265  : boss_priestess_lackey_commonAI(creature)
1266  {
1267  Initialize();
1268  }
boss_priestess_lackey_commonAI(Creature *creature)
Definition: boss_priestess_delrissa.cpp:359
void Initialize()
Definition: boss_priestess_delrissa.cpp:1270

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Member Function Documentation

void boss_zelfan::boss_zelfanAI::Initialize ( void  )
inline
1271  {
1272  Goblin_Dragon_Gun_Timer = 20000;
1273  Rocket_Launch_Timer = 7000;
1274  Recombobulate_Timer = 4000;
1276  Fel_Iron_Bomb_Timer = 15000;
1277  }
uint32 Goblin_Dragon_Gun_Timer
Definition: boss_priestess_delrissa.cpp:1279
uint32 Fel_Iron_Bomb_Timer
Definition: boss_priestess_delrissa.cpp:1283
uint32 Rocket_Launch_Timer
Definition: boss_priestess_delrissa.cpp:1280
uint32 Recombobulate_Timer
Definition: boss_priestess_delrissa.cpp:1281
uint32 High_Explosive_Sheep_Timer
Definition: boss_priestess_delrissa.cpp:1282

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void boss_zelfan::boss_zelfanAI::Reset ( )
inlineoverridevirtual

Reimplemented from boss_priestess_lackey_commonAI.

1286  {
1287  Initialize();
1288 
1290  }
void Initialize()
Definition: boss_priestess_delrissa.cpp:1270
void Reset() override
Definition: boss_priestess_delrissa.cpp:384

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void boss_zelfan::boss_zelfanAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from boss_priestess_lackey_commonAI.

1293  {
1294  if (!UpdateVictim())
1295  return;
1296 
1298 
1299  if (Goblin_Dragon_Gun_Timer <= diff)
1300  {
1302  Goblin_Dragon_Gun_Timer = 10000;
1303  } else Goblin_Dragon_Gun_Timer -= diff;
1304 
1305  if (Rocket_Launch_Timer <= diff)
1306  {
1308  Rocket_Launch_Timer = 9000;
1309  } else Rocket_Launch_Timer -= diff;
1310 
1311  if (Fel_Iron_Bomb_Timer <= diff)
1312  {
1314  Fel_Iron_Bomb_Timer = 15000;
1315  } else Fel_Iron_Bomb_Timer -= diff;
1316 
1317  if (Recombobulate_Timer <= diff)
1318  {
1319  for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i)
1320  {
1321  if (Unit* pAdd = ObjectAccessor::GetUnit(*me, m_auiLackeyGUIDs[i]))
1322  {
1323  if (pAdd->IsPolymorphed())
1324  {
1325  DoCast(pAdd, SPELL_RECOMBOBULATE);
1326  break;
1327  }
1328  }
1329  }
1330  Recombobulate_Timer = 2000;
1331  } else Recombobulate_Timer -= diff;
1332 
1333  if (High_Explosive_Sheep_Timer <= diff)
1334  {
1337  } else High_Explosive_Sheep_Timer -= diff;
1338 
1340  }
uint32 Goblin_Dragon_Gun_Timer
Definition: boss_priestess_delrissa.cpp:1279
Definition: boss_priestess_delrissa.cpp:1246
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: boss_priestess_delrissa.cpp:1244
Definition: boss_priestess_delrissa.cpp:80
uint32 Fel_Iron_Bomb_Timer
Definition: boss_priestess_delrissa.cpp:1283
uint32 Rocket_Launch_Timer
Definition: boss_priestess_delrissa.cpp:1280
ObjectGuid m_auiLackeyGUIDs[MAX_ACTIVE_LACKEY]
Definition: boss_priestess_delrissa.cpp:379
Creature *const me
Definition: CreatureAI.h:71
uint32 Recombobulate_Timer
Definition: boss_priestess_delrissa.cpp:1281
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 High_Explosive_Sheep_Timer
Definition: boss_priestess_delrissa.cpp:1282
Definition: boss_priestess_delrissa.cpp:1247
Definition: boss_priestess_delrissa.cpp:1248
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint8_t uint8
Definition: Define.h:152
void UpdateAI(uint32 diff) override
Definition: boss_priestess_delrissa.cpp:467
Definition: boss_priestess_delrissa.cpp:1245
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305

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Member Data Documentation

uint32 boss_zelfan::boss_zelfanAI::Fel_Iron_Bomb_Timer
uint32 boss_zelfan::boss_zelfanAI::Goblin_Dragon_Gun_Timer
uint32 boss_zelfan::boss_zelfanAI::High_Explosive_Sheep_Timer
uint32 boss_zelfan::boss_zelfanAI::Recombobulate_Timer
uint32 boss_zelfan::boss_zelfanAI::Rocket_Launch_Timer

The documentation for this struct was generated from the following file: